Results 1 - 30 of 66
Project Persons Year Tags
(Re)connect Kate Hartman video, new media, artist
Kate Hartman is a video and new media artist who lives in New York City. She received a degree in Film and Electronic Arts from Bard College and is currently pursuing her Masters at New York Universityís Interactive Telecommunications Program. This blog chronicles her current class work at ITP. For additional information on her projects, please visit
Alt-w Fund (Scottish Arts Council) development, agency, new media
New Media Scotland is a national development agency fostering artist and audience engagement with all forms of new media practice.
Arduino (SmartProjects, SparkFun Electronics, Gravitech) open-source electronics prototyping platform, flexible, easy to use, hardware, software, interactive objects, environments, built by hand, controlling lights and motors, diy
Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators.
Ayah Bdeir Ayah Bdeir artist, engineer, designer, researcher
Ayah Bdeir is an artist, engineer and interaction designer. She graduated from the MIT Media Lab with a Masters of Media Arts and Sciences after studying Computer & Communication Engineering and Sociology in the American University of Beirut. She has worked as a researcher and interaction designer in Lebanon and New York, in artist spaces and design firms, with a brief interruption to work in a financial services firm in New York.
Body Pixel Deborah Hustic technology, interviews, wearable, blog, artist, beta
Deborah Hustic aka body pixel – artist, blogger, web dreamer… working with analogue and digital media. Holds MA in Comparative Literature and Ethnology, thesis on the topic of Butoh. Trained in graphic design; workshops in the fields of photography, dance, computer arts, semantic web, podcasts, textile arts, dance criticism, wearable technology, etc. For 15 years involved in new media. Interested in interactive performance and motion, wearable technology and the usage of new media art in performative context, DIY and free culture movement.
christienmeindertsma Christien Meindertsma artist, nature, procuct cycle, production
Christien Meindertsma explores the life of products and raw materials. For her first book, Checked Baggage (2004), Christien purchased a container filled with a week's worth of objects confiscated at security checkpoints in Schiphol Airport after 9/11. She meticulously categorized all 3267 items and photographed them on a white seamless background. Christien’s second book, PIG 05049 (2007), is an extensive collection of photographic images that documents an astounding array of products that different parts of an anonymous pig called 05049 could support. With this book, Christien reveals lines that link raw materials with producers, products and consumers that have become so invisible in an increasingly globalized world.
cimtec Pietro Vincenzini - General Chair (cimtec) ongoing electronics, smart textiles, conferences, event
Intensive research carried out worldwide for creating higher forms of materials, structures and systems by providing them with “life” functions, resulted in a relatively high level of technology readiness with several applications now emerging, demonstrating that smart materials technologies have matured well beyond the conceptual stage. Widespread use of nanotechnology concepts and tools and availability of multiscale computational models coupled with the exponential growth of computing capability and the merging of materials science and engineering with biological information, are fuelling the rate of advancement of the field. Nevertheless further substantial developments are required in the understanding of convergences of materials, electronics and biological systems, to meet relevant needs for present and foreseeable applications. The several Symposia featured by CIMTEC 2012 - 4th International Conference “Smart Materials, Structures and Systems” will cover outstanding areas of the subject from the molecular nanoscales to large complex integrated systems. The Conference Committees are pleased to invite you to foster progress in the field by contributing to discussions within the frames of what promises to be an exciting meeting, and to enjoy the immense, unique, artistic heritage and wonderful landscape of Tuscany.
CO2rset Kristin O'Friel 2008 designer, artist, urbanist, environmentalist, everyday interactions, sustainable practices, physical interfaces, couture, CO2 levels, CO2 Sensors, Mini Gear Motors, Microcontroller, H-bridge, Cotton Fabric, Webbing, Boning, Grommets, Lacing, garment
CO2RSET is couture that monitors CO2 levels in the atmosphere and responds by tightening or loosening on the body.
Danielle Wilde Danielle Wilde researcher, performance, fashion, fine art, critical, interaction design
Artist and design researcher at Monash University Faculty of Art and Design (Melbourne, Australia) and the CSIRO Division of Materials Science and Engineering (Belmont, Australia). Undertaking practice-based doctoral research, investigating how technology might be paired with the body to poeticise experience, and what this might mean. Research sits at the nexus of performance, fashion, fine art, critical (technology) and interaction design.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
e-t+t Zane Berzina (ETT=Electronic-Text+Textiles) print, interdisciplinary, platform, cloth, electronic technologies.
e-text+textiles (e-t+t) is a non-governmental non-profit organization with its physical office in Riga, Latvia. e-t+t is an interdisciplinary platform facilitating artistic investigation and production in the fields of literature, language, textiles, and material culture, promoting expression at the intersections of print, cloth, and electronic technologies.
emily crane Emily Crane beta textiles, bio wear, edible, artist
A new breed of designer who is pushing the boundaries of design through materials and process; growing, cultivating and forming new hybrid materials for fashion futures. Borrowing skills from molecular cooking, she is envisioning a future where fast fashion has to respond to a more sustainable future. Setting up a lab in her kitchen, she is growing and freezing bubbles to create a form of bio lace that is both wearable and edible. Micro-Nutrient Couture is a sensory world of transient fashion where no one but the individual will ever wear the same dress again.
FASHION-able. hacktivism and engaged fashion design Otto von Busch (School of Design and Crafts (HDK) Faculty of Fine, Applied and Performing Arts University of Gothenburg) 2008 open source fashion, hacktivism, reverse engineering, book
Thesis: This thesis consists of a series of extensive projects which aim to explore a new designer role for fashion. It is a role that experiments with how fashion can be reverse engineered, hacked, tuned and shared among many participants as a form of social activism. This social design practice can be called the hacktivism of fashion. It is an engaged and collective process of enablement, creative resistance and DIY practice, where a community share methods and experiences on how to expand action spaces and develop new forms of craftsmanship. In this practice, the designer engages participants to reform fashion from a phenomenon of dictations and anxiety to a collective experience of empowerment, in other words, to make them become fashion-able. As its point of departure, the research takes the practice of hands-on exploration in the DIY upcycling of clothes through “open source” fashion “cookbooks”. By means of hands-on processes, the projects endeavour to create a complementary understanding of the modes of production within the field of fashion design. The artistic research projects have ranged from DIY-kits released at an international fashion week, fashion experiments in galleries, collaborative “hacking” at a shoe factory, engaged design at a rehabilitation centre as well as combined efforts with established fashion brands. Using parallels from hacking, heresy, fan fiction, small change and professional-amateurs, the thesis builds a non-linear framework by which the reader can draw diagonal interpretations through the artistic research projects presented. By means of this alternative reading new understandings may emerge that can expand the action spaces available for fashion design. This approach is not about subverting fashion as much as hacking and tuning it, and making its sub-routines run in new ways, or in other words, bending the current while still keeping the power on.
Fashionable Technology Sabine Seymour 2008 Hussein Chalayan, New York University, XS Labs, MIT Media Lab, Burton, Philips, companies and artists, research institutes, clothing, fabrics, fashion design, wearables, electronic textile, book, Cute Circuit, fashionable technology, projects, conceps, schools, prototypes
Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.
Feeding the eye: essays Anne Hollander 1999 haute couture, film, fashion, fantasy, erotic, emotional, designers, dance, creative culture, couture, costume, corsets, clothes, Chanel, artistic, androgyny, aesthetic, actual, book, look, mode, modern, performance, photographs, social style
Since the advent of cinema, visual art has tended to be perceived as if it were in motion. Artists now create less often in fresco or carved stone and more on film and tape, on the dance stage, or in the ever changing, ever moving medium of clothes. In this remarkable collection, Anne Hollander ranges over art of the twentieth and other centuries with unusual depth of historical insight to explore these rich, diverse visual treasures and the underlying themes that connect them.
Gerrit Rietveld Academie Erik Wong, Anne-Grethe Filtenborg (Gerrit Rietveld Academie) exhibitions, workshop, bachelor, textile, design lab, fashion, master, school, academy, seminars, students
Materials and products are developed in TXT. The notion of a ësemi-finished productí plays an important role, enabling us to mediate between all kinds of end uses: architecture, fashion, interior design and industry. The atmosphere in the department is one in which thinking and doing permanently influence each other. Within the applied framework of the department, there is the opportunity to develop more autonomously oriented work. The world of visual designers is no longer strictly divided between artists and designers. The confusion between these two positions is productive, and you will be challenged to use it.
Hussein Chalayan Monography Caroline Evans, Suzy Menkes, Bradley Quinn 2005 book, hussein chalayan, haute couture, fashion designer, catwalk, artist
This book will be the first in-depth monograph on his work, celebrating Chalayan's tenth anniversary in fashion. It does not simply document the highlights from ten years of fashion design, but also includes his installations and video projects. Besides an essay on Chalayan's work by leading fashion critic Caroline Evans (author of Fashion at the Edge), other authors, including Suzy Menkes (fashion editor for the International Herald Tribune) and Bradley Quinn (author of Techno Fashion), shed light on his work from various angles and disciplines.
Hysterical Bubble Anja Hertenberger photo, drawing, man-machine interaction, control, power, surveillance, identity with media, performance, installations, video-collages, artist, video, computer, programming, electronic, embroidery
Lives and works in Amsterdam, Netherlands.In her video-collages, installations and performances she is researching identity in relation to media, surveillance, power, control and man-machine interaction. She works in different media like drawing, photo, video, computer programming, electronic and embroidery.
Illutron (Illutron artists cooperative) fire, music, installation art, event platform, worshop, culture house, art, artist cooperative, light, dance, film
illutron artists cooperative runs the art ship illutron - a floating culture house, workshop and event platform for installation art, music, fire, light, dance, film and more. The former entrepreneur platform, 480 tons of steel and 4 levels with a total 800 m2 of space, was bought in 2007 by the artists behind Half Machine. It is located at Teglholmen, Copenhagen South Harbour.
Interactive Architecture Ruairi Glynn blog, news, Architecture, Articles, Audio, Books, Devices, Events, Flying, Furniture, Haptic, Inflatable, Interactive, Kinetic, Lighting, New Materials, Reciprocal, robotics, Scuplture/Installation, Virtual, Visual
covers emerging architectural and artistic practices where digital technologies & virtual spaces merge with tangible and physical spatial experiences. An active architecture, sensing, observing, feeling, listening, thinking, reacting, proposing, adapting, learning, even sometimes interacting. It is an architecture in constant flux best suited to prototyping and semi-perminant installations.
Interface Culture (Kunst Universitat Linz-Department of Media) interface, artist, researcher, students, university, school
Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
ISEA Dr. Andreas Broeckmann (ISEA 2010) 2010 event, symposium, conference, electronic, art
The International Symposium on Electronic Art is one of the most important festivals for digital and electronic art. Being one of the projects of RUHR.2010 European Capital of Culture, the symposium will be held in Germany for the first time this year! At several venues in the cities of Dortmund, Essen and Duisburg, the festival presents current works and debates in Media Art worldwide. To that end, international artists and scholars will meet in the Ruhr metropolitan area. More than one hundred speakers will present recent developments in contemporary art and digital culture and exchange ideas with local creatives. From 20 to 22 August 2010 at PACT Zollverein in Essen - from 23 to 27 August 2010 in Dortmund - from 28 to 29 August 2010 in Duisburg
Jane Harris jane harris body scanning, 3D CG animation, CGI animation, designer, textile, artist, motion capture
Practitioner Jane Harris builds on her knowledge of materials and works digitally with advanced computer media to create representations of fluid, three-dimensional forms – the clothed and moving body in space.
Katherine Moriwaki Katherine Moriwaki fashion, technology, media, art, school, Parsons, professor, research
Katherine Moriwaki is an Assistant Professor of Media Design in the School of Art, Media, and Technology at Parsons School of Design in New York City. As faculty at Parsons Katherineís focus is on interaction design and artistic practice. She teaches core curriculum classes in the M.F.A. Design + Technology Program where students engage a broad range of creative methodologies to realize new possibilities in interactive media. Katherine is also currently completing a Ph.D. in the Networks and Telecommunications Research Group at Trinity College Dublin, which examines the intersection between fashion, technology, and creative practice.
Kathy Schicker Kathy Schicker new technologies, new materials, sustainability, collaborative projects, textile design, visual artist, multidiscipline arts projects
I am a visual artist who specialises in textile design and collaborative projects. I have recently completed an MA in Design for Textile Futures at Central St Martins College, which focused on issues including; sustainability, new materials, new technologies and the delivery of multidiscipline arts projects.
knockcollection Kyveli Vezani beta textiles, reinvented amulets, intelligent design, wearable, artist
Kyveli Vezani"
LABoral Benjamin Weil (LABoral Centro de Arte y Creación Industrial) art, exhibition centre, industrial design
LABoral Art and Industrial Creation Centre is an exhibition centre for art, science, technology and advanced visual industries. But it is also a venue for artistic and technological production, research and training; and for the dissemination of new forms of art and industrial creation. To fulfil these goals, laboral will be a space for exchange between different art disciplines; a multidisciplinary and interdisciplinary centre and a dynamic environment for creators / works / researchers / teachers / audiences.
Laura Beloff Laura Beloff wearable objects, networked installations, artist
With acclaimed international reputation as an artist, the Finnish-born Laura Beloff's artistic works can be described as peculiar wearable objects, programmed structures and participatory, networked installations. In her pieces she combines technology fluently with various mediums ranging from video to textile, from sound to sculptural and organic materials. Many of her works deal with individuals in the global society trying to adapt to highly complex technologically enhanced world, which is becoming increasingly mobile. Collaboration with other artists, musicians and computer scientists has been one of the features typical for her working methods.
LoVid Tali Hinkis, Kyle Lapidus patchworks, digital prints, sculptures, live video installations, artist, interdisciplinary, media projects, performances, video recordings
LoVid is an interdisciplinary artist duo composed of Tali Hinkis and Kyle Lapidus. Our work includes live video installations, sculptures, digital prints, patchworks, media projects, performances, and video recordings. We combine many opposing elements in our work, contrasting hard electronics with soft patchworks, analog and digital, or handmade and machine produced objects. This multidirectional approach is also reflected in the content of our work: romantic and aggressive, wireless and wire-full. We are interested in the ways in which the human body and mind observe, process, and respond to both natural and technological environments, and in the preservation of data, signals, and memory.
Lucy McRae Lucy McRae designer, wearable technology, interaction design, artist, art
Lucy McRae straddles the world of fashion, technology and the body. Trained as a classical ballerina and architect her work inherently fascinates with the human body.