Results 1 - 3 of 3
Project Persons Year Tags
Biomodd Maribor Diego Maranan 2010 technology, ecology, workshop, art, computers, recycling, plants, algae, new media
Biomodd is an art project that integrates cross-cultural dialogue, ecology and technology while encouraging innovative collaboration. I and artist, scientist, and TED Fellow Angelo Vermeulen led a Biomodd workshop as part of the KIBLIX Festival and theInternational Computer Arts Festival in Maribor, Slovenia, from November 18th to the 28th, 2010. The workshop resulted in an installation piece which was exhibited at KIBLA until mid-December. Over the course of ten days, we disassembled old computers, tested computer components, installed Ubuntu (or in the case of some really old motherboards, Xubuntu) on them, designed and built different structures that incorporated plants and computers together, troubleshot algae, and met up and had long discussions with other new media artists participating in the festival.
Capacity for (urban eden, human error) Allison Kudlla 2010 architecture, biology, seeds.moss, art, patterns, plotting, urban, cells, growth, organismscomplexity, emergence, computers
This system uses a computer controlled four-axis positioning table to “print” intricate bio-architectural constructions out of moss and seeds. Suspended in a clear gel growth medium, the moss continues to grow and the seeds sprout. The algorithmically-generated patterns drawn by the system are based on the Eden growth model and leverage mathematical representations of both urban growth and cellular growth, thereby connecting the concept of city with the concept of the organism. This project is working to make concrete the idea of dynamic and fluid computer space altering the expression and formation of a living and growing biological material, via its collaboration with an engineering mechanism.
Yoichiro Kawaguchi web page Yoichiro Kawaguchi growth, self-organization, art, algorithm, complexity, generative art, computers
Professor Kawaguchi is an expert on the "GROWTH model," a self-organizing method to give form to one's rich imagination or to develop one's formative algorithm of a complex life form. As the art or a time progression, a program generates a form and this form is allowed to grow systematically according to a set formula. Howwever, this "GROWTH Model" is not based on a static process that allows constructive mathematics to take its course. Though observation of eddies and spirals, repetitions of simple form of inner mathematical principles, which are hidden behind the seemingly complex outlook of living creatures, are deduced. Placing subtle forms like that of a conch shell as a starting point, the shapes of ammonite, nautilus, tentacles, plant vines and coral become visual references for this model.