Results 1 - 30 of 30
Project Persons Year Tags
(Re)connect Kate Hartman video, new media, artist
Kate Hartman is a video and new media artist who lives in New York City. She received a degree in Film and Electronic Arts from Bard College and is currently pursuing her Masters at New York Universityís Interactive Telecommunications Program. This blog chronicles her current class work at ITP. For additional information on her projects, please visit
Aeolia (Nottingham Trent University ) body, protoype, three-dimensional, weaving
This project explores the nature of space and place and will examine the concept of a bodily connection with the land through sketch prototyping of stretch sensors in sculptural textile forms. The resulting series of woven pieces for the body will be remotely connected to three-dimensional forms in the Scottish landscape, combining information from each to create unique low frequency feedback to be experienced by the wearer. this project is a collaboration between many people from different disciplines, most of them working at Nottingham Trent University.
Caché Nadya Peek 2009 interaction, MIT media lab, fab-lab, sensor, dress, wearable, interactive clothing, e-textile, social, student, workshop
Nadya Peek, a first year grad student at the MIT Media Lab created a unique interactive dress to close the gap between our presents in the physical and virtual world. The scenario: a Netcitizenís photo on his/her social network platform indicates ëclickableí areas on the personís clothing. By clicking on these areas on the Website the information will be transmitted via smartphone and bluetooth to the piezo speaker in the garment indicating via a click sound someone clicked on the image letting the wearer know he/she feels close right now.
Cati Vaucelle Cati Vaucelle (MIT Media Laboratory) avatar, biological, science, healthcare, hybrid
Through an interdisciplinary lens that brings together engineering, art, cognitive science, and healthcare, I explore the anthropomorphic nature of hybrid physical/digital objects and their promise to be catalysts towards unforeseen discoveries. I design objects to offer anima and perspective: from the haptic jacket that an autistic patient wears to express to the doctor what it means to be sensory defensive, to the electromagnetic field detector bracelet that transforms invisible information into visible data for a feeling of empowerment, or an environment where instead of you taking care of your avatar in massive online games, your avatar turns around and takes care of your biological needs.
cimtec Pietro Vincenzini - General Chair (cimtec) ongoing electronics, smart textiles, conferences, event
Intensive research carried out worldwide for creating higher forms of materials, structures and systems by providing them with “life” functions, resulted in a relatively high level of technology readiness with several applications now emerging, demonstrating that smart materials technologies have matured well beyond the conceptual stage. Widespread use of nanotechnology concepts and tools and availability of multiscale computational models coupled with the exponential growth of computing capability and the merging of materials science and engineering with biological information, are fuelling the rate of advancement of the field. Nevertheless further substantial developments are required in the understanding of convergences of materials, electronics and biological systems, to meet relevant needs for present and foreseeable applications. The several Symposia featured by CIMTEC 2012 - 4th International Conference “Smart Materials, Structures and Systems” will cover outstanding areas of the subject from the molecular nanoscales to large complex integrated systems. The Conference Committees are pleased to invite you to foster progress in the field by contributing to discussions within the frames of what promises to be an exciting meeting, and to enjoy the immense, unique, artistic heritage and wonderful landscape of Tuscany.
CIMTEC congress 2010 (CIMTEC congress 2010) smart material, conference, congress, new research
CIMTEC 2010 - 12th International Conference on Modern Materials and Technologies - will be held in Montecatini Terme, Tuscany, Italy, on June 6 to 18, 2010. CIMTEC 2010 will consist of the 12th International Ceramics Congress (June 6-11) and of the 5th Forum on New Materials (June 13-18), each of them including a number of Symposia, Focused Sessions, and Conferences. As a major long standing event for the international materials community, CIMTEC will again gather together a large and qualified audience of materials scientists, physicists, chemists and engineers as well as experts of a wide range of the most demanding application areas of modern materials, from information technology to biological systems.
Costume Choreography I Michel Guglielmi, Hanne Louise Johannesen (Diffus Studio) 2007 garments, choreography, Electroluminescent, light, wearable, social, theatre
By the use of electric leading material, light, heath and sensor based circuits of information it is possible to make costumes or scenography an active player in the theatre space. CC is based on the use of Electroluminescent wires and films cut into variable shapes . Those EL materials are either embedded into fabric like organza and felt ormerged into a translucid membrane.
CRAFT (O'Reilly Media, Inc.) 2005 social, people, tools, community, materials, magazine, crafts, diy, informationm entertain, research, art, new techniques, crafting projects
CRAFT is dedicated to the renaissance that's occurring within the world of crafts. Celebrating the DIY spirit, CRAFT's goal is to unite, inspire, inform, and entertain a growing community of highly imaginative and resourceful people who are transforming traditional art and crafts with unconventional, unexpected, and even renegade techniques, materials, and tools; people who undertake amazing crafting projects in their homes and communities.
Cyberfibres Kaye Ashton (Frances Burke Textile Resource Centre, RMIT University) materials, textiles, fibres, database, website
This website, entitled Cyberfibres, is a searchable online database of Australian fashion and textile design created by a team led by Kaye Ashton for the Frances Burke Textile Resource Centre and the RMIT University School of Fashion and Textiles in Melbourne Australia. The website contains a brief history of the Cyberfibres project, its content, origins and how to use it. The database can be searched by keyword, by a structured search facility including Date and Role functions, or can be browsed alphabetically. Entries in the database are varied, and may contain biographical information, images, articles, archive and resource location and repository details, lists of published resources, links to relevant entries in the database, and links to other online resources.
Department of Design | Media Arts (School of Arts and Architecture at the University of California) information, virtual environments, ubiquitos computing, interface design, interaction, digital-media arts, school of art and architecture, university of california, los angeles, designer, artists, media, design, innovation, arts, course, school, university, students, creative exploration, visual communication, typography, spaces, networked agents, research
The Department of Design | Media Arts is located within the School of Arts and Architecture at the University of California, Los Angeles. We are committed to educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. We provide an extensive education in Design and Media Arts practice, history and criticism, and the department fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Design and Digital Art (Edinburgh Napier University) digital arts, university
Creative innovation in digital arts and design has explosively transformed our entertainments and information, and reshaped the way we work, consume and play - even mediating the way we relate to our friends. Visualising the next digital transformation in commerce and lifestyles is the focus of this programme.
Designboom industrial design today, courses, education, competitions, history, contemporary, shop, interviews, snapshots, design-aerobics
with more than 2,500,000 readers a month from over 190 countries, (including 250,000 subscribers to our monthly newsletter) is the leading independent publication for key contemporary issues and the critique of all aspects of design, especially those topics which enrich the dialogue between design, creative professionals, industry and society. the milan-based, free internet resource offers snapshot reports from major international design shows, architecture and art exhibitions; interviews and portraits of the protagonists in the contemporary creative scene; design history and in-depth information on the creators of design classics.
E-ink (E-ink) MIT Media Lab, digital technology, rollable, flexible, electronic paper display, High resolution products, long battery life, flexible, innovation, thin light form, product, thin, light, revolutionary electronic ink
Founded in 1997 based on research started at the MIT Media Lab, E Ink Corporation is the leading supplier of electronic paper display (EPD) technologies. Products made with E Ink's revolutionary electronic ink possess a paper-like high contrast appearance, ultra-low power consumption and a thin, light form. E Ink's technology is ideal for many consumer and industrial applications spanning handheld devices, watches, clocks and public information and promotional signs. Future technology developments will enable many new applications through ultra-thin, lightweight, rugged, flexible, full color displays.
Fashionable Technology Sabine Seymour 2008 Hussein Chalayan, New York University, XS Labs, MIT Media Lab, Burton, Philips, companies and artists, research institutes, clothing, fabrics, fashion design, wearables, electronic textile, book, Cute Circuit, fashionable technology, projects, conceps, schools, prototypes
Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.
Fiber Optic Valley (Fiber Optic Valley) fiber, fibre, optic, shop, buy, company
We are an organization working to make Sweden into the world leader in the development of products and services in the technology area of Broadband and Fiber optic sensors. This technology is the foundation for virtually all modern information technology and is a dynamic and rapidly growing industry. The organization also has developed an expertise in the area of innovative leadership and gender management. Our core business is to assist the growth of local and global companies. This is achieved through our unique support in the form of research, training, financing, contacts and business development combined with and equally unique test environment for technical tests and behavioral science studies.
Fibre2fashion (Fibre2fashion) sourcing & marketing requirements, fashion industry, texile apparel, platforms, company, business, innovative brand
Established in 2000, Fibre2fashion is an ISO 9001:2001 company. It is amongst the worldís largest B2B platforms for the global Textile-Apparel and Fashion industry, unbiased and committed to serving the demands of the entire value chain. We are not only an e-trade platform facilitating the sourcing & marketing requirements but also a provider of first-hand information on various aspects of textile, apparel and fashion industries, 24x7, globally. Fibre2fashion also helps small, medium and large business houses from across the globe to capture and increase their market share by providing cost effective and innovative brand promotion solutions for reaching to the largest international target audience in the shortest time.
IFAI Expo 2010 (IFAI-Industrial Fabrics Association International) workshop, expo, conference
A special "Advanced Textiles Conference" will focus on blending technology and materials. The 7th International conference on Safety and Protective Fabrics will take place at IFAI Expo Americas 2010 under the Advanced Textiles Conference. High-level symposiums presenting the most cutting-edge trends and information will be featured and are guaranteed to draw a large niche market buyer audience. OCTOBER 27-29, 2010
Interaction Design Department (Domus Academy) academy, school, ICT
The Master course in I-Design comes from a challenge: to bring the originality of Italian Design in the world of Information and Communication Technology (ICT). The course represents the natural evolution of a series of training and research initiatives developed in Domus Academy since 1983 on theme of technological innovation and on the design of intangible relations with interactive objects and services. It is part of a permanent laboratory on the themes of digital information with the culture of design at its centre, intended as knowledge of the changing world and as a way of learning by designing.
IS-FOE 10 Dr. Argiris Laskarakis 2010 flexible, organic, electronics, science, research
The field of Flexible Organic Electronics is one of the most rapidly growing sector of the modern science and technology. Today, many resources and investments from government agencies, research institutes and local industries are devoted to the developments of materials, processes, instrumentation, equipment for flexible organic electronics. The IS-FOE is the Premier Scientific & Research Event in Organic Electronics devoted to gather scientists, engineers and industrials from all around the world and to exchange information and provide access to the latest developments of several topics covering organic electronic printable materials, device structures, system integrations, manufacturing processes, characterization adn monitoring, product applications and business opportunities.
ISWC (ISWC 2010) 2010 fashion designers, product vendors, researchers, mobile technologies, on-body, wearables computers, wearable computing, meeting, conference, symposium, textile manufactures, users, share information
ISWC'10, the fourteenth annual IEEE International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC'10 will bring together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing. ISWC'10 explicitly aims to broaden its scope to include cell phones and cell phone applications as they have become the most successful wearable computer to date.
ITP Sensor Workshop Wiki (ITP) schematics, electrical details, descriptions, electronic sensors, wiki, information, sample microcontroller code, suggested applications, ITP
This site is intended as a resource for information on electronic sensors, including descriptions, electrical details, schematics, sample microcontroller code, and suggested applications.
Locast (MIT Media Lab) MIT Media Lab, platform, web and mobile applications, interaction design, urban space, social, users
Locast is a flexible and cutting-edge location-based platform that combines distributed Web and Mobile applications that create hyperlocal and highly-connected experiences. Locast superimposes layers of collectively generated information within the physical space. This augmentation of urban space is democratically operated by Locast users, in real time, as they participate in the content-generation process.
MIThril Human Design (MIT Media Lab) MIT, platform, research, wearables, human computer interaction
MIThril is a next-generation wearables research platform developed by researchers at the MIT Media Lab. The goal of the MIThril project is the development and prototyping of new techniques of human-computer interaction for body-worn applications. Through the application of human factors, machine learning, hardware engineering, and software engineering, the MIThril team is constructing a new kind of computing environment and developing prototype applications for health, communications, and just-in-time information delivery
Piezing Dress, Muk Luk Flux Amanda Parkes 2008 mechanisms for working prototypes of Tangible User Interfaces, electronics, developing software, Human-Computer Interaction, journals, conferences, mechanical engineering, electrical engineering, computer programming, students, hard-working, technically competent, creative, interactions, digital information, surfaces, physical objects, designing human interfaces, Tangible Bits vision, electrical /mechanical engineering skills, design aesthetics, installations, video performance, wearable technology, creativity
-Amanda Parkes' Piezing generates power using the natural gestures of the human body in motion. Around the joints of the elbows and hips of the garment is piezoelectric material that generates electricity in response to applied mechanical stress. The electricity is then stored as voltage in a centralized small battery and later can be discharged for use. - Muk Lux Flux boots change shape depending on the speed and motion of the wearer.
stretch / biflex sensor buy, sensors, stretch, flex, components
additional information see also:
The Patchingzone Anne Nigten (The Patchingzone) materials, laboratory, master, doctor, post doc students, professionals, students, reseacher, creative use of high-tech, digital media, information technology
The Patchingzone is a transdisciplinary laboratory for innovation where Master, doctor, post-doc students and professionals from different backgrounds create meaningful content. In our laboratories the students and researchers work together, supervised by experts, on commissions with creative use of high-tech materials, digital media and / or information technology.
Transmaterial Blain Brownell, Transtudio resource, book, website
As the speed of technological progress continues to accelerate, innovation threatens to outpace architects' and designers' working knowledge of materials thereby limiting their applicability. In order to stay at the cutting edge of design, a knowledge of the uses, properties, and sources of new materials is essential. A companion to the Transmaterial books written by Blaine Brownell and published by Princeton Architectural Press, Transmaterial online is intended to be a clear, concise, accessible, and carefully edited resource that provides information about the latest and most intriguing materials commercially available.
TUT (TUT Department of Electronics) material technology, electronics, interdisciplinary, wearable technology, research, technology, university, textile technology, school
The Tampere University of Technology (TUT) Department of Electronics has conducted research in wearable technology since 1997. The TUT Kankaanp‰‰ Unit, established in 2003, is a research unit specialized in wearable technology. It is a part of a wearable technology competence center located in Kankaanp‰‰, Finland. The Kankaanp‰‰ Unitís personnel are very interdisciplinary and include researchers from electronics, material technology and textile technology background. This enables us to conduct extensive research on different aspects of wearable technology and quickly adapt information and new results from various disciplines.
Understanding Fashion History Valerie Cumming 2004 book, fashion history, plates, photographs, paintings, drawings, dress, fabric, textile, materials
A much-needed overview of aspects of fashion history and how to understand it with clear, jargon-free text to help all lay readers, collectors, as well as students of fashion history. The author is a leading authority on fashion history with experience as a writer, teacher and curator. Illustrated throughout with plates, photographs, paintings and drawings, the book is divided up into the following chapters: What is dress, and how and why is it studied? Theories of dress and fashion and how they have evolved; Collections of dress and textiles and their importance as a source of information about social and technological change; Dress in art and dress as art; Dress as an indicator of role and status; Dress and cultural imperialism: absorption of non-Western ideas in fabric and the imposition of Western dress in preference to indigenous styles.
Virtueel Platform (Virtueel Platform) economic innovation, social, innovations, institute, e-culture, communication technologies, productions, products, culture, arts, new media
Virtueel Platform is the sector institute for e-culture in the Netherlands. E-culture refers to the ever-evolving relationship between information and communication technologies and the production and consumption of culture and the arts. New media act as catalysts for change in the ways we live, work, and entertain ourselves. Culture and the arts are a key source of innovation in these shifts. We believe e-culture can, in turn, make an essential contribution to social and economic innovation.