Results 1 - 30 of 40
Project Persons Year Tags
Arduino (SmartProjects, SparkFun Electronics, Gravitech) open-source electronics prototyping platform, flexible, easy to use, hardware, software, interactive objects, environments, built by hand, controlling lights and motors, diy
Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators.
Bluescreen Viktor & Rolf 2002 catwalk, innovation, screen, haute couture, fashion, company, designer, brand, bright blue garments, reflective textile
Viktor & Rolf enigmatically named their collection "long live the immaterial." It was hard to decipher precisely what that meant since the collection was full of rather heavy materialsówool, pinstripes, fur, velvet, crochet. The designers' talent for earnest experimentalism with traditional elements was funneled into a single device this season; they highlighted all-black outfits with bits of vivid royal blue so that the epaulettes, collars, bib shirt fronts and belts popped out in radiant color.
By-Wire.Net Marina Toeters designer, innovative fashion, research, collaboration projects, freelance intermediary, fashion companies, creates concepts, presentations, brainstorm sessions, garments, new applications
by-wire.net loves to expand innovative fashion by sharing knowledge. It will continue researching and collaboration projects. As freelance intermediary Marina Toeters works for fashion and technical companies; creates concepts, presentations, brainstorm sessions and garments for example for technical companies which are looking for new application for their materials or advises designers interested in process innovation.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Extreme Textiles Matilda McQuaid 2005 industry, science, textiles, smart materials, concept, projects, design, book, fashion design, catwalk
Extreme Textiles highlights successful collaborations between design, industry, and science. Large, full-color illustrations and essays by some of today's most influential designers and scientists trace the extraordinary developments made in textiles over the last twenty years and suggest what is to come.
Fashion at the Edge: Spectacle, Modernity, and Deathliness Caroline Evans 2003 images, fashion history, book, fashion designer
An academic treatise that's beautiful enough to be a coffee table book, Evans's study argues that during the 1990s avant garde fashion was "permeated by images of death, disease and dereliction." Evans consciously focuses her work on one thread of the fashion world: the edgy costumes of designers like Vivienne Westwood, Alexander McQueen, John Galliano, Hussein Chalayan and Viktor & Rolf. Theoretically, however, she recognizes no boundaries: her treatise incorporates the disparate works of Walter Benjamin, Charles Baudelaire, T.S. Eliot, Karl Marx, Elizabeth Wilson, Simone de Beauvoir and many, many others. The result is a complex and provocative text, one that displays both the substantial intellect and practical curiosity of its author.
Fashion Institute Arnhem (ArtEZ) fashion master, Fashion Curation, Fashion Journalism, Futurising, Branded Design, Shoe Design, Fashion Design, future fashion, projects, students
The course is meant for fashion designers who wish to refine their personal signature and develop their skills as independent designers. During the year students work under conditions that simulate the reality of an independent fashion designer. Professionals from the work field will provide individual coaching.
Fashionable Technology Sabine Seymour 2008 Hussein Chalayan, New York University, XS Labs, MIT Media Lab, Burton, Philips, companies and artists, research institutes, clothing, fabrics, fashion design, wearables, electronic textile, book, Cute Circuit, fashionable technology, projects, conceps, schools, prototypes
Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.
Feeding the eye: essays Anne Hollander 1999 haute couture, film, fashion, fantasy, erotic, emotional, designers, dance, creative culture, couture, costume, corsets, clothes, Chanel, artistic, androgyny, aesthetic, actual, book, look, mode, modern, performance, photographs, social style
Since the advent of cinema, visual art has tended to be perceived as if it were in motion. Artists now create less often in fresco or carved stone and more on film and tape, on the dance stage, or in the ever changing, ever moving medium of clothes. In this remarkable collection, Anne Hollander ranges over art of the twentieth and other centuries with unusual depth of historical insight to explore these rich, diverse visual treasures and the underlying themes that connect them.
Gerrit Rietveld Academie Erik Wong, Anne-Grethe Filtenborg (Gerrit Rietveld Academie) exhibitions, workshop, bachelor, textile, design lab, fashion, master, school, academy, seminars, students
Materials and products are developed in TXT. The notion of a ësemi-finished productí plays an important role, enabling us to mediate between all kinds of end uses: architecture, fashion, interior design and industry. The atmosphere in the department is one in which thinking and doing permanently influence each other. Within the applied framework of the department, there is the opportunity to develop more autonomously oriented work. The world of visual designers is no longer strictly divided between artists and designers. The confusion between these two positions is productive, and you will be challenged to use it.
Goldsmiths Design (Goldsmiths Design, University of London) design, university, school, research
Design has a huge influence on the way we live. In an increasingly uncertain world we are facing, for instance, climate change, globalised consumerism and social fragmentation. So designers need to think more deeply, critically and creatively about their activities than ever before. Appreciating this, we have developed contemporarily engaged and future-sensitive academic programmes that cultivate versatile, pioneering graduates, critically aware of their responsibilities to the environment and of the ethical dimension of their activities in influencing social processes and cultural formation.
IndossaMe: design and wearable electronics Marita Canina 2010 product design, fashion, style, rules, politecnico di milano, book, teacher
The book is targeted towards designers and extensively analyzes the apparent knowledge gaps. Thanks to the contribution of different experts the book tries to address the specific areas involved, presenting the biomedical, electronics and psychological states of art.
Inflatable Dress Diana Eng 2003 diy, interaction, wearable, no hide electronics, change shape and colours, dress, cloth accessories tech, social
Diana Eng, in collaboration with Emily Albinski, created this gorgeous dress way back in 2003, which ended up making its way on the cover of ID Magazine. The designers used this project to explore how they could use electronics to change the shape and color of a gown. The dress inflates to allow you to change itís shape. Pump up the back or the sides to change its silhouette. The designers made no attempt to hide the electronics, rather, they exposed the spaghetti-ball of wires and components as the main aesthetic.
International Conference, Ghent Universiteit Ghent-Department of Textiles 2009 new technologies, new applications, new developments, advanced fibre, International Conference, Department of Textiles, Ghent University, industries, designers, discussions, nanofibres, electrospinning, smart textiles, medical textiles, innovative advanced textiles, textile conference, safety and protective textiles, biobased textiles, nanocomposites, advanced fibre reinforced composites, artificial turf
The International Conference on the occasion of the 80th anniversary of the Department of Textiles at Ghent University is a comprehensive event for all fibre and textile actors. The conference will be co-organized with the International Conference on Textile and Polymer Biotechnology, two Cost Actions and several workshops. Attendees will have the opportunity to get informed on the latest research trends, and opportunities and limits of new innovations when implementing them in industry.
ISPO China (Messe Munchen) 2010 media, designers, distributors, brand labelers, industrial festival, innovations, new trends, annual sporting goods industry forum, 113 countries, world's largest sports trade show, athletes, international sports, exibithion, brands, news, new technology, new materials
ispo, originated from Germany, is held once a year in Munich. ispo is the world's largest sports trade show with a reputation for excellence among exhibitors and visitors from 113 countries. Backed by 40 years of success, ispo is THE annual sporting goods industry forum to showcase the state-of-the-art in sports equipment and fashion - while looking ahead into the future with new trends and innovations. ispo china tries to draw the world attention to emerging Asian sports goods market and bring in international brands while showing local professional brands. Launched 5 years ago, ispo china developed quickly into the leading professional sporting goods business platform for the whole Asian Pacific Rim.
ISWC (ISWC 2010) 2010 fashion designers, product vendors, researchers, mobile technologies, on-body, wearables computers, wearable computing, meeting, conference, symposium, textile manufactures, users, share information
ISWC'10, the fourteenth annual IEEE International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC'10 will bring together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing. ISWC'10 explicitly aims to broaden its scope to include cell phones and cell phone applications as they have become the most successful wearable computer to date.
KnoWear Peter Allen, Carla Ross Allen 2000 product design, new media initiatives, culture, studio
New York City designers Peter Allen and carla Ross Allen co-founded the KnoWear design studio in 2000, in an effort to explore new possibilities in design that look beyond traditional boundaries and broaden its relevance within such practice as product design, new media initiatives and culture.
Lost Values (Distance Lab) 2008 events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
-Founded and Directed by designer-maker Elena Corchero, Lost Values holds the vision of innovating craft by melding it with technology and vice versa, to inspire a future where design is environmental and emotional yet smart and playful. Qualities that she believes are important aspects of life but are being forgotten in the quest for faster and more convenient products. http://www.lostvalues.com/ - Distance Lab is a creative research organisation bringing together digital media technology, design and the arts to redefine and overcome the disadvantages of distance in learning, health care, relationships, culture and other domains.
material sense Simone de Waart ongoing new materials, innovation, projects, artists, database
Material Sense is a dynamic organisation linking designers, researchers and cutting-edge companies in an active network. By sharing expertise and collaborating in the exploration of the properties of materials, new products and new ways of utilizing materials are created. Material Sense lobbies for a materials-oriented design and development of products.
META (Making Electronic Thingies in Amsterdam) electronics, make, create, DIY
Meta (Making Electronic Thingies in Amsterdam) is sort of a self-help group for artists, designers & other (normal) people with an interest in electronics.
MIT-Media Lab (MIT-Media Lab) 1985 researcher group, atelier, scientists, artists, engineers, lab designers, human capabilities, transform, everyday life, emerging technologies, research, MIT, doing, developing technologies, social, design, interaction, new possibilities
The MIT Media Lab applies an unorthodox research approach to envision the impact of emerging technologies on everyday lifeótechnologies that promise to fundamentally transform our most basic notions of human capabilities. Unconstrained by traditional disciplines, Lab designers, engineers, artists, and scientists work atelier-style in close to 30 research groups conducting more than 400 projects that range from neuroengineering, to how children learn, to developing the city car of the future. Lab researchers foster a unique culture of learning by doing, developing technologies that empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities.
Moritz Waldemeyer Moritz Waldemeyer catwalk, choreography, LED, collaborations, fashion, art, technology, innovative, stylist, designer, Hussein Chalayan, wearable technology, visionary
Widely recognised as one of the most innovative and exciting designers of his generation Waldemeyer, aged 34, was born in East Germany. He moved to London thirteen years ago where he trained as an engineer at Kings College and completed his Masters degree in 2001. Since then, he has collaborated with many of the worldís top architects and fashion designers including Ron Arad, Zaha Hadid and Hussein Chalayan. His work is a fusion of technology, art, fashion and design.
Nottingham Trent University Phillip Breedon (Nottingham Trent University) point of sale/marketing/retail/exhibition designers and design engineers, product designers, packaging designers, design technology, school, CAD, web designers, innovations
The School brings you challenging courses that launch careers in product and furniture design, architecture, construction, surveying, civil engineering and property investment, development and management. Youíll develop the knowledge and skills to shape the modern world we live in.
Parsons Sabine Seymour (Parsons The New School for Design) entrepreneurship, innovation, design, faculty, university, education, school
Parsons The New School for Design is the place for design innovation and entrepreneurship. From our faculty comprised of New York City's most successful artists and designers to a roster of design exhibitions and events, Parsons is a creative community that puts the learning experience first. Read more, and find out why Parsons is the leader in design education.
Puff & Flock Kathy Schicker (Puff & Flock-textile design laboratory) academic research, fine arts, material science, design, innovation, share, group, textile designers, storytelling, product design, unconvetional, statement for textiles
We are a recently formed group of textile designers, bound by a shared vision for the future direction of design. Far from the common perception of textile designers as girls who draw flowers, we are individuals who integrate aspects of material science, fine arts, academic research, storytelling, and product design into our practice. Because this broad understanding of textile design is still considered unconventional, we join forces to create a stronger statement for textiles.
Re:skin ANAT, CNMA, Craft Australia (Reskin) 2007 ANAT, media art, textile, sound design, jewellery, university, group
In Summer 2007 we intertwine the practices of media arts and sound design, textile and weaving, jewellery, object and fashion design to produce the reskin Wearable Technology Lab. This collaborative project of ANAT, the Australian National University School of Art, the Centre for New Media Arts (CNMA) and Craft Australia places jewellers and fashion designers with new media artists in an intensive three week research and development lab.
Rubber: Fun, Fashion, Fetish Janet Bloor, John D. Sinclair 2004 rubber, new material, jewelry, images, book, new applications
Filled with specially taken images by Geraldo Somozo, these pages show us rubber toys, from Wacky Wall Walkers to the collectibles of the Auburn Rubber Company; the use of this nonslip, insulating, waterproof material in every room of the house; its eerie capacity to mimic other forms and substances; how elastic fibers, comprised of rubber filaments, helped fashion designers to realize that women are not made of rigid material; how the German jeweler Bunz combined rubber with diamonds and gold; contemporary rubber in computer keyboards and cell-phone keypads; andóas climaxóthe steamy, salacious, seductive, (and deliciously sleazy) erotic world of rubber. Over 200 color photographs.
sf fashion & tech Mika Uehara, Charles Belle, Adelle McElveen blog, trends, startups, wearable tech, fashtech
SF FASHION+TECH (SFFT) is dedicated to the intersection of fashion, design, and technology in the SF Bay Area. We gather thought leaders in the fashion, design, and technology spaces, including designers, retailers, entrepreneurs, software developers, marketers, bloggers, investors, and enthusiastic individuals to promote and drive advancements in new media, ecommerce, mobile, wearable technology, and other applications. MISSION Our mission is to promote, support, and facilitate the development of businesses, organizations and products at the intersection of fashion, design, and technology. Through monthly events, partnerships with local organizations, and newsletter and blog features, we strive to become the hub for fashion, design, and technology in the SF Bay Area. HOW WE DO IT SFFT holds monthly events around topics relating to fashion and technology. Our event programming includes workshops, speaker events, demo days, mixers, hackathons, and conferences. We also maintain a blog and publish bi-weekly newsletters highlighting innovative technologies, startups, and approaches, and include our musings on industry activity.
Skin: Surface, Substance, and Design Ellen Lupton 2002 designers, contemporary world, artificial life, media, art, architecture, fashion, furniture, design, book, objects, garmentsm, buildings
Every object has a skin. Thick or thin, smooth or rough, porous or impermeable, the skin is the line between the hidden inside and the outside we experience. Skin: Surface, Substance, and Design presents products, furniture, fashion, architecture, and media that are expanding the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, this provocative and stimulating book shows how enhanced and simulated skins appear everywhere in our contemporary world. Designers today manipulate the relationship between the inside and outside of objects, garments, and buildings, creating skins that both reveal and conceal, skins that have depth and complexity as well as their own behaviors and identities.
Sportstech: Revolutionary Fabrics, Fashion, and Design Marie O'Mahony, Sarah E. Braddock 2002 garment, textile, fabrics, new technology, sports, book, apparel
This wonderfully illustrated book, written by two experts on revolutionary textiles, describes new fabrics (including those made of metal, glass, or ceramic yarns) and their amazing properties. It explains the design processes for making clothes that mimic the carapace of an insect, are seamless, or have venting systems. It also includes the latest fashions that owe their stylish futuristic look to the innovations of sportswear, and is completed by a glossary of technical terms and a directory of designers and manufacturers. 260 photographs and illustrations, 256 in color.