Results 1 - 27 of 27
Project Persons Year Tags
Augmented Sculpture Lichtfront, Grosse8 2010 Spacial Projection, video mapping
Augmented Sculpture is a physical installation made by LICHTFRONT and GROSSE8 for Passagen 2010.The installation consists of geometrical forms located in an interior space with projection mapping cycling through various textures highlighting sharp physical elements, sometime one at the time.The argument still remains, why distort a solid when you can manipulate and ever change somethings perceived form through augmentation? Is augmentation going to be the downfall of our constructive creativity, supplemented purely for productivity?
Augmented Sculpture Series Pablo Valbuena 2007 spacial Projection, videomapping, sculpture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific for sculpture, ars electronica, projection mapping
This project is focused on the temporary quality of space, investigating space-time not only as a three dimensional environment, but as space in transformation. For this purpose two layers are produced that explore different aspects of the space-time reality. On the one hand the physical layer, which controls the real space and shapes the volumetric base that serves as support for the next level. The second level is a virtual projected layer that allows controlling the transformation and sequentiality of space-time. These ideas come to life in an abstract and geometric envelope, enhanced with synesthetic audio elements and establishing a dialogue with the observer.
Augmented Trashcan Eric Paulos, Tom Jenkins 2005 spacial projection, fotographs, street, animated images of trash, multi user, small field of view, no perspective control, non-linear narrative, could be placed on any trashcan, trash, environment
a visualization projection of trashcan contents. the device senses trash events, logs the time, measures the weight & displays the contents in a dynamic, weight-dependent representation. pedestrians participate & become aware of a city's everyday physicality.
Body Paint Mehmet Akten 2009 spacial projection, motion tracking, bodies, generative animation, multi-user, large field of view, human live performance, interaction with public, live, generative, non-linear narrative, any stage, live, dance, motion tracking, real-time
“Body Paint” by Mehmet Akten is an interactive installation and performance allowing users to paint on a virtual canvas with their body, interpreting gestures and dance into evolving compositions. The installation is designed to work with any number of people and is scalable to cover small or large areas. The interaction is very simple - movement creates paint. Hidden in the simplicity, are many layers of subtle details. Different aspects of the motion - size, speed, acceleration, curvature, distance all have an effect on the outcome - strokes, splashes, drips, spirals - and is left up to the users to play and discover.
Curious Displays Julia Yu Tsao 2010 Spacial Projection, video mapping, model livingroom, animation, sound, multi-user, 180 large field of view, linear narrative, model of living room could be placed anywhere, concept video, projection mapping, research, science-fiction
Curious Displays functions simultaneously as a form of design research and as a proposal for a new product, a future display technology. The project explores our relationship with devices and technology by examining the multi-dimensionality of communication and the complexity of social behavior and interaction. In its essence, the project functions as a piece of design fiction, considering the fluctuating nature of our present engagement with media technology and providing futurist imaginings of other ways of being.
Displacements Michael Naimark 2005 spacial projection, filmed video-mapping, white room, people, video, multi/single user, small field of view, linear narrative, specific for that white room, projection mapping, installation
Displacements is an immersive film installation. An archetypal Americana living room was installed in an exhibition space. Then two performers were filmed in the space using a 16mm motion picture camera on a slowly rotating turntable in the room’s center. After filming, the camera was replaced with a film loop projector and the entire contents of the room were spray-painted white. The reason was to make a projection screen the right shape for projecting everything back onto itself. The result was that everything appears strikingly 3D, except for the people, who of course weren’t spray-paint white, and consequently appeared very ghostlike and unreal.
Extension Series Pablo Valbuena 2009 spacial Projection, videomapping, indoors architecture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific, vooruit, projection mapping, almost cinema
The result is a game of light and dark. On and off. Present and absent. Virtual and real. A binary system made to measure for the digital age. The age where light does not mean anything without the reference to dark, and ‘on’ does not mean anything without ‘off’. Where the present always refers to the absent. Where you cannot see what is virtual without reality. Together they form one reality: the space, the map, the plan in which we are.
Film Museum - Augmented Sand Sculpture Theo Watson, Emily Gobeille (Film Museum Amsterdam) 2009 spacial projection, videomapping, sand sculpture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear 2 minute animation, space-specific, projection mapping, sculpture, architecture
For the groundbreaking of the new Film Museum site in Amsterdam Overhoek I was asked by Wieden + Kennedy to develop an augmented projection to dynamically unveil a five meter long sand sculpture of the future building. Working with Emily Gobeille we developed a two minute animation that unveiled the building in a series of stages that highlighted both the architectural elements of the building as well as giving a preview of what people would experience inside.
Generative Graffiti Theo Watson (Eyebeam's Graffiti Research Lab) 2006 spacial projection, lit window recognition, Maritime Hotel, generative abstract animation, multi-user, 180 large field of view, natural eye movement, non-lineair animation reacts to the lit windows in the hotel, space- specific, outdoors, hotel, generative, graffiti, projection, architecture
In collaboration with Eyebeam's Graffiti Research Lab. A particle based drawing system that spawns particles from the lit up windows of the Maritime Hotel. The particles are attracted to one another but will repel away from the non-lit windows.
Grote Kerk Yannick Jacquet, Joanie Lemercier, Olivier Ratsi, Romain Tardi (AntiVJ) 2009 Spacial Projection, video mapping, organ, animation, sound, multi-user, 180 large field of view, linear narrative, space-specific, live performance, organ, music, projection mapping
AntiVJ has performed in the Cathedral of Breda. For this new creation the organ acts as a central part to both the projections and the music. Key events of the history of the cathedral will be explored in a metaphoric way.
GRrrrrridWAVE EXYZ, Boris Edelstein,1024 2006 Spacial Projection, video mapping, Metavilla installation, animation, multi-user, 360 large field of view, linear narrative, space-specific, Architecture Biennale, installation
A live building? Enhanced architecture? For one week, GrrrrrridWave gave the METAVILLA installation, in the French Pavilion of the 10th International Architecture Biennale in Venice, a new virtual skin. The Metavilla structure was entirely remapped in 3d.
Laser Tag Theo Watson (Eyebeam's Graffiti Research Lab) 2007 spacial projection, laser, hand-drawn graphic, generative abstract graphics, multi-user, 180 large field of view, natural eye movement, non-linear graphics generated by the public, anywhere, quick setup, laser, outdoors, generative, graffiti, projection, architecture
During a cold week in February, armed with several high power lasers, two hardcore projectors and a camper van, the Graffiti Research Lab and I went about turning the back of a large office building in Rotterdam into a massive laser-tagable space. Writers from all over Europe came down to have a go at writing their tags 140 feet high. Kids, old people and random members of the public all enjoyed being able to write messages on a building which could be seen across the whole city.
Night Lights Joel Gethin Lewis, Zach Lieberman, Pete Hellicar, Kyle McDonald, Todd Vanderlin w/ Daito (The Electric Canvas, YesYesNo, Inside Out, The Church ) 2009 spacial projection, projection mapping, motion tracking, building, live video feed of people, generative video, multi-user, 180 large field of view, uses body outlines, generative non-linear narrative, mapped on the ferry building, projectionmapping, phone, movement, openframeworks
In this installation YesYesNo teamed up with The Church, Inside Out Productions and Electric Canvas to turn the Auckland Ferry Building into an interactive playground. Our job was to create an installation that would go beyond merely projection on buildings and allow viewers to become performers, by taking their body movements and amplifying them 5 stories tall
Nuits Sonores Yannick Jacquet, Joanie Lemercier, Olivier Ratsi, Romain Tardy (AntiVJ) 2009 Spacial Projection, video mapping, sculpture, animation, sound, multi-user, 180 large field of view, linear narrative, space-specific, Nuits Sonores festival, live performance, club, VJ, projection mapping
We've been asked to do the stage design for one room of the festival, so we combined ideas discovered in previous projects (Light sculptures and light painting) to do a minimal and geometric setup.This was the perfect opportunity to test the latest version of our mapping software in live condition, and it worked really well: it only took a few minutes to map the 3D dj booth, and then many visuals and loops were already ready to play, when it usually took a couple of hours to produce basic animations.Here are a few pictures and videos found on internet, and we'll do a video report shortly, with more visuals and details about the project.
OUT/IN Nikita Tsymbal, Anna Abalikhina, Sergei Komarov, Maria Smirnova (Asymmetrique Answer performance group) 2009 spacial projection, motion tracking, body dancer, generative animation, multi-user, large field of view, human live performance, live, generative, non-linear narrative, any stage, live, dance, motion tracking, real-time
Our project is a reaction to the surrounding reality. Not a confrontation and a protest, but an action positive and creative.This is interdisciplinary high tech project which includes choreography, design, fashion, programming and media art. It’s the union of technology and actual art…
Pacer Tutors: Jouke Verlinden, Gerwin de Haan (TU Delft) 2010 Spacial Projection, Shape recognition, attributes and hands, generative animation, single-user, small field of view, reactive to attributes and hands, interactive, no narrative, on any suface, communication tool, engineering simulation, design
PACER is a tool currently under development at TU Delft Faculty of Industrial Design Engineering.
Physics Distorter Jan van Nuenen spacial projection, videomapping, globe, NIMK building, abstract generative animation, multi/single user, 180 large field of view, natural eye movement, user can influence projection with globe interface, non-linear graphics influenced by the public, anywhere, long setup, arduinio, processing, projection mapping, architecture
Real-time computer simulation of falling and colliding objects projected onto a building. The audience can control the direction of the gravity and some of the properties of the objects with a wireless globe. Custom hard and software made with processing and arduino.
RE: Bram Snijders, Carolien Teunisse (HKU) 2010 Spacial Projection, video mapping, projector, animation, multi-user, 360 large field of view, linear narrative, anywhere, long set-up, media, projector, reflection
3 mirrors and a projector has been used to project on itself. A virtual reality is updated by a confrontation with our everyday physical reality.
Songdo Yannick Jacquet, Joanie, Lemercier, Olivier Ratsi (AntiVJ) 2009 Spacial Projection, video mapping, architecture, animation, sound, multi-user, 180 large field of view, linear narrative, space-specific, Songdo City, modern architecture
The importance of technology, the coexistence of the ancient and the new and the presence of the sea as both a calming and menacing elements seem to be the fundamental ideas to the creation and development of this model-city. The city of Songdo is a challenge to human’s ability to plan a large scale construction work and, most of all, it will reflect on how urban society can be organized for people to interconnect, network and live with each other in such controlled and optimized environment. AntiVJ’s will present a visual+sonic piece exploring these ideas.
Square Cube EXYZT, 1024, Etienne de Crecy 2007 Spacial Projection
SQUARE Cube is a 6_6m cubic scaffolding structure covered by nets, on which visual graphics are projected. The concept is deliberately uncomplicated: the physical cube is reinvented, renewed, endlessly modified by its projected 3d model. Minimal aesthetics, 8 bit world and anamorphous elements are the components of the show, created especially for Etienne de Crecy. Also designed for the show is the special interface synchronizing the visual graphics and the live music
Tag und Nacht Till Botterweck, Nagehan Kurali (Urbanscreen) 2009 spacial projection, videomapping, Schürstabhaus, animation, sound, multi-user, large field of view, linear narrative, space-specific, projection mapping, performence, video
"Tag und Nacht" is an architectural projection on the Schürstabhaus in the historic center of Nuremberg. It was performed in May 2009 at the "Blaue Nacht" festival. Tag und Nacht basically was inspired by the astronomer Nicolaus Copernicus, who published his main work in Nuremberg in the 15th century. We used videomapping technique to establish the facade as an active player, marking the boundarys between heliocentric system and copernican system.
Tetra Tennis Fred Viktor, Benoit REBUS, MANGANELLI (FFT) 2008 Spacial Projection, video mapping, tennis court, animation, multi-user, 360 large field of view, linear narrative, space-specific, sports, tennis
For the Paris Bercy Masters, the French Tennis Federation asked us to submit a project that would stage the entrance of the tennis players on the court.TETRA Tennis was our answer. It is video-mapping set-up, projected directly on the tennis court. Once the lights dim out, the show consists of redrawing the lines of the court in interaction with the music.Controlled with a joystick, the visual sequences can be remodeled live : the lines can vibrate, be deformed, tremble, rotate, create depth…
The Amazing Cinemagician Helen Papagiannis 2009 spacial projection, graphic image recognition, paying cards, animation on fogscreen, multi-user, 360 large field of view, natural eye movement, non-linear narrative triggered by user, anywhere indoors, Georges Méliès, fog, spacial
The project “The Amazing Cinemagician” is based on a card-trick, using physical playing cards as an interface to interact with the FogScreen. RFID tags are hidden within each physical playing card. (Part of the magic and illusion of this project was to disguise the RFID tag as a normal object, out of the viewer’s sight.) Each of these tags corresponds to a short film clip by Méliès, which is projected on to the FogScreen once a selected card is placed atop the RFID tag reader.
The Hague City Hall Pablo Valbuena 2008 spacial Projection, videomapping, City Hall, animation, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific, today's art, projection mapping, architectural space
In the past Pablo Valbuena has worked for several international videogame and film studios investigating spatial concepts applied to virtual environments and digital architecture as a concept designer. This project focuses on the temporary quality of space, investigating space-time not only as a three dimensional environment, but as space in transformation. By using geometric forms and light, Valbuena alters multiple dimensions of space-time, creating an astounding visual experience.
Tour Des Convoyeurs Olivier Ratsi, Joanie Lemercier, Thomas Vaquié (AntiVJ) 2009 spacial projection, videomapping, Old Port’s Conveyors’ Tower, abstract animation, sound, multi-user, large field of view, linear narrative, space-specific, specially created for Mutek Festival, projectionmapping, light
For the occasion of MUTEK_10, the Old Port’s Conveyors’ Tower becomes the object of AntiVJ’s attentions, as they bring the structure back to life with mapping projections.
Why Cinema Now Thorsten Bauer (Urbanscreen) 2009 spacial projection, videomapping, picturehouse Olympion, animation, sound, multi-user, large field of view, linear narrative, space-specific, projection mapping, International Film Festival, facade
This facade projection was produced for the 50th Thessaloniki International Film Festival (www.filmfestival.gr). It was projected on the traditional picturehouse Olympion from the 11th until 22nd November of 2009. In addition the projection was part of the opening ceremony in the Olympion via life broadcast. The story based on the festivals theme "WHY CINEMA NOW" which referred to prospective forms, functions and responsibilities of contemporary cinema.
Wie is er bang voor rood groen en geel? Moniek Merkx (HKU, Tweetakt festival) 2010 spacial projection, projectionmapping, decor, video, multi-user, 180 large field of view, linear narrative, decor could be placed in any theatre, theatre, mappingprojection
3 studenten DVTG, twee afgestudeerde vormgevers, 6 derdejaars acteurs en Moniek Merkx zijn bezig gehouden met de voorstelling “Wie is er bang voor Rood, Blauw en Geel”. Deze voorstelling voor 6+ gaat over een meisje (Kort-Jakje) dat op zoek gaat naar de zon en in haar zoektocht talloze verwonderlijke avonturen beleeft. Onze rol hierin was het onmogelijke mogelijk maken. De voorstelling voorzien van speciale effecten en immersive, geometrie wegblazende projecties die de bezoeker meetrekt in de droomwereld van Kort-Jakje en Moniek.