Results 1 - 30 of 53
Project Persons Year Tags
Adafruit Industries Limor Fried (Adafruit) prototyping, make, electronics, shop, blog, order online, buy
Adafruit was founded in 2005 by MIT engineer, Limor "Ladyada" Fried. Her goal was to create the best place online for learning electronics and making the best designed products for makers of all ages and skill levels. Since then Adafruit has grown to over 25 employees in the heart of NYC. We've expanded our offerings to include tools, equipment and electronics that Limor personally selects, tests and approves before going in to the Adafruit store.
Ayah Bdeir Ayah Bdeir artist, engineer, designer, researcher
Ayah Bdeir is an artist, engineer and interaction designer. She graduated from the MIT Media Lab with a Masters of Media Arts and Sciences after studying Computer & Communication Engineering and Sociology in the American University of Beirut. She has worked as a researcher and interaction designer in Lebanon and New York, in artist spaces and design firms, with a brief interruption to work in a financial services firm in New York.
Caché Nadya Peek 2009 interaction, MIT media lab, fab-lab, sensor, dress, wearable, interactive clothing, e-textile, social, student, workshop
Nadya Peek, a first year grad student at the MIT Media Lab created a unique interactive dress to close the gap between our presents in the physical and virtual world. The scenario: a Netcitizenís photo on his/her social network platform indicates ëclickableí areas on the personís clothing. By clicking on these areas on the Website the information will be transmitted via smartphone and bluetooth to the piezo speaker in the garment indicating via a click sound someone clicked on the image letting the wearer know he/she feels close right now.
Cati Vaucelle Cati Vaucelle (MIT Media Laboratory) avatar, biological, science, healthcare, hybrid
Through an interdisciplinary lens that brings together engineering, art, cognitive science, and healthcare, I explore the anthropomorphic nature of hybrid physical/digital objects and their promise to be catalysts towards unforeseen discoveries. I design objects to offer anima and perspective: from the haptic jacket that an autistic patient wears to express to the doctor what it means to be sensory defensive, to the electromagnetic field detector bracelet that transforms invisible information into visible data for a feeling of empowerment, or an environment where instead of you taking care of your avatar in massive online games, your avatar turns around and takes care of your biological needs.
CHI 2010 (CHI 2010) 2010 human experience, human computer interaction, computing systems, human factors, conference, community
CHI (ACM Conference on Human Factors in Computing Systems) is the premier international conference for the field of human-computer interaction. CHI 2010 looks outward to the human experience of computing in the world. ìWe are HCIî challenges our community to embrace the diversity of HCI in the world and to exclaim our commitment as a profession to empower people from all walks of life. 10-15 April 2010 Atlanta, GA, USA
cimtec Pietro Vincenzini - General Chair (cimtec) ongoing electronics, smart textiles, conferences, event
Intensive research carried out worldwide for creating higher forms of materials, structures and systems by providing them with “life” functions, resulted in a relatively high level of technology readiness with several applications now emerging, demonstrating that smart materials technologies have matured well beyond the conceptual stage. Widespread use of nanotechnology concepts and tools and availability of multiscale computational models coupled with the exponential growth of computing capability and the merging of materials science and engineering with biological information, are fuelling the rate of advancement of the field. Nevertheless further substantial developments are required in the understanding of convergences of materials, electronics and biological systems, to meet relevant needs for present and foreseeable applications. The several Symposia featured by CIMTEC 2012 - 4th International Conference “Smart Materials, Structures and Systems” will cover outstanding areas of the subject from the molecular nanoscales to large complex integrated systems. The Conference Committees are pleased to invite you to foster progress in the field by contributing to discussions within the frames of what promises to be an exciting meeting, and to enjoy the immense, unique, artistic heritage and wonderful landscape of Tuscany.
Cyberfibres Kaye Ashton (Frances Burke Textile Resource Centre, RMIT University) materials, textiles, fibres, database, website
This website, entitled Cyberfibres, is a searchable online database of Australian fashion and textile design created by a team led by Kaye Ashton for the Frances Burke Textile Resource Centre and the RMIT University School of Fashion and Textiles in Melbourne Australia. The website contains a brief history of the Cyberfibres project, its content, origins and how to use it. The database can be searched by keyword, by a structured search facility including Date and Role functions, or can be browsed alphabetically. Entries in the database are varied, and may contain biographical information, images, articles, archive and resource location and repository details, lists of published resources, links to relevant entries in the database, and links to other online resources.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Diaplex (Mitsubishi Heavy Industries) ski, sport, cool, warm
This incredibly flexible, futuristic product changes its properties to meet the user's immediate needs. From flexi-grip spoons for arthritic hands, rigid intravenous tubing which softens internally to eliminate discomfort for hospital patients, to parka's that keep the skiers warm during rest but completely cool and dry during activity, DiAPLEX truly does it all.
E-ink (E-ink) MIT Media Lab, digital technology, rollable, flexible, electronic paper display, High resolution products, long battery life, flexible, innovation, thin light form, product, thin, light, revolutionary electronic ink
Founded in 1997 based on research started at the MIT Media Lab, E Ink Corporation is the leading supplier of electronic paper display (EPD) technologies. Products made with E Ink's revolutionary electronic ink possess a paper-like high contrast appearance, ultra-low power consumption and a thin, light form. E Ink's technology is ideal for many consumer and industrial applications spanning handheld devices, watches, clocks and public information and promotional signs. Future technology developments will enable many new applications through ultra-thin, lightweight, rugged, flexible, full color displays.
Fab Lab (MIT) 2006 computer controlled tools, MIT, concepts, technological art, DIY, fashionable technology, wearable, workshop, design tools, circuits and microcontrollers, 3D Printing and Scanning Machines
A Fab Lab (fabrication laboratory) is a small-scale workshop with an array of computer controlled tools that cover several different length scales and various materials, with the aim to make "almost anything". This includes technology-enabled products generally perceived as limited to mass production. While Fab Labs have yet to compete with mass production and its associated economies of scale in fabricating widely distributed products, they have already shown the potential to empower individuals to create smart devices for themselves. These devices can be tailored to local or personal needs in ways that are not practical or economical using mass production.
Fashionable Technology Sabine Seymour 2008 Hussein Chalayan, New York University, XS Labs, MIT Media Lab, Burton, Philips, companies and artists, research institutes, clothing, fabrics, fashion design, wearables, electronic textile, book, Cute Circuit, fashionable technology, projects, conceps, schools, prototypes
Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.
Fibre2fashion (Fibre2fashion) sourcing & marketing requirements, fashion industry, texile apparel, platforms, company, business, innovative brand
Established in 2000, Fibre2fashion is an ISO 9001:2001 company. It is amongst the worldís largest B2B platforms for the global Textile-Apparel and Fashion industry, unbiased and committed to serving the demands of the entire value chain. We are not only an e-trade platform facilitating the sourcing & marketing requirements but also a provider of first-hand information on various aspects of textile, apparel and fashion industries, 24x7, globally. Fibre2fashion also helps small, medium and large business houses from across the globe to capture and increase their market share by providing cost effective and innovative brand promotion solutions for reaching to the largest international target audience in the shortest time.
Goldsmiths Design (Goldsmiths Design, University of London) design, university, school, research
Design has a huge influence on the way we live. In an increasingly uncertain world we are facing, for instance, climate change, globalised consumerism and social fragmentation. So designers need to think more deeply, critically and creatively about their activities than ever before. Appreciating this, we have developed contemporarily engaged and future-sensitive academic programmes that cultivate versatile, pioneering graduates, critically aware of their responsibilities to the environment and of the ethical dimension of their activities in influencing social processes and cultural formation.
Grado Zero Espace Pagliai Filippo (Grado Zero Espace) new technology, new material, leader, innovations, lobaratory test, prototyping, design, engineering, medical equipment, safety equipment, sport equipment, nautical, automotive, clothing, furnishing, wearable technology, textile structures, accessories, interior, smart material, research, company, nanotubes, fibers, fabrics, composite textile structures, limited edition, European Space Agency Ttp, oricalco fabric
The mission of the company is to develop and commercialize new materials and technologies for industry transfer to create new products with the aim to improve quality of life, work and environment. The company acts as a go-between among many industrial branches and research fields, in particular: nanotubes, fibers, fabrics, composite textile structures, extreme sport equipments and safe equipments, new performing materials and technologies for furnishing / automotive / nautical / medical areas.
High-Low Tech Leah Buechley (MIT Media Lab) manufacturing processes, physical materials, intersection of computation, future of technology, new cultural, building technologies, design, cultures, processes, high and low technological materials, MIT Media Lab, group, traditional crafts, electronic applications, wearable, tools, interaction design, people, students
The High-Low Tech group integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.
IFFTI (IFFTI Conference 2010) 2010 business, design, development, conference, fashion industry, fashion education, schools, institutes, technology, cultural
Institutes of learning dedicated for the promotion of Fashion Education are growing in number in all parts of the world. Some of them have acquired name and fame chiefly on account of their commitment and dedication to the cause of the fashion industry. They have developed their own ethos focusing or concentrating upon one or more of the three broad streams of interest vital for the development of the industry. These streams are Design, Technology and Business. While developing an identity of their own, some of them have assiduously cultivated an international character which is at once secular as well as versatile, permitting free flow of thoughts and ideas and cross cultural streams belonging to diverse ethnic groups of the population.
Institute for soldier nanotechnologies (MIT) 2002 nanotechnology, school, institute, research
The Institute for Soldier Nanotechnologies (ISN) at MIT is an interdepartmental research center founded in 2002 by a $50 million, five-year contract with the U.S. Army Research Office. Now in its second five-year contract, the mission of the ISN is straightforward: develop and exploit nanotechnology to dramatically improve the survivability of Soldiers. The ultimate goal is to help the Army create a 21st century battlesuit that combines high-tech capabilities with light weight and comfort. Imagine a bullet-resistant jumpsuit, no thicker than ordinary spandex, that monitors health, eases injuries, communicates automatically, and reacts instantly to chemical and biological agents. Itís a long-range vision for how fundamental nanoscience can make Soldiers less vulnerable to enemy and environmental threats.
International Conference, Ghent Universiteit Ghent-Department of Textiles 2009 new technologies, new applications, new developments, advanced fibre, International Conference, Department of Textiles, Ghent University, industries, designers, discussions, nanofibres, electrospinning, smart textiles, medical textiles, innovative advanced textiles, textile conference, safety and protective textiles, biobased textiles, nanocomposites, advanced fibre reinforced composites, artificial turf
The International Conference on the occasion of the 80th anniversary of the Department of Textiles at Ghent University is a comprehensive event for all fibre and textile actors. The conference will be co-organized with the International Conference on Textile and Polymer Biotechnology, two Cost Actions and several workshops. Attendees will have the opportunity to get informed on the latest research trends, and opportunities and limits of new innovations when implementing them in industry.
Kelly Dobson Kelly Dobson MIT, art, engineering, people, machines
Working in the realms of art, design, engineering, psychology and society, Kelly explores the relationships between people and machines, and has received a Master of Science degree from MIT's Visual Studies Program and another from the MIT Media Lab.
Kickbee Corey Menscher 2009 wearable, interaction design, easy, fun, pregnant mother, Vibration sensors, product, fabric, confort, microcontroller, garment, kick, Twitter, family, message
The Kickbee is a stretchable band worn by a pregnant mother. Vibration sensors are attached directly to the band, and are triggered by movement underneath. The band and electronics are covered in a soft fabric cover for design and comfort. A microcontroller in the garment captures the movement and transmits the signals wirelessly to a computer running a custom application.
LED Kimono Miya Masaoka 2009 traditional kimono patterns, musical, light emitting diodes, handmade, prototype, light sound instrument, art, LED, interactive instrument, dress, wearable
The LED KIMONO PROJECT is a new light/sound instrument designed and fabricated by composer Miya Masaoka. This prototype consists of a single handmade sleeve, embroidered with 444 LEDís (light emitting diodes that respond to musical and physical conditions and act at times as a low-resolution monitor interpreting live video.
Locast (MIT Media Lab) MIT Media Lab, platform, web and mobile applications, interaction design, urban space, social, users
Locast is a flexible and cutting-edge location-based platform that combines distributed Web and Mobile applications that create hyperlocal and highly-connected experiences. Locast superimposes layers of collectively generated information within the physical space. This augmentation of urban space is democratically operated by Locast users, in real time, as they participate in the content-generation process.
Lost Values (Distance Lab) 2008 events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
-Founded and Directed by designer-maker Elena Corchero, Lost Values holds the vision of innovating craft by melding it with technology and vice versa, to inspire a future where design is environmental and emotional yet smart and playful. Qualities that she believes are important aspects of life but are being forgotten in the quest for faster and more convenient products. http://www.lostvalues.com/ - Distance Lab is a creative research organisation bringing together digital media technology, design and the arts to redefine and overcome the disadvantages of distance in learning, health care, relationships, culture and other domains.
Luminex (Luminex s.p.a.) textile, light, new fabrics, non reflective, emit own light, different colours, luminous fibres, opting, sparkling, illuminate materials, integrated electronics, intelligent material, clothes, interior, accessories, innovations, leader
After numerous attempts and experiments, it has finally been possible to integrate a luminous fibre into a fabric, giving its own brilliance. Luminex is a new fabric that can emit its own light. Itís the result of a close collaboration between a highly technological electronics company like CAEN spa, which is in fact the worldís leading company in the planning and production of electronic equipment for use in Nuclear physics experiments, and two companies operating in textiles sector FIT spa in Prato and the Swiss company STABIO sa.
Material Beliefs (Interaction research Studio, Department of Design at Goldsmiths, University of London) biomedical, cybernetic, public space, body, Goldsmiths
Material Beliefs takes emerging biomedical and cybernetic technology out of labs and into public spaces. The project focuses on technologies which blur the boundaries between our bodies and materials, and how design as a tool for public engagement can be used to stimulate discussion about the value of these forms of hybridity
Megan Lee Galbraith Megan Lee Galbraith (MIT Media Lab) computer science, wearable technology, graphic designer
I am an experienced graphic designer and computer programmer. My work spans the fields of mathematics, computer science, and the arts. I conduct research in wearable technology, computer interface design, interaction design, and web design.
MIT Media Laboratory Aesthetics + Computation Group (MIT Media Lab) computation, laboratory, MIT
At the mit media laboratory aesthetics + computation group we work toward the design of advanced system architectures and thought processes to enable the creation of (as yet) unimaginable forms and spaces
MIT-Media Lab (MIT-Media Lab) 1985 researcher group, atelier, scientists, artists, engineers, lab designers, human capabilities, transform, everyday life, emerging technologies, research, MIT, doing, developing technologies, social, design, interaction, new possibilities
The MIT Media Lab applies an unorthodox research approach to envision the impact of emerging technologies on everyday lifeótechnologies that promise to fundamentally transform our most basic notions of human capabilities. Unconstrained by traditional disciplines, Lab designers, engineers, artists, and scientists work atelier-style in close to 30 research groups conducting more than 400 projects that range from neuroengineering, to how children learn, to developing the city car of the future. Lab researchers foster a unique culture of learning by doing, developing technologies that empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities.
MIThril Human Design (MIT Media Lab) MIT, platform, research, wearables, human computer interaction
MIThril is a next-generation wearables research platform developed by researchers at the MIT Media Lab. The goal of the MIThril project is the development and prototyping of new techniques of human-computer interaction for body-worn applications. Through the application of human factors, machine learning, hardware engineering, and software engineering, the MIThril team is constructing a new kind of computing environment and developing prototype applications for health, communications, and just-in-time information delivery