Results 211 - 238 of 238
Project Persons Year Tags
TUT (TUT Department of Electronics) material technology, electronics, interdisciplinary, wearable technology, research, technology, university, textile technology, school
The Tampere University of Technology (TUT) Department of Electronics has conducted research in wearable technology since 1997. The TUT Kankaanp‰‰ Unit, established in 2003, is a research unit specialized in wearable technology. It is a part of a wearable technology competence center located in Kankaanp‰‰, Finland. The Kankaanp‰‰ Unitís personnel are very interdisciplinary and include researchers from electronics, material technology and textile technology background. This enables us to conduct extensive research on different aspects of wearable technology and quickly adapt information and new results from various disciplines.
Twenty1f (Twenty1f) blog, tech, future fashion, clothing, textiles, technology, design, news, design, artists & technologists, fashion
TWENTY1F (or 21F) is a group of designers, researchers, artists & technologists pushing the boundaries of fashion. We are committed to exploring and documenting the redefinition of the body and society through the hybridization of clothing and technology. 21F features news, events, opportunities, and resources. (www.twenty1f.com is not found by the server anymore, but you can still see a lot of images on Google search.)
Understanding Fashion History Valerie Cumming 2004 book, fashion history, plates, photographs, paintings, drawings, dress, fabric, textile, materials
A much-needed overview of aspects of fashion history and how to understand it with clear, jargon-free text to help all lay readers, collectors, as well as students of fashion history. The author is a leading authority on fashion history with experience as a writer, teacher and curator. Illustrated throughout with plates, photographs, paintings and drawings, the book is divided up into the following chapters: What is dress, and how and why is it studied? Theories of dress and fashion and how they have evolved; Collections of dress and textiles and their importance as a source of information about social and technological change; Dress in art and dress as art; Dress as an indicator of role and status; Dress and cultural imperialism: absorption of non-Western ideas in fabric and the imposition of Western dress in preference to indigenous styles.
Unravel @ siggraph 2006 tech, wearable, exhibition, show, fashion
Unravel: the SIGGRAPH2006 Fashion Show presents a runway show of innovative and experimental works in computational and conceptual couture, fashion with a social agenda, science-inspired form, and new technologies of material fabrication. Unravel brings together the work of designers and artists from the US, Canada, Europe, and Asia who are seeking to redefine the notion of ‘wearable.’ In the increasingly mobile nature of contemporary life, it has become important to contemplate how the devices we carry and the garments we wear converge into a ‘secondary skin’ which function as an extension of ourselves, in both ability and perception. By using fashion, a medium which has always been associated with self-expression and personal identity, these designers seek to demonstrate how the use (or misuse) of technology and its modes of production have the power to stimulate, delight, and inspire in ways as yet untapped in the fashion world. Gone are the stereotypical bulky cyborg devices; what emerged are garments of beauty, subtlety and elegance in form. Some bring to light important social issues — redefining our notions of personal space, networked environments, and issues of privacy and protection. Others relish in pure delight, reminding us how technology also has the power to enhance our personal relationships and celebrate fantasy and play as part of the human condition.
V2_Lab Piem Wirtz (V2_Institute for Unstable Media) fields of art and culture, technical solutions, artistic research, projects, artists, wearable technology
V2_Lab is a place for artistic research and development (aRt&D). V2_Lab develops generic technical solutions that are relevant to the fields of art and culture. The results are published and made available under open-source licenses whenever possible. In V2_ projects, artists, technicians and scientists work together to develop technology for specific artworks. Additionally, V2_Lab offers technical and productional support to artists working with new technologies. An artist-in-residence program is one means of achieving this.
Valerie Lamontagne Valerie Lamontagne concordia university, wearable technology, curator, critic, researcher, artist, digital media art, design, computation art
Valerie Lamontagne is a Montreal-based performance and digital media artist, freelance art critic and independent curator. She received an MFA from Concordia University (Montreal) where she presently teaches in Design and Computation Arts and she is a co-founder of the media arts collective MobileGaze. She is presently a Ph.D. candidate at Concordia University with the Topological Media Lab investigating "Relational and Ubiquitous Performance Art".
Varitex (Varitex) company, smart materials, medical equipment, research
Van oudsher is Varitex nauw verbonden met de flebologie. Zo werd de eerste Varitex maatkous ontwikkeld voor de praktijk van pionier H.R. van de Molen. Varitex heeft altijd een actief en stimulerend beleid gevoerd ten aanzien van wetenschappelijk onderzoek en de publicatie daarvan. Vanaf de oprichting onderkende Varitex dat productie van elastische kousen samen moet gaan met de ontwikkeling van de compressietherapie. Zo werden de eerste drukmetingen al in 1958 met behulp van TNO apparatuur bij Varitex verricht. Deze metingen zouden de basis leggen voor de officiële indeling in de klassen 1 tot 4. Momenteel levert Varitex zelf aangepaste apparatuur voor drukmeting aan TNO en fabrikanten van elastische kousen. Vanuit deze taakopvatting en de ontwikkelde kennis op het gebied van compressietherapie, is Varitex nauw betrokken bij de nationale en internationale ontwikkelingen op het gebied van regelgeving en standaardisering. Vanzelfsprekend is een goede compressietherapie afhankelijk van het juist instellen en uitvoeren van die behandeling. Daarom beschouwt Varitex het instrueren en opleiden van ieder die bij de behandeling betrokken is, als een essentieel onderdeel van haar taak.
Veneto Nanotech (Veneto Nanotech s.c.p.a.) 2003 nanotechnology, research
Great part of Veneto Nanotech's mission is dedicated to support R&D activities, to strengthen the existing infrastructure and to leverage the present regional competences. Nanotechnology research in Veneto is very advanced. More than 600 Professors, Researchers and PhD Candidates are employed in local Universities and Research Centers. Such concentration of competences can also count on a series of links and collaborations with international Universities and Research Institutes.
Vincent Leclerc Vincent Leclerc MIT, XS Labs, designer, electronic textiles
I recently graduated from the MIT Media Lab and co-founded ESKI. I also make electronic textiles at XS Labs, and teach Physical Computing in the Design & Computation Arts department at Concordia University. This is a chronological repository of interactive artefacts I have had the opportunity to build and play with. Feel free to use and abuse these ideas in accordance with the license below.
Virtueel Platform (Virtueel Platform) economic innovation, social, innovations, institute, e-culture, communication technologies, productions, products, culture, arts, new media
Virtueel Platform is the sector institute for e-culture in the Netherlands. E-culture refers to the ever-evolving relationship between information and communication technologies and the production and consumption of culture and the arts. New media act as catalysts for change in the ways we live, work, and entertain ourselves. Culture and the arts are a key source of innovation in these shifts. We believe e-culture can, in turn, make an essential contribution to social and economic innovation.
VT E-Textile Lab Mark Jones, Tom Martin (Virginia Tech) employ extensive simulation, physical prototypes, e-textile, computing research issues, textile lab, textile design
We are attempting to address the computing research issues that arise in the successful realization of e-textiles. Our approach to this process is to build physical prototypes and employ extensive simulation to explore the vast design space in e-textiles. Towards that end, we are constructing a modeling and simulation environment to explore that space.
Waag Society (Waag Society) social innovations, artists, performance, media art, research, develops concepts, acts, cultural, public, interaction, private, parties, fablab
Waag Society develops creative technology for social innovation. The foundation researches, develops concepts, pilots and prototypes and acts as an intermediate between the arts, science and the media. Waag Society cooperates with cultural, public and private parties.
Warning Jacket Philip Worthington (Royal College of Art ) 2005 electromagnetic, field, shock, jacket
Strips of fur become electrostatically charged and stand on end, rather like a cat, when the wearer is threatened. If someone comes closer they will feel the electromagnetic field and too close and they will get a 100,000 volt static shock.
We make money not art Regine Debatty blog, media, website, art, technology
Regine Debatty studied Classics in Belgium and England, worked as a teacher of Latin and ancient Greek, then moved to media, working as a documentary director for the Belgian national TV, as a reporter for the radio Onda Cero in Spain then as a consultant for the MEDIA programme of the European Commission in Italy. She now writes about the intersection between art, design and technology on her blog we-make-money-not-art.com as well as on several European design and art magazines. She curates art shows and speaks at conferences and festivals about the way artists, hackers and interaction designers (mis)use technology.
Wearable Computing Lab (ETH Zurich) wearable computing group, digital electronics, high density packaging, smart textile, signal processing, wearable computers capable of smart assistance
The interdisciplinary Wearable Computing Group which is headed by Prof. Gerhard Trˆster consists of 2 PostDocs, 15 PhD students and 2 technicians. Our core expertise lies in miniaturized digital electronics, high density packaging and smart textile, as well as signal processing. We capitalize on this expertise in designing wearable computers capable of smart assistance.
Wearable Technologies Blog (NaviSpace) 2009 trends, website, communication and entertainment, blog, news, wearable technology, smart energy solutions, sensors, materials
Where fashion meets technology WT offers a trailblazing platform for networking and market-ready products: - online through the extensive exhibitor database and up-to-date newsletters - on paper through the trade journal WTnews - offline at various trade shows and at dedicated conferences
Wearable Technology Ines Petiz blog, website, wearable technology, student
Estudante do 2.º ano no Mestrado de Som e Imagem, Especialização em Artes Digitais, da Universidade Católica Portuguesa.
Wearable Technology- Powered Art and Fashion Design 2009 (Netherlands Media Art Institute) 2009 sensors, textiles, social life, fashion design, technologicallt clothing, netherlands media art institute, university, courses, expressive, performative garments, everyday experience
"Wearable Technology & Powered Art and Fashion Design" presents latest developments in the area of technologically augmented clothing. The program crosses the disciplines of fashion design, performance art, wearable computing and interaction design. The selected pieces envision a future in which our second skin, our clothes, become relevant element in our social life, in our communication and interaction with others. This is achieved by embedding electronics seamlessly into the textiles. After the miniaturisation of processors, sensors and batteries designers can now use these to create expressive and performative garments beyond the everyday experience.
Weber Metaux (Weber Metaux) fibre, optic, thread, shop, buy, company, store
Depuis 1889, WEBER METAUX distribue et vend aux particuliers et aux professionnels
toutes sortes de métaux et plastiques dans ses 3 magasins et exporte dans le monde entier. Nous commercialisons toutes formes et dimensions, à la coupe et au détail, de métaux purs, précieux, nickel, alliage, invar, non ferreux, aluminium, cuivres, ainsi que de nombreux plastiques, composites et élastomères.
Wifi Jacket, Intimate Controllers Jenny L Chowdhury Arduino micro-controller, LED, fun, hacked WiFi detector, designer, apparel, wearable researcher, geek style, technological decoration, changing colors, cyber world, physical computing
-Wifi jacket: While I was orignally working with basic light stripes, I ultimately decided to integrate them with a flower motif. This design choice was made to recount the age old story of borrowing from the environment to decorate garments - think floral and animal print patterns. Since Wi-Fi is so prevalent in the environment now, I thought it would be interesting to integrate this representation of a man-made part of our environment into a garment in that same way. In the end design, flowers referencing our natural environment are juxtaposed with technology from the synthetic environment. -'Intimate Controllers' is a platform where video games are played by couples touching each other. The platform consists of two controllers, a bra for the female player and boxer shorts for the male player. Each controller is embedded with 6 sensors placed with varying degrees of intimacy in relation to the body part with which they correspond. Players must pass game levels together and in doing so, game play results in increasingly intimate positioning. The goal of this project was to research and create objects that challenge the traditional notions and orientation of video game play.
Wild: Fashion Untamed Andrew Bolton, Shannon Bell-Price (Contributor), Elyssa Schram Da Cruz 2004 Yohji Yamamoto, Thierry Mugler, Alexander McQueen, Jean Paul Gaultier, John Galliano for Christian Dior, Dolce and Gabbana, Roberto Cavalli, Azzedine AlaÔa, metropolitan of art, book, haute couture, catwalk
An extensive exploration of manís ongoing obsession with animalism as expressed through fashion. Since prehistoric times, furs and feathers have been used not only for warmth and protection but also for display and adornment. Offering lively insights into the decorative possibilities of pelts and plumes, WILD: Fashion Untamed examines furís ability to announce the wealth and status of the wearer by looking at the clothing of Renaissance aristocrats as well as that of contemporary Hip-Hop performers such as P. Diddy and Missy Elliott.
WIRAD (WIRAD (Wales Institute for Research in Art & Design) art, design, research, institute
WIRAD's vision is to become Wales' premier Art & Design research institution with an internationally reputation for cutting edge research in the field. The Institute may eventually become a jointly owned independent entity of its own. By so doing, it will not only serve Wales through stimulation to creative and cultural practices, but also make very evident at an international level the high standing of research in Wales. Research may be commissioned on the contribution Wales might play in the development of pure and applied research within the Art and Design fields; aiming to ensure that the Institute is outward-looking and responsive, serving Wales by serving Europe and beyond.
Wiring Hernando Barrag·n (Wiring) programming, prototyping
Wiring is both a programming environment and an electronics prototyping input/output board for exploring the electronic arts and tangible media. It can also be used to teach and learn computer programming and prototyping with electronics. It illustrates the concept of programming with electronics and the physical realm of hardware control which are necessary to explore physical interaction design and tangible media aspects in the design and arts disciplines. The Wiring software and the hardware designs of the Wiring electronic input/output board are freely available for download on the Web. Users have access to the Wiring electronic input/output board as well.
WOW Gabrielle Hervey (World of Wearable Art Awards Show (WOW)) costume, art, wearable, catalogue, event, extravagant
The World of Wearable Art Awards Show is a series of six spectacular shows combining choreography, sound and light as a backdrop to the display of amazing garments. An international line-up of top artists and designers put their creations on show in this iconic event, introducing the latest in imaginative couture and accessories. Extraordinary lighting and special effects heighten the sense of drama in each of the two-hour shows. These theatrical experiences attract up-and-coming designers, celebrities, hosts of the fashion-conscious, and others wishing to witness the cutting edge of the wearable art scene.
Xtreme Fashion Courtenay Smith, Sean Topham 2005 Daniele Buetti, Alicia Framis, Vexed Generation, Freddie Robins, Moreno Ferrari, artists, designers, urban conditions, fashion starts, fashinating text, photos, environment, fashion world, book, Lucy Orta, Hussein Chalayan, clothing, human body
In Xtreme Fashion authors Courtenay Smith and Sean Topham turn their attention to the fashion world, where haute couture is taking a backseat to serious concerns about the environment, personal safety, and privacy. Featuring more than 300 color photos and fascinating text, the authors show how real fashion starts on the streets, born of urban conditions from gang culture to teenybopper worship. They showcase the works of designers, artists, and other creative individuals such as Moreno Ferrari, Freddie Robins, Vexed Generation, Alicia Framis, Daniele Buetti, Lucy Orta, and Hussein Chalayan to illustrate the demand for clothing that can protect, extend, alter, mark or mask the human body.
Zane Berzina Zane Berzina artist, soft technologies, designer, researcher, interdisciplinary projects, science, technology, design, art, active and interactive textiles, new materials, biomimetic practies
Artist, designer and researcher Dr. Zane Berzina, originally from Latvia, is involved in interdisciplinary projects across the fields of science, technology, design and art. Her studio practice and research evolves around responsive, active and interactive textiles, soft technologies, new materials and processes as well as biomimetic practices.
Zeroes and Ones: Digital Women and the New Technoculture Sadie Plant 1997 book, digital, computers, women, craft
In this bold manifesto on the relationship between women and machines, Sadie Plant explores the networks and connections implicit in nonlinear systems and digital machines. Shattering the myth that women are victims of technological change, Zeros + Ones shows how women and women's work in particular--weaving and typing, computing and telecommunicating--have been tending the machinery of the digital age for generations, the very technologies that are now revolutionizing the Western world.
Zizi the affectionate couch (Twenty121) couch, support, physical, emotional, response, experiment, human computer interface
Zizi is a couch that supports you not only physically but also emotionally. She is a mixture of a shaved poodle, a fluffy cat and an exotic sea slug. Zizi growls when sat upon, purrs when touched and groans with delight when you stroke her fur. If left alone, she mews for attention. Inspired by the fluffy flight deck on board Barbarella: Queen of the Galaxy's space-ship, Zizi the affectionate couch is an experiment in human computer interface, making a move away from the screen and mouse based interactives that are the dominant paradigm in media art works. Zizi's reactions are triggered by motion sensors that activate nine vibrating audio devices to simulate purring. Digital signal processing and behavioural algorithms determine her responses.