Results 1 - 20 of 20
Project Persons Year Tags
Chalmers University of Technology (Chalmers University of Technology) university, school, technology
Chalmers is a university of technology in which research and teaching are conducted on a broad front within technology, natural science and architecture. Our inspiration lies in the joy of discovery and the desire to learn. Underlying everything we do is a wish to contribute to sustainable development both in Sweden and world-wide.
Computer Science Department (University of Colorado) computer, science, university
The Computer Science Department currently has 36 faculty, 180 graduate students (98 masters students and 82 PhD students), 258 undergraduate majors, 52 undergraduate minors, and 11 research and administrative staff. It has strong research programs in computer architecture, operating systems, networking, mobile computing, computer security, computational biology, robotics, algorithm design, artificial intelligence, software and web engineering, programming languages, database design and data mining, human-computer interaction, computer-supported cooperative work, machine learning, lifelong learning and design, numerical and parallel computation, speech and language processing, scientific computing and theoretical computer science.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Designboom industrial design today, courses, education, competitions, history, contemporary, shop, interviews, snapshots, design-aerobics
with more than 2,500,000 readers a month from over 190 countries, (including 250,000 subscribers to our monthly newsletter) designboom.com is the leading independent publication for key contemporary issues and the critique of all aspects of design, especially those topics which enrich the dialogue between design, creative professionals, industry and society. the milan-based, free internet resource offers snapshot reports from major international design shows, architecture and art exhibitions; interviews and portraits of the protagonists in the contemporary creative scene; design history and in-depth information on the creators of design classics.
Fashion and Imagination (ArtEZ Press) 2009 performance, design, garments, art, clothes, styling, haute couture, fashion, book, textiles, fabrics, style
Fashion and Imagination recounts in words and images fashionís exciting relationship with photography, film, visual art, performance art, architecture and literature.
Fashion as Communication Malcolm Barnard 2002 power of fashion, communications, fashion, tendence, lifestyle, book, cultural
In his apercu, Fashion as Communication, Malcolm Barnard seemingly subscribes to the Latin proverb, ìFashion is more powerful than any tyrant.î With this tacit mantra, Barnard addresses the rhetorical functions of fashion to determine the locus and latitude of the role of fashion in constructing and maintaining cultural roles, rules, rituals, and responsibilities. From palaces to punk, luxury boxes to laundromats, Barnard presents the reader with an extensive pallet of the premises of fashion as persuasive art and architecture.
Gerrit Rietveld Academie Erik Wong, Anne-Grethe Filtenborg (Gerrit Rietveld Academie) exhibitions, workshop, bachelor, textile, design lab, fashion, master, school, academy, seminars, students
Materials and products are developed in TXT. The notion of a ësemi-finished productí plays an important role, enabling us to mediate between all kinds of end uses: architecture, fashion, interior design and industry. The atmosphere in the department is one in which thinking and doing permanently influence each other. Within the applied framework of the department, there is the opportunity to develop more autonomously oriented work. The world of visual designers is no longer strictly divided between artists and designers. The confusion between these two positions is productive, and you will be challenged to use it.
Interactive Architecture Ruairi Glynn blog, news, Architecture, Articles, Audio, Books, Devices, Events, Flying, Furniture, Haptic, Inflatable, Interactive, Kinetic, Lighting, New Materials, Reciprocal, robotics, Scuplture/Installation, Virtual, Visual
covers emerging architectural and artistic practices where digital technologies & virtual spaces merge with tangible and physical spatial experiences. An active architecture, sensing, observing, feeling, listening, thinking, reacting, proposing, adapting, learning, even sometimes interacting. It is an architecture in constant flux best suited to prototyping and semi-perminant installations.
Making Things (Making Things) 1998 online store, Design/architecture and implementation of desktop, diy, embedded system, Analog and digital circuit design, web applications, Art & Technology, schematic capture, parts sourcing & design for manufacture, PCB layout, mesh networking, Sensor, sensor networks, relay, motor, interface and integration., Physics and Electrical Engineering, Architecture, Product & Industrial Design, Music Technology, Interaction Design & Rapid Prototyping, Wireless device development
in 1998 by a talented design & engineering duo, and surrounded by an experienced team of developers and project managers, MakingThings specializes in the rapid prototyping and development of digital devices, exhibits and environments. We're particularly adept at building, and helping others to build, complex projects that combine software with electronics and that integrate a wide variety input and output devices (such as sensors, motors, and more).
Materialecology Neri Oxman 2006 ecology, material, architecture, engineering, computation
materialecology was formed in 2006 by Neri Oxman as an interdisciplinary research initiative that undertakes design research in the intersection between architecture, engineering, computation, and ecology. As such, this initiative is concerned with material organization and performance across all scales of design thought and practice.
MIT Media Laboratory Aesthetics + Computation Group (MIT Media Lab) computation, laboratory, MIT
At the mit media laboratory aesthetics + computation group we work toward the design of advanced system architectures and thought processes to enable the creation of (as yet) unimaginable forms and spaces
MoCo Loco Harry Wakefield blog, web magazine, contemporary design, architecture, residential architecture, interior design, furniture, accessories, lighting, floorcoverings, wallcoverings, books, websites, audio-video, online & retail stores, news, info, reviews
MoCoLoco is a web magazine dedicated to everything related to modern contemporary design and architecture, including; residential architecture, interior design, furniture, accessories, lighting, floorcoverings, wallcoverings, books, websites, audio-video, online & retail stores and more. Our design-savvy audience stops by frequently to check out the latest news, reviews and recommendations for products and services.
Nottingham Trent University Phillip Breedon (Nottingham Trent University) point of sale/marketing/retail/exhibition designers and design engineers, product designers, packaging designers, design technology, school, CAD, web designers, innovations
The School brings you challenging courses that launch careers in product and furniture design, architecture, construction, surveying, civil engineering and property investment, development and management. Youíll develop the knowledge and skills to shape the modern world we live in.
Re:live Leonardo/ISAST 2006 performance, nano arts, computer science, architecture, anthropology, virtual art, media art history, conference, photography, pop culture, visual culture
The event follows the success of the two previous Media Art History conferences, re:fresh (Banff 2005) and re:place (Berlin 2007). The conference series is supported by the Database of Virtual Art and Leonardo/ISAST (International Society for Art, Science and Technology) whose International Advisory Committee will publicise the event and referee papers.
sensoree Kristin Neidlinger 2011 - ongoing tech lab, smart textiles, future fabric
SENSOREE is an art and technology design lab elaborating on ideas of therapeutic bio.media, body architecture, interactive installations, sensitive technology, and robot clothes. SENSOREE designs future fabric and smart textiles for wearable technology and interactive installations. Our whimsical designs create external nervous systems that inspire body awareness, insight, and spontaneity. We promote extimacy – externalized intimacy. SENSOREE explores for the Sensory Computer Interface [SCI] — the investigation of proximity, intimacy, telepathy, intuition, and humor between human and machine. It’s a sensory soiree !
Skin: Surface, Substance, and Design Ellen Lupton 2002 designers, contemporary world, artificial life, media, art, architecture, fashion, furniture, design, book, objects, garmentsm, buildings
Every object has a skin. Thick or thin, smooth or rough, porous or impermeable, the skin is the line between the hidden inside and the outside we experience. Skin: Surface, Substance, and Design presents products, furniture, fashion, architecture, and media that are expanding the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, this provocative and stimulating book shows how enhanced and simulated skins appear everywhere in our contemporary world. Designers today manipulate the relationship between the inside and outside of objects, garments, and buildings, creating skins that both reveal and conceal, skins that have depth and complexity as well as their own behaviors and identities.
slimavocado Kristin Neidlinger enhanced bodies, artist, wearable, sensors
Kristin Neidlinger aka Slim Avocado is an experience designer focused on the Sensory Computer Interface [SCI]. She aspires to craft phenomenal technology to enhance and expand physical embodiment. kristin is a classically trained ballerina with a background in physical therapies and holds an MFA in Interactive Design. Currently, she works with a team of artists and engineers at SENSOREE an art tech design lab creating therapeutic bio.media, body architecture, sensitive technology, interactive installations, and robot clothes.
Textile Futures Research Group University of the art-London (TFRG) schools, fashion, sustainability, textile product, textile applications, University of the Arts London, research, product, environment, architecture, medicine, university, technology driven textile research, Central Saint Martins, London College of Fashion, Chelsea College of Art, Digital Textile Design, smart textile, nanotechnology
The Textile Futures Research Group comprises researchers across Chelsea College of Art and Design, Central Saint Martins College of Art and Design, London College of Fashion, at the University of the Arts London.
The Fashion of Architecture Bradley Quinn 2003 book, fashion, architecture, haute couture, catwalk
The Fashion of Architecture is the first attempt to investigate the contemporary relationship between architecture and fashion in considerable depth, by examining the ideas, imagery, techniques and materials used by visionaries such as Martin Margiela, Issey Miyake, Alexander McQueen, Tadao Ando and Daniel Libeskind. As mavericks ranging from Hussein Chalayan and Rei Kawakubo to Rem Koolhaas and Zaha Hadid describe architectureís role in the formation of fashion identities, new readings of both areas emerge. Probing and far-reaching in its content, The Fashion of Architecture is the most comprehensive study of this exciting area to date.
Transstudio Tom Neilssen (Transstudio) creative laboratory, materials, research, architect, innovation
Transstudio is a creative laboratory dedicated to emergent materials research and the development of material-focused architecture and design applications. Created by architect, materials researcher, and sustainable building advisor Blaine Brownell, Transstudio promotes the positive transformation of the constructed environment via synergistic intersections between sustainability, technology, and design innovation. The Transstudio platform seeks to make change through multiple channelsópromoting awareness, providing resources, and offering tangible solutionsóin order to connect disruptive technologies with concomitant design approaches.