Results 1 - 9 of 9
Project Persons Year Tags
CuteCircuit Francesca Rosella, Ryan Genz (CuteCircuit) 2004 workshop, smart textile, fashion, wearable technology, interactive clothing, company, interaction, social, circuit
CuteCircuit is a fashion company based in London that designs interactive clothing. CuteCircuit products are innovative intelligent clothing that integrate new functionalities into fashion through the use of smart textiles and micro electronics. CuteCircuit is the first company to merge wearable and telecommunication technology to create emotionally rich experiences for users in the fashion, sport and communication industries.
Feeding the eye: essays Anne Hollander 1999 haute couture, film, fashion, fantasy, erotic, emotional, designers, dance, creative culture, couture, costume, corsets, clothes, Chanel, artistic, androgyny, aesthetic, actual, book, look, mode, modern, performance, photographs, social style
Since the advent of cinema, visual art has tended to be perceived as if it were in motion. Artists now create less often in fresco or carved stone and more on film and tape, on the dance stage, or in the ever changing, ever moving medium of clothes. In this remarkable collection, Anne Hollander ranges over art of the twentieth and other centuries with unusual depth of historical insight to explore these rich, diverse visual treasures and the underlying themes that connect them.
Lost Values (Distance Lab) 2008 events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
-Founded and Directed by designer-maker Elena Corchero, Lost Values holds the vision of innovating craft by melding it with technology and vice versa, to inspire a future where design is environmental and emotional yet smart and playful. Qualities that she believes are important aspects of life but are being forgotten in the quest for faster and more convenient products. http://www.lostvalues.com/ - Distance Lab is a creative research organisation bringing together digital media technology, design and the arts to redefine and overcome the disadvantages of distance in learning, health care, relationships, culture and other domains.
Medulla Intimata Tina Gonsalves, Tom Donaldson 2004 public intervention, ewellery, fashion, performance, bio-metrics, technology, moving image
MEDULLA INTIMATA is a hybrid new media work mixing public intervention with jewellery, fashion, performance, bio-metrics, technology and moving image. It is a collaboration between award winning Australian video and installation artist Tina Gonsalves , and London based artist/engineer, Tom Donaldson. MEDULLA INTIMATA is a necklace that contains a video screen and biometric sensors. The sensors (using analysis of speech and tonal range of conversaton) monitor the wearer's emotions to guide real-time video-generation that evokes a sense of seeing beneath the surface of the skin, exposing the emotional and physical inner body. Video is displayed on the screen embedded in the jewellery.
Ritmo Pregnancy (Nuvo) safe, music, sound, wearable, pregnancy, gadget, fun, music player, stylish
The Ritmo Advanced Sound System by Nuvo is the most advanced and complete prenatal music player, delivering quality and safe sound to the tiniest listeners. Ritmo allows you and your baby to share the sensory and emotional experience of bonding through sound and music, while being supportive, safe, and stylish at the same time.
Smart Second Skin Dress Jenny Tillotson human biology, garment, wearer, scents, new interactive fabric, senses, body's circulatin system, wearable, micro mechanisms, communication system, aromatic messages, body
The dress mimics the body's circulation system, the senses and scent glands. The veins and arteries flow freely as the new interactive fabric emitting a selection of scents depending on your mood. It has its own nervous system, which allows the wearer to control the emotional wellbeing of the garment. Using a theory that human biology can be modelled as micro mechanisms - biological functions such as skin, organs and a beat of a pulsating heart can be miniaturised forming the basis of an integrated communication system so that it rivals nature's own capillaries. Aromatic messages are actively 'pulsed' electronically through a cabling system, to key points of the body in order to activate the smell centre.
StudioLab Aadjan van der Helm (TU Delft) aesthetic appeal, product experience, intelligence in products, inspiration engineering, emotional design, design for the senses, industrial design, students, research, group of designer, TU Delft, ergonomics-driven, technology-driven, working prototypes
The Studio lab aims at integrating multidisciplinary knowledge on user, technology, and the product usage context. Building working prototypes that are rich in experiential quality and design tools is essential to the research approach. Prototypes with design variables are tested in real environments, in an iterative research through design cycle. Results from user experience testing leads to design knowledge and refinement of research issues.
Tap Tap L.Bonanni, J.Lieberman, C.Vaucelle, O.Zuckerman 2005 wearable system, project, record, distribute, affectionate touch, emotional therapy, scarf, haptic devices, useful accessory, felt, haptic modules, record sensations, microcontroller circuit, metal snaps, touch memory, sex, sizing, height, shoe size, coloring, student, MIT Media Lab, interaction design
TapTap is a wearable haptic system that allows nurturing human touch to be recorded, broadcast and played back for emotional therapy. Haptic input/output modules in a convenient modular scarf provide affectionate touch that can be personalized. We present a working prototype informed by a pilot study.
Zizi the affectionate couch (Twenty121) couch, support, physical, emotional, response, experiment, human computer interface
Zizi is a couch that supports you not only physically but also emotionally. She is a mixture of a shaved poodle, a fluffy cat and an exotic sea slug. Zizi growls when sat upon, purrs when touched and groans with delight when you stroke her fur. If left alone, she mews for attention. Inspired by the fluffy flight deck on board Barbarella: Queen of the Galaxy's space-ship, Zizi the affectionate couch is an experiment in human computer interface, making a move away from the screen and mouse based interactives that are the dominant paradigm in media art works. Zizi's reactions are triggered by motion sensors that activate nine vibrating audio devices to simulate purring. Digital signal processing and behavioural algorithms determine her responses.