Results 91 - 120 of 122
Project Persons Year Tags
TINMITH Wayne Piekarski (University of South Australia) 2006 head-mounted display, gloves, Markers, pinch gloves, videofeed, generative stills, single-user, 360 large field of view, generative non-liear narrative, could be programmed anywhere, Metro, geometry, outdoor
We have written a number of applications which use Tinmith technology in order to perform outdoor augmented reality tasks. The Tinmith-Metro application is our main application, demonstrating the capture and creation of 3D geometry outdoors in real time, leveraging the user's physical presence in the world. Tinmith-Metro is also capable of easily rendering existing 3D models such as VRML, 3DS, and DXF for visualisation purposes. The true power of our software is experienced when using the 3D modelling capability to make changes in the environment, which is the most advanced of its kind available.
Tour Des Convoyeurs Olivier Ratsi, Joanie Lemercier, Thomas Vaquié (AntiVJ) 2009 spacial projection, videomapping, Old Port’s Conveyors’ Tower, abstract animation, sound, multi-user, large field of view, linear narrative, space-specific, specially created for Mutek Festival, projectionmapping, light
For the occasion of MUTEK_10, the Old Port’s Conveyors’ Tower becomes the object of AntiVJ’s attentions, as they bring the structure back to life with mapping projections.
Triceratops Georg Klein (University of Oxford) 2009 handheld screen, envoirenment mapping, video, still image, semi multi-user due to large screen, 360 choice of perspective, small field of view, reactive to hand position, still, informational about the physical object, after mapping, space-specific, natural museum oxford, museum, education, informational
University of Oxford Natural History Museum Augmented Reality Tour. A map is made around a triceratops skull in the museum and an AR model is added. This work extends Georg Klein's Parallel Tracking and Mapping system to allow it to use multiple independent cameras and multiple maps. This allows maps of multiple workspaces to be made and individual augmented reality applications associated with each. As the user explores the world the system is able to automatically relocalize into previously mapped areas.
U-Raging Standstill CREW 2007 head-mounted display and headphones, camera, performers, pre recorded and live videofeed and sound, videofeed and sound, single-user, 360 large field of view, linear narrative chosen by the performers, could be set up anywhere, long setup, theatre, choreography, video, performance
The visitor of'U'becomes the protagonist in his own story. A story where he partly loses himself and eventually finds himself almost physically.
Unmakeablelove Sarah Kenderdine, Jeffrey Shaw (Museum Victoria, UNSW iCinema Centre, EPIDEMIC.) 2008 round screen, infrared light, the viewers, filmed and virtual imagery, multi-user, 180 large field of view, no narrative, anywhere, long set up, torch, flash-light
To explicitly articulate the conjunction between the real and virtual spaces in this work, the viewer’s virtual torch beams penetrate through the container and illuminate other viewers who are standing opposite them on other sides of the installation. This augmented reality is achieved using infra-red cameras that are positioned on each screen pointing at its respective torch operators, and the video images are rendered in real time onto each viewer’s screen so as to create the semblance of illuminating the persons opposite them. The resulting ambiguity experienced between the actual and rendered reality of the viewers’ presences in this installation, reinforce the perceptual and psychological tensions between ‘self’ and ‘other’.
Virtual Cable Chris Grabowski, Tom Zamojdo (Making Virtual Solid) 2001 human-machine interface, GPRS data, navigation information, graphic animation, multi-user, large field of view, reacts to the car position, non-linear informational narrative, can be built in every vehicle, car navigation, informational
Virtual Cable is an augmented reality (AR) application for automotive navigation. The system presents a fully stereoscopic 3D wayfinding line visible right through the windshield; following the contours of the road, presenting the information as a natural part of the landscape.
Watershed Augmented Reality Mural Dan Cohen, Gabe Shaughnessy, Travis McCann 2009 Projection, videomapping, painting, animation and sound, multi-user, 180 large field of view, interactive live generated narrative, specific for that painting, mural, painting, installation
his is the documentation of an interactive art installation at Symbiosis Gathering 2009, held in Camp Mather, California, Adjacent to Yosemite National Park.The installation was a mural that participants used a custom built midi controller. The mural uses augmented reality, a technique where digital information is projected onto a real world surface, in this case a painting. The painting is colored with projected light, and using photoshop, vdmx ad particle illusion software, the mural becomes interactive.
We The Citizens Paul Lincoln (Multimedia Art Asia Pacific) 2004 handheld display, desktop, shape recognition, Markers, animation, multi-user, 360 small field of view, reacts to hand position, linear narrative, space-specific, MAAP, conditioning, installation
A visual allegory for existence in Singapore, this installation thematically revolves around air conditioning, a physical condition noted for it's importance in Singapore's great economic development through the conditioning of ambient temperature. 'We the citizens' is about us, Singaporeans and endeavors to confront the audience with issues of our comfort and meanings of unity under the comfort of government. "We the citizens" utilises Mixed Reality Technology
Why Cinema Now Thorsten Bauer (Urbanscreen) 2009 spacial projection, videomapping, picturehouse Olympion, animation, sound, multi-user, large field of view, linear narrative, space-specific, projection mapping, International Film Festival, facade
This facade projection was produced for the 50th Thessaloniki International Film Festival (www.filmfestival.gr). It was projected on the traditional picturehouse Olympion from the 11th until 22nd November of 2009. In addition the projection was part of the opening ceremony in the Olympion via life broadcast. The story based on the festivals theme "WHY CINEMA NOW" which referred to prospective forms, functions and responsibilities of contemporary cinema.
Wie is er bang voor rood groen en geel? Moniek Merkx (HKU, Tweetakt festival) 2010 spacial projection, projectionmapping, decor, video, multi-user, 180 large field of view, linear narrative, decor could be placed in any theatre, theatre, mappingprojection
3 studenten DVTG, twee afgestudeerde vormgevers, 6 derdejaars acteurs en Moniek Merkx zijn bezig gehouden met de voorstelling “Wie is er bang voor Rood, Blauw en Geel”. Deze voorstelling voor 6+ gaat over een meisje (Kort-Jakje) dat op zoek gaat naar de zon en in haar zoektocht talloze verwonderlijke avonturen beleeft. Onze rol hierin was het onmogelijke mogelijk maken. De voorstelling voorzien van speciale effecten en immersive, geometrie wegblazende projecties die de bezoeker meetrekt in de droomwereld van Kort-Jakje en Moniek.
Wrigleys 5 Gum Music Mixer Boffswana, Exposure (Wrigley) 2009 desktop, shape recognition, markers, generative sound and animation, single-user, 180 small field of view, interactive non-linear narrative, used on any desktop computer with webcam, ARvertising, music, gum
The innovative site targets both the visual and auditory senses.
[syn]aesthetics_09 Halvor Høgset 2009 handheld display, shape recognition, markers, videofeed, animation and sound, multi-user, 360 small field of view, reacts to hands position, linear narrative, anywhere indoors, long setup, XGA, Galleri ROM
The installation uses the whole exhibition space, and consists of 3 handheld monitors (1 cordless and 2 with cable) equipped with progressive XGA video cameras, headphones and buttons for interaction. Through these monitors the users explore the space, augmented with digital structures and spatialized sounds, and interact with them in a real-time experience.
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Our offering is composed of unique applications based on our multi-support 3DVIA Virtools platform. This allows us to create interactive, cross platform 3D experiences, that could be in 3-D, collective, online, in virtual and augmented reality devices, as well as on game consoles, stereoscopic screens or even in traditional cinema theaters.
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In this installation, two or more persons are able to interchange their faces in real time by looking to themselves in a mirrror like videoprojection.
? sculpture, animation, sound, multi-user, 360 large field of view, linear narrative, anywhere indoors, long set-up, synesthetic, abstract, Passagen
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augmented reality solutions. Together with a camera and display screen, the software lets LEGO packaging reveal its contents fully-assembled within live 3D animated scenes.
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increasing the illusion to handle real 3D content.
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Cubtile and HoloCubtile are entirely created and developped by Immersion, the europena specialist for visual simulation and virtual reality solutions.
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The user can sketch experiments and watch them simulated in 3D.
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The user interacts with the system by creating, modifying, and presenting sketches to the camera.
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You can even add speech bubbles to give Sasquatch a voice!
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Once these short movies have been created, you can send them to friends and add the movies to the public gallery. Movies in the gallery then receive “Stomps of approval” or votes from other viewers of the site. It’s movie making with a difference where you are the writer, editor, director and co-star with your very own 3D Sasquatch
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Palnoise is a video artist who is using this technique of mapping to project video, effects and optical ilusions on the shape of physical objects like buildings, cars, design pieces or ordinary objects
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in the middle of the space near the wall. This means you will see and hear spheres flying through the space. The whole background setting is also guided by sound, moving, breathing, with sphere’s coming out of the walls and move back into the walls.
? Students: Fred Henny, Luuk Langenhoff, Tom Schakelaar, Thomas Van Oekelen, Bram van Zeijl
It is intended to help groups of designers review their designs by augmenting a physical prototype with a projection of it's 3D CAD model. This CAD model can be manipulated through interaction with the physical model and the PACER interface.
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The two-dimensional pixels of the projection become three-dimensional points in space. The beamer symbolizes both the sender and receiver of the medium light, in a state of reflection.
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Carrying a GPS device, a group of walking tour participants will explore the real-life manifestation of the virtual world, interacting with the avatars in their vicinity.
? Romain Tardy
? video mapping, sculpture, animation, sound, multi-user, 360 large field of view, live set, non-linear narrative, any club, live, preformence, music, club
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In this narrative by Saskia De Coster the central themes are regression, dementia and the loss of self. Equiped with videogoggles and headphones, the protagonist walks out of the memory of himself...