Results 1 - 2 of 2
Project Persons Year Tags
ARhrrrr Augmented Environments Lab (GVU) 2009 handheld phone, graphic image recognition, image, map, generative animation, sound, single-user, 360 choice of perspective, small field of view, reactive to hand position, physical objects, first person shootergame, conscious choice about narrative, phisical objects trigger events, any surface, anywhere, quick setup, skittles, game, zombies
ARhrrrr is an augmented reality shooter for mobile camera-phones. The phone provides a window into a 3d town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in a helicopter overhead, you must shoot the zombies to clear the path for the civilians to get out. You can use Skittles as tangible inputs to the game, placing one on the board and shooting it to trigger an explosion.
Laser Tag Theo Watson (Eyebeam's Graffiti Research Lab) 2007 spacial projection, laser, hand-drawn graphic, generative abstract graphics, multi-user, 180 large field of view, natural eye movement, non-linear graphics generated by the public, anywhere, quick setup, laser, outdoors, generative, graffiti, projection, architecture
During a cold week in February, armed with several high power lasers, two hardcore projectors and a camper van, the Graffiti Research Lab and I went about turning the back of a large office building in Rotterdam into a massive laser-tagable space. Writers from all over Europe came down to have a go at writing their tags 140 feet high. Kids, old people and random members of the public all enjoyed being able to write messages on a building which could be seen across the whole city.