Results 1 - 16 of 16
Project Persons Year Tags
Active Phytoremediation Wall System Skidmore,Owings, Merrill (Rensselaer Polytechnic Institute) 2012 hydroponics, plants, buildings, environment, energy saving, rhizome, materials, air refreshing
The Active Phytoremediation Wall System is a modular system of pods, housing hydroponic plants. Its main purpose is to encourage airflow and contribute to the quality of life through its air cleaning capacities. The project is a result of a collaborative research between Rensselaer Polytechnic Institute and Skidmore, Owings & Merrill. It is a bio-mechanical hybrid system that produces ‘fresh air’ from within buildings, thereby reducing the energy consumption. Because the plants’ roots are exposed, instead of being buried in soil, the plants’ air-cleaning capacity increases by 200 to 300 percent. The pods themselves are made from vacuum-formed plastic, and the form allows the maximum amount of air to reach the root rhizomes while using the minimum amount of material. It also creates a beautiful base for the plants. The wall system can be installed in large commercial interiors, but works equally well in small settings—a four-module system in an apartment would have the impact of 800 to
AElab Gisèle Trudel, Stéphane Claude 1996 crew, artists, new media, electronic medium, lab, publications, performance, essays, technology, ecology, installation, science, art, video
In the summer of 1996, Æ was initiated as an artistic research unit based on a philosophical exchange between artists Gisèle Trudel and Stéphane Claude, with the regular participation of other collaborators. Through a more anonymous framework, Æ cristallizes their interest for an ecological awareness in the use of technology, as echoed in the arts, science and shamanic traditions. Æ prepares audiovisual essays, electronic performances, databases, in-situ installations, publications, psycho-geographic walks, audio recordings to be listened in the dark... Æ is striving to reintroduce a certain figuration of the mineral/vegetal/animal world into the electronic medium, as a concrete and enlarged view of the human condition, with the objective of breaking down a generally anthropocentric societal view.
Analogue Interaction (EcoLogicStudio) 2010 biosphere, visualitzation, natural resources, architecture, landscapes, politics, society, environment, energy, data, Venice Biennale
ecoLogicStudio’s installation for AILATI 2010 has been developed in collaboration with the Global Footprint Network group. We aren’t surprised to discover, through data, that the world is going towards a continuous increase of consumption of resources in relation to the biosphere’s capacity. Nevertheless we are wondering, which processes and stories could define this tendency and which are the relations between debtor countries and creditor ones? Most of the political choices today are based on data and graphics shown in these images; how can the single citizen take part in these decisions while interacting with his daily processes, his histories and his inventions? Can technology act as an intermediary, generating devices that link city, architecture and landscape with politics, society and environment? The “ECO-FOOTPRINT DATA GROTTO MACHINE” focuses on the representation in a relational architectonic system, parametrically designed, of the ecological footprint data.
Bacterial radio Joe Davis 2012 environment, pollution, radio, cells, genes, electric circuits, bacteria, art, biocircuits, golden nica price
Bacterial Radio, first part of ongoing project envisioning many different kinds of electrical circuits created with bacteria. Circuits are formed from bacteria modified with genes that impart electrical qualities to cells. Bacteria cloned with variants of gene from marine sponges (Tethya aurantia) to chelate electronic circuits on growth media. Variants of Tethya gene optimized to chelate metallic conductors and semiconductors. Genetically modified bacteria and small amounts of growth media containing metal salts embedded in non-conductive materials and induced to plate electrical circuits. Bacterial Radio signifies artistic use of these materials to render music, voice and intellectual content off the air. Bacterial Radio represents safe and pollution-free alternatives to environmentally threatening practices.
Biomodd Maribor Diego Maranan 2010 technology, ecology, workshop, art, computers, recycling, plants, algae, new media
Biomodd is an art project that integrates cross-cultural dialogue, ecology and technology while encouraging innovative collaboration. I and artist, scientist, and TED Fellow Angelo Vermeulen led a Biomodd workshop as part of the KIBLIX Festival and theInternational Computer Arts Festival in Maribor, Slovenia, from November 18th to the 28th, 2010. The workshop resulted in an installation piece which was exhibited at KIBLA until mid-December. Over the course of ten days, we disassembled old computers, tested computer components, installed Ubuntu (or in the case of some really old motherboards, Xubuntu) on them, designed and built different structures that incorporated plants and computers together, troubleshot algae, and met up and had long discussions with other new media artists participating in the festival.
Christa Sommerer & Laurent Mignonneau Web Page Christa Sommerer & Laurent Mignonneau 1992-2010 research, ecology, artificial life, human-machine interaction, video, 3D, language, society, nature, real-time interactive systems, web page, environment, self-organization, interactive, art, artists, genetics, biology, complexity, interaction, education, interface
Christa Sommerer& Laurent Mignonneau are two of the most renowned and innovative artists on the international media art and interactive art scene. In a natural and intuitive way, their work develops interactive interfaces that apply principles of the theory of living systems related to ecology, artificial life and the complexity science.
Extreme Green Guerrillas Michiko Nitta 2007 green guerrilla, migration systems, communication, food, euthanasia, community
We are forced to face the reality on a daily basis that environmental damage is more advanced than experts predicted. As global warming becomes the top of almost every government's agenda, recent trends have put pressure on world leaders to act immediately: for instance, forced recycling, carbon offsetting and a 10-year campaign to make environmentally friendly living fashionable. Are these efforts really improving the environment? are these activities saving the earth? what is eco-friendly living? when we live in a period where the worlds climate disaster is about to happen, how can we live the ultimate green lifestyle? The project takes current green trends to the extreme by proposing a community of people called "Extreme Green Guerrillas". This project fell into three design proposals, which explore their lifestyles and systems they use to enjoy their lives: Communication, Feast and Death.
Grower Sabrina Raaf, (Raaf) 2004 sensors, air, CO2, technology, ecology, data, plant, environment, visualization, robot, art
Translator II: Grower is a small 'rover' vehicle which navigates around the periphery of a room. It hugs the room’s walls and responds to the carbon dioxide levels in the air by actually drawing varying heights of 'grass' on the walls in green ink. The Grower robot senses the carbon dioxide (CO2) level in the air via a small digital CO2 sensor. This sensor is mounted high on a wall of the exhibition space and sends data wirelessly to the robot. The number of people in an exhibit space breathing in oxygen and exhaling CO2 has an immediate effect on the sensor. My robot takes a reading of the CO2 level every few seconds and in response it draws a vertical line in green ink on the wall. The line height pertains directly to the level of CO2 (and therefore also the people traffic) in the space. The more CO2, the higher the line is drawn - the maximum height being 1ft. Once Grower completes a line, it moves forward several millimeters and repeats the process.
Legacy Foundation Several Authors community, media, technology, development, sustainability, conservation, environment, briquette production, biomass fuel, eco fuel, management, ong, technical training
Legacy Foundation provides training, technology and media services for biomass fuel briquette production, environmental conservation and income generation throughout the world. The Mission of the Legacy Foundation is to promote sustainable human development and preserve our environment through the integration of technology innovation, media, and management. The Legacy Foundation has ongoing partnerships with individuals, groups and institutions in over 30 nations world wide.
Makrolab Marko Peljhan 1994 autonomy, science, urban, architecture, media, artists, environment, network, new media, net art, mobile art
Makrolab is an autonomous communications, research and living unit and space, capable of sustaining concentrated work of 4 people in isolation/insulation conditions for up to 120 days. The project started in 1994 and was first realised during an art exhbition, documenta X in Kassel in 1997.
Nanodrizas Arcángel Constantini (Fundacion Telefonica) multimedia, art, environment, technology, wireless, water, acoustics, data, visualization, pollutants, community
Nanodrizas es un ejemplo de una forma emergente de arte multimedia comprometido con el medio ambiente, algo que quizás podríamos denominar “ecotecnología táctica”. Nanodrizas propone una solución a los problemas medioambientales locales concretos mediante dispositivos conectados de forma inalámbrica. En este caso, se trata de dispositivos flotantes que recogen y envían datos sobre la contaminación del agua y responden a las condiciones con intervenciones químicas y expresiones en acústicas.
Perceptual Ecologies Several Authors (Electrotexture Lab) 2010 human behaviour, ecology, environmnets, community, living relations, spatial dependencies
Perceptual Ecologies is a study of human behavior in interdependent environments. Can space mobilize group behavior that goes beyond the border of friendship or family. The installation couple two concepts: The one of immediate sensory experience and the one of “living relations” and spatial dependencies
Perdita Phillips Web Perdita Phillips termites, landscapes, minerals, biology, art-science, drawing, photography, sculpture, soun d, environment, media installation, artist
Perdita Phillips is an Australian artist with a wide-ranging and experimental conceptual practice. She works in mixed media installation, environmental projects, sound, sculpture, photography and drawing. Whilst materially diverse, underlying themes of ecological processes and a commitment to a resensitisation to the physical environment, are apparent.
Protei Cesar Harada et al (V2_) 2011 environmentalism, open source, open hardware, drone, renewable energy, oil spills, gulf mexico
Protei is an oil spill cleaning machine. Protei is a family of unmanned robots (drone) that sails. It is articulated and some versions are inflatable. Oil drifts downwind, so Protei need to be able to sail upwind to capture more oil. Protei is an innovation using conventional technologies, it is therefore immediately possible to build it at a low cost with conventional materials. Protei is developed Open hardware, so everybody can use, modify and distribute our designs. Besides oil spill cleaning many other applications are envisoned for this revolutionary drone.
Roots Roman Kirschner 2005 generative art, soundart, newmedia, fungi, electricity, art, water, installation
A world with a fluid atmosphere in a glass tank. Dark crystals grow trying to make connections. Constellations develop. They generate sound. And after some time they dissolve into clouds..., Dynamic Sculpture, 2005-2006.
SUN-D Jonas Burki 1991 sunlight, information, design, technology, aestethics, screen, nature, symbiosis
SUN-D’s look like LED screens, but they’re anything but that. They’re powered by daylight or distinct light sources. They interact with their immediate environment. It’s an aesthetic fusion of information and lighting design. SUN_D depicts information via sunlight and extant natural light sources. To counteract the general sensory overload due to digital media that frequently put a real strain on users, we intentionally work with a way of depicting graphics whose naturally engendered glow is quite pleasant for the human eye to behold.