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Epizentrum
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Martin Zeplichal
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2005 |
projection, videomapping, architecture, reactive animation, multi-user, 180 large field of view, no narrative, anywhere indoors, long setup, projectionmapping, audio reactive, energy, edges
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Eurocopter Exhibition
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(Total Immersion, ) |
2008 |
handheld binoculars, shape recognition, inside cockpit, animation, single user, 360 large field of view, linear narrative, choice of what to reveal, specific for that cockpit, helicopter, exhibition
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Exercise in Immersion 4
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Marnix de Nijs
(V2_) |
2007 |
head-mounted display, sensors, microphone, video, sound, video, generative abstract animation, sound, single-user, 360 choice of perspective, large field of view, reactive to head position, game with unknown goal, unconscious choices about narrative, indoors, anywhere, long setup, game, art-game, Deaf 07, crash suit
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Expression of Joy
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(Inition, Dare) |
2009 |
desktop, shape recognition, marker, generative animation, single-user, flat small field of view, reacts to marker position, no narrative, any computer with webcam, ARtvertising, car, bmw, customize
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Extension Series
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Pablo Valbuena
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2009 |
spacial Projection, videomapping, indoors architecture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific, vooruit, projection mapping, almost cinema
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Eye pet
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Nicolas Doucet
(playstation) |
2009 |
tv screen, motion detection, user, generative animation, multi-user, flat small field of view, non-linear interactive narrative, any tv with playstation, playstation3, game, kids
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Film Museum - Augmented Sand Sculpture
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Theo Watson, Emily Gobeille
(Film Museum Amsterdam) |
2009 |
spacial projection, videomapping, sand sculpture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear 2 minute animation, space-specific, projection mapping, sculpture, architecture
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Generative Graffiti
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Theo Watson
(Eyebeam's Graffiti Research Lab) |
2006 |
spacial projection, lit window recognition, Maritime Hotel, generative abstract animation, multi-user, 180 large field of view, natural eye movement, non-lineair animation reacts to the lit windows in the hotel, space- specific, outdoors, hotel, generative, graffiti, projection, architecture
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Golden Calf
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Jeffrey Shaw
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1994 |
handheld display, Tilt sensors, pedestal, still, single-user, 360 small field of view reacts to hand position, no narrative, space-specific, reflections of the venue, calf, window, reflections, shiny
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Grazing Jellies
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Neil Mendonza, Hudson-Powell
(Abandon Normal Devices festival) |
2010 |
desktop screen, 3D mapping, forrest, generative animation, multi-user, 180 small field of view, reacts to body movement and sound, generative non-liear narrative, space specific, nature, forrest
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Grote Kerk
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Yannick Jacquet, Joanie Lemercier, Olivier Ratsi, Romain Tardi
(AntiVJ) |
2009 |
Spacial Projection, video mapping, organ, animation, sound, multi-user, 180 large field of view, linear narrative, space-specific, live performance, organ, music, projection mapping
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Growth
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Christopher Manzione
(The Virtual Public Art Project) |
2010 |
smartphone, GPS, motion sensors, videofeed location, 3d still, single-user, 360 small field of view, reacts to hand position, no narrative, space-specific, layar, locative media, virtual statue
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GRrrrrridWAVE
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EXYZ, Boris Edelstein,1024
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2006 |
Spacial Projection, video mapping, Metavilla installation, animation, multi-user, 360 large field of view, linear narrative, space-specific, Architecture Biennale, installation
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Hand From Above
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Chris O’Shea
(Abandon Normal Devices, Liverpool City Council, BBC) |
2009 |
moving billboard, video tracking, people on the square, video and animation, multi-user, large field of view, reacts on human presence, non-linear narrative, any square, Leicester Comedy Festival
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Heartbreak Warfare
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Blitz
(Adobe) |
2009 |
desktop, image recognition, marker logo, animation, sound, single-user, small field of view, reactive to object position, linear videoclip, in front of any computer with webcam, videpclip. john mayer
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HoloCubtile
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(Immersion, ANR) |
2009 |
sculpture and mirror, motion and tactile sensors, human gestures, generative animation, multi-user, 180 large field of view, reacts to hand gestures, interactive non-linear narrative, could be placed anywhere indoors, long setup time required, tactile, cube, light, mirror, hologram, Laval Virtual
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Horizon Zero AR Bridge
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Anita Fontaine, Geoff Lillemon, Aaron Meyers
(Champagne Valentine) |
2010 |
desktop, graphic image recognition, marker logo's, generative animation, sound, single-user, small field of view, reactive to marker position, generative, non-linear narrative, in front of any computer with webcam, code1, oscillator, DIY
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ibutterfly
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DentsuLondon
|
2010 |
Smartphone, X Motion Sensor X GPS X Coupon, video, gerative animation, single-user, small field of view, reactive to hand position and movement, interactive, no narrative, anywhere, game, iphone, fun, collaborative
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In-place 3D Sketching
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Nate Hagbi, Oriel Bergig, Jihad El-Sana, Mark Billinghurst
(VisualMediaLab, HitLabNZ) |
2009 |
desktop, shape recognition, drawings and graphic image, generative animation, single-user, 180 small field of view, reactive to drawing type and position, interactive, no narrative, any desktop, drawing, markerless, research
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Its my time
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Fabrica
(Benetton Group) |
2010 |
Desktop, shape recognition, marker, Video, videofeed, single-user, small field of view, reactive to marker position, linear narrative, any desktop, ARvertizement, fashion, casting, competition
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Laser Tag
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Theo Watson
(Eyebeam's Graffiti Research Lab) |
2007 |
spacial projection, laser, hand-drawn graphic, generative abstract graphics, multi-user, 180 large field of view, natural eye movement, non-linear graphics generated by the public, anywhere, quick setup, laser, outdoors, generative, graffiti, projection, architecture
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LearnAR
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James Alliban
|
2010 |
desktop, image recognition, markers, generated stills, single-user, small field of view, reactive to marker position, informational, no narrative, in front of any computer with webcam, informational, learning, school, quiz
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Les Animaux du Futur
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(Total Immersion) |
2008 |
handheld binoculars, sensor bracelet, sensor bracelet, video, video, decor, interactive animation, multi-user, 180 choice of perspective, large field of view, reactive to head and hand position, interactive linear narrative, space-specific, futuroscope, the future is wild, amusement park
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LevelHead
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Julian Oliver
|
2008 |
desktop, graphic image recognition, markers, generative video, single-user, small field of view, reactive to object position, memory game, conscious choice about narrative, in front of any computer with webcam, Laval Virtual 09, Prix Ars Electronica '08, Technical Innovation award, Japan Media Arts Festival '08, Linux
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Living Sasquatch
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(Carmichael Lynch, Jack Link's) |
2009 |
desktop, shape recognition, marker, generative animation, single-user, flat small field of view, reacts to marker position, interactive non-linear narrative, any computer with webcam, ARtvertising, brand
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Livingroom2
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Jan Torpus, Roderick Galantay, Bennet Uk
(Swiss National Science Foundation, plug.in, iart) |
2007 |
headmounted display, tracking sensors, videofeed, animation, single-user, 360 large field of view, reactive to head position, interactive non-linear narrative, anywhere indoors, long setup, science-fiction, design, decoration
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Long Chair
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Palnoise, !COODI
|
2008 |
projection, videomapping, chair, animation, multi-user, 180 large field of view, linear narrative, the chair can be paced anywhere, design, interior design
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MagicBook
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Mark Billinghurst , Raphael Grasset , Julian Looser , Hartmut Seichter , Andreas Duenser
(HITlabNZ) |
2008 |
handheld glaces, shape recognition, marker, animation, multi-user, 360 large field of view, reactive to hand, marker position, linear narrative, on any surface, books, collaboration
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Market Hall Rotterdam
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Layar
(NAI) |
2009 |
Smartphone, Motion Sensor, GPS, video, still, single user, 360 small field of view, reactive to hand position, still, specific for the markthal construction site, architecture, NAI, informational, future
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Memories of Certain Elements
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Jeffrey Shaw
|
1982 |
optical window, non, preformer, animation, single user, 180 large field of view, no narrative, anywhere, performance, Fabienne de Quasa Riera, De Lantaren
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