Results 1 - 24 of 24
Project Persons Year Tags
Claudy Jongstra Claudy Jongstra innovative technique, craft, handmade, contemporary design, interior design, felt fabrics, design, tapestry, fabric
Claudy Jongstra (born 1963) designs and produces unique felt fabrics for interiors. She works together with architects and clients around the world to create unique pieces for specific spaces and purposes. Each Claudy Jongstra design is a one-of-a-kind object of contemporary design, partly handmade and incorporating traditional craft techniques and innovative skills. Thanks to her innovative technique, Claudy Jongstra designs can be produced in any format and in any colour. The result can be used as a wall hanging, adhered directly to a wall, or it can be used to cover other surfaces, as a tapestry, or as a fabric, for example, to cover space dividers.
CRAFT (O'Reilly Media, Inc.) 2005 social, people, tools, community, materials, magazine, crafts, diy, informationm entertain, research, art, new techniques, crafting projects
CRAFT is dedicated to the renaissance that's occurring within the world of crafts. Celebrating the DIY spirit, CRAFT's goal is to unite, inspire, inform, and entertain a growing community of highly imaginative and resourceful people who are transforming traditional art and crafts with unconventional, unexpected, and even renegade techniques, materials, and tools; people who undertake amazing crafting projects in their homes and communities.
Crafting the wearable computer: design process and user experience Sarah Kettley craft, making, thesis, book
Doctoral thesis on craft, design, wearable computing, female friendship groups and meaning making. Methodology and analysis tools for desgning innovative products. This volume contains the main body of the thesis with abstract, chapters, references and appendices. Volume 2 is the published papers only.
Craftivism Betsy Greer (Craftivism) creativity, community, critical, writing, knitting, diy, activism, craft, political, social
Craftivism is the practice of engaged creativity, especially regarding political or social causes. By using their creative energy to help make the world a better place, craftivists help bring about positive change via personalized activism. Craftivism allows practitioners to customize their particular skills to address particular causes.
Danish Design School (Danish Design School) craft, art, Materials and Interaction, Design Values, Design Theory and Methods, research, design school, innovative shaping
The education and research programmes are organized in four centres: Centre for Fashion Design, Centre for Industrial Design, Centre for Communication Design and Centre for Arts and Crafts. We offer a wide series of study programmes, covering different approaches to design: visual communication, fashion design, industrial design, branding, furniture design, spatial design, textile design, design for digital media, ceramics, glass design and design for film and TV.
E-Embroidery Ramyah Gowrishankar blog, embroidery, workshop, conductive, yarn, DIY
The e-embroidery workshop was organized by Ramyah Gowrishankar
 and Kati Hyyppä 17.-18.3.2012 in Helsinki at the Cable Factory as a part of Pixelversity. The workshop explored the marriage of traditional embroidery and electronics, embracing crafting traditions and open design.
Electronic Crafts Mouna Andraos community, DIY, blog
Small resource for handmade electronics
FASHION-able. hacktivism and engaged fashion design Otto von Busch (School of Design and Crafts (HDK) Faculty of Fine, Applied and Performing Arts University of Gothenburg) 2008 open source fashion, hacktivism, reverse engineering, book
Thesis: This thesis consists of a series of extensive projects which aim to explore a new designer role for fashion. It is a role that experiments with how fashion can be reverse engineered, hacked, tuned and shared among many participants as a form of social activism. This social design practice can be called the hacktivism of fashion. It is an engaged and collective process of enablement, creative resistance and DIY practice, where a community share methods and experiences on how to expand action spaces and develop new forms of craftsmanship. In this practice, the designer engages participants to reform fashion from a phenomenon of dictations and anxiety to a collective experience of empowerment, in other words, to make them become fashion-able. As its point of departure, the research takes the practice of hands-on exploration in the DIY upcycling of clothes through “open source” fashion “cookbooks”. By means of hands-on processes, the projects endeavour to create a complementary understanding of the modes of production within the field of fashion design. The artistic research projects have ranged from DIY-kits released at an international fashion week, fashion experiments in galleries, collaborative “hacking” at a shoe factory, engaged design at a rehabilitation centre as well as combined efforts with established fashion brands. Using parallels from hacking, heresy, fan fiction, small change and professional-amateurs, the thesis builds a non-linear framework by which the reader can draw diagonal interpretations through the artistic research projects presented. By means of this alternative reading new understandings may emerge that can expand the action spaces available for fashion design. This approach is not about subverting fashion as much as hacking and tuning it, and making its sub-routines run in new ways, or in other words, bending the current while still keeping the power on.
Fashioning Technology Syuzi Pakhchyan 2008 collaborations, research, projects, fashion world, news, arduino, wearable technology, diy, workshop, book, blog, events, conference, free, crafts, trends
Syuzi Pakhchyan is an User Experience Designer, robotics instructor, writer, blogger and a seasoned tinkerer working and residing in Los Angeles, CA. Her work explores the intersection of culture and technology through the research, investigation and design of technological systems and interactions for a range of cultural contexts.
High-Low Tech Leah Buechley (MIT Media Lab) manufacturing processes, physical materials, intersection of computation, future of technology, new cultural, building technologies, design, cultures, processes, high and low technological materials, MIT Media Lab, group, traditional crafts, electronic applications, wearable, tools, interaction design, people, students
The High-Low Tech group integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.
KABK Erik Verdonck (Koninklijke Academie van Beeldende Kunsten) photography, school, academy, students, fashion, textiles, craft, traditions, textile design, fashion design, pattern design, visual art, textural designer
The Textiles and Fashion programme at the KABK has two areas in which students can specialize: Textile Design and Fashion Design. In the propaedeutic year, students acquire the basic skills, techniques, insights and knowledge that together comprise the foundation for the following years of the programme. In addition to designing, Visual development, Pattern and Fashion Design, Colour, Photography, Styling and various techniques such as weaving, knitting, painting and design are the important supporting subjects.
KnitPro (microRevolt) website, application, digital image, knit, pattern, stitch
knitPro is a free web application that translates digital images into knit, crochet, needlepoint and cross-stitch patterns. Simply upload jpeg, gif or png images and knitPro will generate a graph sizable for any fiber project. knitPro digitally mimics the tradition of pre-industrial craft circles who freely shared patterns and passed them down from generation to generation.
Lost Values (Distance Lab) 2008 events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
-Founded and Directed by designer-maker Elena Corchero, Lost Values holds the vision of innovating craft by melding it with technology and vice versa, to inspire a future where design is environmental and emotional yet smart and playful. Qualities that she believes are important aspects of life but are being forgotten in the quest for faster and more convenient products. - Distance Lab is a creative research organisation bringing together digital media technology, design and the arts to redefine and overcome the disadvantages of distance in learning, health care, relationships, culture and other domains.
MAKE (O'Reilly Media, Inc.) 2005 magazine, book, community, craft, DIY
MAKE Magazine brings the do-it-yourself mindset to all the technology in your life. MAKE is loaded with exciting projects that help you make the most of your technology at home and away from home. We celebrate your right to tweak, hack, and bend any technology to your own will.
Making is Connecting David Gauntlett DIY, media, book, textile
In Making is Connecting, David Gauntlett argues that through making things, people engage with the world and create connections with each other. Both online and offline, we see that people want to make their mark on the world, and to make connections. During the previous century, the production of culture became dominated by professional elite producers. But today, a vast array of people are making and sharing their own ideas, videos, and other creative material online, as well as engaging in real-world crafts, art projects, and hands-on experiences. Gauntlett argues that we are seeing a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture'. People are rejecting traditional teaching and television, and making their own learning and entertainment instead. Drawing on evidence from psychology, politics, philosophy, and economics, he shows how this shift is necessary and essential for the happiness and survival of modern societies.
Piet Zwart Instituut Florian Cramer (Hogeschool Rotterdam) moving image billboards displays, database film technologies, DVDs, cross-media narratives combining feature film and game projects, mobile-phone movies, gallery installations, Streaming media, digital work, wdka, design, craft, digital media, academy, master, site-specific projection projects, students, critical research, development new technical approaches, sustained project work
This Masters programme will be a stimulating and supportive context for your development as an innovative creator of distinctive moving and still images. The courseís mixture of critical research, development of new technical approaches, and sustained project work is designed to give you the opportunity to develop the original portfolio of work you will need to succeed in todayís highly competitive media environments.
Re:skin ANAT, CNMA, Craft Australia (Reskin) 2007 ANAT, media art, textile, sound design, jewellery, university, group
In Summer 2007 we intertwine the practices of media arts and sound design, textile and weaving, jewellery, object and fashion design to produce the reskin Wearable Technology Lab. This collaborative project of ANAT, the Australian National University School of Art, the Centre for New Media Arts (CNMA) and Craft Australia places jewellers and fashion designers with new media artists in an intensive three week research and development lab.
sewing patterns (AllCrafts) sewing patterns, free
slimavocado Kristin Neidlinger enhanced bodies, artist, wearable, sensors
Kristin Neidlinger aka Slim Avocado is an experience designer focused on the Sensory Computer Interface [SCI]. She aspires to craft phenomenal technology to enhance and expand physical embodiment. kristin is a classically trained ballerina with a background in physical therapies and holds an MFA in Interactive Design. Currently, she works with a team of artists and engineers at SENSOREE an art tech design lab creating therapeutic, body architecture, sensitive technology, interactive installations, and robot clothes.
Spoonflower (Spoonflower) 2008 community, start-up, shop, on demand, fabric, printing, digital, textile, company
At Spoonflower we make it possible for individuals to design, print and sell their own fabric designs. It was founded in May 2008 by two Internet geeks who had crafty wives but who knew nothing about textiles.
Switch Alison Lewis 2008 blog, technology, life & style, social look, fashion, wearable, news, craft, diy
Switch is a technology life & style blog, which showcases innovative design, fashion and topics from a female perspective. Switch is not just another tech blog about gadgets or digital design, but rather a social look at technology through the genres of fashion, beauty, design and craft.
Switch Craft: Battery-Powered Crafts to Make and Sew Alison Lewis, Fang-Yu Lin 2008 book, DIY, craft, fashion, geek, girls
F.I.T. meets M.I.T. in Switch Craft, a book of 20 ultra-modern projects that are equal parts fashion and function. From a skirt that can streak trails of light on the dance floor to a laptop sleeve thatís the first to know when you're in a Wi-Fi zone, these projects are made for the wired (or wireless) world. Without sacrificing style or being more complicated than sixth-grade science class, they integrate lights, vibration, and sound with sewing to create edgy, attractive accessories and clothing. So if youíre ready to take your crafting not only to another level but another frontier, let Switch Craft bring your handiwork into the twenty-first century.
Ten Cate TCGE (Ten Cate) military, interior design, safety and protection, no-UV radiation material, lightweight materials in aircraft, fire-fighting clothing, protective materials, specialist material, chemical processes, textile technology, multinational company, sport and recreations, aerospace, infrastructure, environment, artificial grass, industry
Is a commercial division of TenCate Geosynthetics Europe (TCGE). TCGE is an international company headquartered in Linz, Austria, a manufacturer of both Geosynthetics and Industrial Fabrics.
Zeroes and Ones: Digital Women and the New Technoculture Sadie Plant 1997 book, digital, computers, women, craft
In this bold manifesto on the relationship between women and machines, Sadie Plant explores the networks and connections implicit in nonlinear systems and digital machines. Shattering the myth that women are victims of technological change, Zeros + Ones shows how women and women's work in particular--weaving and typing, computing and telecommunicating--have been tending the machinery of the digital age for generations, the very technologies that are now revolutionizing the Western world.