Results 31 - 38 of 38
Project Persons Year Tags
The Hague City Hall Pablo Valbuena 2008 spacial Projection, videomapping, City Hall, animation, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific, today's art, projection mapping, architectural space
In the past Pablo Valbuena has worked for several international videogame and film studios investigating spatial concepts applied to virtual environments and digital architecture as a concept designer. This project focuses on the temporary quality of space, investigating space-time not only as a three dimensional environment, but as space in transformation. By using geometric forms and light, Valbuena alters multiple dimensions of space-time, creating an astounding visual experience.
Tour Des Convoyeurs Olivier Ratsi, Joanie Lemercier, Thomas Vaquié (AntiVJ) 2009 spacial projection, videomapping, Old Port’s Conveyors’ Tower, abstract animation, sound, multi-user, large field of view, linear narrative, space-specific, specially created for Mutek Festival, projectionmapping, light
For the occasion of MUTEK_10, the Old Port’s Conveyors’ Tower becomes the object of AntiVJ’s attentions, as they bring the structure back to life with mapping projections.
Watershed Augmented Reality Mural Dan Cohen, Gabe Shaughnessy, Travis McCann 2009 Projection, videomapping, painting, animation and sound, multi-user, 180 large field of view, interactive live generated narrative, specific for that painting, mural, painting, installation
his is the documentation of an interactive art installation at Symbiosis Gathering 2009, held in Camp Mather, California, Adjacent to Yosemite National Park.The installation was a mural that participants used a custom built midi controller. The mural uses augmented reality, a technique where digital information is projected onto a real world surface, in this case a painting. The painting is colored with projected light, and using photoshop, vdmx ad particle illusion software, the mural becomes interactive.
Why Cinema Now Thorsten Bauer (Urbanscreen) 2009 spacial projection, videomapping, picturehouse Olympion, animation, sound, multi-user, large field of view, linear narrative, space-specific, projection mapping, International Film Festival, facade
This facade projection was produced for the 50th Thessaloniki International Film Festival (www.filmfestival.gr). It was projected on the traditional picturehouse Olympion from the 11th until 22nd November of 2009. In addition the projection was part of the opening ceremony in the Olympion via life broadcast. The story based on the festivals theme "WHY CINEMA NOW" which referred to prospective forms, functions and responsibilities of contemporary cinema.
Wie is er bang voor rood groen en geel? Moniek Merkx (HKU, Tweetakt festival) 2010 spacial projection, projectionmapping, decor, video, multi-user, 180 large field of view, linear narrative, decor could be placed in any theatre, theatre, mappingprojection
3 studenten DVTG, twee afgestudeerde vormgevers, 6 derdejaars acteurs en Moniek Merkx zijn bezig gehouden met de voorstelling “Wie is er bang voor Rood, Blauw en Geel”. Deze voorstelling voor 6+ gaat over een meisje (Kort-Jakje) dat op zoek gaat naar de zon en in haar zoektocht talloze verwonderlijke avonturen beleeft. Onze rol hierin was het onmogelijke mogelijk maken. De voorstelling voorzien van speciale effecten en immersive, geometrie wegblazende projecties die de bezoeker meetrekt in de droomwereld van Kort-Jakje en Moniek.
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In this installation, two or more persons are able to interchange their faces in real time by looking to themselves in a mirrror like videoprojection.
? Students: Fred Henny, Luuk Langenhoff, Tom Schakelaar, Thomas Van Oekelen, Bram van Zeijl
It is intended to help groups of designers review their designs by augmenting a physical prototype with a projection of it's 3D CAD model. This CAD model can be manipulated through interaction with the physical model and the PACER interface.
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The two-dimensional pixels of the projection become three-dimensional points in space. The beamer symbolizes both the sender and receiver of the medium light, in a state of reflection.