Results 31 - 60 of 83
Project Persons Year Tags
Kelly Dobson Kelly Dobson MIT, art, engineering, people, machines
Working in the realms of art, design, engineering, psychology and society, Kelly explores the relationships between people and machines, and has received a Master of Science degree from MIT's Visual Studies Program and another from the MIT Media Lab.
Kerry Bodine Kerry Bodine hardware control, physical realm, prototyping with electronics, project management, usability testing, interaction design, user centered research, student, designer, physical interaction design, tangible media, arts disciplines
My professional experience includes user-centered research, interaction design, usability testing, project management, consulting and teaching. I've published research on instant messaging with kinetic typography and on the comfort of wearable artifacts. I'm always looking for interesting collaborative design projects, especially in the area of wearable technology.
KnoWear Peter Allen, Carla Ross Allen 2000 product design, new media initiatives, culture, studio
New York City designers Peter Allen and carla Ross Allen co-founded the KnoWear design studio in 2000, in an effort to explore new possibilities in design that look beyond traditional boundaries and broaden its relevance within such practice as product design, new media initiatives and culture.
Locast (MIT Media Lab) MIT Media Lab, platform, web and mobile applications, interaction design, urban space, social, users
Locast is a flexible and cutting-edge location-based platform that combines distributed Web and Mobile applications that create hyperlocal and highly-connected experiences. Locast superimposes layers of collectively generated information within the physical space. This augmentation of urban space is democratically operated by Locast users, in real time, as they participate in the content-generation process.
Lost Values (Distance Lab) 2008 events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
-Founded and Directed by designer-maker Elena Corchero, Lost Values holds the vision of innovating craft by melding it with technology and vice versa, to inspire a future where design is environmental and emotional yet smart and playful. Qualities that she believes are important aspects of life but are being forgotten in the quest for faster and more convenient products. http://www.lostvalues.com/ - Distance Lab is a creative research organisation bringing together digital media technology, design and the arts to redefine and overcome the disadvantages of distance in learning, health care, relationships, culture and other domains.
LoVid Tali Hinkis, Kyle Lapidus patchworks, digital prints, sculptures, live video installations, artist, interdisciplinary, media projects, performances, video recordings
LoVid is an interdisciplinary artist duo composed of Tali Hinkis and Kyle Lapidus. Our work includes live video installations, sculptures, digital prints, patchworks, media projects, performances, and video recordings. We combine many opposing elements in our work, contrasting hard electronics with soft patchworks, analog and digital, or handmade and machine produced objects. This multidirectional approach is also reflected in the content of our work: romantic and aggressive, wireless and wire-full. We are interested in the ways in which the human body and mind observe, process, and respond to both natural and technological environments, and in the preservation of data, signals, and memory.
Maggie Orth Maggie Orth artist, interactive, physical interfaces, wearable computing, electronic textiles, interactive textile musical instruments
Maggie Orth is an artist and technologist who designs and invents interactive textiles in Seattle, WA. She is the founder and Chief Executive Officer of International Fashion Machines, Inc. Orth received her Phd. in Media Arts and Sciences from the Massachusetts Institute of Technology, Media Lab in June 2001. Her academic work at the Media Lab (1997-2001) included patents, research, publications and design in new physical interfaces, wearable computing, electronic textiles, and interactive textile musical instruments.
MAKE (O'Reilly Media, Inc.) 2005 magazine, book, community, craft, DIY
MAKE Magazine brings the do-it-yourself mindset to all the technology in your life. MAKE is loaded with exciting projects that help you make the most of your technology at home and away from home. We celebrate your right to tweak, hack, and bend any technology to your own will.
Making is Connecting David Gauntlett DIY, media, book, textile
In Making is Connecting, David Gauntlett argues that through making things, people engage with the world and create connections with each other. Both online and offline, we see that people want to make their mark on the world, and to make connections. During the previous century, the production of culture became dominated by professional elite producers. But today, a vast array of people are making and sharing their own ideas, videos, and other creative material online, as well as engaging in real-world crafts, art projects, and hands-on experiences. Gauntlett argues that we are seeing a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture'. People are rejecting traditional teaching and television, and making their own learning and entertainment instead. Drawing on evidence from psychology, politics, philosophy, and economics, he shows how this shift is necessary and essential for the happiness and survival of modern societies.
Margarita Benitez Margarita Benitez solo show, designer, installations, diy, materials, technology, interactive textiles, critical media, data sonifications, group show, internationally
Her current studio investigations are in interactive installations, DIY culture, experiments with materials and technology to create works that combine high/low tech, wearables and interactive textiles as critical media and data sonifications (with Markus Vogl). Her work has been exhibited in solo and group shows internationally.
Media Lab Europe Stefan Agamanolis (Media Lab Europe Human Connectedness research group ) 2005 research, report, website, closed
This web site is a complete document of the work of the Human Connectedness research group during its 3 1/2 year existence at Media Lab Europe (September 2001 - January 2005). Media Lab Europe is now closed, but the vision of the group is still alive. Many former members are continuing their projects independently, and many of the our prototypes are still available for exhibition.
Mediamatic (Mediamatic) screenings in public space, lectures, new technologies, cultural developments, crew, atelier, magazine, events, salons, people, news, workshops, presentations, exhibitions, community, software, art projects, mediamatic lab, social software applications, internships, blog
We are interested in the cultural developments that go hand in hand with new technologies and in new technologies that cause cultural development. We organize exhibitions, salons, lectures, workshops, screenings in public space and develop software and art projects, and we used to publish the magazine Mediamatic Off-Line.
Medulla Intimata Tina Gonsalves, Tom Donaldson 2004 public intervention, ewellery, fashion, performance, bio-metrics, technology, moving image
MEDULLA INTIMATA is a hybrid new media work mixing public intervention with jewellery, fashion, performance, bio-metrics, technology and moving image. It is a collaboration between award winning Australian video and installation artist Tina Gonsalves , and London based artist/engineer, Tom Donaldson. MEDULLA INTIMATA is a necklace that contains a video screen and biometric sensors. The sensors (using analysis of speech and tonal range of conversaton) monitor the wearer's emotions to guide real-time video-generation that evokes a sense of seeing beneath the surface of the skin, exposing the emotional and physical inner body. Video is displayed on the screen embedded in the jewellery.
Megan Lee Galbraith Megan Lee Galbraith (MIT Media Lab) computer science, wearable technology, graphic designer
I am an experienced graphic designer and computer programmer. My work spans the fields of mathematics, computer science, and the arts. I conduct research in wearable technology, computer interface design, interaction design, and web design.
Missmoun Mouna Andraos wearables, electronics, mobile, web, varius media, interaction designer, art, electronic, intimacy
Mouna Andraos an R&D OpenLab Fellow, is an interaction designer in various media including web, mobile, electronics and wearables, while applying ideas of softness, intimacy and uniqueness to the electronic spaces and objects that are increasingly inhabiting our personal environments. Her work for a Montreal-based interactive production studio has won recognition ranging from a Best of Show & Best of Art at the South by South West web awards to a cyberLion in Cannes. She recently completed her master's degree at the Interactive Telecommunications Program (ITP), Tisch School of the Arts, New York University.
MIT Media Laboratory Aesthetics + Computation Group (MIT Media Lab) computation, laboratory, MIT
At the mit media laboratory aesthetics + computation group we work toward the design of advanced system architectures and thought processes to enable the creation of (as yet) unimaginable forms and spaces
MIT-Media Lab (MIT-Media Lab) 1985 researcher group, atelier, scientists, artists, engineers, lab designers, human capabilities, transform, everyday life, emerging technologies, research, MIT, doing, developing technologies, social, design, interaction, new possibilities
The MIT Media Lab applies an unorthodox research approach to envision the impact of emerging technologies on everyday lifeótechnologies that promise to fundamentally transform our most basic notions of human capabilities. Unconstrained by traditional disciplines, Lab designers, engineers, artists, and scientists work atelier-style in close to 30 research groups conducting more than 400 projects that range from neuroengineering, to how children learn, to developing the city car of the future. Lab researchers foster a unique culture of learning by doing, developing technologies that empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities.
MIThril Human Design (MIT Media Lab) MIT, platform, research, wearables, human computer interaction
MIThril is a next-generation wearables research platform developed by researchers at the MIT Media Lab. The goal of the MIThril project is the development and prototyping of new techniques of human-computer interaction for body-worn applications. Through the application of human factors, machine learning, hardware engineering, and software engineering, the MIThril team is constructing a new kind of computing environment and developing prototype applications for health, communications, and just-in-time information delivery
Motion Response Sportswear Kerri Wallace designer, thermo-chromic liquid crystals, research, new material, printed textiles, fashion sportwear, smart media, smart printing processes, textile, smart wearable garments, clothing, responsive technology, thermo chromic ink, leucodye microcapsules, color changing
Kerri is a textile designer from the United Kingdom currently challenging the potential of wearable display technologies in textile design. Prior to her MA in Design for Textile Futures, Kerri graduated from Chelsea College of Art & Design in BA Textiles, 2005 where she specialised in recycled materials for the body and home, and sustainable solutions for interior and exterior spaces. This exploration included textile manipulation and mixed media approaches, printed techniques, and a related written paper. Kerri is both a conscientious and dynamic designer whos skills include silk-screen and digital print design, constructed textiles, fine art and communication design.
NIMk (NIMk-The Netherlands Media Art Institute) collection, research, presentation, media art, visual arts, technologies, application, institute, cultural, social
The Netherlands Media Art Institute (NIMk) promotes the wide development, application and distribution of, and reflection on new technologies in the visual arts. The Netherlands Media Art Institute supports media art in three core areas: presentation, research and collection, and through its facilities provides extensive services for artists and art institutions. Associated with this are educational programmes, which are developed for all activities. The NIMk is supported by the Ministry of Education, Culture and Science and the city of Amsterdam
No-Contact Jacket Adam Whiton, Yolita Nugent 2006 pain, high voltage, exo-electric, electic current pulses, 80.000 volts, activated by the wearer, protection from violence, women, jacket, garment, non-lethal, critical life saving
The No-Contact Jacket is a wearable defensive jacket created to aid women in their struggle for protection from violence. When activated by the wearer, 80,000 volts of low amperage electric current pulses just below the surface shell of the entire jacket. This exo-electric armor prevents any person from unauthorized contact with the wearer's body. If an assailant were to grab hold of the wearer the high voltage exterior would interrupt their neurological impulses which control voluntary muscle movement. The neuromuscular system would be overwhelmed causing disorientation and loss of balance to occur and of course pain. The pain experienced is non-lethal but is enough to effectively and immediately deter contact with the wearer and provide a critical life saving oppurtunity for escape.
Piet Zwart Instituut Florian Cramer (Hogeschool Rotterdam) moving image billboards displays, database film technologies, DVDs, cross-media narratives combining feature film and game projects, mobile-phone movies, gallery installations, Streaming media, digital work, wdka, design, craft, digital media, academy, master, site-specific projection projects, students, critical research, development new technical approaches, sustained project work
This Masters programme will be a stimulating and supportive context for your development as an innovative creator of distinctive moving and still images. The courseís mixture of critical research, development of new technical approaches, and sustained project work is designed to give you the opportunity to develop the original portfolio of work you will need to succeed in todayís highly competitive media environments.
Popkalab Ricardo Nascimento artist, multimedia, body, environment
Ricardo Nascimento,1977. He works as artist, multimedia developer and producer. He investigates body-environment relations focusing interface development and autonomous adaptative systems for interactive installations and hybrid environments.
Power Plastic (Konarka) electricity, light, photovoltaic, plastic, solar panel
Konarka Power Plastic is a photovoltaic material that captures both indoor and outdoor light and converts it into direct current (DC) electrical energy. This energy can be used immediately, stored for later use, or converted to other forms. Power Plastic can be applied to a limitless number of potential applications ñ from microelectronics to portable power, remote power and building-integrated applications.
Rapture: Art's Seduction by Fashion Since 1970 Chris Townsend 2002 haute couture, advertising, mass media, soho, original, creative, young artists, images, vogue, kate moss, photography, book, designer, fashion, model, art, new mix
From Helmut Newton and Guy Bourdin's inspirational photography of the 1970s, through Kate Moss's recent collaborations with yBas and Nan Goldin for Vogue, to the use of reworked catwalk footage and mutilated magazine images by young artists, this crossover is fertile ground for the creative and the original. Whether covering an art installation in a SoHo boutique, Cindy Sherman's complicity with the tools of mass-media, a Keith Haring image advertising vodka, the use of street-art graffiti on a Louis Vuitton bag, or Tracey Emin as a Vivienne Westwood model, author Chris Townsend shows how the alluring, illusory faces of fashion and art are fused in the new mix.
Re:live Leonardo/ISAST 2006 performance, nano arts, computer science, architecture, anthropology, virtual art, media art history, conference, photography, pop culture, visual culture
The event follows the success of the two previous Media Art History conferences, re:fresh (Banff 2005) and re:place (Berlin 2007). The conference series is supported by the Database of Virtual Art and Leonardo/ISAST (International Society for Art, Science and Technology) whose International Advisory Committee will publicise the event and referee papers.
Re:skin ANAT, CNMA, Craft Australia (Reskin) 2007 ANAT, media art, textile, sound design, jewellery, university, group
In Summer 2007 we intertwine the practices of media arts and sound design, textile and weaving, jewellery, object and fashion design to produce the reskin Wearable Technology Lab. This collaborative project of ANAT, the Australian National University School of Art, the Centre for New Media Arts (CNMA) and Craft Australia places jewellers and fashion designers with new media artists in an intensive three week research and development lab.
Robot Girl vs Simple Girl Anouk Wipprecht smart textiles, circuits, fashion tech, wearable electronics, fashion designer, interaction design, realising prototypes
Iíve specialised myself in this field for the last two years by moving to Sweden to learn about circuits/engineering/wearable electronics/smart textiles and interaction design, participating in MEDIAMATIC Amsterdam, study interaction design, attending several courses, and doing side project with electronics.
School of Design-bachelor of Design Innovations (Victoria University of Wellington) 2009 school, design, university, innovation, Culture, Context, Industrial and Media
In 2009 the School of Design introduced a three-year Bachelor of Design Innovation (BDI) degree offering three new design specialisations: Culture+Context, Industrial and Media. The BDI degree structure provides students with a greater variety of recognised qualifications and the expanded opportunities required to tailor their course of study to their individual interests. This is the first degree within the University to offer a minor, allowing students to include another specialised area of study within their degree programme.
sensoree Kristin Neidlinger 2011 - ongoing tech lab, smart textiles, future fabric
SENSOREE is an art and technology design lab elaborating on ideas of therapeutic bio.media, body architecture, interactive installations, sensitive technology, and robot clothes. SENSOREE designs future fabric and smart textiles for wearable technology and interactive installations. Our whimsical designs create external nervous systems that inspire body awareness, insight, and spontaneity. We promote extimacy – externalized intimacy. SENSOREE explores for the Sensory Computer Interface [SCI] — the investigation of proximity, intimacy, telepathy, intuition, and humor between human and machine. It’s a sensory soiree !