Results 1 - 30 of 34
Project Persons Year Tags
Craftivism Betsy Greer (Craftivism) creativity, community, critical, writing, knitting, diy, activism, craft, political, social
Craftivism is the practice of engaged creativity, especially regarding political or social causes. By using their creative energy to help make the world a better place, craftivists help bring about positive change via personalized activism. Craftivism allows practitioners to customize their particular skills to address particular causes.
Creative factory Leo van Loon (Creative Factory) business, research, creative, magazine, platform, studio
Innovativiteit, ambitie en klantgerichtheid vormt de rode draad van de Creative Factory bedrijven. Ze zijn onderverdeeld in vijf clusters: media, ontwerp, muziek & events, mode en zakelijke dienstverlening.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Design and Digital Art (Edinburgh Napier University) digital arts, university
Creative innovation in digital arts and design has explosively transformed our entertainments and information, and reshaped the way we work, consume and play - even mediating the way we relate to our friends. Visualising the next digital transformation in commerce and lifestyles is the focus of this programme.
Design Interactions Department (Royal College of Art ) school, art, college, student, conceptual, critical
The course provides a creative and intellectually stimulating environment where students and staff can explore relationships between people, design and emerging technologies in different contexts of practice (industry, design studios, think tanks and research labs), through different design approaches (practical, experimental, conceptual and critical), and by tackling different design roles (maker, strategist and critic).
Designboom industrial design today, courses, education, competitions, history, contemporary, shop, interviews, snapshots, design-aerobics
with more than 2,500,000 readers a month from over 190 countries, (including 250,000 subscribers to our monthly newsletter) is the leading independent publication for key contemporary issues and the critique of all aspects of design, especially those topics which enrich the dialogue between design, creative professionals, industry and society. the milan-based, free internet resource offers snapshot reports from major international design shows, architecture and art exhibitions; interviews and portraits of the protagonists in the contemporary creative scene; design history and in-depth information on the creators of design classics.
Digital Media Culture Lab Catherine Elvin (Culture Lab-Newcastle University) research, lab, culture, digital media
The Digital Media Master of Research (MRes) programme is a flexible, creative course in the latest interactive technologies, new media theory, and exploratory media art practice. Working closely with Digital Media staff members, the course offers a supportive community for practice-based research, encouraging innovation and active engagement with the wider cultural sector.
Fabrican (Fabrican Ltd.) spray-on, company, research, science, design, manufacturer
Our technology can be used across many industries, positively impacting the lives of millions of people as well as the environment. From Spray-on clothes, to Spray-on medicine patches, to Spray-on hygiene wipes, to Spray-on pollutant removal (plus many more uses!), Fabrican is developing products with real benefits. Fabrican Ltd. is a company exploiting inter-disciplinary research which links the subjects of science and design. Our team is dedicated to meeting the needs of consumers with creative ideas and innovative products, through the development of new applications for Spray-on Fabric technology.
FASHION-able. hacktivism and engaged fashion design Otto von Busch (School of Design and Crafts (HDK) Faculty of Fine, Applied and Performing Arts University of Gothenburg) 2008 open source fashion, hacktivism, reverse engineering, book
Thesis: This thesis consists of a series of extensive projects which aim to explore a new designer role for fashion. It is a role that experiments with how fashion can be reverse engineered, hacked, tuned and shared among many participants as a form of social activism. This social design practice can be called the hacktivism of fashion. It is an engaged and collective process of enablement, creative resistance and DIY practice, where a community share methods and experiences on how to expand action spaces and develop new forms of craftsmanship. In this practice, the designer engages participants to reform fashion from a phenomenon of dictations and anxiety to a collective experience of empowerment, in other words, to make them become fashion-able. As its point of departure, the research takes the practice of hands-on exploration in the DIY upcycling of clothes through “open source” fashion “cookbooks”. By means of hands-on processes, the projects endeavour to create a complementary understanding of the modes of production within the field of fashion design. The artistic research projects have ranged from DIY-kits released at an international fashion week, fashion experiments in galleries, collaborative “hacking” at a shoe factory, engaged design at a rehabilitation centre as well as combined efforts with established fashion brands. Using parallels from hacking, heresy, fan fiction, small change and professional-amateurs, the thesis builds a non-linear framework by which the reader can draw diagonal interpretations through the artistic research projects presented. By means of this alternative reading new understandings may emerge that can expand the action spaces available for fashion design. This approach is not about subverting fashion as much as hacking and tuning it, and making its sub-routines run in new ways, or in other words, bending the current while still keeping the power on.
Fashioning the future Suzanne Lee 2005 textile art, textile and smart technology, new matrials, new technology, creative exploration, innovative directions, tomorrow's wardrobe, Emergent technologies, Future Fashion, book, fashion history, design, accessories, wearable technology
Fashioning the Future is a visionary and creative exploration of where fashion and clothing are heading, the very first guide to the future wardrobe and the emergent technologies making it possible. Ten major themes embrace all kinds of clothing, from The Spray-On Dress to The Talking T-Shirt, all accompanied by Warren du Preez and Nick Thornton Joness distinctive images. Both a unique visual journey and an inspirational research tool, this book is aimed at the entire fashion world, design students and global marketeers.
Feeding the eye: essays Anne Hollander 1999 haute couture, film, fashion, fantasy, erotic, emotional, designers, dance, creative culture, couture, costume, corsets, clothes, Chanel, artistic, androgyny, aesthetic, actual, book, look, mode, modern, performance, photographs, social style
Since the advent of cinema, visual art has tended to be perceived as if it were in motion. Artists now create less often in fresco or carved stone and more on film and tape, on the dance stage, or in the ever changing, ever moving medium of clothes. In this remarkable collection, Anne Hollander ranges over art of the twentieth and other centuries with unusual depth of historical insight to explore these rich, diverse visual treasures and the underlying themes that connect them.
Goldsmiths Design (Goldsmiths Design, University of London) design, university, school, research
Design has a huge influence on the way we live. In an increasingly uncertain world we are facing, for instance, climate change, globalised consumerism and social fragmentation. So designers need to think more deeply, critically and creatively about their activities than ever before. Appreciating this, we have developed contemporarily engaged and future-sensitive academic programmes that cultivate versatile, pioneering graduates, critically aware of their responsibilities to the environment and of the ethical dimension of their activities in influencing social processes and cultural formation.
Interface Culture (Kunst Universitat Linz-Department of Media) interface, artist, researcher, students, university, school
Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
ISEA Dr. Andreas Broeckmann (ISEA 2010) 2010 event, symposium, conference, electronic, art
The International Symposium on Electronic Art is one of the most important festivals for digital and electronic art. Being one of the projects of RUHR.2010 European Capital of Culture, the symposium will be held in Germany for the first time this year! At several venues in the cities of Dortmund, Essen and Duisburg, the festival presents current works and debates in Media Art worldwide. To that end, international artists and scholars will meet in the Ruhr metropolitan area. More than one hundred speakers will present recent developments in contemporary art and digital culture and exchange ideas with local creatives. From 20 to 22 August 2010 at PACT Zollverein in Essen - from 23 to 27 August 2010 in Dortmund - from 28 to 29 August 2010 in Duisburg
Johnny Holland Jeroen van Geel collective, creatives, share, interactions, learn, experience, design
Johnny Holland is an open collective of creatives who want to share and learn from each other. Everybody who wants to share something about the interactions of experience design is invited to join. Below you find a list of all the Johnnies that are currently involved.
Katherine Moriwaki Katherine Moriwaki fashion, technology, media, art, school, Parsons, professor, research
Katherine Moriwaki is an Assistant Professor of Media Design in the School of Art, Media, and Technology at Parsons School of Design in New York City. As faculty at Parsons Katherineís focus is on interaction design and artistic practice. She teaches core curriculum classes in the M.F.A. Design + Technology Program where students engage a broad range of creative methodologies to realize new possibilities in interactive media. Katherine is also currently completing a Ph.D. in the Networks and Telecommunications Research Group at Trinity College Dublin, which examines the intersection between fashion, technology, and creative practice.
Loop.pH Rachel Wingfield (Loop.pH) collaboration, creative, surface, research
Loop.pH is a multi-disciplinary creative collaboration, who create and develop new surfaces & structures, conduct an extensive range of research activities and collaborate with industry.
Lost Values (Distance Lab) 2008 events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
-Founded and Directed by designer-maker Elena Corchero, Lost Values holds the vision of innovating craft by melding it with technology and vice versa, to inspire a future where design is environmental and emotional yet smart and playful. Qualities that she believes are important aspects of life but are being forgotten in the quest for faster and more convenient products. - Distance Lab is a creative research organisation bringing together digital media technology, design and the arts to redefine and overcome the disadvantages of distance in learning, health care, relationships, culture and other domains.
Making is Connecting David Gauntlett DIY, media, book, textile
In Making is Connecting, David Gauntlett argues that through making things, people engage with the world and create connections with each other. Both online and offline, we see that people want to make their mark on the world, and to make connections. During the previous century, the production of culture became dominated by professional elite producers. But today, a vast array of people are making and sharing their own ideas, videos, and other creative material online, as well as engaging in real-world crafts, art projects, and hands-on experiences. Gauntlett argues that we are seeing a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture'. People are rejecting traditional teaching and television, and making their own learning and entertainment instead. Drawing on evidence from psychology, politics, philosophy, and economics, he shows how this shift is necessary and essential for the happiness and survival of modern societies.
Material ConneXion (Material ConneXion) Military, Packaging, Marketing, Materials Science, manufacturing solutions, material scientists, material solutions, multinational, network, Aerospace, Apparel/athletic shoes, Architectural interiors, Automotive, Branding, Building and construction, Chemical engineering, Chemicals/plastics, Consumer electronics, Consumer Insight, Consumer products, Durable goods, Fiber optic, Furniture, Industrial Design, Interior Design, Interior Fittings and Hardware, Personal Care, Retail, Sporting Goods, Textiles, Toys
Material ConneXion is the leading global platform for material solutions and innovations. Built on the belief that Every Idea has a Material Solutionô, we are the trusted advisor for Fortune 500's, smaller forward-thinking companies, and government agencies seeking a creative or competitive edge through strategic material selections. With offices in New York, Bangkok, Cologne, Daegu and Milan, Material ConneXion's international network of material specialists provide a global, cross-industry perspective on materials, sustainable alternatives, and their potential uses
Moondial-Fashionable Technology Sabine Seymour 1998 technology, prototypes, intelligent clothing, research, workshop, branding, wireless technologies in clothing, fashion design, networking, wearable products
In 1998 Sabine found Moondial Inc in New York, which resulted from her research and role as an educator, and her previous engagements with Razorfish, R/GA, and Hewlett-Packard. Projects focus on fashion, design, branding, and technology. They include prototypes for intelligent clothing, concepts and creative direction for online or networked environments, strategies for the integration of wireless technologies in clothing and equipment, go-to-market strategies for wearable products, and trend scouting. Since 2005 Moondial is based in Vienna with an office in New York
Parsons Sabine Seymour (Parsons The New School for Design) entrepreneurship, innovation, design, faculty, university, education, school
Parsons The New School for Design is the place for design innovation and entrepreneurship. From our faculty comprised of New York City's most successful artists and designers to a roster of design exhibitions and events, Parsons is a creative community that puts the learning experience first. Read more, and find out why Parsons is the leader in design education.
Piezing Dress, Muk Luk Flux Amanda Parkes 2008 mechanisms for working prototypes of Tangible User Interfaces, electronics, developing software, Human-Computer Interaction, journals, conferences, mechanical engineering, electrical engineering, computer programming, students, hard-working, technically competent, creative, interactions, digital information, surfaces, physical objects, designing human interfaces, Tangible Bits vision, electrical /mechanical engineering skills, design aesthetics, installations, video performance, wearable technology, creativity
-Amanda Parkes' Piezing generates power using the natural gestures of the human body in motion. Around the joints of the elbows and hips of the garment is piezoelectric material that generates electricity in response to applied mechanical stress. The electricity is then stored as voltage in a centralized small battery and later can be discharged for use. - Muk Lux Flux boots change shape depending on the speed and motion of the wearer.
Pipoos (Pipoos) creative, hobby, materials, wood, plastic, thread, beads, shop, buy
Pipoos is een winkelketen en postorderbedrijf in creatieve hobby-artikelen en woondecoraties en is een onderdeel van Popov bv, een onafhankelijke detailhandels-organisatie. De collectie bestaat uit 10.000 artikelen in meer dan 40 creatieve hobby's, zoals tekenen en schilderen, decoreren met verftechnieken, sjabloneren, borduren, wenskaarten maken, boetseren, gips gieten, decoreren met natuurmaterialen, sieraden maken, werken met textielverharder, servetdecoupage, scrapbooking en 3D-knippen.
Rapture: Art's Seduction by Fashion Since 1970 Chris Townsend 2002 haute couture, advertising, mass media, soho, original, creative, young artists, images, vogue, kate moss, photography, book, designer, fashion, model, art, new mix
From Helmut Newton and Guy Bourdin's inspirational photography of the 1970s, through Kate Moss's recent collaborations with yBas and Nan Goldin for Vogue, to the use of reworked catwalk footage and mutilated magazine images by young artists, this crossover is fertile ground for the creative and the original. Whether covering an art installation in a SoHo boutique, Cindy Sherman's complicity with the tools of mass-media, a Keith Haring image advertising vodka, the use of street-art graffiti on a Louis Vuitton bag, or Tracey Emin as a Vivienne Westwood model, author Chris Townsend shows how the alluring, illusory faces of fashion and art are fused in the new mix.
Smart Lab Digital Media Institute (University of East London) 2005 creative industry, event, lab
SMARTlab moved to UEL in November 2005, and has run a number of major international week-long seminar events, which have attracted many speakers and Creative Industry representatives. For the past five years it has gained recognition as one of the worldís leading Practice-based Phd Programmes, and is viewed as an incubator for the next generation of talent and high level scholarship in the ëArtScií domain.
SpinExpo (SpinExpo) expo, event, fibres, yarns, knitting, fabrics, technical textiles
Organised by independent textile specialists, SPINEXPO presents a truly international top level offer in the field of fibres, yarns for knitting, circular knit and weaving (fabrics and upholstery), socks, laces, labels and technical textiles. It takes place twice yearly in Shanghai -China. It covers also creative machinery for knitwear and circular knits.
TEXTILE Kaunas Biennial Chief Executive: Virginija Vitkienė (, Project administrator Gintarė Dūdėnaitė, (Kaunas Biennial, Kaunas Biennial Board E-mail: biennial, fall discursive textile culture, textile art, exhibition
We seek to make Kaunas biennial TEXTILE the most significant event for contemporary textile art in Europe, which reflects analytically the art processes currently taking place all over the world, by bringing up the priorities of creative collaboration, openness and democratic relationships in the processes of art creation and its perception. Kaunas Biennial is a platform and a real opportunity for - artists’ debates and the realisation of innovative ideas, - collaboration among artists and visitors, - the enhancement of the sense of community through creative activities, - interdisciplinary artistic and academic practices, - international and intercontinental partnerships and - the creation of a discursive textile culture.
The Patchingzone Anne Nigten (The Patchingzone) materials, laboratory, master, doctor, post doc students, professionals, students, reseacher, creative use of high-tech, digital media, information technology
The Patchingzone is a transdisciplinary laboratory for innovation where Master, doctor, post-doc students and professionals from different backgrounds create meaningful content. In our laboratories the students and researchers work together, supervised by experts, on commissions with creative use of high-tech materials, digital media and / or information technology.
Transstudio Tom Neilssen (Transstudio) creative laboratory, materials, research, architect, innovation
Transstudio is a creative laboratory dedicated to emergent materials research and the development of material-focused architecture and design applications. Created by architect, materials researcher, and sustainable building advisor Blaine Brownell, Transstudio promotes the positive transformation of the constructed environment via synergistic intersections between sustainability, technology, and design innovation. The Transstudio platform seeks to make change through multiple channelsópromoting awareness, providing resources, and offering tangible solutionsóin order to connect disruptive technologies with concomitant design approaches.