Results 31 - 36 of 36
Project Persons Year Tags
Sculpture Jeffrey Shaw 1981 mounted display, non, real space, different stills, single-user, 180 large field of view, no narrative, anywhere, simple, geometric, Melkweg
For this installation an augmented-reality apparatus was made where the viewer could rotate and tilt an optical system attached to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real space.
The Artvertiser Julian Oliver 2009 handheld binoculars, phone, graphic image recognition, image, advertisement, video, still image, single-user, 180 choice of perspective, large field of view, reactive to hand position, linear narrative, still image, dependent on input content, anywhere where a specific advertisement is, Transmediale 10, Linux
The Artvertiser is an urban, hand-held Improved Reality project that re-purposes street advertisements as a surface for exhibiting art. The project was initiated by Julian Oliver in February 2008 and is being developed in collaboration with Clara Boj, Diego Diaz and Damian Stewart.
The Whisper Deck Craig Kapp 2009 headmounted display, marker recognition, marker, generative animation, single-user, 360 large field of view, reacts to head position, non-linear informational narrative defined by user, any suface, Flicker, Google, search, informational, voice
The Whisper Deck is a voice-controlled augmented reality data visualization tool that immerses users within a fluid information ecosystem of their own design. Using an off the shelf Vuzix CamAR head mounted display, users can look around their local environment. A special symbol visible in the environment causes the 3D interface of the Whisper Deck to appear. Users can speak commands to the model to cause it to search the Internet and return relevant information, including spoken definitions from Wikipedia, images from Picasa, Flickr and Google Images, as well as search term comparisions from Google Trends.
TINMITH Wayne Piekarski (University of South Australia) 2006 head-mounted display, gloves, Markers, pinch gloves, videofeed, generative stills, single-user, 360 large field of view, generative non-liear narrative, could be programmed anywhere, Metro, geometry, outdoor
We have written a number of applications which use Tinmith technology in order to perform outdoor augmented reality tasks. The Tinmith-Metro application is our main application, demonstrating the capture and creation of 3D geometry outdoors in real time, leveraging the user's physical presence in the world. Tinmith-Metro is also capable of easily rendering existing 3D models such as VRML, 3DS, and DXF for visualisation purposes. The true power of our software is experienced when using the 3D modelling capability to make changes in the environment, which is the most advanced of its kind available.
U-Raging Standstill CREW 2007 head-mounted display and headphones, camera, performers, pre recorded and live videofeed and sound, videofeed and sound, single-user, 360 large field of view, linear narrative chosen by the performers, could be set up anywhere, long setup, theatre, choreography, video, performance
The visitor of'U'becomes the protagonist in his own story. A story where he partly loses himself and eventually finds himself almost physically.
Wrigleys 5 Gum Music Mixer Boffswana, Exposure (Wrigley) 2009 desktop, shape recognition, markers, generative sound and animation, single-user, 180 small field of view, interactive non-linear narrative, used on any desktop computer with webcam, ARvertising, music, gum
The innovative site targets both the visual and auditory senses.