Results 1 - 29 of 29
Project Persons Year Tags
Arduino (SmartProjects, SparkFun Electronics, Gravitech) open-source electronics prototyping platform, flexible, easy to use, hardware, software, interactive objects, environments, built by hand, controlling lights and motors, diy
Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Fashionable Technology Sabine Seymour 2008 Hussein Chalayan, New York University, XS Labs, MIT Media Lab, Burton, Philips, companies and artists, research institutes, clothing, fabrics, fashion design, wearables, electronic textile, book, Cute Circuit, fashionable technology, projects, conceps, schools, prototypes
Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.
Feeding the eye: essays Anne Hollander 1999 haute couture, film, fashion, fantasy, erotic, emotional, designers, dance, creative culture, couture, costume, corsets, clothes, Chanel, artistic, androgyny, aesthetic, actual, book, look, mode, modern, performance, photographs, social style
Since the advent of cinema, visual art has tended to be perceived as if it were in motion. Artists now create less often in fresco or carved stone and more on film and tape, on the dance stage, or in the ever changing, ever moving medium of clothes. In this remarkable collection, Anne Hollander ranges over art of the twentieth and other centuries with unusual depth of historical insight to explore these rich, diverse visual treasures and the underlying themes that connect them.
Gerrit Rietveld Academie Erik Wong, Anne-Grethe Filtenborg (Gerrit Rietveld Academie) exhibitions, workshop, bachelor, textile, design lab, fashion, master, school, academy, seminars, students
Materials and products are developed in TXT. The notion of a ësemi-finished productí plays an important role, enabling us to mediate between all kinds of end uses: architecture, fashion, interior design and industry. The atmosphere in the department is one in which thinking and doing permanently influence each other. Within the applied framework of the department, there is the opportunity to develop more autonomously oriented work. The world of visual designers is no longer strictly divided between artists and designers. The confusion between these two positions is productive, and you will be challenged to use it.
Illutron (Illutron artists cooperative) fire, music, installation art, event platform, worshop, culture house, art, artist cooperative, light, dance, film
illutron artists cooperative runs the art ship illutron - a floating culture house, workshop and event platform for installation art, music, fire, light, dance, film and more. The former entrepreneur platform, 480 tons of steel and 4 levels with a total 800 m2 of space, was bought in 2007 by the artists behind Half Machine. It is located at Teglholmen, Copenhagen South Harbour.
Interface Culture (Kunst Universitat Linz-Department of Media) interface, artist, researcher, students, university, school
Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
ISEA Dr. Andreas Broeckmann (ISEA 2010) 2010 event, symposium, conference, electronic, art
The International Symposium on Electronic Art is one of the most important festivals for digital and electronic art. Being one of the projects of RUHR.2010 European Capital of Culture, the symposium will be held in Germany for the first time this year! At several venues in the cities of Dortmund, Essen and Duisburg, the festival presents current works and debates in Media Art worldwide. To that end, international artists and scholars will meet in the Ruhr metropolitan area. More than one hundred speakers will present recent developments in contemporary art and digital culture and exchange ideas with local creatives. From 20 to 22 August 2010 at PACT Zollverein in Essen - from 23 to 27 August 2010 in Dortmund - from 28 to 29 August 2010 in Duisburg
Laura Beloff Laura Beloff wearable objects, networked installations, artist
With acclaimed international reputation as an artist, the Finnish-born Laura Beloff's artistic works can be described as peculiar wearable objects, programmed structures and participatory, networked installations. In her pieces she combines technology fluently with various mediums ranging from video to textile, from sound to sculptural and organic materials. Many of her works deal with individuals in the global society trying to adapt to highly complex technologically enhanced world, which is becoming increasingly mobile. Collaboration with other artists, musicians and computer scientists has been one of the features typical for her working methods.
material sense Simone de Waart ongoing new materials, innovation, projects, artists, database
Material Sense is a dynamic organisation linking designers, researchers and cutting-edge companies in an active network. By sharing expertise and collaborating in the exploration of the properties of materials, new products and new ways of utilizing materials are created. Material Sense lobbies for a materials-oriented design and development of products.
META (Making Electronic Thingies in Amsterdam) electronics, make, create, DIY
Meta (Making Electronic Thingies in Amsterdam) is sort of a self-help group for artists, designers & other (normal) people with an interest in electronics.
MIT-Media Lab (MIT-Media Lab) 1985 researcher group, atelier, scientists, artists, engineers, lab designers, human capabilities, transform, everyday life, emerging technologies, research, MIT, doing, developing technologies, social, design, interaction, new possibilities
The MIT Media Lab applies an unorthodox research approach to envision the impact of emerging technologies on everyday lifeótechnologies that promise to fundamentally transform our most basic notions of human capabilities. Unconstrained by traditional disciplines, Lab designers, engineers, artists, and scientists work atelier-style in close to 30 research groups conducting more than 400 projects that range from neuroengineering, to how children learn, to developing the city car of the future. Lab researchers foster a unique culture of learning by doing, developing technologies that empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities.
NIMk (NIMk-The Netherlands Media Art Institute) collection, research, presentation, media art, visual arts, technologies, application, institute, cultural, social
The Netherlands Media Art Institute (NIMk) promotes the wide development, application and distribution of, and reflection on new technologies in the visual arts. The Netherlands Media Art Institute supports media art in three core areas: presentation, research and collection, and through its facilities provides extensive services for artists and art institutions. Associated with this are educational programmes, which are developed for all activities. The NIMk is supported by the Ministry of Education, Culture and Science and the city of Amsterdam
Parsons Sabine Seymour (Parsons The New School for Design) entrepreneurship, innovation, design, faculty, university, education, school
Parsons The New School for Design is the place for design innovation and entrepreneurship. From our faculty comprised of New York City's most successful artists and designers to a roster of design exhibitions and events, Parsons is a creative community that puts the learning experience first. Read more, and find out why Parsons is the leader in design education.
Rapture: Art's Seduction by Fashion Since 1970 Chris Townsend 2002 haute couture, advertising, mass media, soho, original, creative, young artists, images, vogue, kate moss, photography, book, designer, fashion, model, art, new mix
From Helmut Newton and Guy Bourdin's inspirational photography of the 1970s, through Kate Moss's recent collaborations with yBas and Nan Goldin for Vogue, to the use of reworked catwalk footage and mutilated magazine images by young artists, this crossover is fertile ground for the creative and the original. Whether covering an art installation in a SoHo boutique, Cindy Sherman's complicity with the tools of mass-media, a Keith Haring image advertising vodka, the use of street-art graffiti on a Louis Vuitton bag, or Tracey Emin as a Vivienne Westwood model, author Chris Townsend shows how the alluring, illusory faces of fashion and art are fused in the new mix.
Re:skin ANAT, CNMA, Craft Australia (Reskin) 2007 ANAT, media art, textile, sound design, jewellery, university, group
In Summer 2007 we intertwine the practices of media arts and sound design, textile and weaving, jewellery, object and fashion design to produce the reskin Wearable Technology Lab. This collaborative project of ANAT, the Australian National University School of Art, the Centre for New Media Arts (CNMA) and Craft Australia places jewellers and fashion designers with new media artists in an intensive three week research and development lab.
Robot Clothes James Powderly, Michelle Kempner (Robot Clothes) 2002 research, partnership, collaboration, art, commercial, innovation, science
Robot Clothes is an art and commercial research and development partnership, specializing in robotic systems, interaction design and product prototyping. This partnership, formed in 2002 by Michelle Kempner and James Powderly, utilizes a hybrid fine art and commercial design and engineering approach to support innovative science and technology development efforts for clients including fortune 100 companies, NASA and internationally renowned artists, such as Diller + Scofidio and Miranda July. In addition to contracted research and development efforts, Robot Clothes internally supports fine art projects ranging from a robotic public sculpture for Central Park to an animatronic opera about Crohnís Disease.
see yourself sensing Madeline Schwartzman book, art, senses, perception
Black Dog Publishing. Exploring this concept through the last 50 years of contemporary art and design, See Yourself Sensing: Redefining Human Perception examines the work of key practitioners in this field, from Rebecca Horn’s object based installations, Stelarc’s robotic body extensions to Carsten Höllers’ physically interactive sculptures. The works and artists illustrated throws into consideration how we see and sense the world around us through artistic interpretation. Whether extending these senses through projections, technological spectacles or even telepathy, our perceptual limitations are challenged and our senses realized visually. Analyzing the importance and influence of body-scaled sensory experiments, Schwartzman reveals the fascinating relationship between senses, body, art and perception.
slimavocado Kristin Neidlinger enhanced bodies, artist, wearable, sensors
Kristin Neidlinger aka Slim Avocado is an experience designer focused on the Sensory Computer Interface [SCI]. She aspires to craft phenomenal technology to enhance and expand physical embodiment. kristin is a classically trained ballerina with a background in physical therapies and holds an MFA in Interactive Design. Currently, she works with a team of artists and engineers at SENSOREE an art tech design lab creating therapeutic bio.media, body architecture, sensitive technology, interactive installations, and robot clothes.
TEXTILE Kaunas Biennial Chief Executive: Virginija Vitkienė (info@kaunas.biennial.lt), Project administrator Gintarė Dūdėnaitė gintare@bienale.lt, (Kaunas Biennial, Kaunas Biennial Board E-mail: info@kaunas.biennial.lt) biennial, fall discursive textile culture, textile art, exhibition
We seek to make Kaunas biennial TEXTILE the most significant event for contemporary textile art in Europe, which reflects analytically the art processes currently taking place all over the world, by bringing up the priorities of creative collaboration, openness and democratic relationships in the processes of art creation and its perception. Kaunas Biennial is a platform and a real opportunity for - artists’ debates and the realisation of innovative ideas, - collaboration among artists and visitors, - the enhancement of the sense of community through creative activities, - interdisciplinary artistic and academic practices, - international and intercontinental partnerships and - the creation of a discursive textile culture.
TEXTURA (TEXTURA Trading Company ) shop online, yans, fabric, textile, fibers, handweavers, innovative materials
Textura Trading Company is a mail order business dedicated to providing unique yarns and fibers to handweavers, spinners and textile artists. Some of our yarns and fibers are traditional, others represent innovative developments in both fiber qualities and environmental friendliness.
The Montreal Centre for Contemporary Textiles (The Montreal Centre for Contemporary Textiles) artists, researcher, network, computer assisted, embroidery, non- profit organizations, developing textile, creations, design, education, training, consulting, research, production, equipment rental, exhibition, textile creation, high tech, weaving, knitting, students, international
A non-profit organization dedicated to developing textile creation in QuÈbec by providing top rate services in education, training, consulting, research, production, equipment rental, exhibition and sales. Textile creation using the most advanced technology available in weaving, knitting, embroidery and computer-assisted design. A staff composed of practising professionals who are experts in many different techniques and materials for textile production. A network of internationally leading artists and organizations. Consulted by researchers, artists and students from around the world.
Twenty1f (Twenty1f) blog, tech, future fashion, clothing, textiles, technology, design, news, design, artists & technologists, fashion
TWENTY1F (or 21F) is a group of designers, researchers, artists & technologists pushing the boundaries of fashion. We are committed to exploring and documenting the redefinition of the body and society through the hybridization of clothing and technology. 21F features news, events, opportunities, and resources. (www.twenty1f.com is not found by the server anymore, but you can still see a lot of images on Google search.)
Unravel @ siggraph 2006 tech, wearable, exhibition, show, fashion
Unravel: the SIGGRAPH2006 Fashion Show presents a runway show of innovative and experimental works in computational and conceptual couture, fashion with a social agenda, science-inspired form, and new technologies of material fabrication. Unravel brings together the work of designers and artists from the US, Canada, Europe, and Asia who are seeking to redefine the notion of ‘wearable.’ In the increasingly mobile nature of contemporary life, it has become important to contemplate how the devices we carry and the garments we wear converge into a ‘secondary skin’ which function as an extension of ourselves, in both ability and perception. By using fashion, a medium which has always been associated with self-expression and personal identity, these designers seek to demonstrate how the use (or misuse) of technology and its modes of production have the power to stimulate, delight, and inspire in ways as yet untapped in the fashion world. Gone are the stereotypical bulky cyborg devices; what emerged are garments of beauty, subtlety and elegance in form. Some bring to light important social issues — redefining our notions of personal space, networked environments, and issues of privacy and protection. Others relish in pure delight, reminding us how technology also has the power to enhance our personal relationships and celebrate fantasy and play as part of the human condition.
V2_Lab Piem Wirtz (V2_Institute for Unstable Media) fields of art and culture, technical solutions, artistic research, projects, artists, wearable technology
V2_Lab is a place for artistic research and development (aRt&D). V2_Lab develops generic technical solutions that are relevant to the fields of art and culture. The results are published and made available under open-source licenses whenever possible. In V2_ projects, artists, technicians and scientists work together to develop technology for specific artworks. Additionally, V2_Lab offers technical and productional support to artists working with new technologies. An artist-in-residence program is one means of achieving this.
Waag Society (Waag Society) social innovations, artists, performance, media art, research, develops concepts, acts, cultural, public, interaction, private, parties, fablab
Waag Society develops creative technology for social innovation. The foundation researches, develops concepts, pilots and prototypes and acts as an intermediate between the arts, science and the media. Waag Society cooperates with cultural, public and private parties.
We make money not art Regine Debatty blog, media, website, art, technology
Regine Debatty studied Classics in Belgium and England, worked as a teacher of Latin and ancient Greek, then moved to media, working as a documentary director for the Belgian national TV, as a reporter for the radio Onda Cero in Spain then as a consultant for the MEDIA programme of the European Commission in Italy. She now writes about the intersection between art, design and technology on her blog we-make-money-not-art.com as well as on several European design and art magazines. She curates art shows and speaks at conferences and festivals about the way artists, hackers and interaction designers (mis)use technology.
WOW Gabrielle Hervey (World of Wearable Art Awards Show (WOW)) costume, art, wearable, catalogue, event, extravagant
The World of Wearable Art Awards Show is a series of six spectacular shows combining choreography, sound and light as a backdrop to the display of amazing garments. An international line-up of top artists and designers put their creations on show in this iconic event, introducing the latest in imaginative couture and accessories. Extraordinary lighting and special effects heighten the sense of drama in each of the two-hour shows. These theatrical experiences attract up-and-coming designers, celebrities, hosts of the fashion-conscious, and others wishing to witness the cutting edge of the wearable art scene.
Xtreme Fashion Courtenay Smith, Sean Topham 2005 Daniele Buetti, Alicia Framis, Vexed Generation, Freddie Robins, Moreno Ferrari, artists, designers, urban conditions, fashion starts, fashinating text, photos, environment, fashion world, book, Lucy Orta, Hussein Chalayan, clothing, human body
In Xtreme Fashion authors Courtenay Smith and Sean Topham turn their attention to the fashion world, where haute couture is taking a backseat to serious concerns about the environment, personal safety, and privacy. Featuring more than 300 color photos and fascinating text, the authors show how real fashion starts on the streets, born of urban conditions from gang culture to teenybopper worship. They showcase the works of designers, artists, and other creative individuals such as Moreno Ferrari, Freddie Robins, Vexed Generation, Alicia Framis, Daniele Buetti, Lucy Orta, and Hussein Chalayan to illustrate the demand for clothing that can protect, extend, alter, mark or mask the human body.