Results 1 - 3 of 3
Project Persons Year Tags
Art of Defense Augmented Environments Lab (Georgia Institute of Technology) 2009 Smartphone, shape recognition, tilt sensor, graphic playing board, generative animation, multi-user, 360 small field of view, reactive to hand position, interactive linear narrative, on any suface, game, novel, phone
Art of Defense (AoD) is a novel AR game for a commodity phone (the Nokia N95). The goal of Art Of Defense is to explore game design and interaction techniques that are well suited to mobile AR on a small screen device. One principle guiding AoD is to uses the phones limitations as part of the game itself; in this case, designing assuming the player has a limited view of a larger game space.
Pacer Tutors: Jouke Verlinden, Gerwin de Haan (TU Delft) 2010 Spacial Projection, Shape recognition, attributes and hands, generative animation, single-user, small field of view, reactive to attributes and hands, interactive, no narrative, on any suface, communication tool, engineering simulation, design
PACER is a tool currently under development at TU Delft Faculty of Industrial Design Engineering.
The Whisper Deck Craig Kapp 2009 headmounted display, marker recognition, marker, generative animation, single-user, 360 large field of view, reacts to head position, non-linear informational narrative defined by user, any suface, Flicker, Google, search, informational, voice
The Whisper Deck is a voice-controlled augmented reality data visualization tool that immerses users within a fluid information ecosystem of their own design. Using an off the shelf Vuzix CamAR head mounted display, users can look around their local environment. A special symbol visible in the environment causes the 3D interface of the Whisper Deck to appear. Users can speak commands to the model to cause it to search the Internet and return relevant information, including spoken definitions from Wikipedia, images from Picasa, Flickr and Google Images, as well as search term comparisions from Google Trends.