|
Ar Magic System
|
Martín Nadal, Damien Stewart, Javier Lloret, Blanca Rego, Julio Lucio y Jordi Puig
(Lalalab) |
2007 |
big screen, face recognition, video, video, multi-user, 180 large field of view, no narrative, anywhere, Medialab Prado, Openframework, face
|
|
|
ARhrrrr
|
Augmented Environments Lab
(GVU) |
2009 |
handheld phone, graphic image recognition, image, map, generative animation, sound, single-user, 360 choice of perspective, small field of view, reactive to hand position, physical objects, first person shootergame, conscious choice about narrative, phisical objects trigger events, any surface, anywhere, quick setup, skittles, game, zombies
|
|
|
Audio Space
|
Theo Watson
|
2005 |
headphones, microphone, voice sound, deformed sound, single-user, reactive to head position, filles the whole room, unconscious choice of narrative by movement, anywhere indoors, environment, sound, sonic
|
|
|
Augmented Reality
|
Sorin Volcu
(Spienza Universita di Roma) |
2008 |
output free video, video edit, library, mixed-media video, multi-user, to watch on a screen, linear narrative, watchable anywhere, concept video, research, science-fiction
|
|
|
Augmented Shadow
|
Joon Moon
|
2010 |
Table screen, shape recognition, markers, generative animation, multi-user, 180 large field of view, interactive non-linear narrative, anywhere, shadows, openframeworks, ISMAR, table
|
|
|
Curious Displays
|
Julia Yu Tsao
|
2010 |
Spacial Projection, video mapping, model livingroom, animation, sound, multi-user, 180 large field of view, linear narrative, model of living room could be placed anywhere, concept video, projection mapping, research, science-fiction
|
|
|
Domestic Robocop
|
Keiichi Matsuda
|
2010 |
output free video, video edit, kitchen, mixed-media video, multi-user, to watch on a screen, linear narrative, watchable anywhere, concept video, research, science-fiction
|
|
|
Epizentrum
|
Martin Zeplichal
|
2005 |
projection, videomapping, architecture, reactive animation, multi-user, 180 large field of view, no narrative, anywhere indoors, long setup, projectionmapping, audio reactive, energy, edges
|
|
|
Exercise in Immersion 4
|
Marnix de Nijs
(V2_) |
2007 |
head-mounted display, sensors, microphone, video, sound, video, generative abstract animation, sound, single-user, 360 choice of perspective, large field of view, reactive to head position, game with unknown goal, unconscious choices about narrative, indoors, anywhere, long setup, game, art-game, Deaf 07, crash suit
|
|
|
HoloCubtile
|
(Immersion, ANR) |
2009 |
sculpture and mirror, motion and tactile sensors, human gestures, generative animation, multi-user, 180 large field of view, reacts to hand gestures, interactive non-linear narrative, could be placed anywhere indoors, long setup time required, tactile, cube, light, mirror, hologram, Laval Virtual
|
|
|
ibutterfly
|
DentsuLondon
|
2010 |
Smartphone, X Motion Sensor X GPS X Coupon, video, gerative animation, single-user, small field of view, reactive to hand position and movement, interactive, no narrative, anywhere, game, iphone, fun, collaborative
|
|
|
Laser Tag
|
Theo Watson
(Eyebeam's Graffiti Research Lab) |
2007 |
spacial projection, laser, hand-drawn graphic, generative abstract graphics, multi-user, 180 large field of view, natural eye movement, non-linear graphics generated by the public, anywhere, quick setup, laser, outdoors, generative, graffiti, projection, architecture
|
|
|
Livingroom2
|
Jan Torpus, Roderick Galantay, Bennet Uk
(Swiss National Science Foundation, plug.in, iart) |
2007 |
headmounted display, tracking sensors, videofeed, animation, single-user, 360 large field of view, reactive to head position, interactive non-linear narrative, anywhere indoors, long setup, science-fiction, design, decoration
|
|
|
Long Chair
|
Palnoise, !COODI
|
2008 |
projection, videomapping, chair, animation, multi-user, 180 large field of view, linear narrative, the chair can be paced anywhere, design, interior design
|
|
|
Memories of Certain Elements
|
Jeffrey Shaw
|
1982 |
optical window, non, preformer, animation, single user, 180 large field of view, no narrative, anywhere, performance, Fabienne de Quasa Riera, De Lantaren
|
|
|
Museum AR Kiosk
|
(Total Immersion, Exhibit Engineering) |
2008 |
desktop, graphic image recognition, marker, still, single user, small field of view, reactive to marker position, non-linear, informational, anywhere indoors, anatomy, human body
|
|
|
Out of the Blue
|
Marina de Haas, Wim van Eck and Alwin de Rooij
(AR+RFID LAB) |
2007 |
headmounted, graphic image recognition, marker logo's, animation, sound, single-user, 360 choice of perspective, large field of view, reactive to head position, looped linear narrative, anywhere indoors, Today's art, balls
|
|
|
Physics Distorter
|
Jan van Nuenen
|
|
spacial projection, videomapping, globe, NIMK building, abstract generative animation, multi/single user, 180 large field of view, natural eye movement, user can influence projection with globe interface, non-linear graphics influenced by the public, anywhere, long setup, arduinio, processing, projection mapping, architecture
|
|
|
PTAM
|
(Robotics Research Group, University of Oxford) |
2007 |
desktop, environment tracking and mapping, videofeed, animation or still, single user, 360 small field of view, no narrative, anywhere, ISMAR, research project
|
|
|
RE:
|
Bram Snijders, Carolien Teunisse
(HKU) |
2010 |
Spacial Projection, video mapping, projector, animation, multi-user, 360 large field of view, linear narrative, anywhere, long set-up, media, projector, reflection
|
|
|
Sculpture
|
Jeffrey Shaw
|
1981 |
mounted display, non, real space, different stills, single-user, 180 large field of view, no narrative, anywhere, simple, geometric, Melkweg
|
|
|
The Amazing Cinemagician
|
Helen Papagiannis
|
2009 |
spacial projection, graphic image recognition, paying cards, animation on fogscreen, multi-user, 360 large field of view, natural eye movement, non-linear narrative triggered by user, anywhere indoors, Georges Méliès, fog, spacial
|
|
|
The Artvertiser
|
Julian Oliver
|
2009 |
handheld binoculars, phone, graphic image recognition, image, advertisement, video, still image, single-user, 180 choice of perspective, large field of view, reactive to hand position, linear narrative, still image, dependent on input content, anywhere where a specific advertisement is, Transmediale 10, Linux
|
|
|
TINMITH
|
Wayne Piekarski
(University of South Australia) |
2006 |
head-mounted display, gloves, Markers, pinch gloves, videofeed, generative stills, single-user, 360 large field of view, generative non-liear narrative, could be programmed anywhere, Metro, geometry, outdoor
|
|
|
U-Raging Standstill
|
CREW
|
2007 |
head-mounted display and headphones, camera, performers, pre recorded and live videofeed and sound, videofeed and sound, single-user, 360 large field of view, linear narrative chosen by the performers, could be set up anywhere, long setup, theatre, choreography, video, performance
|
|
|
Unmakeablelove
|
Sarah Kenderdine, Jeffrey Shaw
(Museum Victoria, UNSW iCinema Centre, EPIDEMIC.) |
2008 |
round screen, infrared light, the viewers, filmed and virtual imagery, multi-user, 180 large field of view, no narrative, anywhere, long set up, torch, flash-light
|
|
|
[syn]aesthetics_09
|
Halvor Høgset
|
2009 |
handheld display, shape recognition, markers, videofeed, animation and sound, multi-user, 360 small field of view, reacts to hands position, linear narrative, anywhere indoors, long setup, XGA, Galleri ROM
|
|
|
?
|
|
|
sculpture, animation, sound, multi-user, 360 large field of view, linear narrative, anywhere indoors, long set-up, synesthetic, abstract, Passagen
|
|