Results 1 - 29 of 29
Project Persons Year Tags
(Re)connect Kate Hartman video, new media, artist
Kate Hartman is a video and new media artist who lives in New York City. She received a degree in Film and Electronic Arts from Bard College and is currently pursuing her Masters at New York Universityís Interactive Telecommunications Program. This blog chronicles her current class work at ITP. For additional information on her projects, please visit
Alexandra Fede Alexandra Fede clothings, integrated microelectronics, designer, technological stylist, italian fashion, researcher, new esthetics, hi-tech applications, innovative fibres, haute couture, catwalk, garment, para-aramidic fibres, textile treatments, nanotechnologies, sports wear, work wear, accessories, collaborations
Alexandra Fede Fashion designer with Technology Transfer experience in all aspects of development and implementations in a garment.. Direct experience in Fashion shows or catwalk , public relation, communication, scientific journalist, fashion consulting and patent's inventor.
Ayah Bdeir Ayah Bdeir artist, engineer, designer, researcher
Ayah Bdeir is an artist, engineer and interaction designer. She graduated from the MIT Media Lab with a Masters of Media Arts and Sciences after studying Computer & Communication Engineering and Sociology in the American University of Beirut. She has worked as a researcher and interaction designer in Lebanon and New York, in artist spaces and design firms, with a brief interruption to work in a financial services firm in New York.
Bare Conductive ink Roger Ashby, Matt Johnson, Isabel Lizardi, Rafat Malik, Bibi Nelson, Becky Pilditch applied by brush stamp or spray, movement and touch, gesture, interaction, custom electronic circuitry, skin, conductive, ink, new material, non-toxic, temporary, performance, computer interfaces, non invasive technology, body
Bare is a conductive ink that is applied directly onto the skin allowing the creation of custom electronic circuitry. This innovative material allows users to interact with electronics through gesture, movement, and touch. Bare can be applied with a brush, stamp or spray and is non-toxic and temporary. Application areas include dance, music, computer interfaces, communication and medical devices. Bare is an intuitive and non-invasive technology which will allow users to bridge the gap between electronics and the body
bYOB Gauri Nanda, Adrian Cable 2004 communication, accessories
What is a conversation like between a handbag and a scarf? How can you mediate their conversation and when is your skirt allowed in on the discussion? As a woman is about to leave her house, her handbag may solicit the weather forecast from the humidity sensor on its fellow smart curtain. It might deliver the news of an impending downpour by saying "I think it might rain. Go get your umbrella." And after deliberating with her coat pocket, the handbag may use ambient light to caution the user if she's forgotten her cell phone.
Click Sneacks Despina Papadopoulos (Studio 5050) 2005 social, non verbal communication, sound, design, textile, fashion, fashionable technology, studio, interaction design, personal expression in wearable technology
The ClickSneaks were conceived in the most pedestrian manner. Walking down a cobblestone street, wearing a comfortable pair of sneakers next to a friend wearing a stunning pair of high heels. The sound of the heels echoed through the night, each step producing a rich aural environment
CTIA (CTIA) manufacturers, mobile radio, personal communication services, cellular, wireless communications, international organization, wireless data, communication capabilities
CTIA-The Wireless Association, is an international nonprofit membership organization founded in 1984, representing all sectors of wireless communications ñ cellular, personal communication services and enhanced specialized mobile radio.
CuteCircuit Francesca Rosella, Ryan Genz (CuteCircuit) 2004 workshop, smart textile, fashion, wearable technology, interactive clothing, company, interaction, social, circuit
CuteCircuit is a fashion company based in London that designs interactive clothing. CuteCircuit products are innovative intelligent clothing that integrate new functionalities into fashion through the use of smart textiles and micro electronics. CuteCircuit is the first company to merge wearable and telecommunication technology to create emotionally rich experiences for users in the fashion, sport and communication industries.
Danish Design School (Danish Design School) craft, art, Materials and Interaction, Design Values, Design Theory and Methods, research, design school, innovative shaping
The education and research programmes are organized in four centres: Centre for Fashion Design, Centre for Industrial Design, Centre for Communication Design and Centre for Arts and Crafts. We offer a wide series of study programmes, covering different approaches to design: visual communication, fashion design, industrial design, branding, furniture design, spatial design, textile design, design for digital media, ceramics, glass design and design for film and TV.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Erich Berger Erich Berger interface, mathematical, structures
Erich Berger is a master of the obscure interface. With an engineering degree in communications and a Master degree in philosophy, it should perhaps not come as a surprise that Berger is interested in paradox. His fascination for mathematical structures is obvious in his visual language, consisting of the formal patterns of squares, lines and rectangles. No attempt is made to create an organic quality, the shapes are pure abstraction.
Fashion as Communication Malcolm Barnard 2002 power of fashion, communications, fashion, tendence, lifestyle, book, cultural
In his apercu, Fashion as Communication, Malcolm Barnard seemingly subscribes to the Latin proverb, ìFashion is more powerful than any tyrant.î With this tacit mantra, Barnard addresses the rhetorical functions of fashion to determine the locus and latitude of the role of fashion in constructing and maintaining cultural roles, rules, rituals, and responsibilities. From palaces to punk, luxury boxes to laundromats, Barnard presents the reader with an extensive pallet of the premises of fashion as persuasive art and architecture.
FIT-Fashion Istitute of Technology NY (State University of New York) internship, innovations, textile/surface design, business, communications, art, fashion, college for design, master, university, school, collaborations, exibithions, fashion design degree
Internationally recognized college for design, fashion, art, communications, and business.
Interaction Design Department (Domus Academy) academy, school, ICT
The Master course in I-Design comes from a challenge: to bring the originality of Italian Design in the world of Information and Communication Technology (ICT). The course represents the natural evolution of a series of training and research initiatives developed in Domus Academy since 1983 on theme of technological innovation and on the design of intangible relations with interactive objects and services. It is part of a permanent laboratory on the themes of digital information with the culture of design at its centre, intended as knowledge of the changing world and as a way of learning by designing.
Interactive Wear (Interactive Wear) Solar and other mobile power systems, Garment heating systems, Entertainment and communication systems, new applications, innovative products, garment industry, solutions, Electronics textiles, collaborations, research, company, Lighting solutions, Textile interconnection components, wearable electronics, sports, healthcare, workwear
Interactive Wear AG was founded in May 2005. The company headquarters are located in Starnberg near Munich, Germany. The company emerged from the complete acquisition of Infineon Technologies AG's wearable electronics activities.
ITP (Tisch School of the Arts ) school, graduate program, art
ITP is a two-year graduate program located in the Tisch School of the Arts whose mission is to explore the imaginative use of communications technologies ó how they might augment, improve, and bring delight and art into people's lives. Perhaps the best way to describe us is as a Center for the Recently Possible.
Katherine Moriwaki Katherine Moriwaki fashion, technology, media, art, school, Parsons, professor, research
Katherine Moriwaki is an Assistant Professor of Media Design in the School of Art, Media, and Technology at Parsons School of Design in New York City. As faculty at Parsons Katherineís focus is on interaction design and artistic practice. She teaches core curriculum classes in the M.F.A. Design + Technology Program where students engage a broad range of creative methodologies to realize new possibilities in interactive media. Katherine is also currently completing a Ph.D. in the Networks and Telecommunications Research Group at Trinity College Dublin, which examines the intersection between fashion, technology, and creative practice.
Lizzard Dress Alis Cambol 2007 sensors, dress, wearable, organic design, non verbal communication, social, interaction, express yourself
Alis Cambol has added the dimension of non-verbal communication patterns that make her designs more organic and show familiar patterns like the Lizard Dress which raises the frill collar in moments of aggression and fear. The sensors to lift or lower the frill collar is integrated in the dressí arm so when the wearer crosses her arms ñ a sign of being uncomfortable or defensive ñ the frill collar will raise.
Minty Monkey Elise Co technology and computation fashion design, fashion, design, technology, computer science, designer, body expression, communication, new garment, beautiful
Elise developed interests in computer science and technology alongside her architectural training; this simultaneous focus on design and computation led her to the ACG. As a PhD student, Elise's particular interest is in fashion, and in the ways that technology and computation can expand the notions of fashion, relationships to the body, expression, and communication. This involves creating new garment paradigms, not of "wearable computing" cyborgs, but of carefully-designed pieces that are responsive, reconfigurable, and beautiful.
Missmoun Mouna Andraos wearables, electronics, mobile, web, varius media, interaction designer, art, electronic, intimacy
Mouna Andraos an R&D OpenLab Fellow, is an interaction designer in various media including web, mobile, electronics and wearables, while applying ideas of softness, intimacy and uniqueness to the electronic spaces and objects that are increasingly inhabiting our personal environments. Her work for a Montreal-based interactive production studio has won recognition ranging from a Best of Show & Best of Art at the South by South West web awards to a cyberLion in Cannes. She recently completed her master's degree at the Interactive Telecommunications Program (ITP), Tisch School of the Arts, New York University.
MIThril Human Design (MIT Media Lab) MIT, platform, research, wearables, human computer interaction
MIThril is a next-generation wearables research platform developed by researchers at the MIT Media Lab. The goal of the MIThril project is the development and prototyping of new techniques of human-computer interaction for body-worn applications. Through the application of human factors, machine learning, hardware engineering, and software engineering, the MIThril team is constructing a new kind of computing environment and developing prototype applications for health, communications, and just-in-time information delivery
Motion Response Sportswear Kerri Wallace designer, thermo-chromic liquid crystals, research, new material, printed textiles, fashion sportwear, smart media, smart printing processes, textile, smart wearable garments, clothing, responsive technology, thermo chromic ink, leucodye microcapsules, color changing
Kerri is a textile designer from the United Kingdom currently challenging the potential of wearable display technologies in textile design. Prior to her MA in Design for Textile Futures, Kerri graduated from Chelsea College of Art & Design in BA Textiles, 2005 where she specialised in recycled materials for the body and home, and sustainable solutions for interior and exterior spaces. This exploration included textile manipulation and mixed media approaches, printed techniques, and a related written paper. Kerri is both a conscientious and dynamic designer whos skills include silk-screen and digital print design, constructed textiles, fine art and communication design.
Rights Through Making Ambra Trotto, Kees Overbeeke, Caroline Hummels, Elisabetta Cianfanelli, Joep Frens, Michael Cruz, Gabriele Goretti (TU/e Industrial Design, Universit‡ degli studi di Firenze-Corso di Laurea in Disegno Industriale) manifesto, statement, website, publication
Rights Through Making suggests using the power of design to pave the way for a new approach to our global problems. It seems that we have touched upon the limits of the rationalistic model. Words and communication often overshadow actions and deeds, instead of jointly working towards a solution.
Smart Second Skin Dress Jenny Tillotson human biology, garment, wearer, scents, new interactive fabric, senses, body's circulatin system, wearable, micro mechanisms, communication system, aromatic messages, body
The dress mimics the body's circulation system, the senses and scent glands. The veins and arteries flow freely as the new interactive fabric emitting a selection of scents depending on your mood. It has its own nervous system, which allows the wearer to control the emotional wellbeing of the garment. Using a theory that human biology can be modelled as micro mechanisms - biological functions such as skin, organs and a beat of a pulsating heart can be miniaturised forming the basis of an integrated communication system so that it rivals nature's own capillaries. Aromatic messages are actively 'pulsed' electronically through a cabling system, to key points of the body in order to activate the smell centre.
Studio subTela Barbara Layne (Hexagram Institute) institute, research, visual art, engineering, intelligent clothing, smart fabrics
Barbara Layne is the Director of Studio subTela at the Hexagram Institute where she works with a team of graduate students from Visual Arts and Engineering at Concordia University and a variety of international collaborators. The Studio is focused on the development of intelligent cloth structures for the creation of artistic, performative and functional textiles. Natural materials are woven in alongside microcomputers and sensors to create surfaces that are receptive and responsive to external stimuli. Controllable arrays of Light Emitting Diodes present changing patterns and texts through the structure of cloth. Wireless transmission systems have also been developed to support real time communication. In both wearable systems and site related installations, textiles are used to address the social dynamic of fabric and human interaction.
Universiteit Twente Zsofia Ruttkay (UT-Universiteit Twente) university, school, students, bachelor, master, research, bio-nano technology, susteinable energy, design sciences, communication design, natural sciences, life and social sciences, communication technology, test centre
The University of Twente is a research university that focuses on technological developments in a social context within an active knowledge economy. This focus is reflected in 22 bachelor's and 31 master's programs in the fields of engineering, social and behavioural sciences. Students are challenged to look beyond their field's borders and to interact with other disciplines. This multidisciplinary approach stimulates innovation in science and society
Virtueel Platform (Virtueel Platform) economic innovation, social, innovations, institute, e-culture, communication technologies, productions, products, culture, arts, new media
Virtueel Platform is the sector institute for e-culture in the Netherlands. E-culture refers to the ever-evolving relationship between information and communication technologies and the production and consumption of culture and the arts. New media act as catalysts for change in the ways we live, work, and entertain ourselves. Culture and the arts are a key source of innovation in these shifts. We believe e-culture can, in turn, make an essential contribution to social and economic innovation.
Wearable Technologies Blog (NaviSpace) 2009 trends, website, communication and entertainment, blog, news, wearable technology, smart energy solutions, sensors, materials
Where fashion meets technology WT offers a trailblazing platform for networking and market-ready products: - online through the extensive exhibitor database and up-to-date newsletters - on paper through the trade journal WTnews - offline at various trade shows and at dedicated conferences
Wearable Technology- Powered Art and Fashion Design 2009 (Netherlands Media Art Institute) 2009 sensors, textiles, social life, fashion design, technologicallt clothing, netherlands media art institute, university, courses, expressive, performative garments, everyday experience
"Wearable Technology & Powered Art and Fashion Design" presents latest developments in the area of technologically augmented clothing. The program crosses the disciplines of fashion design, performance art, wearable computing and interaction design. The selected pieces envision a future in which our second skin, our clothes, become relevant element in our social life, in our communication and interaction with others. This is achieved by embedding electronics seamlessly into the textiles. After the miniaturisation of processors, sensors and batteries designers can now use these to create expressive and performative garments beyond the everyday experience.