Results 1 - 15 of 15
Project Persons Year Tags
Adafruit Industries Limor Fried (Adafruit) prototyping, make, electronics, shop, blog, order online, buy
Adafruit was founded in 2005 by MIT engineer, Limor "Ladyada" Fried. Her goal was to create the best place online for learning electronics and making the best designed products for makers of all ages and skill levels. Since then Adafruit has grown to over 25 employees in the heart of NYC. We've expanded our offerings to include tools, equipment and electronics that Limor personally selects, tests and approves before going in to the Adafruit store.
Auger Loizeau James Auger, Jimmy Loizeau (Auger Loizeau) project, critical, body
James Auger and Jimmy Loizeau have been collaborating on projects since the concept of the Audio Tooth Implant was first conceived in October 2000. Industrial Design heretofore has mostly been concerned with the process of bringing products to market, making them desirable and therefore saleable. With a slight sideways step: removing the commercial aspect from the requirements of the object, it can adopt a whole different agenda, questioning the process that gives birth to it rather than blindly conforming to it. In this way design can comment on consumer culture, the role of products and the ubiquity and function of technology. It becomes a tool for questioning rather than problem solving. Through the development and dissemination of speculative and critical products and services we hope to instigate a broader analysis of what it means to exist in a technology rich environment both today and in the near future.
Crafting the wearable computer: design process and user experience Sarah Kettley craft, making, thesis, book
Doctoral thesis on craft, design, wearable computing, female friendship groups and meaning making. Methodology and analysis tools for desgning innovative products. This volume contains the main body of the thesis with abstract, chapters, references and appendices. Volume 2 is the published papers only.
Enlighted Designs Janet Hansen light, clothing, design, illuminating, textile
-Janet Cooke Hansen is President and Chief Fashion Engineer of Enlighted Designs, Inc. She founded the business to create her own "dream job" as a light-up clothing designer. Janet's eclectic designs combine her lifelong interests of fashion, art, and technology. She learned to sew at age 7, and installed miniature lights in her own dollhouse. Over the years, her costume-making hobby began to incorporate electronics, with illuminating results. -Enlighted is based in Encinitas, California (in the northern coastal area of San Diego County), and we sell our lighted clothing exclusively through our own website, enlighted.com. We create custom designs for a wide variety of international clients, including professional entertainers in the music industry, as well as for applications in art, theater, dance, television, film, and advertising.
FASHION-able. hacktivism and engaged fashion design Otto von Busch (School of Design and Crafts (HDK) Faculty of Fine, Applied and Performing Arts University of Gothenburg) 2008 open source fashion, hacktivism, reverse engineering, book
Thesis: This thesis consists of a series of extensive projects which aim to explore a new designer role for fashion. It is a role that experiments with how fashion can be reverse engineered, hacked, tuned and shared among many participants as a form of social activism. This social design practice can be called the hacktivism of fashion. It is an engaged and collective process of enablement, creative resistance and DIY practice, where a community share methods and experiences on how to expand action spaces and develop new forms of craftsmanship. In this practice, the designer engages participants to reform fashion from a phenomenon of dictations and anxiety to a collective experience of empowerment, in other words, to make them become fashion-able. As its point of departure, the research takes the practice of hands-on exploration in the DIY upcycling of clothes through “open source” fashion “cookbooks”. By means of hands-on processes, the projects endeavour to create a complementary understanding of the modes of production within the field of fashion design. The artistic research projects have ranged from DIY-kits released at an international fashion week, fashion experiments in galleries, collaborative “hacking” at a shoe factory, engaged design at a rehabilitation centre as well as combined efforts with established fashion brands. Using parallels from hacking, heresy, fan fiction, small change and professional-amateurs, the thesis builds a non-linear framework by which the reader can draw diagonal interpretations through the artistic research projects presented. By means of this alternative reading new understandings may emerge that can expand the action spaces available for fashion design. This approach is not about subverting fashion as much as hacking and tuning it, and making its sub-routines run in new ways, or in other words, bending the current while still keeping the power on.
Fashioning the future Suzanne Lee 2005 textile art, textile and smart technology, new matrials, new technology, creative exploration, innovative directions, tomorrow's wardrobe, Emergent technologies, Future Fashion, book, fashion history, design, accessories, wearable technology
Fashioning the Future is a visionary and creative exploration of where fashion and clothing are heading, the very first guide to the future wardrobe and the emergent technologies making it possible. Ten major themes embrace all kinds of clothing, from The Spray-On Dress to The Talking T-Shirt, all accompanied by Warren du Preez and Nick Thornton Joness distinctive images. Both a unique visual journey and an inspirational research tool, this book is aimed at the entire fashion world, design students and global marketeers.
Front 3.0 Ralph Borland, Jessica Findley, Margot Jacobs (Millefiori Effect) suit, inflatable, audio, voice, sound
The project "Front" consists of 2 symbiotic, voice-activated, inflatable conflict suits. Front is a sort of an endless game of vocal battle between two people who wear suits equipped with fans which inflate when they yell. Each suit has two types of inflation sacks - aggressive and defensive - which inflate depending on who is making sound. The suits are to be worn by the public.
Inflatable Dress Diana Eng 2003 diy, interaction, wearable, no hide electronics, change shape and colours, dress, cloth accessories tech, social
Diana Eng, in collaboration with Emily Albinski, created this gorgeous dress way back in 2003, which ended up making its way on the cover of ID Magazine. The designers used this project to explore how they could use electronics to change the shape and color of a gown. The dress inflates to allow you to change itís shape. Pump up the back or the sides to change its silhouette. The designers made no attempt to hide the electronics, rather, they exposed the spaghetti-ball of wires and components as the main aesthetic.
Making is Connecting David Gauntlett DIY, media, book, textile
In Making is Connecting, David Gauntlett argues that through making things, people engage with the world and create connections with each other. Both online and offline, we see that people want to make their mark on the world, and to make connections. During the previous century, the production of culture became dominated by professional elite producers. But today, a vast array of people are making and sharing their own ideas, videos, and other creative material online, as well as engaging in real-world crafts, art projects, and hands-on experiences. Gauntlett argues that we are seeing a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture'. People are rejecting traditional teaching and television, and making their own learning and entertainment instead. Drawing on evidence from psychology, politics, philosophy, and economics, he shows how this shift is necessary and essential for the happiness and survival of modern societies.
Making Things (Making Things) 1998 online store, Design/architecture and implementation of desktop, diy, embedded system, Analog and digital circuit design, web applications, Art & Technology, schematic capture, parts sourcing & design for manufacture, PCB layout, mesh networking, Sensor, sensor networks, relay, motor, interface and integration., Physics and Electrical Engineering, Architecture, Product & Industrial Design, Music Technology, Interaction Design & Rapid Prototyping, Wireless device development
in 1998 by a talented design & engineering duo, and surrounded by an experienced team of developers and project managers, MakingThings specializes in the rapid prototyping and development of digital devices, exhibits and environments. We're particularly adept at building, and helping others to build, complex projects that combine software with electronics and that integrate a wide variety input and output devices (such as sensors, motors, and more).
Making Things Talk Tom Igoe 2007 electronic components, diy, ebook, book
Through a series of simple projects, this book teaches you how to get your creations to communicate with one another by forming networks of smart devices that carry on conversations with you and your environment. Whether you need to plug some sensors in your home to the Internet or create a device that can interact wirelessly with other creations, Making Things Talk explains exactly what you need.
META (Making Electronic Thingies in Amsterdam) electronics, make, create, DIY
Meta (Making Electronic Thingies in Amsterdam) is sort of a self-help group for artists, designers & other (normal) people with an interest in electronics.
Rights Through Making Ambra Trotto, Kees Overbeeke, Caroline Hummels, Elisabetta Cianfanelli, Joep Frens, Michael Cruz, Gabriele Goretti (TU/e Industrial Design, Universit‡ degli studi di Firenze-Corso di Laurea in Disegno Industriale) manifesto, statement, website, publication
Rights Through Making suggests using the power of design to pave the way for a new approach to our global problems. It seems that we have touched upon the limits of the rationalistic model. Words and communication often overshadow actions and deeds, instead of jointly working towards a solution.
Sportstech: Revolutionary Fabrics, Fashion, and Design Marie O'Mahony, Sarah E. Braddock 2002 garment, textile, fabrics, new technology, sports, book, apparel
This wonderfully illustrated book, written by two experts on revolutionary textiles, describes new fabrics (including those made of metal, glass, or ceramic yarns) and their amazing properties. It explains the design processes for making clothes that mimic the carapace of an insect, are seamless, or have venting systems. It also includes the latest fashions that owe their stylish futuristic look to the innovations of sportswear, and is completed by a glossary of technical terms and a directory of designers and manufacturers. 260 photographs and illustrations, 256 in color.
Zizi the affectionate couch (Twenty121) couch, support, physical, emotional, response, experiment, human computer interface
Zizi is a couch that supports you not only physically but also emotionally. She is a mixture of a shaved poodle, a fluffy cat and an exotic sea slug. Zizi growls when sat upon, purrs when touched and groans with delight when you stroke her fur. If left alone, she mews for attention. Inspired by the fluffy flight deck on board Barbarella: Queen of the Galaxy's space-ship, Zizi the affectionate couch is an experiment in human computer interface, making a move away from the screen and mouse based interactives that are the dominant paradigm in media art works. Zizi's reactions are triggered by motion sensors that activate nine vibrating audio devices to simulate purring. Digital signal processing and behavioural algorithms determine her responses.