Results 1 - 16 of 16
Project Persons Year Tags
Biomodd Angelo Vermeulen et al. (The Aesthetic Technologies Lab) 2007 sustainability, hacker space, collaboration, open source, computer systems, ecosystem, nature, technology, science, biology, bioart, ecology, art
Biomodd is an open source and co-created art project fusing computer waste and living biology. Essentially, Biomodd creations are computer systems with living ecosystems inside of them. Taken together they form a global art project challenging presumed notions of opposition between nature and technology in different cultures. The project started in 2007 during a residency of Angelo Vermeulen at The Aesthetic Technologies Lab in Athens, Ohio. Since then multiple versions have been built both by the people that originally came up with the idea, and by other communities throughout the world. Up till now, Biomodd versions have been created and showcased in Athens (Ohio), Los Baños and Manila (Philippines), Sint-Niklaas (Belgium), Maribor (Slovenia), and New Plymouth (New Zealand). In 2011 a new Biomodd project will follow in the Netherlands, and in 2012 in New York City. As open source art work, Biomodd can be built and improved upon by anyone.
Christa Sommerer & Laurent Mignonneau Web Page Christa Sommerer & Laurent Mignonneau 1992-2010 research, ecology, artificial life, human-machine interaction, video, 3D, language, society, nature, real-time interactive systems, web page, environment, self-organization, interactive, art, artists, genetics, biology, complexity, interaction, education, interface
Christa Sommerer& Laurent Mignonneau are two of the most renowned and innovative artists on the international media art and interactive art scene. In a natural and intuitive way, their work develops interactive interfaces that apply principles of the theory of living systems related to ecology, artificial life and the complexity science.
Extreme Green Guerrillas Michiko Nitta 2007 green guerrilla, migration systems, communication, food, euthanasia, community
We are forced to face the reality on a daily basis that environmental damage is more advanced than experts predicted. As global warming becomes the top of almost every government's agenda, recent trends have put pressure on world leaders to act immediately: for instance, forced recycling, carbon offsetting and a 10-year campaign to make environmentally friendly living fashionable. Are these efforts really improving the environment? are these activities saving the earth? what is eco-friendly living? when we live in a period where the worlds climate disaster is about to happen, how can we live the ultimate green lifestyle? The project takes current green trends to the extreme by proposing a community of people called "Extreme Green Guerrillas". This project fell into three design proposals, which explore their lifestyles and systems they use to enjoy their lives: Communication, Feast and Death.
Flock House Project Several Authors 2011 project, migration, self-suficience, urban, architecture, habitats, resilience, houses, energy, agriculture, community, politics, autonomous, natural resources, economics, new paradigm, ecosystem, open culture
The Flock House Project is a group of self-contained ecosystems migrating around New York City's five boroughs. What if mobile, self-sufficient living units were the building blocks for future cities? By reflecting the future of urban space and building off of what is already there, Flock House is a group of migratory, public, sculptural habitats that are movable and modular with the ability to merge. In a time when growing urban populations are faced with environmental, political, and economic instability, and when dislocation and relocation is important to consider and reconcile, Flock Houses are choreographed throughout urban centers in the United States and three planes of living (subterranean, ground, and sky).
Haberlandt (blablabLAB) 2011 arduino, biology, bioreactor, chemistry, diy, electronics, fluids, molecular, gastronomy, pH, science, spectrophotometer, spirulina
Haberlandt is a vending machine food crops. At the same time biorector for growing a superfood -Arthospira platensis microalgae-and automated avant-cuisine machine. An array cyborg. Mechatronic ecosystem where life and technological systems coexist. A sharp but open system with inputs and outputs typical of an entity that depends ona chemical-energy exchange for their persistence. The machine produces algae as the ultimate goal but needs to be recharged with a minimum contribution of nutrients, being able to reduce this cycle of exchange of seaweed to human consumption (output) and human urine of rejection (input).
Hydramax (FUTURE CITIES LAB) 2012 garden, architecture, buildings, landscape, infrastructure, machine, sensors, robotics, air, solar energy, intelligent buildings, community, water parks, sea, water, urban
Future Cities Lab’s HYDRAMAX Port Machines project proposes a radical rethinking of San Francisco’s urban waterfront post sea-level rise. The proposal renders the existing hard edges of the waterfront as new “soft systems” that would include aquatic parks, community gardens, wildlife refuges and aquaponic farms. A synthetic architecture is introduced that blurs the distinction between building, landscape, infrastructure and machine. Using thousands of sensors and motorized components, the massive urban scale robotic structure harvests rainwater and fog, while modulating air flow, solar exposure and intelligent building systems.
Jae Rhim Lee Web Jae Rhim Lee environment, wearables, diy, design, artist, multi-disciplinary, public art, intervention, death, recycling
Jae Rhim Lee is a visual artist, designer, and researcher whose work proposes unorthodox relationships between the mind/body/self and the built and natural environment. Jae Rhim’s work follows a research methodology which includes self-examination, transdisciplinary immersion and dialogue, and diy design, ultimately taking the form of living units, furniture, wearables, recycling systems, and personal and social interventions.
Jurema Action Plant Bert van DuijnIvan Henriques (V2_) 2011 biology, environment, biodiversity, interaction, environmentalism, prototype, plant, robot
Plants are moving creatures. Their movements generally remains invisible to us, because their muscle and nerve-like systems operate at a very slow timescale and their rooting in soil confines their motion to the movement of branches and leaves. These restrictions give plants an enormous disadvantage compared to their main aggressors: animals and humans, in many instances resulting in a loss of biodiversity and even extinction. In the prototype that Ivan Henriques developed during the V2_ Summer Sessions a plant is provided with an off-the-shelf motor system. The potential of the plant to sense when it is being touched is used to set the motor in action. By doing so, the plant is able to speedily drive away in response to human touch.
Kibilight Project Several Authors (solafrica org) electricity, diy, fair-trade, solar energy, solar lamp, community, environment
The objective of this project was to train young people living in Kibera slum (Kenya) to assemble portable solar lamps and then test them for daily uses with the intention of starting a small production centre if the pilot phase is a success. The solar lamps will then be produced by these trained young solar technicians and first sold to the local market. A part of the production will be exported to Switzerland and sold as fair-trade. Pre-fabricated lamps will be used as solar energy learning sets in schools and workshops in Switzerland. The youths were also trained to install solar home systems.
Laboratory for Visionary Architecture Chris Bosse, Tobias Wallisser and Alexander Rieck ([LAVA] ) 2007 architecture, technologie, nature, pollution, environtment, responsible future, intelligent systems, skins, materials, reacting environments
Chris Bosse, Tobias Wallisser and Alexander Rieck founded the Laboratory for Visionary Architecture [LAVA] in 2007. It was established as a network of creative minds with a research and design focus and has offices in Sydney, Shanghai, Stuttgart and Abu Dhabi. LAVA explores frontiers that merge future technologies with the patterns of organisation found in nature and believes this will result in a smarter, friendlier, more socially and environmentally responsible future. The potential for naturally evolving systems such as snowflakes, spider webs and soap bubbles for new building typologies and structures has continued to fascinate LAVA – the geometries in nature create both efficiency and beauty. But above all the human is the centre of their investigations.
Open Columns Omar Khan et al. ( University at Buffalo) architecture, structures, responsive environment, CO2, self-organization, systems, complexity, emergence, adaptability, resilience, nonlinearity, materials, technology, augmented materials
Open Columns is a system of nonstructural columns, made from composite urethane elastomers and can be deployed in a variety of patterns to reconfigure the space beneath them. The system is a mutable architecture that responds to its inhabitants by changing its shape based upon the carbon dioxide (CO2) content in the air. It is capable of learning about its environment by directly acting within it. The genesis of this research and design comes out of an interest in self-organizing systems, which exhibit phenomena of nonlinearity, instability and adaptability. Open Columns is part of a research project exploring computationally inspired and augmented materials for responsive architecture.
Open Energy Fran Castillo ( Kitchen Budapest , Goteo) 2011 app, industry, energy saving, environment, sustainability, prototype, augmented reality, monitoring, power consumtion, open hardware, visualization, smart grid, project, energy, creative commons
Open Energy aims to develop a platform to explore new systems of visualization energy use and to optimize it accordingly, both in domestic and industrial environments. The system is built along two dimensions: first one, Energy Monitoring Device, which investigates open hardware devices in which monitoring power consumption, and a second dimension, Open Energy Visualization (Data Visualization / Augmented Reality App), which explores new ways of real-time visualization power consumption in domestic environments. These systems will allow us to amplify our knowledge about the dynamic behavior of energy anywhere. Open Energy is a prototype of energy infrastructure completely Open Source.
Prospero: Robot Farmer (Dorhout R&D) 2011 productivity, seeds, game theory, computerization, land, plants, genetics, technology, robot, farming, agriculture
Despite its quaint reputation, agriculture has always been an early adapter of technology. This is evident from the beginning of mechanization with the cotton gin, McCormick's Reaper, tractors, hybrid seed, to genetically engineered plants that protect themselves and grow in arid environments. Yields have grown quickly, but demand from developing countries and population growth are growing faster We know that we need to continue to find ways to increase the productivity of land on a per unit basis. Agriculture has started to add computerization and automation to the current machinery with things like GPS based precision farming systems that can autonomously drive tractors, monitor yield, and apply fertilizer. However, these aftermarket add-ons are built around the single most expensive and awkward part of the equipment. The person controlling the tractor. Prospero is the working prototype of an Autonomous Micro Planter (AMP) that uses a combination of swarm and game theory.
Reservoir of Seasons Gálik Györgyi,Gina Haraszti, Marton Juhasz, John Nussey (KIBU) 2008 ecology, microsystems, environment, climate change, weather, migration, plants, ecosystem
Reservoir of Seasons, our microecosystem is not about presenting phenomena which many people will never experience, like dying polar bears, melting icebergs or the cooling of the Gulf Stream, but about the subtle changes we experience every day, it is an experimental project to show how we loose our springs and falls…
Spore 1.1 Douglas Easterly,Matt Kenyon (SWAMP) 2004 computer systems, database, controller, reactive environment, ecological interaction, physical computing, responsive environment, gardening, water, plant, trees, sustainability, ecosystem
The curtain integrates an efficient organic living carbon sink into an interior space. Spore 1.1 is a self-sustaining ecosystem for a rubber tree plant purchased at Home Depot. In this project, Home Depot is responsible for the plant in two ways: first, an unconditional guarantee to replace any plant they sell, for up to one year; second through an implied cybernetic contract. This second responsibility is the creative content for the work, where the economic health of Home Depot is transitioned through a series of physical computing techniques to a mechanism for controlling the watering of the rubber tree. An onboard computer uses a Wi-Fi connection to access Home Depot stock quotes once per week, keeping a database of the week’s ending stock values. From the fluctuations in Home Depot stock, programs and circuitry connected to the rubber tree are controlled accordingly. If the company does well by showing stock growth, so does the plant - if the company suffers losses, Spore 1.1 does not get watered.
StemCloud Electro+Bio intelligence Several Authors (AltN Research + Ecologic Studio) 2008 responsive environment, environment, architecture, CO2, interaction, LED, sensors
For the Sevilla Biennale I worked with Ecologic Studio to implement a layer of electronic intelligence and monitoring to augment their systems of biological response for StemCloud. The basic variables in the system were Water + Nutrients + CO2. The CO2 was to be provided by the visitors by blowing into the tubes. The goal for the monitoring system was to track the amount of interaction (and thus CO2) units were receiving, save this to a database to compare to the other variables over time, and reflect this through the intensity of the LEDs such that units which had received less CO2 would glow brighter to attract attention.