Results 31 - 60 of 109
Project Persons Year Tags
Fashion Cultures: Theories, Explorations and Analysis Stella Bruzzi 2001 expositions, art, shopping mall, catwalk, book, contemporary culture, fashion culture
From the catwalk to the shopping mall, from the big screen to the art museum, fashion plays an increasingly central role in contemporary culture. Fashion Cultures investigates why we are so fascinated by fashion and the associated spheres of photography, magazines and television, and shopping.
Fashion Fianchettos Otto von Busch code, draping, algebraic, fashion, experiment, workshop, paper
Design workshop at Gallery Room 103 in Auckland in Spring 2009, called Fashion Fianchettos. The workshop used live draping and algebraic topology to experiment with new ways of disseminating fashion, as a set of mathematical functions and minimal codes of new drapings that could be sent between fashionistas. With a handful of bandage clips and an oversized t-shirt, the workshop provided an experimental platform for algebraic notated fashion, as well as a laboratory connecting academic text, social media and practical draping.
Fashion Institute Arnhem (ArtEZ) fashion master, Fashion Curation, Fashion Journalism, Futurising, Branded Design, Shoe Design, Fashion Design, future fashion, projects, students
The course is meant for fashion designers who wish to refine their personal signature and develop their skills as independent designers. During the year students work under conditions that simulate the reality of an independent fashion designer. Professionals from the work field will provide individual coaching.
FASHION-able. hacktivism and engaged fashion design Otto von Busch (School of Design and Crafts (HDK) Faculty of Fine, Applied and Performing Arts University of Gothenburg) 2008 open source fashion, hacktivism, reverse engineering, book
Thesis: This thesis consists of a series of extensive projects which aim to explore a new designer role for fashion. It is a role that experiments with how fashion can be reverse engineered, hacked, tuned and shared among many participants as a form of social activism. This social design practice can be called the hacktivism of fashion. It is an engaged and collective process of enablement, creative resistance and DIY practice, where a community share methods and experiences on how to expand action spaces and develop new forms of craftsmanship. In this practice, the designer engages participants to reform fashion from a phenomenon of dictations and anxiety to a collective experience of empowerment, in other words, to make them become fashion-able. As its point of departure, the research takes the practice of hands-on exploration in the DIY upcycling of clothes through “open source” fashion “cookbooks”. By means of hands-on processes, the projects endeavour to create a complementary understanding of the modes of production within the field of fashion design. The artistic research projects have ranged from DIY-kits released at an international fashion week, fashion experiments in galleries, collaborative “hacking” at a shoe factory, engaged design at a rehabilitation centre as well as combined efforts with established fashion brands. Using parallels from hacking, heresy, fan fiction, small change and professional-amateurs, the thesis builds a non-linear framework by which the reader can draw diagonal interpretations through the artistic research projects presented. By means of this alternative reading new understandings may emerge that can expand the action spaces available for fashion design. This approach is not about subverting fashion as much as hacking and tuning it, and making its sub-routines run in new ways, or in other words, bending the current while still keeping the power on.
Fashionable Technology Sabine Seymour 2008 Hussein Chalayan, New York University, XS Labs, MIT Media Lab, Burton, Philips, companies and artists, research institutes, clothing, fabrics, fashion design, wearables, electronic textile, book, Cute Circuit, fashionable technology, projects, conceps, schools, prototypes
Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.
Fashioning Technology Syuzi Pakhchyan 2008 collaborations, research, projects, fashion world, news, arduino, wearable technology, diy, workshop, book, blog, events, conference, free, crafts, trends
Syuzi Pakhchyan is an User Experience Designer, robotics instructor, writer, blogger and a seasoned tinkerer working and residing in Los Angeles, CA. Her work explores the intersection of culture and technology through the research, investigation and design of technological systems and interactions for a range of cultural contexts.
Fashioning the future Suzanne Lee 2005 textile art, textile and smart technology, new matrials, new technology, creative exploration, innovative directions, tomorrow's wardrobe, Emergent technologies, Future Fashion, book, fashion history, design, accessories, wearable technology
Fashioning the Future is a visionary and creative exploration of where fashion and clothing are heading, the very first guide to the future wardrobe and the emergent technologies making it possible. Ten major themes embrace all kinds of clothing, from The Spray-On Dress to The Talking T-Shirt, all accompanied by Warren du Preez and Nick Thornton Joness distinctive images. Both a unique visual journey and an inspirational research tool, this book is aimed at the entire fashion world, design students and global marketeers.
Feeding the eye: essays Anne Hollander 1999 haute couture, film, fashion, fantasy, erotic, emotional, designers, dance, creative culture, couture, costume, corsets, clothes, Chanel, artistic, androgyny, aesthetic, actual, book, look, mode, modern, performance, photographs, social style
Since the advent of cinema, visual art has tended to be perceived as if it were in motion. Artists now create less often in fresco or carved stone and more on film and tape, on the dance stage, or in the ever changing, ever moving medium of clothes. In this remarkable collection, Anne Hollander ranges over art of the twentieth and other centuries with unusual depth of historical insight to explore these rich, diverse visual treasures and the underlying themes that connect them.
Fibre2fashion (Fibre2fashion) sourcing & marketing requirements, fashion industry, texile apparel, platforms, company, business, innovative brand
Established in 2000, Fibre2fashion is an ISO 9001:2001 company. It is amongst the worldís largest B2B platforms for the global Textile-Apparel and Fashion industry, unbiased and committed to serving the demands of the entire value chain. We are not only an e-trade platform facilitating the sourcing & marketing requirements but also a provider of first-hand information on various aspects of textile, apparel and fashion industries, 24x7, globally. Fibre2fashion also helps small, medium and large business houses from across the globe to capture and increase their market share by providing cost effective and innovative brand promotion solutions for reaching to the largest international target audience in the shortest time.
FIT-Fashion Istitute of Technology NY (State University of New York) internship, innovations, textile/surface design, business, communications, art, fashion, college for design, master, university, school, collaborations, exibithions, fashion design degree
Internationally recognized college for design, fashion, art, communications, and business.
Flare Dress Stijn Ossevoort electronic engineering, user interface research, product design, material research, technical project management, production management, microprocessor programming, graphic design, 3D visualization
This little LED number called Flare is the sustainable party girl’s answer to looking beautiful and technically tailored. Imagine showing up at the company holiday party aglow in the Stijn Ossevoort creation! In spite of all the buzz from the gadget geeks proclaiming the wonders of wearing something as fashion-forward as Flare, one question keeps flashing like a red light: What if it gets wet? No worries. The Flare dress runs on wind energy which means if worn correctly (read: walk really fast) the dandelions will light up from your personally generated breezes.
Gerrit Rietveld Academie Erik Wong, Anne-Grethe Filtenborg (Gerrit Rietveld Academie) exhibitions, workshop, bachelor, textile, design lab, fashion, master, school, academy, seminars, students
Materials and products are developed in TXT. The notion of a ësemi-finished productí plays an important role, enabling us to mediate between all kinds of end uses: architecture, fashion, interior design and industry. The atmosphere in the department is one in which thinking and doing permanently influence each other. Within the applied framework of the department, there is the opportunity to develop more autonomously oriented work. The world of visual designers is no longer strictly divided between artists and designers. The confusion between these two positions is productive, and you will be challenged to use it.
HearWear Younghui Kim (Absurdee) amplitude in clothing, scale of lights, sound levels, wearable visual reflection, accessories, louder, apparel, lights up
HearWear: The Fashion of Environmental Noise Display is a wearable visual reflection of your auditory surroundings. It perceives sound levels and uses a scale of lights to reflect amplitude in clothing or accessories. The level of light depends on the level of sound; the louder it is, the more your apparel lights up.
Hussein Chalayan Monography Caroline Evans, Suzy Menkes, Bradley Quinn 2005 book, hussein chalayan, haute couture, fashion designer, catwalk, artist
This book will be the first in-depth monograph on his work, celebrating Chalayan's tenth anniversary in fashion. It does not simply document the highlights from ten years of fashion design, but also includes his installations and video projects. Besides an essay on Chalayan's work by leading fashion critic Caroline Evans (author of Fashion at the Edge), other authors, including Suzy Menkes (fashion editor for the International Herald Tribune) and Bradley Quinn (author of Techno Fashion), shed light on his work from various angles and disciplines.
IFFTI (IFFTI Conference 2010) 2010 business, design, development, conference, fashion industry, fashion education, schools, institutes, technology, cultural
Institutes of learning dedicated for the promotion of Fashion Education are growing in number in all parts of the world. Some of them have acquired name and fame chiefly on account of their commitment and dedication to the cause of the fashion industry. They have developed their own ethos focusing or concentrating upon one or more of the three broad streams of interest vital for the development of the industry. These streams are Design, Technology and Business. While developing an identity of their own, some of them have assiduously cultivated an international character which is at once secular as well as versatile, permitting free flow of thoughts and ideas and cross cultural streams belonging to diverse ethnic groups of the population.
IndossaMe: design and wearable electronics Marita Canina 2010 product design, fashion, style, rules, politecnico di milano, book, teacher
The book is targeted towards designers and extensively analyzes the apparent knowledge gaps. Thanks to the contribution of different experts the book tries to address the specific areas involved, presenting the biomedical, electronics and psychological states of art.
International Fashion Machines Maggie Orth (International Fashion Machines ) contemporary design, functional
At International Fashion Machines (IFM), we believe that high tech doesn't have to be hard-edged. Functional doesn't have to be impersonal. And lighting your room doesn't have to be mundane. We combine exceptional contemporary design with the latest in electronic textile technology to create products that soften and enliven your experience with every day items.
Intimacy Daan Roosegaarde (V2_, Studio Roosegaarde) 2009 smart foils, electronic art, fashion, wireless, wearable, garments, social, interaction
Intimacy, developed by Studio Roosegaarde and V2_Lab, is a project that straddles the world of fashion, wearables and the electronic arts, while exploring the relation between technology and intimacy in contemporary tech-society. The project consists of high-tech garments made with wireless, interactive technologies and smart foils, which can become transparent.
ISPO China (Messe Munchen) 2010 media, designers, distributors, brand labelers, industrial festival, innovations, new trends, annual sporting goods industry forum, 113 countries, world's largest sports trade show, athletes, international sports, exibithion, brands, news, new technology, new materials
ispo, originated from Germany, is held once a year in Munich. ispo is the world's largest sports trade show with a reputation for excellence among exhibitors and visitors from 113 countries. Backed by 40 years of success, ispo is THE annual sporting goods industry forum to showcase the state-of-the-art in sports equipment and fashion - while looking ahead into the future with new trends and innovations. ispo china tries to draw the world attention to emerging Asian sports goods market and bring in international brands while showing local professional brands. Launched 5 years ago, ispo china developed quickly into the leading professional sporting goods business platform for the whole Asian Pacific Rim.
ISWC (ISWC 2010) 2010 fashion designers, product vendors, researchers, mobile technologies, on-body, wearables computers, wearable computing, meeting, conference, symposium, textile manufactures, users, share information
ISWC'10, the fourteenth annual IEEE International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC'10 will bring together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing. ISWC'10 explicitly aims to broaden its scope to include cell phones and cell phone applications as they have become the most successful wearable computer to date.
Jacket (Nyx Clothing) garment, computer controlled, wearable technology, style, fashion, jackets, apparel, clothing, LED, collaborations, performance, fun-loving experience, flexible panels, clubber, entertainent, sales representative, sound processor
Nyx Illuminated Clothing was founded in 2001 in Los Angeles, California USA. It now markets and sells illuminated clothing worldwide through this web-site www.nyxit.com and national representatives.Nyx jackets are the most jaw-dropping, fun-loving experience you are ever likely to have with an item of clothing. Ok, except for maybe lingerie. These jackets are internally wired with bright lights arranged on fully flexible panels that allow for text and graphics to dance across the surface of the garment, all computer controlled within the jacket. All you have to do is switch it on.
KABK Erik Verdonck (Koninklijke Academie van Beeldende Kunsten) photography, school, academy, students, fashion, textiles, craft, traditions, textile design, fashion design, pattern design, visual art, textural designer
The Textiles and Fashion programme at the KABK has two areas in which students can specialize: Textile Design and Fashion Design. In the propaedeutic year, students acquire the basic skills, techniques, insights and knowledge that together comprise the foundation for the following years of the programme. In addition to designing, Visual development, Pattern and Fashion Design, Colour, Photography, Styling and various techniques such as weaving, knitting, painting and design are the important supporting subjects.
Katherine Moriwaki Katherine Moriwaki fashion, technology, media, art, school, Parsons, professor, research
Katherine Moriwaki is an Assistant Professor of Media Design in the School of Art, Media, and Technology at Parsons School of Design in New York City. As faculty at Parsons Katherineís focus is on interaction design and artistic practice. She teaches core curriculum classes in the M.F.A. Design + Technology Program where students engage a broad range of creative methodologies to realize new possibilities in interactive media. Katherine is also currently completing a Ph.D. in the Networks and Telecommunications Research Group at Trinity College Dublin, which examines the intersection between fashion, technology, and creative practice.
Kobakant Mika Satomi and Hannah Perner-Wilson (Kobakant) 2007 concepts, workshop, wearable, fashionable technology, DIY, technological art, social, interaction
KOBAKANT explores the use of wearable technology as a medium for commenting on the social and technological aspects of today’s high-tech society. Conscious of wearability and questioning of functionality, we believe in the spirit of humoring technology and present our twisted criticism of the stereotypes it creates. For us technology exists to be hacked, DIYed and modified by everyone to fit our needs and desires.
London College of Fashion (University of the Art-London-Central St Martins) technology, fashion production, fashion marketing, textile design, consultancy, research, fashion education, students, arts, college, school, creativity, clothing, collections
London College of Fashion is the only college in the UK to specialise in fashion education, research and consultancy. We offer a unique portfolio of courses that aim to reflect the breadth of opportunity available in this vibrant industry.
Lucy McRae Lucy McRae designer, wearable technology, interaction design, artist, art
Lucy McRae straddles the world of fashion, technology and the body. Trained as a classical ballerina and architect her work inherently fascinates with the human body.
Maggie Orth Maggie Orth artist, interactive, physical interfaces, wearable computing, electronic textiles, interactive textile musical instruments
Maggie Orth is an artist and technologist who designs and invents interactive textiles in Seattle, WA. She is the founder and Chief Executive Officer of International Fashion Machines, Inc. Orth received her Phd. in Media Arts and Sciences from the Massachusetts Institute of Technology, Media Lab in June 2001. Her academic work at the Media Lab (1997-2001) included patents, research, publications and design in new physical interfaces, wearable computing, electronic textiles, and interactive textile musical instruments.
Medulla Intimata Tina Gonsalves, Tom Donaldson 2004 public intervention, ewellery, fashion, performance, bio-metrics, technology, moving image
MEDULLA INTIMATA is a hybrid new media work mixing public intervention with jewellery, fashion, performance, bio-metrics, technology and moving image. It is a collaboration between award winning Australian video and installation artist Tina Gonsalves , and London based artist/engineer, Tom Donaldson. MEDULLA INTIMATA is a necklace that contains a video screen and biometric sensors. The sensors (using analysis of speech and tonal range of conversaton) monitor the wearer's emotions to guide real-time video-generation that evokes a sense of seeing beneath the surface of the skin, exposing the emotional and physical inner body. Video is displayed on the screen embedded in the jewellery.
Minty Monkey Elise Co technology and computation fashion design, fashion, design, technology, computer science, designer, body expression, communication, new garment, beautiful
Elise developed interests in computer science and technology alongside her architectural training; this simultaneous focus on design and computation led her to the ACG. As a PhD student, Elise's particular interest is in fashion, and in the ways that technology and computation can expand the notions of fashion, relationships to the body, expression, and communication. This involves creating new garment paradigms, not of "wearable computing" cyborgs, but of carefully-designed pieces that are responsive, reconfigurable, and beautiful.
Moondial-Fashionable Technology Sabine Seymour 1998 technology, prototypes, intelligent clothing, research, workshop, branding, wireless technologies in clothing, fashion design, networking, wearable products
In 1998 Sabine found Moondial Inc in New York, which resulted from her research and role as an educator, and her previous engagements with Razorfish, R/GA, and Hewlett-Packard. Projects focus on fashion, design, branding, and technology. They include prototypes for intelligent clothing, concepts and creative direction for online or networked environments, strategies for the integration of wireless technologies in clothing and equipment, go-to-market strategies for wearable products, and trend scouting. Since 2005 Moondial is based in Vienna with an office in New York