Results 1 - 25 of 25
Project Persons Year Tags
Climate Dress Michel Guglielmi, Hanne Louise Johannesen (Diffus Studio) 2009 wearable, Arduino Lilypad, light, LED, interaction, social
The Climate Dress is made of conductive embroidery, over hundred of tiny LED lights inserted into the embroidery, a CO2 sensor and an Arduino Lilypad microprocessor. The LEDs visualize the level of CO2 in the nearby surroundings and are powered trough the embroidery.
Danish Design School (Danish Design School) craft, art, Materials and Interaction, Design Values, Design Theory and Methods, research, design school, innovative shaping
The education and research programmes are organized in four centres: Centre for Fashion Design, Centre for Industrial Design, Centre for Communication Design and Centre for Arts and Crafts. We offer a wide series of study programmes, covering different approaches to design: visual communication, fashion design, industrial design, branding, furniture design, spatial design, textile design, design for digital media, ceramics, glass design and design for film and TV.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Design and Digital Art (Edinburgh Napier University) digital arts, university
Creative innovation in digital arts and design has explosively transformed our entertainments and information, and reshaped the way we work, consume and play - even mediating the way we relate to our friends. Visualising the next digital transformation in commerce and lifestyles is the focus of this programme.
Erich Berger Erich Berger interface, mathematical, structures
Erich Berger is a master of the obscure interface. With an engineering degree in communications and a Master degree in philosophy, it should perhaps not come as a surprise that Berger is interested in paradox. His fascination for mathematical structures is obvious in his visual language, consisting of the formal patterns of squares, lines and rectangles. No attempt is made to create an organic quality, the shapes are pure abstraction.
Faculty of Visual Arts and Design Utrecht (Utrecht School of the Art) student, fashion design, art school, fashion communicate
The one-year Fashion Design programme at maHKU consists of three parallel courses: Discipline, critical studies and your individual research project, creating an optimal mix of design and theoretical research.
Fashion and Imagination (ArtEZ Press) 2009 performance, design, garments, art, clothes, styling, haute couture, fashion, book, textiles, fabrics, style
Fashion and Imagination recounts in words and images fashionís exciting relationship with photography, film, visual art, performance art, architecture and literature.
Fashioning the future Suzanne Lee 2005 textile art, textile and smart technology, new matrials, new technology, creative exploration, innovative directions, tomorrow's wardrobe, Emergent technologies, Future Fashion, book, fashion history, design, accessories, wearable technology
Fashioning the Future is a visionary and creative exploration of where fashion and clothing are heading, the very first guide to the future wardrobe and the emergent technologies making it possible. Ten major themes embrace all kinds of clothing, from The Spray-On Dress to The Talking T-Shirt, all accompanied by Warren du Preez and Nick Thornton Joness distinctive images. Both a unique visual journey and an inspirational research tool, this book is aimed at the entire fashion world, design students and global marketeers.
Feeding the eye: essays Anne Hollander 1999 haute couture, film, fashion, fantasy, erotic, emotional, designers, dance, creative culture, couture, costume, corsets, clothes, Chanel, artistic, androgyny, aesthetic, actual, book, look, mode, modern, performance, photographs, social style
Since the advent of cinema, visual art has tended to be perceived as if it were in motion. Artists now create less often in fresco or carved stone and more on film and tape, on the dance stage, or in the ever changing, ever moving medium of clothes. In this remarkable collection, Anne Hollander ranges over art of the twentieth and other centuries with unusual depth of historical insight to explore these rich, diverse visual treasures and the underlying themes that connect them.
Flare Dress Stijn Ossevoort electronic engineering, user interface research, product design, material research, technical project management, production management, microprocessor programming, graphic design, 3D visualization
This little LED number called Flare is the sustainable party girl’s answer to looking beautiful and technically tailored. Imagine showing up at the company holiday party aglow in the Stijn Ossevoort creation! In spite of all the buzz from the gadget geeks proclaiming the wonders of wearing something as fashion-forward as Flare, one question keeps flashing like a red light: What if it gets wet? No worries. The Flare dress runs on wind energy which means if worn correctly (read: walk really fast) the dandelions will light up from your personally generated breezes.
Gerrit Rietveld Academie Erik Wong, Anne-Grethe Filtenborg (Gerrit Rietveld Academie) exhibitions, workshop, bachelor, textile, design lab, fashion, master, school, academy, seminars, students
Materials and products are developed in TXT. The notion of a ësemi-finished productí plays an important role, enabling us to mediate between all kinds of end uses: architecture, fashion, interior design and industry. The atmosphere in the department is one in which thinking and doing permanently influence each other. Within the applied framework of the department, there is the opportunity to develop more autonomously oriented work. The world of visual designers is no longer strictly divided between artists and designers. The confusion between these two positions is productive, and you will be challenged to use it.
HearWear Younghui Kim (Absurdee) amplitude in clothing, scale of lights, sound levels, wearable visual reflection, accessories, louder, apparel, lights up
HearWear: The Fashion of Environmental Noise Display is a wearable visual reflection of your auditory surroundings. It perceives sound levels and uses a scale of lights to reflect amplitude in clothing or accessories. The level of light depends on the level of sound; the louder it is, the more your apparel lights up.
Interactive Architecture Ruairi Glynn blog, news, Architecture, Articles, Audio, Books, Devices, Events, Flying, Furniture, Haptic, Inflatable, Interactive, Kinetic, Lighting, New Materials, Reciprocal, robotics, Scuplture/Installation, Virtual, Visual
covers emerging architectural and artistic practices where digital technologies & virtual spaces merge with tangible and physical spatial experiences. An active architecture, sensing, observing, feeling, listening, thinking, reacting, proposing, adapting, learning, even sometimes interacting. It is an architecture in constant flux best suited to prototyping and semi-perminant installations.
KABK Erik Verdonck (Koninklijke Academie van Beeldende Kunsten) photography, school, academy, students, fashion, textiles, craft, traditions, textile design, fashion design, pattern design, visual art, textural designer
The Textiles and Fashion programme at the KABK has two areas in which students can specialize: Textile Design and Fashion Design. In the propaedeutic year, students acquire the basic skills, techniques, insights and knowledge that together comprise the foundation for the following years of the programme. In addition to designing, Visual development, Pattern and Fashion Design, Colour, Photography, Styling and various techniques such as weaving, knitting, painting and design are the important supporting subjects.
Kathy Schicker Kathy Schicker new technologies, new materials, sustainability, collaborative projects, textile design, visual artist, multidiscipline arts projects
I am a visual artist who specialises in textile design and collaborative projects. I have recently completed an MA in Design for Textile Futures at Central St Martins College, which focused on issues including; sustainability, new materials, new technologies and the delivery of multidiscipline arts projects.
Kelly Dobson Kelly Dobson MIT, art, engineering, people, machines
Working in the realms of art, design, engineering, psychology and society, Kelly explores the relationships between people and machines, and has received a Master of Science degree from MIT's Visual Studies Program and another from the MIT Media Lab.
LABoral Benjamin Weil (LABoral Centro de Arte y Creación Industrial) art, exhibition centre, industrial design
LABoral Art and Industrial Creation Centre is an exhibition centre for art, science, technology and advanced visual industries. But it is also a venue for artistic and technological production, research and training; and for the dissemination of new forms of art and industrial creation. To fulfil these goals, laboral will be a space for exchange between different art disciplines; a multidisciplinary and interdisciplinary centre and a dynamic environment for creators / works / researchers / teachers / audiences.
News Knitter Ebru Kurbak & Mahir Mustafa Yavuz data visualization, knitting, garments, computer, design
News Knitter is a data visualization project which focuses on knitted garments as an alternative medium to visualize large scale data. The production of knitted garments is a highly complex process which involves computer support at various steps starting with the designs of both the fabric and the shape of garments until they are ready-to-wear. In recent years, technical innovations in machine knitting have especially focused on the patterning facilities. The patterns are designed by individuals generally depending on the current trends of fashion and the intended target markets and multiplied through mass production. News Knitter translates this individual design process into a world-wide collaboration by utilizing live data streams as a base for pattern generation. Due to the dynamic nature of live data streams, the system generates patterns with unpredictable visuality.
NIMk (NIMk-The Netherlands Media Art Institute) collection, research, presentation, media art, visual arts, technologies, application, institute, cultural, social
The Netherlands Media Art Institute (NIMk) promotes the wide development, application and distribution of, and reflection on new technologies in the visual arts. The Netherlands Media Art Institute supports media art in three core areas: presentation, research and collection, and through its facilities provides extensive services for artists and art institutions. Associated with this are educational programmes, which are developed for all activities. The NIMk is supported by the Ministry of Education, Culture and Science and the city of Amsterdam
Parasite Sonali Sridhar & Mouna Andraos illumination, jacket, print, graphic
A jacket with a printed pattern that is almost seamless when not active and comes to live through the illumination of the different graphical that compose it. The pattern, like a parasite or a wine plant, grows on the structure of the body as time passes until it grows into a fully blooming visual organism. When the jacket is removed, the organism slowly dies out until it disappears completely.
Processing Ben Fry, Casey Reas (Processing) 2001 online, community, programming language, visual arts
Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well.
Re:live Leonardo/ISAST 2006 performance, nano arts, computer science, architecture, anthropology, virtual art, media art history, conference, photography, pop culture, visual culture
The event follows the success of the two previous Media Art History conferences, re:fresh (Banff 2005) and re:place (Berlin 2007). The conference series is supported by the Database of Virtual Art and Leonardo/ISAST (International Society for Art, Science and Technology) whose International Advisory Committee will publicise the event and referee papers.
see yourself sensing Madeline Schwartzman book, art, senses, perception
Black Dog Publishing. Exploring this concept through the last 50 years of contemporary art and design, See Yourself Sensing: Redefining Human Perception examines the work of key practitioners in this field, from Rebecca Horn’s object based installations, Stelarc’s robotic body extensions to Carsten Höllers’ physically interactive sculptures. The works and artists illustrated throws into consideration how we see and sense the world around us through artistic interpretation. Whether extending these senses through projections, technological spectacles or even telepathy, our perceptual limitations are challenged and our senses realized visually. Analyzing the importance and influence of body-scaled sensory experiments, Schwartzman reveals the fascinating relationship between senses, body, art and perception.
Studio subTela Barbara Layne (Hexagram Institute) institute, research, visual art, engineering, intelligent clothing, smart fabrics
Barbara Layne is the Director of Studio subTela at the Hexagram Institute where she works with a team of graduate students from Visual Arts and Engineering at Concordia University and a variety of international collaborators. The Studio is focused on the development of intelligent cloth structures for the creation of artistic, performative and functional textiles. Natural materials are woven in alongside microcomputers and sensors to create surfaces that are receptive and responsive to external stimuli. Controllable arrays of Light Emitting Diodes present changing patterns and texts through the structure of cloth. Wireless transmission systems have also been developed to support real time communication. In both wearable systems and site related installations, textiles are used to address the social dynamic of fabric and human interaction.
Voiceprints Pierre Proske interactive, audio, visual installation, print, textile, pattern
VOICEPRINTS is an interactive audio visual installation. A person speaks into a microphone, their voice is analysed for frequency content, and then a number of small similar textile patterns are re-arranged in an abstract representation of the personís vocal frequency print. These patterns are either projected onto a surface or displayed on a large screen and eventually turn translucent and then fade away. The person's voice becomes a playful and intuitive interface to the visual display.