Results 1 - 29 of 29
Project Persons Year Tags
Arduino (SmartProjects, SparkFun Electronics, Gravitech) open-source electronics prototyping platform, flexible, easy to use, hardware, software, interactive objects, environments, built by hand, controlling lights and motors, diy
Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators.
Body Pixel Deborah Hustic technology, interviews, wearable, blog, artist, beta
Deborah Hustic aka body pixel – artist, blogger, web dreamer… working with analogue and digital media. Holds MA in Comparative Literature and Ethnology, thesis on the topic of Butoh. Trained in graphic design; workshops in the fields of photography, dance, computer arts, semantic web, podcasts, textile arts, dance criticism, wearable technology, etc. For 15 years involved in new media. Interested in interactive performance and motion, wearable technology and the usage of new media art in performative context, DIY and free culture movement.
CRAFT (O'Reilly Media, Inc.) 2005 social, people, tools, community, materials, magazine, crafts, diy, informationm entertain, research, art, new techniques, crafting projects
CRAFT is dedicated to the renaissance that's occurring within the world of crafts. Celebrating the DIY spirit, CRAFT's goal is to unite, inspire, inform, and entertain a growing community of highly imaginative and resourceful people who are transforming traditional art and crafts with unconventional, unexpected, and even renegade techniques, materials, and tools; people who undertake amazing crafting projects in their homes and communities.
Craftivism Betsy Greer (Craftivism) creativity, community, critical, writing, knitting, diy, activism, craft, political, social
Craftivism is the practice of engaged creativity, especially regarding political or social causes. By using their creative energy to help make the world a better place, craftivists help bring about positive change via personalized activism. Craftivism allows practitioners to customize their particular skills to address particular causes.
E-Embroidery Ramyah Gowrishankar blog, embroidery, workshop, conductive, yarn, DIY
The e-embroidery workshop was organized by Ramyah Gowrishankar
 and Kati Hyyppä 17.-18.3.2012 in Helsinki at the Cable Factory as a part of Pixelversity. The workshop explored the marriage of traditional embroidery and electronics, embracing crafting traditions and open design.
Electronic Crafts Mouna Andraos community, DIY, blog
Small resource for handmade electronics
Fab Lab (MIT) 2006 computer controlled tools, MIT, concepts, technological art, DIY, fashionable technology, wearable, workshop, design tools, circuits and microcontrollers, 3D Printing and Scanning Machines
A Fab Lab (fabrication laboratory) is a small-scale workshop with an array of computer controlled tools that cover several different length scales and various materials, with the aim to make "almost anything". This includes technology-enabled products generally perceived as limited to mass production. While Fab Labs have yet to compete with mass production and its associated economies of scale in fabricating widely distributed products, they have already shown the potential to empower individuals to create smart devices for themselves. These devices can be tailored to local or personal needs in ways that are not practical or economical using mass production.
FASHION-able. hacktivism and engaged fashion design Otto von Busch (School of Design and Crafts (HDK) Faculty of Fine, Applied and Performing Arts University of Gothenburg) 2008 open source fashion, hacktivism, reverse engineering, book
Thesis: This thesis consists of a series of extensive projects which aim to explore a new designer role for fashion. It is a role that experiments with how fashion can be reverse engineered, hacked, tuned and shared among many participants as a form of social activism. This social design practice can be called the hacktivism of fashion. It is an engaged and collective process of enablement, creative resistance and DIY practice, where a community share methods and experiences on how to expand action spaces and develop new forms of craftsmanship. In this practice, the designer engages participants to reform fashion from a phenomenon of dictations and anxiety to a collective experience of empowerment, in other words, to make them become fashion-able. As its point of departure, the research takes the practice of hands-on exploration in the DIY upcycling of clothes through “open source” fashion “cookbooks”. By means of hands-on processes, the projects endeavour to create a complementary understanding of the modes of production within the field of fashion design. The artistic research projects have ranged from DIY-kits released at an international fashion week, fashion experiments in galleries, collaborative “hacking” at a shoe factory, engaged design at a rehabilitation centre as well as combined efforts with established fashion brands. Using parallels from hacking, heresy, fan fiction, small change and professional-amateurs, the thesis builds a non-linear framework by which the reader can draw diagonal interpretations through the artistic research projects presented. By means of this alternative reading new understandings may emerge that can expand the action spaces available for fashion design. This approach is not about subverting fashion as much as hacking and tuning it, and making its sub-routines run in new ways, or in other words, bending the current while still keeping the power on.
Fashioning Technology Syuzi Pakhchyan 2008 collaborations, research, projects, fashion world, news, arduino, wearable technology, diy, workshop, book, blog, events, conference, free, crafts, trends
Syuzi Pakhchyan is an User Experience Designer, robotics instructor, writer, blogger and a seasoned tinkerer working and residing in Los Angeles, CA. Her work explores the intersection of culture and technology through the research, investigation and design of technological systems and interactions for a range of cultural contexts.
Getting Started with Arduino Massimo Banzi 2008 open-source electronichs, diy, arduino, ebook, book, examples
This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for projects and helps you get going on them right away. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED. This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
How To Get What You Want Mika Satomi and Hannah Perner-Wilson (Kobakant) 2007 DIY, fabric, LED, workshop, wearable technology, sensor, social
The site documents the range of wearable technology and soft circuit solutions that we have developed for our own practice since 2007. Many interesting techniques and possibilities never make it into a finished project. The site also contains collections of material and tool resources and example projects that explain the integration of individual solutions for smaller projects, aimed at showcasing what is possible and how it is possible.
Inflatable Dress Diana Eng 2003 diy, interaction, wearable, no hide electronics, change shape and colours, dress, cloth accessories tech, social
Diana Eng, in collaboration with Emily Albinski, created this gorgeous dress way back in 2003, which ended up making its way on the cover of ID Magazine. The designers used this project to explore how they could use electronics to change the shape and color of a gown. The dress inflates to allow you to change itís shape. Pump up the back or the sides to change its silhouette. The designers made no attempt to hide the electronics, rather, they exposed the spaghetti-ball of wires and components as the main aesthetic.
Kobakant Mika Satomi and Hannah Perner-Wilson (Kobakant) 2007 concepts, workshop, wearable, fashionable technology, DIY, technological art, social, interaction
KOBAKANT explores the use of wearable technology as a medium for commenting on the social and technological aspects of today’s high-tech society. Conscious of wearability and questioning of functionality, we believe in the spirit of humoring technology and present our twisted criticism of the stereotypes it creates. For us technology exists to be hacked, DIYed and modified by everyone to fit our needs and desires.
Lost Values (Distance Lab) 2008 events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
-Founded and Directed by designer-maker Elena Corchero, Lost Values holds the vision of innovating craft by melding it with technology and vice versa, to inspire a future where design is environmental and emotional yet smart and playful. Qualities that she believes are important aspects of life but are being forgotten in the quest for faster and more convenient products. http://www.lostvalues.com/ - Distance Lab is a creative research organisation bringing together digital media technology, design and the arts to redefine and overcome the disadvantages of distance in learning, health care, relationships, culture and other domains.
MAKE (O'Reilly Media, Inc.) 2005 magazine, book, community, craft, DIY
MAKE Magazine brings the do-it-yourself mindset to all the technology in your life. MAKE is loaded with exciting projects that help you make the most of your technology at home and away from home. We celebrate your right to tweak, hack, and bend any technology to your own will.
Making is Connecting David Gauntlett DIY, media, book, textile
In Making is Connecting, David Gauntlett argues that through making things, people engage with the world and create connections with each other. Both online and offline, we see that people want to make their mark on the world, and to make connections. During the previous century, the production of culture became dominated by professional elite producers. But today, a vast array of people are making and sharing their own ideas, videos, and other creative material online, as well as engaging in real-world crafts, art projects, and hands-on experiences. Gauntlett argues that we are seeing a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture'. People are rejecting traditional teaching and television, and making their own learning and entertainment instead. Drawing on evidence from psychology, politics, philosophy, and economics, he shows how this shift is necessary and essential for the happiness and survival of modern societies.
Making Things (Making Things) 1998 online store, Design/architecture and implementation of desktop, diy, embedded system, Analog and digital circuit design, web applications, Art & Technology, schematic capture, parts sourcing & design for manufacture, PCB layout, mesh networking, Sensor, sensor networks, relay, motor, interface and integration., Physics and Electrical Engineering, Architecture, Product & Industrial Design, Music Technology, Interaction Design & Rapid Prototyping, Wireless device development
in 1998 by a talented design & engineering duo, and surrounded by an experienced team of developers and project managers, MakingThings specializes in the rapid prototyping and development of digital devices, exhibits and environments. We're particularly adept at building, and helping others to build, complex projects that combine software with electronics and that integrate a wide variety input and output devices (such as sensors, motors, and more).
Making Things Talk Tom Igoe 2007 electronic components, diy, ebook, book
Through a series of simple projects, this book teaches you how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact wirelessly with other creations, Making Things Talk explains exactly what you need.
Margarita Benitez Margarita Benitez solo show, designer, installations, diy, materials, technology, interactive textiles, critical media, data sonifications, group show, internationally
Her current studio investigations are in interactive installations, DIY culture, experiments with materials and technology to create works that combine high/low tech, wearables and interactive textiles as critical media and data sonifications (with Markus Vogl). Her work has been exhibited in solo and group shows internationally.
META (Making Electronic Thingies in Amsterdam) electronics, make, create, DIY
Meta (Making Electronic Thingies in Amsterdam) is sort of a self-help group for artists, designers & other (normal) people with an interest in electronics.
OSLOOM Margarita Benitez (open source jacquard loom) ongoing DIY, affordable, open source loom, weaving
OSLOOM (short for OPEN SOURCE LOOM) is a project aimed at creating an open source electromechanical thread-controlled floor loom that will be computer controlled. A loom is a device used to weave fabric. The loom itself will be a Jacquard style loom. Jacquard looms allow for the individual control of each thread which in turn allows for photographic imagery to be woven. Jacquard looms like this exist commercially but they are very expensive (upwards of $30,000) which puts them out of reach for individuals and small educational facilities.
Platforms Norene Leddy (The Aphrodite Project Team) 2000 social sculpture, wearable, shoes, sex, DIY, platform, community
Platforms, the latest series of work in the ongoing Aphrodite Project, is a social sculpture: an interactive, wearable device that is a conceptual homage to the cult of the Greek goddess of love, Aphrodite, a practical object for contemporary sex workers, and a vehicle for public dialogue. An integrated system of shoes and online services, Platforms draws on innovations made by venerated courtesans from antiquity to improve conditions of 21st century women. Despite advances in culture and technology, sex workers are now perceived to be outlaws by trade and are vulnerable to surveillance and violence. Platforms empowers people by providing tools they need to stay safe.
Plug and Wear Riccardo Marchesi (InnTex) material and components, Conductive textiles, LED, textile, fibres, arduino, sensor, buy online, diy, Sensitive fabrics, one-stop-shop, Light emitting fabrics, Microcontrollers, Accessories
Plug-and-Wear, a one-stop-shop offering materials and components specifically targeted to eTextile creators has opened it's shopping doors. Plug-and-Wear is the brain child of Riccardo Marchesi, Managing Director of InnTex, an Italian based textiles and textiles machinery company with 55+ years experience in the textile industry.
Smart Fabrics Conference Intertech Pira 2010 diy, conference, smart fabrics, event, 150 industries, applications, 24 countries, fashion technology, technical garments, electronic wearable, seminar, lighted apparel, technology, miami
This seminar will provide an overview of the materials and methods that are typically used to create lighted clothing, such as LEDs and EL-based illumination. It will also discuss a range of practical and artistic design challenges, drawing upon case studies from the entertainment industry. Other key topics will involve business-related issues for illuminated apparel, including market selection, product design, manufacturing, pricing, advertising, consumer education, and predictions for the future.
Stern Lab Becky Stern (Stern Lab) 2002 conductive thread, lab, sensor, light, applications, wearable, LED, DIY, lilypad arduino, personal expression
SternLab is Becky Stern.
Switch Alison Lewis 2008 blog, technology, life & style, social look, fashion, wearable, news, craft, diy
Switch is a technology life & style blog, which showcases innovative design, fashion and topics from a female perspective. Switch is not just another tech blog about gadgets or digital design, but rather a social look at technology through the genres of fashion, beauty, design and craft.
Switch Craft: Battery-Powered Crafts to Make and Sew Alison Lewis, Fang-Yu Lin 2008 book, DIY, craft, fashion, geek, girls
F.I.T. meets M.I.T. in Switch Craft, a book of 20 ultra-modern projects that are equal parts fashion and function. From a skirt that can streak trails of light on the dance floor to a laptop sleeve thatís the first to know when you're in a Wi-Fi zone, these projects are made for the wired (or wireless) world. Without sacrificing style or being more complicated than sixth-grade science class, they integrate lights, vibration, and sound with sewing to create edgy, attractive accessories and clothing. So if youíre ready to take your crafting not only to another level but another frontier, let Switch Craft bring your handiwork into the twenty-first century.
Talk2myShirt Eric Zainzinger (E-textile) 2006 garment, fibers, LED, textile, interactive clothing, DIY, blog, electronic, wearable, fashion, research, news
This site is dedicated to Wearable Electronics in the purest sense: Textile based, Clothing and Fashion Accessories. Thatís all. If a new product claims to be Wearable (Electronics) but does not meet this criteria, it will not be included in this site. Portable (Electronics) does not mean Wearable (Electronics). Talk2myShirt wants to be a platform to bring together the consumer and the designer of Wearable Electronic products. This site is connecting with Plug and Wear and is always updated.
The Edward S. Rogers SR. Department of Electrical and Computer Engineering (University of Toronto) university, school, diy, electrical engineering
We offer undergraduate programs in Electrical Engineering and Computer Engineering. Our teaching laboratories provide unique hands-on opportunities to build things and we teach engineering from the "you-must-do-it-yourself" perspective. In addition, our faculty members are engaged in cutting-edge research and we offer opportunities for graduate student training that are among the best in the world. With over 70 professors and 400 graduate students, this department is practically "buzzing" with innovative research ideas and projects. This, in turn, benefits our undergraduate program, enriching the course content and providing valuable research experiences for our eager undergrads.