Results 31 - 45 of 45
Project Persons Year Tags
Smart Second Skin Dress Jenny Tillotson human biology, garment, wearer, scents, new interactive fabric, senses, body's circulatin system, wearable, micro mechanisms, communication system, aromatic messages, body
The dress mimics the body's circulation system, the senses and scent glands. The veins and arteries flow freely as the new interactive fabric emitting a selection of scents depending on your mood. It has its own nervous system, which allows the wearer to control the emotional wellbeing of the garment. Using a theory that human biology can be modelled as micro mechanisms - biological functions such as skin, organs and a beat of a pulsating heart can be miniaturised forming the basis of an integrated communication system so that it rivals nature's own capillaries. Aromatic messages are actively 'pulsed' electronically through a cabling system, to key points of the body in order to activate the smell centre.
Smoking Jacket Fiona Carswell 2008 wearable, interaction design, garment, clothes, air filter, exploring visceral, reflective design, user-centered designer
Smoking Jacket has a built-in pair of lungs on the front. As the wearer smokes, the lungs fill up with the exhaled cigarette smoke and begin to gradually darken over .
Sound Reactive Garment Sarah Soriano relathionship, artist, designer, interactive, garment, sound, microphone, garment
The nightgown reacts to high voice levels and was made as a result of the 56 day performance. The nightgown illustrates increased sensitivity within the relationship. The microphone, located near the left shoulder of the gown, requires a loud noise to trigger the garment. The gown will remained ëstressedí if activated frequently.
Sportstech: Revolutionary Fabrics, Fashion, and Design Marie O'Mahony, Sarah E. Braddock 2002 garment, textile, fabrics, new technology, sports, book, apparel
This wonderfully illustrated book, written by two experts on revolutionary textiles, describes new fabrics (including those made of metal, glass, or ceramic yarns) and their amazing properties. It explains the design processes for making clothes that mimic the carapace of an insect, are seamless, or have venting systems. It also includes the latest fashions that owe their stylish futuristic look to the innovations of sportswear, and is completed by a glossary of technical terms and a directory of designers and manufacturers. 260 photographs and illustrations, 256 in color.
Stone Island Carlo Rivetti (Stone Island/C.P. Company) 1982 classic, high tech material, sport style, fashion, brand, wearable, fibres, fabrics, garments, textile
Since the label was born in 1982, the aim of Stone Island has been to design innovative top line collections in the sportswear panorama, with a high concern in function and use of the garments. Stone Island has undertaken innovative research into fibres and textiles never previously used in the clothing industry. The production procedures are often adapted from completely different industrial sectors and when applied to clothing, instead of standardizing production they produce unrepeatable garments.
Talk2myShirt Eric Zainzinger (E-textile) 2006 garment, fibers, LED, textile, interactive clothing, DIY, blog, electronic, wearable, fashion, research, news
This site is dedicated to Wearable Electronics in the purest sense: Textile based, Clothing and Fashion Accessories. Thatís all. If a new product claims to be Wearable (Electronics) but does not meet this criteria, it will not be included in this site. Portable (Electronics) does not mean Wearable (Electronics). Talk2myShirt wants to be a platform to bring together the consumer and the designer of Wearable Electronic products. This site is connecting with Plug and Wear and is always updated.
TexWorld (Messe Frankfurt) 2010 shirting, cotton, prints, functional fabrics, fibres, wool-blends, wool, silky aspects, silk, lace, embroidery, trims and accessories producers, garment manufacturers, clothing fabrics, marketplace, event, linen, denim, knitted fabrics, trims & accessories, clothing, style, publications
Texworld is the marketplace for discovering handmade and industrial textiles from all over the world. Embroidery, lace, silk, silky aspects, wool, wool-blends, fibres, functional fabrics, prints, cotton, shirting, linen, denim, knitted fabrics, trims & accessories, clothing, style, publications.
The T-Shirt Issue Linda Kostowski, Mashallah Design 2008 lasercutter, wearable, geometric garment, personal expression, formal-poetic garment, unconventional t-shirt
Three people are portrayed digitally by scanning their bodies. The output of this scan is a 3d file, which resolution is defined by the amount of polygons, similiar to pixels in a bitmap grafic. Linked with their biographical memories a digital twin of the body is thus created, which expands and personifies the garment in a formal-poetic way. The 3d data is turned into 2d sewing patterns by the use of the unfolding function which is a common tool in industrial design process to make paper models with, the single fabric pieces and the inner interface which defines the edges are cut out by the help of a lasercutter.
Touched by Strangers Alexander Reeder 2008 rechargeable battery, motor, conductive ribbon, interactive garments, accessories, wearable technology, performative elements, designer, fashion, custom circuit
Alexander Reeder creates interactive garments, accessories and perfume. He works to enable through projects such as Sophie's Pet, enhance with Dream Jammies and Butterfly Dress, and facilitate with S Ring. Alex explores performative elements of interactive garments with Touched By Strangers.
Unravel @ siggraph 2006 tech, wearable, exhibition, show, fashion
Unravel: the SIGGRAPH2006 Fashion Show presents a runway show of innovative and experimental works in computational and conceptual couture, fashion with a social agenda, science-inspired form, and new technologies of material fabrication. Unravel brings together the work of designers and artists from the US, Canada, Europe, and Asia who are seeking to redefine the notion of ‘wearable.’ In the increasingly mobile nature of contemporary life, it has become important to contemplate how the devices we carry and the garments we wear converge into a ‘secondary skin’ which function as an extension of ourselves, in both ability and perception. By using fashion, a medium which has always been associated with self-expression and personal identity, these designers seek to demonstrate how the use (or misuse) of technology and its modes of production have the power to stimulate, delight, and inspire in ways as yet untapped in the fashion world. Gone are the stereotypical bulky cyborg devices; what emerged are garments of beauty, subtlety and elegance in form. Some bring to light important social issues — redefining our notions of personal space, networked environments, and issues of privacy and protection. Others relish in pure delight, reminding us how technology also has the power to enhance our personal relationships and celebrate fantasy and play as part of the human condition.
Wearable Technology- Powered Art and Fashion Design 2009 (Netherlands Media Art Institute) 2009 sensors, textiles, social life, fashion design, technologicallt clothing, netherlands media art institute, university, courses, expressive, performative garments, everyday experience
"Wearable Technology & Powered Art and Fashion Design" presents latest developments in the area of technologically augmented clothing. The program crosses the disciplines of fashion design, performance art, wearable computing and interaction design. The selected pieces envision a future in which our second skin, our clothes, become relevant element in our social life, in our communication and interaction with others. This is achieved by embedding electronics seamlessly into the textiles. After the miniaturisation of processors, sensors and batteries designers can now use these to create expressive and performative garments beyond the everyday experience.
Wifi Jacket, Intimate Controllers Jenny L Chowdhury Arduino micro-controller, LED, fun, hacked WiFi detector, designer, apparel, wearable researcher, geek style, technological decoration, changing colors, cyber world, physical computing
-Wifi jacket: While I was orignally working with basic light stripes, I ultimately decided to integrate them with a flower motif. This design choice was made to recount the age old story of borrowing from the environment to decorate garments - think floral and animal print patterns. Since Wi-Fi is so prevalent in the environment now, I thought it would be interesting to integrate this representation of a man-made part of our environment into a garment in that same way. In the end design, flowers referencing our natural environment are juxtaposed with technology from the synthetic environment. -'Intimate Controllers' is a platform where video games are played by couples touching each other. The platform consists of two controllers, a bra for the female player and boxer shorts for the male player. Each controller is embedded with 6 sensors placed with varying degrees of intimacy in relation to the body part with which they correspond. Players must pass game levels together and in doing so, game play results in increasingly intimate positioning. The goal of this project was to research and create objects that challenge the traditional notions and orientation of video game play.
Willem de Kooning academie (Hogeschool Rotterdam) haute couture, ready to wear, fashion design, conceptualised collections, physical garments, design, academy, school, students, university, master
Alongside exclusive ëhaute coutureí, ready-to-wear commercial collections for larger or smaller target groups are nowadays becoming increasingly more important in fashion design. Ready-to-wear commercial collections enable consumer groups to communicate their own identities. In their work, fashion designers apply their creative and critical vision to reflect on current developments in their profession and in society at large.
WOW Gabrielle Hervey (World of Wearable Art Awards Show (WOW)) costume, art, wearable, catalogue, event, extravagant
The World of Wearable Art Awards Show is a series of six spectacular shows combining choreography, sound and light as a backdrop to the display of amazing garments. An international line-up of top artists and designers put their creations on show in this iconic event, introducing the latest in imaginative couture and accessories. Extraordinary lighting and special effects heighten the sense of drama in each of the two-hour shows. These theatrical experiences attract up-and-coming designers, celebrities, hosts of the fashion-conscious, and others wishing to witness the cutting edge of the wearable art scene.
XS labs Joanna Berzowska (XS labs) lab, innovation, electronic textiles, reactive garments, interactions, design research studio, complex textile-based surfaces, transitive properties
Joanna Berzowska's XS Labs is a design research studio with a focus on innovation in the fields of electronic textiles and reactive garments: "second skins" that can enable computationally-mediated interactions with the environment and the individual. We are equally inspired by the technical and cultural history of how textiles have been made for generations (weaving, stitching, embroidery, knitting, beading, quilting) and by new and emerging materials with different electro-mechanical properties. This enables us to construct complex textile-based surfaces, substrates, and structures with "transitive" properties.