Results 1 - 30 of 37
Project Persons Year Tags
Aeolab Elise Co, Nikita Pashenkov (Aeolab) laboratory, design, technology, experience, hardware, software
Aeolab is a design & technology firm founded by Elise Co and Nikita Pashenkov. We specialize in projects that cross boundaries: from online to in-person, physical to digital, often spanning multiple technologies and always within the context of creating a compelling experience. Our areas of expertise include interactive software & hardware, environmental installations, responsive lighting systems, and electronic device prototyping.
Aeolia (Nottingham Trent University ) body, protoype, three-dimensional, weaving
This project explores the nature of space and place and will examine the concept of a bodily connection with the land through sketch prototyping of stretch sensors in sculptural textile forms. The resulting series of woven pieces for the body will be remotely connected to three-dimensional forms in the Scottish landscape, combining information from each to create unique low frequency feedback to be experienced by the wearer. this project is a collaboration between many people from different disciplines, most of them working at Nottingham Trent University.
Alexandra Fede Alexandra Fede clothings, integrated microelectronics, designer, technological stylist, italian fashion, researcher, new esthetics, hi-tech applications, innovative fibres, haute couture, catwalk, garment, para-aramidic fibres, textile treatments, nanotechnologies, sports wear, work wear, accessories, collaborations
Alexandra Fede Fashion designer with Technology Transfer experience in all aspects of development and implementations in a garment.. Direct experience in Fashion shows or catwalk , public relation, communication, scientific journalist, fashion consulting and patent's inventor.
Bagir Group Israel Pollack (Bagir Group) wearing experience, hight quality tailored fashions, manufacturing, developing, group, multinational, fashion, confort, performance
A global innovative tailoring provider, Bagir Group specializes in developing, manufacturing and marketing of high quality men and womenís tailored fashions. Bagir Group leverages their Global Presence, Vertical Structure & Innovation in order to provide consumers with the ultimate wearing experience combing fashion, comfort, performance and value. At Bagir Group, focus on excellence and innovation throughout the entire value chain is a fundamental platform for achieving their goals.
CHI 2010 (CHI 2010) 2010 human experience, human computer interaction, computing systems, human factors, conference, community
CHI (ACM Conference on Human Factors in Computing Systems) is the premier international conference for the field of human-computer interaction. CHI 2010 looks outward to the human experience of computing in the world. ìWe are HCIî challenges our community to embrace the diversity of HCI in the world and to exclaim our commitment as a profession to empower people from all walks of life. 10-15 April 2010 Atlanta, GA, USA
Crafting the wearable computer: design process and user experience Sarah Kettley craft, making, thesis, book
Doctoral thesis on craft, design, wearable computing, female friendship groups and meaning making. Methodology and analysis tools for desgning innovative products. This volume contains the main body of the thesis with abstract, chapters, references and appendices. Volume 2 is the published papers only.
CuteCircuit Francesca Rosella, Ryan Genz (CuteCircuit) 2004 workshop, smart textile, fashion, wearable technology, interactive clothing, company, interaction, social, circuit
CuteCircuit is a fashion company based in London that designs interactive clothing. CuteCircuit products are innovative intelligent clothing that integrate new functionalities into fashion through the use of smart textiles and micro electronics. CuteCircuit is the first company to merge wearable and telecommunication technology to create emotionally rich experiences for users in the fashion, sport and communication industries.
Danielle Wilde Danielle Wilde researcher, performance, fashion, fine art, critical, interaction design
Artist and design researcher at Monash University Faculty of Art and Design (Melbourne, Australia) and the CSIRO Division of Materials Science and Engineering (Belmont, Australia). Undertaking practice-based doctoral research, investigating how technology might be paired with the body to poeticise experience, and what this might mean. Research sits at the nexus of performance, fashion, fine art, critical (technology) and interaction design.
FASHION-able. hacktivism and engaged fashion design Otto von Busch (School of Design and Crafts (HDK) Faculty of Fine, Applied and Performing Arts University of Gothenburg) 2008 open source fashion, hacktivism, reverse engineering, book
Thesis: This thesis consists of a series of extensive projects which aim to explore a new designer role for fashion. It is a role that experiments with how fashion can be reverse engineered, hacked, tuned and shared among many participants as a form of social activism. This social design practice can be called the hacktivism of fashion. It is an engaged and collective process of enablement, creative resistance and DIY practice, where a community share methods and experiences on how to expand action spaces and develop new forms of craftsmanship. In this practice, the designer engages participants to reform fashion from a phenomenon of dictations and anxiety to a collective experience of empowerment, in other words, to make them become fashion-able. As its point of departure, the research takes the practice of hands-on exploration in the DIY upcycling of clothes through “open source” fashion “cookbooks”. By means of hands-on processes, the projects endeavour to create a complementary understanding of the modes of production within the field of fashion design. The artistic research projects have ranged from DIY-kits released at an international fashion week, fashion experiments in galleries, collaborative “hacking” at a shoe factory, engaged design at a rehabilitation centre as well as combined efforts with established fashion brands. Using parallels from hacking, heresy, fan fiction, small change and professional-amateurs, the thesis builds a non-linear framework by which the reader can draw diagonal interpretations through the artistic research projects presented. By means of this alternative reading new understandings may emerge that can expand the action spaces available for fashion design. This approach is not about subverting fashion as much as hacking and tuning it, and making its sub-routines run in new ways, or in other words, bending the current while still keeping the power on.
Fashioning Technology Syuzi Pakhchyan 2008 collaborations, research, projects, fashion world, news, arduino, wearable technology, diy, workshop, book, blog, events, conference, free, crafts, trends
Syuzi Pakhchyan is an User Experience Designer, robotics instructor, writer, blogger and a seasoned tinkerer working and residing in Los Angeles, CA. Her work explores the intersection of culture and technology through the research, investigation and design of technological systems and interactions for a range of cultural contexts.
Heated Garment (Pensonic Group) marketing professionals, manufacturing, engineers, scientist, garment, electrical home appliances, company
A group of scientist, engineers, manufacturing and marketing professionals who has vast experience in the electrical home appliances has come together in 2005 to form a company which focuses on the commercialization of R and D results to serve the needs of the consumer world wide.
HookandLoop.com (Fastech of Jacksonville, Inc.) special materials, duragrip, velcro, online shop, sporting applications
We stock all the standard VELCRO Æ brand products and can help with and deliver all the special hard to find items manufactured by Velcro USA. We can deliver whole rolls or cut pieces, or our experienced technicians can fabricate custom straps with the VELCRO Æ brand fasteners. We also stock DURAGRIPô brand of hook and loop, a high quality, lower cost hook and loop especially suitable for heavy duty or sporting applications. 24 Colors are available in either sew-on or peel and stick adhesives.
Interactive Architecture Ruairi Glynn blog, news, Architecture, Articles, Audio, Books, Devices, Events, Flying, Furniture, Haptic, Inflatable, Interactive, Kinetic, Lighting, New Materials, Reciprocal, robotics, Scuplture/Installation, Virtual, Visual
covers emerging architectural and artistic practices where digital technologies & virtual spaces merge with tangible and physical spatial experiences. An active architecture, sensing, observing, feeling, listening, thinking, reacting, proposing, adapting, learning, even sometimes interacting. It is an architecture in constant flux best suited to prototyping and semi-perminant installations.
International Fashion Machines Maggie Orth (International Fashion Machines ) contemporary design, functional
At International Fashion Machines (IFM), we believe that high tech doesn't have to be hard-edged. Functional doesn't have to be impersonal. And lighting your room doesn't have to be mundane. We combine exceptional contemporary design with the latest in electronic textile technology to create products that soften and enliven your experience with every day items.
Jacket (Nyx Clothing) garment, computer controlled, wearable technology, style, fashion, jackets, apparel, clothing, LED, collaborations, performance, fun-loving experience, flexible panels, clubber, entertainent, sales representative, sound processor
Nyx Illuminated Clothing was founded in 2001 in Los Angeles, California USA. It now markets and sells illuminated clothing worldwide through this web-site www.nyxit.com and national representatives.Nyx jackets are the most jaw-dropping, fun-loving experience you are ever likely to have with an item of clothing. Ok, except for maybe lingerie. These jackets are internally wired with bright lights arranged on fully flexible panels that allow for text and graphics to dance across the surface of the garment, all computer controlled within the jacket. All you have to do is switch it on.
Johnny Holland Jeroen van Geel collective, creatives, share, interactions, learn, experience, design
Johnny Holland is an open collective of creatives who want to share and learn from each other. Everybody who wants to share something about the interactions of experience design is invited to join. Below you find a list of all the Johnnies that are currently involved.
Kerry Bodine Kerry Bodine hardware control, physical realm, prototyping with electronics, project management, usability testing, interaction design, user centered research, student, designer, physical interaction design, tangible media, arts disciplines
My professional experience includes user-centered research, interaction design, usability testing, project management, consulting and teaching. I've published research on instant messaging with kinetic typography and on the comfort of wearable artifacts. I'm always looking for interesting collaborative design projects, especially in the area of wearable technology.
Locast (MIT Media Lab) MIT Media Lab, platform, web and mobile applications, interaction design, urban space, social, users
Locast is a flexible and cutting-edge location-based platform that combines distributed Web and Mobile applications that create hyperlocal and highly-connected experiences. Locast superimposes layers of collectively generated information within the physical space. This augmentation of urban space is democratically operated by Locast users, in real time, as they participate in the content-generation process.
Making is Connecting David Gauntlett DIY, media, book, textile
In Making is Connecting, David Gauntlett argues that through making things, people engage with the world and create connections with each other. Both online and offline, we see that people want to make their mark on the world, and to make connections. During the previous century, the production of culture became dominated by professional elite producers. But today, a vast array of people are making and sharing their own ideas, videos, and other creative material online, as well as engaging in real-world crafts, art projects, and hands-on experiences. Gauntlett argues that we are seeing a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture'. People are rejecting traditional teaching and television, and making their own learning and entertainment instead. Drawing on evidence from psychology, politics, philosophy, and economics, he shows how this shift is necessary and essential for the happiness and survival of modern societies.
Making Things (Making Things) 1998 online store, Design/architecture and implementation of desktop, diy, embedded system, Analog and digital circuit design, web applications, Art & Technology, schematic capture, parts sourcing & design for manufacture, PCB layout, mesh networking, Sensor, sensor networks, relay, motor, interface and integration., Physics and Electrical Engineering, Architecture, Product & Industrial Design, Music Technology, Interaction Design & Rapid Prototyping, Wireless device development
in 1998 by a talented design & engineering duo, and surrounded by an experienced team of developers and project managers, MakingThings specializes in the rapid prototyping and development of digital devices, exhibits and environments. We're particularly adept at building, and helping others to build, complex projects that combine software with electronics and that integrate a wide variety input and output devices (such as sensors, motors, and more).
Megan Lee Galbraith Megan Lee Galbraith (MIT Media Lab) computer science, wearable technology, graphic designer
I am an experienced graphic designer and computer programmer. My work spans the fields of mathematics, computer science, and the arts. I conduct research in wearable technology, computer interface design, interaction design, and web design.
Milano Unica (Ideabiella, Ideacomo, Moda In, Shirt Avenue) 2010 textile manufactures, finest quality products, twice a year, exibithion, singular, exclusive, united
Milano Unica, the new international textile fair organized in Italy, has been created through the vast experience, fine quality and tradition of four prestigious Italian exhibitions, Ideabiella, Ideacomo, Moda In, Shirt Avenue. This unique, composite project will be held twice a year (February-September), presenting the finest quality products from both Italian and European textile manufacturers. The name, Milano Unica represents the three essential characteristics of the textile fair. UNICA is synonymous with singular, exclusive, united. February 16-18 2010
Nitinol (NDC) 1991 material, shape memory, wire
NDC offers Nitinol expertise from start to finish. From providing Nitinol materials produced to the most stringent mechanical specifications and with the highest purity, to delivering the most delicate and intricate implantable Nitinol devices and components on the market, NDC has unmatched Nitinol knowledge and experience.
No-Contact Jacket Adam Whiton, Yolita Nugent 2006 pain, high voltage, exo-electric, electic current pulses, 80.000 volts, activated by the wearer, protection from violence, women, jacket, garment, non-lethal, critical life saving
The No-Contact Jacket is a wearable defensive jacket created to aid women in their struggle for protection from violence. When activated by the wearer, 80,000 volts of low amperage electric current pulses just below the surface shell of the entire jacket. This exo-electric armor prevents any person from unauthorized contact with the wearer's body. If an assailant were to grab hold of the wearer the high voltage exterior would interrupt their neurological impulses which control voluntary muscle movement. The neuromuscular system would be overwhelmed causing disorientation and loss of balance to occur and of course pain. The pain experienced is non-lethal but is enough to effectively and immediately deter contact with the wearer and provide a critical life saving oppurtunity for escape.
Parsons Sabine Seymour (Parsons The New School for Design) entrepreneurship, innovation, design, faculty, university, education, school
Parsons The New School for Design is the place for design innovation and entrepreneurship. From our faculty comprised of New York City's most successful artists and designers to a roster of design exhibitions and events, Parsons is a creative community that puts the learning experience first. Read more, and find out why Parsons is the leader in design education.
Plug and Wear Riccardo Marchesi (InnTex) material and components, Conductive textiles, LED, textile, fibres, arduino, sensor, buy online, diy, Sensitive fabrics, one-stop-shop, Light emitting fabrics, Microcontrollers, Accessories
Plug-and-Wear, a one-stop-shop offering materials and components specifically targeted to eTextile creators has opened it's shopping doors. Plug-and-Wear is the brain child of Riccardo Marchesi, Managing Director of InnTex, an Italian based textiles and textiles machinery company with 55+ years experience in the textile industry.
Ritmo Pregnancy (Nuvo) safe, music, sound, wearable, pregnancy, gadget, fun, music player, stylish
The Ritmo Advanced Sound System by Nuvo is the most advanced and complete prenatal music player, delivering quality and safe sound to the tiniest listeners. Ritmo allows you and your baby to share the sensory and emotional experience of bonding through sound and music, while being supportive, safe, and stylish at the same time.
Shieldex (Shieldex Trading) plated fabrics, shielding, coating
Plated fabrics open unlimited opportunities for product development, and Shieldex Trading, with more than sixteen years of experience can help with a multitude of plated textile materials and processes including premium EMI shielding material for EMI shielded tents and enclosures.
Skin: Surface, Substance, and Design Ellen Lupton 2002 designers, contemporary world, artificial life, media, art, architecture, fashion, furniture, design, book, objects, garmentsm, buildings
Every object has a skin. Thick or thin, smooth or rough, porous or impermeable, the skin is the line between the hidden inside and the outside we experience. Skin: Surface, Substance, and Design presents products, furniture, fashion, architecture, and media that are expanding the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, this provocative and stimulating book shows how enhanced and simulated skins appear everywhere in our contemporary world. Designers today manipulate the relationship between the inside and outside of objects, garments, and buildings, creating skins that both reveal and conceal, skins that have depth and complexity as well as their own behaviors and identities.
slimavocado Kristin Neidlinger enhanced bodies, artist, wearable, sensors
Kristin Neidlinger aka Slim Avocado is an experience designer focused on the Sensory Computer Interface [SCI]. She aspires to craft phenomenal technology to enhance and expand physical embodiment. kristin is a classically trained ballerina with a background in physical therapies and holds an MFA in Interactive Design. Currently, she works with a team of artists and engineers at SENSOREE an art tech design lab creating therapeutic bio.media, body architecture, sensitive technology, interactive installations, and robot clothes.