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ARhrrrr
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Augmented Environments Lab
(GVU) |
2009 |
handheld phone, graphic image recognition, image, map, generative animation, sound, single-user, 360 choice of perspective, small field of view, reactive to hand position, physical objects, first person shootergame, conscious choice about narrative, phisical objects trigger events, any surface, anywhere, quick setup, skittles, game, zombies
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Bamzooki
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Jason Garbett, Rupert Harris
(BBC) |
2010 |
television, 'Free-D' marker recognition, video, marker, generative animation, sound, multi-user, small field of view, game show, linear narrative, on any television, television, game, show, entertainment
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Displacements
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Michael Naimark
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2005 |
spacial projection, filmed video-mapping, white room, people, video, multi/single user, small field of view, linear narrative, specific for that white room, projection mapping, installation
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Eye pet
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Nicolas Doucet
(playstation) |
2009 |
tv screen, motion detection, user, generative animation, multi-user, flat small field of view, non-linear interactive narrative, any tv with playstation, playstation3, game, kids
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PTAM
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(Robotics Research Group, University of Oxford) |
2007 |
desktop, environment tracking and mapping, videofeed, animation or still, single user, 360 small field of view, no narrative, anywhere, ISMAR, research project
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Rockpaperscissors t-shirt
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(T-Post,Moment 77 ) |
2009 |
desktop, graphic image recognition, marker logo, generated animation, single-user, small field of view, reactive to object position, non-linear game, in front of any computer with webcam, t-shirt, fashion
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ScavengAR
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(Porter Noveilli, Metaio) |
2010 |
smart phone, gprs geo tag, compass, graphic image recognition, graphic markers, animation, multi-user, walk trough the city, multi-player hunt game, points can be earned, pictures and texts can be placed, space specific in the city of Austin, game, quest, twitter
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Sgraffito in 3D
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Joachim Rotteveel
(AR+RFID LAB) |
2008 |
desktop, graphic image recognition, marker logo's, still, multi-user, small field of view, reactive to marker position, still, in front of any computer with camera, museum, informative, educational, history
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The Haunted Book
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Camille Scherrer
(EPFL CVLab) |
2009 |
desktop, graphic image recognition, graphic images, animation, multi/single user, small field of view, reactive to object position, linear narrative, user can turn the page and start animation, in front of any computer with webcam, poetry, book, student work, markerless
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Triceratops
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Georg Klein
(University of Oxford) |
2009 |
handheld screen, envoirenment mapping, video, still image, semi multi-user due to large screen, 360 choice of perspective, small field of view, reactive to hand position, still, informational about the physical object, after mapping, space-specific, natural museum oxford, museum, education, informational
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U-Raging Standstill
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CREW
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2007 |
head-mounted display and headphones, camera, performers, pre recorded and live videofeed and sound, videofeed and sound, single-user, 360 large field of view, linear narrative chosen by the performers, could be set up anywhere, long setup, theatre, choreography, video, performance
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Unmakeablelove
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Sarah Kenderdine, Jeffrey Shaw
(Museum Victoria, UNSW iCinema Centre, EPIDEMIC.) |
2008 |
round screen, infrared light, the viewers, filmed and virtual imagery, multi-user, 180 large field of view, no narrative, anywhere, long set up, torch, flash-light
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[syn]aesthetics_09
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Halvor Høgset
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2009 |
handheld display, shape recognition, markers, videofeed, animation and sound, multi-user, 360 small field of view, reacts to hands position, linear narrative, anywhere indoors, long setup, XGA, Galleri ROM
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