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Eye pet
Nicolas Doucet (playstation)
2009
tv screen, motion detection, user, generative animation, multi-user, flat small field of view, non-linear interactive narrative, any tv with playstation, playstation3, game, kids
The game uses the PlayStation Eye camera to allow a virtual pet to interact with people and objects in the real world. Using augmented reality, the simian, gremlin-like creature appears to be aware of its environment and surroundings and reacts to them accordingly. The player can place objects in front of the animal and the game will interpret what the object is and respond to it.[