Results 1 - 18 of 18
Project Persons Year Tags
Designaffairs (Designaffairs Studio) materials, studio, design
At designaffairs, advanced materials, progressive technologies, sociocultural tendencies, user insights and new ways of interaction are our daily inspiration. We transform this fact into exciting solutions for our clients in a unique, multidisciplinary approach.
Digital Media Culture Lab Catherine Elvin (Culture Lab-Newcastle University) research, lab, culture, digital media
The Digital Media Master of Research (MRes) programme is a flexible, creative course in the latest interactive technologies, new media theory, and exploratory media art practice. Working closely with Digital Media staff members, the course offers a supportive community for practice-based research, encouraging innovation and active engagement with the wider cultural sector.
Eyebeam (Eyebeam) no-profit center, art and technology, new technologies, media arts, new media, cultural, social
Eyebeam is the leading not-for-profit art and technology center in the United States. Founded in 1996 and incorporated in 1997, Eyebeam was conceived as a non-profit art and technology center dedicated to exposing broad and diverse audiences to new technologies and media arts, while simultaneously establishing and demonstrating new media as a significant genre of cultural production
Fashion as Communication Malcolm Barnard 2002 power of fashion, communications, fashion, tendence, lifestyle, book, cultural
In his apercu, Fashion as Communication, Malcolm Barnard seemingly subscribes to the Latin proverb, ìFashion is more powerful than any tyrant.î With this tacit mantra, Barnard addresses the rhetorical functions of fashion to determine the locus and latitude of the role of fashion in constructing and maintaining cultural roles, rules, rituals, and responsibilities. From palaces to punk, luxury boxes to laundromats, Barnard presents the reader with an extensive pallet of the premises of fashion as persuasive art and architecture.
Fashioning Technology Syuzi Pakhchyan 2008 collaborations, research, projects, fashion world, news, arduino, wearable technology, diy, workshop, book, blog, events, conference, free, crafts, trends
Syuzi Pakhchyan is an User Experience Designer, robotics instructor, writer, blogger and a seasoned tinkerer working and residing in Los Angeles, CA. Her work explores the intersection of culture and technology through the research, investigation and design of technological systems and interactions for a range of cultural contexts.
Goldsmiths Design (Goldsmiths Design, University of London) design, university, school, research
Design has a huge influence on the way we live. In an increasingly uncertain world we are facing, for instance, climate change, globalised consumerism and social fragmentation. So designers need to think more deeply, critically and creatively about their activities than ever before. Appreciating this, we have developed contemporarily engaged and future-sensitive academic programmes that cultivate versatile, pioneering graduates, critically aware of their responsibilities to the environment and of the ethical dimension of their activities in influencing social processes and cultural formation.
High-Low Tech Leah Buechley (MIT Media Lab) manufacturing processes, physical materials, intersection of computation, future of technology, new cultural, building technologies, design, cultures, processes, high and low technological materials, MIT Media Lab, group, traditional crafts, electronic applications, wearable, tools, interaction design, people, students
The High-Low Tech group integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.
IFFTI (IFFTI Conference 2010) 2010 business, design, development, conference, fashion industry, fashion education, schools, institutes, technology, cultural
Institutes of learning dedicated for the promotion of Fashion Education are growing in number in all parts of the world. Some of them have acquired name and fame chiefly on account of their commitment and dedication to the cause of the fashion industry. They have developed their own ethos focusing or concentrating upon one or more of the three broad streams of interest vital for the development of the industry. These streams are Design, Technology and Business. While developing an identity of their own, some of them have assiduously cultivated an international character which is at once secular as well as versatile, permitting free flow of thoughts and ideas and cross cultural streams belonging to diverse ethnic groups of the population.
Interactive Institute (Interactive Institute) 1998 research, institute, experiment, art, design, innovation, cultural sector
The Interactive Institute is a Swedish experimental IT-research institute that combines expertise in art, design and technology to conduct world leading applied research and innovation. We develop new research areas, art concepts, products and services, and provide strategic advice to corporations, the cultural sector and public organisations. Our research results are communicated and exhibited worldwide and brought out to society through commissioned work, license agreements and spin-off companies.
Interface Culture (Kunst Universitat Linz-Department of Media) interface, artist, researcher, students, university, school
Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
Mediamatic (Mediamatic) screenings in public space, lectures, new technologies, cultural developments, crew, atelier, magazine, events, salons, people, news, workshops, presentations, exhibitions, community, software, art projects, mediamatic lab, social software applications, internships, blog
We are interested in the cultural developments that go hand in hand with new technologies and in new technologies that cause cultural development. We organize exhibitions, salons, lectures, workshops, screenings in public space and develop software and art projects, and we used to publish the magazine Mediamatic Off-Line.
NIMk (NIMk-The Netherlands Media Art Institute) collection, research, presentation, media art, visual arts, technologies, application, institute, cultural, social
The Netherlands Media Art Institute (NIMk) promotes the wide development, application and distribution of, and reflection on new technologies in the visual arts. The Netherlands Media Art Institute supports media art in three core areas: presentation, research and collection, and through its facilities provides extensive services for artists and art institutions. Associated with this are educational programmes, which are developed for all activities. The NIMk is supported by the Ministry of Education, Culture and Science and the city of Amsterdam
Philips Lorna Goulden (Philips Design-Research) cultural spheres, smart material, technology, collaborations, products, Multi-sensorial, research, design, technology, innovation
Royal Philips Electronics of the Netherlands is a diversified Health and Well-being company, focused on improving peopleís lives through timely innovations. As a world leader in healthcare, lifestyle and lighting, Philips integrates technologies and design into people-centric solutions, based on fundamental customer insights and the brand promise of ìsense and simplicityî.
The culture of fashion: a new history of fashionable dress Christopher Breward fashion journalism, fashion history, book, clothing, advertising
This illustrated survey of 600 years of fashion investigates its cultural and social meaning from medieval Europe to twentieth-century America. Breward's work provides the reader with a clear guide to the changes in style and taste and shows that clothes have always played a pivotal role in defining a sense of identity and society, especially when concerned with sexual and body politics.
Understanding Fashion History Valerie Cumming 2004 book, fashion history, plates, photographs, paintings, drawings, dress, fabric, textile, materials
A much-needed overview of aspects of fashion history and how to understand it with clear, jargon-free text to help all lay readers, collectors, as well as students of fashion history. The author is a leading authority on fashion history with experience as a writer, teacher and curator. Illustrated throughout with plates, photographs, paintings and drawings, the book is divided up into the following chapters: What is dress, and how and why is it studied? Theories of dress and fashion and how they have evolved; Collections of dress and textiles and their importance as a source of information about social and technological change; Dress in art and dress as art; Dress as an indicator of role and status; Dress and cultural imperialism: absorption of non-Western ideas in fabric and the imposition of Western dress in preference to indigenous styles.
Waag Society (Waag Society) social innovations, artists, performance, media art, research, develops concepts, acts, cultural, public, interaction, private, parties, fablab
Waag Society develops creative technology for social innovation. The foundation researches, develops concepts, pilots and prototypes and acts as an intermediate between the arts, science and the media. Waag Society cooperates with cultural, public and private parties.
WIRAD (WIRAD (Wales Institute for Research in Art & Design) art, design, research, institute
WIRAD's vision is to become Wales' premier Art & Design research institution with an internationally reputation for cutting edge research in the field. The Institute may eventually become a jointly owned independent entity of its own. By so doing, it will not only serve Wales through stimulation to creative and cultural practices, but also make very evident at an international level the high standing of research in Wales. Research may be commissioned on the contribution Wales might play in the development of pure and applied research within the Art and Design fields; aiming to ensure that the Institute is outward-looking and responsive, serving Wales by serving Europe and beyond.
XS labs Joanna Berzowska (XS labs) lab, innovation, electronic textiles, reactive garments, interactions, design research studio, complex textile-based surfaces, transitive properties
Joanna Berzowska's XS Labs is a design research studio with a focus on innovation in the fields of electronic textiles and reactive garments: "second skins" that can enable computationally-mediated interactions with the environment and the individual. We are equally inspired by the technical and cultural history of how textiles have been made for generations (weaving, stitching, embroidery, knitting, beading, quilting) and by new and emerging materials with different electro-mechanical properties. This enables us to construct complex textile-based surfaces, substrates, and structures with "transitive" properties.