Results 31 - 57 of 57
Project Persons Year Tags
Making is Connecting David Gauntlett DIY, media, book, textile
In Making is Connecting, David Gauntlett argues that through making things, people engage with the world and create connections with each other. Both online and offline, we see that people want to make their mark on the world, and to make connections. During the previous century, the production of culture became dominated by professional elite producers. But today, a vast array of people are making and sharing their own ideas, videos, and other creative material online, as well as engaging in real-world crafts, art projects, and hands-on experiences. Gauntlett argues that we are seeing a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture'. People are rejecting traditional teaching and television, and making their own learning and entertainment instead. Drawing on evidence from psychology, politics, philosophy, and economics, he shows how this shift is necessary and essential for the happiness and survival of modern societies.
Making Things Talk Tom Igoe 2007 electronic components, diy, ebook, book
Through a series of simple projects, this book teaches you how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact wirelessly with other creations, Making Things Talk explains exactly what you need.
Margarita Benitez Margarita Benitez solo show, designer, installations, diy, materials, technology, interactive textiles, critical media, data sonifications, group show, internationally
Her current studio investigations are in interactive installations, DIY culture, experiments with materials and technology to create works that combine high/low tech, wearables and interactive textiles as critical media and data sonifications (with Markus Vogl). Her work has been exhibited in solo and group shows internationally.
material sense Simone de Waart ongoing new materials, innovation, projects, artists, database
Material Sense is a dynamic organisation linking designers, researchers and cutting-edge companies in an active network. By sharing expertise and collaborating in the exploration of the properties of materials, new products and new ways of utilizing materials are created. Material Sense lobbies for a materials-oriented design and development of products.
META (Making Electronic Thingies in Amsterdam) electronics, make, create, DIY
Meta (Making Electronic Thingies in Amsterdam) is sort of a self-help group for artists, designers & other (normal) people with an interest in electronics.
Milano Unica (Ideabiella, Ideacomo, Moda In, Shirt Avenue) 2010 textile manufactures, finest quality products, twice a year, exibithion, singular, exclusive, united
Milano Unica, the new international textile fair organized in Italy, has been created through the vast experience, fine quality and tradition of four prestigious Italian exhibitions, Ideabiella, Ideacomo, Moda In, Shirt Avenue. This unique, composite project will be held twice a year (February-September), presenting the finest quality products from both Italian and European textile manufacturers. The name, Milano Unica represents the three essential characteristics of the textile fair. UNICA is synonymous with singular, exclusive, united. February 16-18 2010
No-Contact Jacket Adam Whiton, Yolita Nugent 2006 pain, high voltage, exo-electric, electic current pulses, 80.000 volts, activated by the wearer, protection from violence, women, jacket, garment, non-lethal, critical life saving
The No-Contact Jacket is a wearable defensive jacket created to aid women in their struggle for protection from violence. When activated by the wearer, 80,000 volts of low amperage electric current pulses just below the surface shell of the entire jacket. This exo-electric armor prevents any person from unauthorized contact with the wearer's body. If an assailant were to grab hold of the wearer the high voltage exterior would interrupt their neurological impulses which control voluntary muscle movement. The neuromuscular system would be overwhelmed causing disorientation and loss of balance to occur and of course pain. The pain experienced is non-lethal but is enough to effectively and immediately deter contact with the wearer and provide a critical life saving oppurtunity for escape.
pop up lace Carole Collet 2009 future products, paper lace, artist, exhibition
This Pop up Lace is the first industrially produced paper yarn lace, engineered to create pop up tea pots that can be sculpted directly from the tablecloth or the wall hanging and was manufactured by Sakae as a one-off edition for the Warp Factor Exhibition.
Processing Ben Fry, Casey Reas (Processing) 2001 online, community, programming language, visual arts
Processing is a programming language, development environment, and online community that since 2001 has promoted software literacy within the visual arts. Initially created to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing quickly developed into a tool for creating finished professional work as well.
Puff & Flock Kathy Schicker (Puff & Flock-textile design laboratory) academic research, fine arts, material science, design, innovation, share, group, textile designers, storytelling, product design, unconvetional, statement for textiles
We are a recently formed group of textile designers, bound by a shared vision for the future direction of design. Far from the common perception of textile designers as girls who draw flowers, we are individuals who integrate aspects of material science, fine arts, academic research, storytelling, and product design into our practice. Because this broad understanding of textile design is still considered unconventional, we join forces to create a stronger statement for textiles.
sensoree Kristin Neidlinger 2011 - ongoing tech lab, smart textiles, future fabric
SENSOREE is an art and technology design lab elaborating on ideas of therapeutic bio.media, body architecture, interactive installations, sensitive technology, and robot clothes. SENSOREE designs future fabric and smart textiles for wearable technology and interactive installations. Our whimsical designs create external nervous systems that inspire body awareness, insight, and spontaneity. We promote extimacy – externalized intimacy. SENSOREE explores for the Sensory Computer Interface [SCI] — the investigation of proximity, intimacy, telepathy, intuition, and humor between human and machine. It’s a sensory soiree !
Sleep Suit Forrest Jessee 2006 visionary, eva foam, coccoon, feelings of connected and disconnectedness, human body, personal space, designer, concept, product, personal, sleep
The project attempts to challenge the idea of personal space in relationship to the human body and its surrounding environment. The structure of the material, a structural pleat, is used as a means to create feelings of connected and disconnectedness as well as provide varying levels of support for different parts of the body. By thinking of the cut pattern as sections of the body, the structure can act as a semi-permeable outer skin.
Smart Clothes and Wearable Technology Group (Newport School of Art, Media and Design) 2004 research group, product design, university, school, art, smart, clothes
This research group is a collaboration between the University of Wales, Newport and the National Centre for Product Design and Development Research (PDR) at UWIC, working to create the 'smart' clothes of the future. The project was launched in November 2004 with a workshop involving leading industry representatives, that mapped initial areas for development.
Smart Fabrics Conference Intertech Pira 2010 diy, conference, smart fabrics, event, 150 industries, applications, 24 countries, fashion technology, technical garments, electronic wearable, seminar, lighted apparel, technology, miami
This seminar will provide an overview of the materials and methods that are typically used to create lighted clothing, such as LEDs and EL-based illumination. It will also discuss a range of practical and artistic design challenges, drawing upon case studies from the entertainment industry. Other key topics will involve business-related issues for illuminated apparel, including market selection, product design, manufacturing, pricing, advertising, consumer education, and predictions for the future.
Studio subTela Barbara Layne (Hexagram Institute) institute, research, visual art, engineering, intelligent clothing, smart fabrics
Barbara Layne is the Director of Studio subTela at the Hexagram Institute where she works with a team of graduate students from Visual Arts and Engineering at Concordia University and a variety of international collaborators. The Studio is focused on the development of intelligent cloth structures for the creation of artistic, performative and functional textiles. Natural materials are woven in alongside microcomputers and sensors to create surfaces that are receptive and responsive to external stimuli. Controllable arrays of Light Emitting Diodes present changing patterns and texts through the structure of cloth. Wireless transmission systems have also been developed to support real time communication. In both wearable systems and site related installations, textiles are used to address the social dynamic of fabric and human interaction.
Superflux Anab Jain, Jon Ardern, Liam Young, Chris Hand (Superflux) technology, people, company, design
Superflux is a small "think-and-do" design company. We work at the intersection of people and technology to create opportunities that lead us towards new, desirable futures.
Suzi Webster Suzi Webster new media, installation, artist, critique
As a new media installation artist, Suzi Webster's practice is concerned with exploring and critiquing the ways in which technologies, specifically but not solely digital technologies, impact and shape our experiences of being human. In particular, Webster is excited by the possibilities offered by digital media to create work that is collaborative, responsive and dynamic, rather than fixed and static, and that undermines traditional fine art distinctions based on medium specificity. Her current research interests center around wearables that explore intersections between sculpture and performance, fashion and computing, the body and its context, public and private, in a critical way.
Switch Craft: Battery-Powered Crafts to Make and Sew Alison Lewis, Fang-Yu Lin 2008 book, DIY, craft, fashion, geek, girls
F.I.T. meets M.I.T. in Switch Craft, a book of 20 ultra-modern projects that are equal parts fashion and function. From a skirt that can streak trails of light on the dance floor to a laptop sleeve thatís the first to know when you're in a Wi-Fi zone, these projects are made for the wired (or wireless) world. Without sacrificing style or being more complicated than sixth-grade science class, they integrate lights, vibration, and sound with sewing to create edgy, attractive accessories and clothing. So if youíre ready to take your crafting not only to another level but another frontier, let Switch Craft bring your handiwork into the twenty-first century.
Textile futures (MA Design for Textile Futures-Central Saint Martins School of Art and Design) news, students, blog, school
Welcome to the Textile Futures website! The site uses a collaborative platform created and regularly updated by the staff and students of the MA Design for Textile Futures at Central Saint Martins School of Art and Design in London, UK.
The Patchingzone Anne Nigten (The Patchingzone) materials, laboratory, master, doctor, post doc students, professionals, students, reseacher, creative use of high-tech, digital media, information technology
The Patchingzone is a transdisciplinary laboratory for innovation where Master, doctor, post-doc students and professionals from different backgrounds create meaningful content. In our laboratories the students and researchers work together, supervised by experts, on commissions with creative use of high-tech materials, digital media and / or information technology.
The T-Shirt Issue Linda Kostowski, Mashallah Design 2008 lasercutter, wearable, geometric garment, personal expression, formal-poetic garment, unconventional t-shirt
Three people are portrayed digitally by scanning their bodies. The output of this scan is a 3d file, which resolution is defined by the amount of polygons, similiar to pixels in a bitmap grafic. Linked with their biographical memories a digital twin of the body is thus created, which expands and personifies the garment in a formal-poetic way. The 3d data is turned into 2d sewing patterns by the use of the unfolding function which is a common tool in industrial design process to make paper models with, the single fabric pieces and the inner interface which defines the edges are cut out by the help of a lasercutter.
TITV (TITV Greiz) test centre, technical labs, new applications, innovative textile products, interdisciplinary cooperation, textile research, partner for research, flexible materials, special textile, institute, Textile Microsystems Technique/Smart Textiles, info centre, functional surfaces, sport & wellness applications
As a close-to-market research organisation, the TITV Greiz is your partner for research, development, service, consulting, testing and professional training along the textile value chain. More than 50 employees develop high-tech solutions with the classic textile technology as the basis for new materials. The successful interdisciplinary cooperation with non-textile branches becomes more and more important for our institute. Especially the combination of electronics and textiles creates innovative textile products for completely new applications.
Touched by Strangers Alexander Reeder 2008 rechargeable battery, motor, conductive ribbon, interactive garments, accessories, wearable technology, performative elements, designer, fashion, custom circuit
Alexander Reeder creates interactive garments, accessories and perfume. He works to enable through projects such as Sophie's Pet, enhance with Dream Jammies and Butterfly Dress, and facilitate with S Ring. Alex explores performative elements of interactive garments with Touched By Strangers.
Transstudio Tom Neilssen (Transstudio) creative laboratory, materials, research, architect, innovation
Transstudio is a creative laboratory dedicated to emergent materials research and the development of material-focused architecture and design applications. Created by architect, materials researcher, and sustainable building advisor Blaine Brownell, Transstudio promotes the positive transformation of the constructed environment via synergistic intersections between sustainability, technology, and design innovation. The Transstudio platform seeks to make change through multiple channelsópromoting awareness, providing resources, and offering tangible solutionsóin order to connect disruptive technologies with concomitant design approaches.
Wearable Technology- Powered Art and Fashion Design 2009 (Netherlands Media Art Institute) 2009 sensors, textiles, social life, fashion design, technologicallt clothing, netherlands media art institute, university, courses, expressive, performative garments, everyday experience
"Wearable Technology & Powered Art and Fashion Design" presents latest developments in the area of technologically augmented clothing. The program crosses the disciplines of fashion design, performance art, wearable computing and interaction design. The selected pieces envision a future in which our second skin, our clothes, become relevant element in our social life, in our communication and interaction with others. This is achieved by embedding electronics seamlessly into the textiles. After the miniaturisation of processors, sensors and batteries designers can now use these to create expressive and performative garments beyond the everyday experience.
Wifi Jacket, Intimate Controllers Jenny L Chowdhury Arduino micro-controller, LED, fun, hacked WiFi detector, designer, apparel, wearable researcher, geek style, technological decoration, changing colors, cyber world, physical computing
-Wifi jacket: While I was orignally working with basic light stripes, I ultimately decided to integrate them with a flower motif. This design choice was made to recount the age old story of borrowing from the environment to decorate garments - think floral and animal print patterns. Since Wi-Fi is so prevalent in the environment now, I thought it would be interesting to integrate this representation of a man-made part of our environment into a garment in that same way. In the end design, flowers referencing our natural environment are juxtaposed with technology from the synthetic environment. -'Intimate Controllers' is a platform where video games are played by couples touching each other. The platform consists of two controllers, a bra for the female player and boxer shorts for the male player. Each controller is embedded with 6 sensors placed with varying degrees of intimacy in relation to the body part with which they correspond. Players must pass game levels together and in doing so, game play results in increasingly intimate positioning. The goal of this project was to research and create objects that challenge the traditional notions and orientation of video game play.
Ztretch music controller Joe Paradiso, Dave Merrill (MIT Media Lab) 2006 MIT, electronic textiles, audio
There has been much prior research on integrating electronics into textiles. However, I felt that many of these projects did not take into account the usability and interactivity of the fabric. Much of the prior work is focused on rigid, exact places for touching the fabric, rather than supporting the many actions our hands and bodies can create. Thus, I wanted to make a device that could capture the richness of active touch interactions. These haptic interactions could be used to create expressive music.