Results 1 - 23 of 23
Project Persons Year Tags
Ayah Bdeir Ayah Bdeir artist, engineer, designer, researcher
Ayah Bdeir is an artist, engineer and interaction designer. She graduated from the MIT Media Lab with a Masters of Media Arts and Sciences after studying Computer & Communication Engineering and Sociology in the American University of Beirut. She has worked as a researcher and interaction designer in Lebanon and New York, in artist spaces and design firms, with a brief interruption to work in a financial services firm in New York.
Click Sneacks Despina Papadopoulos (Studio 5050) 2005 social, non verbal communication, sound, design, textile, fashion, fashionable technology, studio, interaction design, personal expression in wearable technology
The ClickSneaks were conceived in the most pedestrian manner. Walking down a cobblestone street, wearing a comfortable pair of sneakers next to a friend wearing a stunning pair of high heels. The sound of the heels echoed through the night, each step producing a rich aural environment
CREATE10-innovative interactions Ingi Helgason conference
The blend of thought and practice that the CREATE conference wants to encourage was nicely summed up recently by interaction designer, Jack Schulze: "No one cares about what you think, unless you do what you think. No one cares what you do, unless you think about what you do." Our past conferences have been well received for providing a friendly and informal setting where networking, discussion and practical work are high on the agenda.
Danielle Wilde Danielle Wilde researcher, performance, fashion, fine art, critical, interaction design
Artist and design researcher at Monash University Faculty of Art and Design (Melbourne, Australia) and the CSIRO Division of Materials Science and Engineering (Belmont, Australia). Undertaking practice-based doctoral research, investigating how technology might be paired with the body to poeticise experience, and what this might mean. Research sits at the nexus of performance, fashion, fine art, critical (technology) and interaction design.
High-Low Tech Leah Buechley (MIT Media Lab) manufacturing processes, physical materials, intersection of computation, future of technology, new cultural, building technologies, design, cultures, processes, high and low technological materials, MIT Media Lab, group, traditional crafts, electronic applications, wearable, tools, interaction design, people, students
The High-Low Tech group integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.
Interaction Design Department (Domus Academy) academy, school, ICT
The Master course in I-Design comes from a challenge: to bring the originality of Italian Design in the world of Information and Communication Technology (ICT). The course represents the natural evolution of a series of training and research initiatives developed in Domus Academy since 1983 on theme of technological innovation and on the design of intangible relations with interactive objects and services. It is part of a permanent laboratory on the themes of digital information with the culture of design at its centre, intended as knowledge of the changing world and as a way of learning by designing.
Interface Culture (Kunst Universitat Linz-Department of Media) interface, artist, researcher, students, university, school
Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
Katherine Moriwaki Katherine Moriwaki fashion, technology, media, art, school, Parsons, professor, research
Katherine Moriwaki is an Assistant Professor of Media Design in the School of Art, Media, and Technology at Parsons School of Design in New York City. As faculty at Parsons Katherineís focus is on interaction design and artistic practice. She teaches core curriculum classes in the M.F.A. Design + Technology Program where students engage a broad range of creative methodologies to realize new possibilities in interactive media. Katherine is also currently completing a Ph.D. in the Networks and Telecommunications Research Group at Trinity College Dublin, which examines the intersection between fashion, technology, and creative practice.
Kerry Bodine Kerry Bodine hardware control, physical realm, prototyping with electronics, project management, usability testing, interaction design, user centered research, student, designer, physical interaction design, tangible media, arts disciplines
My professional experience includes user-centered research, interaction design, usability testing, project management, consulting and teaching. I've published research on instant messaging with kinetic typography and on the comfort of wearable artifacts. I'm always looking for interesting collaborative design projects, especially in the area of wearable technology.
Kickbee Corey Menscher 2009 wearable, interaction design, easy, fun, pregnant mother, Vibration sensors, product, fabric, confort, microcontroller, garment, kick, Twitter, family, message
The Kickbee is a stretchable band worn by a pregnant mother. Vibration sensors are attached directly to the band, and are triggered by movement underneath. The band and electronics are covered in a soft fabric cover for design and comfort. A microcontroller in the garment captures the movement and transmits the signals wirelessly to a computer running a custom application.
Locast (MIT Media Lab) MIT Media Lab, platform, web and mobile applications, interaction design, urban space, social, users
Locast is a flexible and cutting-edge location-based platform that combines distributed Web and Mobile applications that create hyperlocal and highly-connected experiences. Locast superimposes layers of collectively generated information within the physical space. This augmentation of urban space is democratically operated by Locast users, in real time, as they participate in the content-generation process.
Lucy McRae Lucy McRae designer, wearable technology, interaction design, artist, art
Lucy McRae straddles the world of fashion, technology and the body. Trained as a classical ballerina and architect her work inherently fascinates with the human body.
Making Things (Making Things) 1998 online store, Design/architecture and implementation of desktop, diy, embedded system, Analog and digital circuit design, web applications, Art & Technology, schematic capture, parts sourcing & design for manufacture, PCB layout, mesh networking, Sensor, sensor networks, relay, motor, interface and integration., Physics and Electrical Engineering, Architecture, Product & Industrial Design, Music Technology, Interaction Design & Rapid Prototyping, Wireless device development
in 1998 by a talented design & engineering duo, and surrounded by an experienced team of developers and project managers, MakingThings specializes in the rapid prototyping and development of digital devices, exhibits and environments. We're particularly adept at building, and helping others to build, complex projects that combine software with electronics and that integrate a wide variety input and output devices (such as sensors, motors, and more).
Megan Lee Galbraith Megan Lee Galbraith (MIT Media Lab) computer science, wearable technology, graphic designer
I am an experienced graphic designer and computer programmer. My work spans the fields of mathematics, computer science, and the arts. I conduct research in wearable technology, computer interface design, interaction design, and web design.
Missmoun Mouna Andraos wearables, electronics, mobile, web, varius media, interaction designer, art, electronic, intimacy
Mouna Andraos an R&D OpenLab Fellow, is an interaction designer in various media including web, mobile, electronics and wearables, while applying ideas of softness, intimacy and uniqueness to the electronic spaces and objects that are increasingly inhabiting our personal environments. Her work for a Montreal-based interactive production studio has won recognition ranging from a Best of Show & Best of Art at the South by South West web awards to a cyberLion in Cannes. She recently completed her master's degree at the Interactive Telecommunications Program (ITP), Tisch School of the Arts, New York University.
Robot Clothes James Powderly, Michelle Kempner (Robot Clothes) 2002 research, partnership, collaboration, art, commercial, innovation, science
Robot Clothes is an art and commercial research and development partnership, specializing in robotic systems, interaction design and product prototyping. This partnership, formed in 2002 by Michelle Kempner and James Powderly, utilizes a hybrid fine art and commercial design and engineering approach to support innovative science and technology development efforts for clients including fortune 100 companies, NASA and internationally renowned artists, such as Diller + Scofidio and Miranda July. In addition to contracted research and development efforts, Robot Clothes internally supports fine art projects ranging from a robotic public sculpture for Central Park to an animatronic opera about Crohnís Disease.
Robot Girl vs Simple Girl Anouk Wipprecht smart textiles, circuits, fashion tech, wearable electronics, fashion designer, interaction design, realising prototypes
Iíve specialised myself in this field for the last two years by moving to Sweden to learn about circuits/engineering/wearable electronics/smart textiles and interaction design, participating in MEDIAMATIC Amsterdam, study interaction design, attending several courses, and doing side project with electronics.
Smoking Jacket Fiona Carswell 2008 wearable, interaction design, garment, clothes, air filter, exploring visceral, reflective design, user-centered designer
Smoking Jacket has a built-in pair of lungs on the front. As the wearer smokes, the lungs fill up with the exhaled cigarette smoke and begin to gradually darken over .
Tap Tap L.Bonanni, J.Lieberman, C.Vaucelle, O.Zuckerman 2005 wearable system, project, record, distribute, affectionate touch, emotional therapy, scarf, haptic devices, useful accessory, felt, haptic modules, record sensations, microcontroller circuit, metal snaps, touch memory, sex, sizing, height, shoe size, coloring, student, MIT Media Lab, interaction design
TapTap is a wearable haptic system that allows nurturing human touch to be recorded, broadcast and played back for emotional therapy. Haptic input/output modules in a convenient modular scarf provide affectionate touch that can be personalized. We present a working prototype informed by a pilot study.
TU/e Industrial Design (TU/e) 2001 multidisciplinary staff, interaction design, industrial design, university, school, technology
The Industrial Design course started in 2001 and counts a number of nationalities among its multidisciplinary staff. The emphasis is on ëambient intelligenceí: the design of intelligent products, systems, and services. Over the next couple of years 'ambient care' will receive special attention because health and well-being are among the primary focal areas of both Industrial Design and the TU/e. Because of its broad range of contacts with companies and institutions in Europe and beyond (Singapore, Australia, the United States), Industrial Design is well-equiped to respond to international developments in a pro-active manner.
We make money not art Regine Debatty blog, media, website, art, technology
Regine Debatty studied Classics in Belgium and England, worked as a teacher of Latin and ancient Greek, then moved to media, working as a documentary director for the Belgian national TV, as a reporter for the radio Onda Cero in Spain then as a consultant for the MEDIA programme of the European Commission in Italy. She now writes about the intersection between art, design and technology on her blog we-make-money-not-art.com as well as on several European design and art magazines. She curates art shows and speaks at conferences and festivals about the way artists, hackers and interaction designers (mis)use technology.
Wearable Technology- Powered Art and Fashion Design 2009 (Netherlands Media Art Institute) 2009 sensors, textiles, social life, fashion design, technologicallt clothing, netherlands media art institute, university, courses, expressive, performative garments, everyday experience
"Wearable Technology & Powered Art and Fashion Design" presents latest developments in the area of technologically augmented clothing. The program crosses the disciplines of fashion design, performance art, wearable computing and interaction design. The selected pieces envision a future in which our second skin, our clothes, become relevant element in our social life, in our communication and interaction with others. This is achieved by embedding electronics seamlessly into the textiles. After the miniaturisation of processors, sensors and batteries designers can now use these to create expressive and performative garments beyond the everyday experience.
Wiring Hernando Barrag·n (Wiring) programming, prototyping
Wiring is both a programming environment and an electronics prototyping input/output board for exploring the electronic arts and tangible media. It can also be used to teach and learn computer programming and prototyping with electronics. It illustrates the concept of programming with electronics and the physical realm of hardware control which are necessary to explore physical interaction design and tangible media aspects in the design and arts disciplines. The Wiring software and the hardware designs of the Wiring electronic input/output board are freely available for download on the Web. Users have access to the Wiring electronic input/output board as well.