|
Kelly Dobson
|
Kelly Dobson
|
|
MIT, art, engineering, people, machines
|
|
|
Kerry Bodine
|
Kerry Bodine
|
|
hardware control, physical realm, prototyping with electronics, project management, usability testing, interaction design, user centered research, student, designer, physical interaction design, tangible media, arts disciplines
|
|
|
KnoWear
|
Peter Allen, Carla Ross Allen
|
2000 |
product design, new media initiatives, culture, studio
|
|
|
Locast
|
(MIT Media Lab) |
|
MIT Media Lab, platform, web and mobile applications, interaction design, urban space, social, users
|
|
|
Lost Values
|
(Distance Lab) |
2008 |
events, collaborations, designers, team, craft, technology, distance lab, shop online, wearable, jewellery, interiors, lighting, type wear, diy, solar, costumized, limited editions, previews, news, smart textile, garment, apparel
|
|
|
LoVid
|
Tali Hinkis, Kyle Lapidus
|
|
patchworks, digital prints, sculptures, live video installations, artist, interdisciplinary, media projects, performances, video recordings
|
|
|
Maggie Orth
|
Maggie Orth
|
|
artist, interactive, physical interfaces, wearable computing, electronic textiles, interactive textile musical instruments
|
|
|
MAKE
|
(O'Reilly Media, Inc.) |
2005 |
magazine, book, community, craft, DIY
|
|
|
Making is Connecting
|
David Gauntlett
|
|
DIY, media, book, textile
|
|
|
Margarita Benitez
|
Margarita Benitez
|
|
solo show, designer, installations, diy, materials, technology, interactive textiles, critical media, data sonifications, group show, internationally
|
|
|
Media Lab Europe
|
Stefan Agamanolis
(Media Lab Europe Human Connectedness research group ) |
2005 |
research, report, website, closed
|
|
|
Mediamatic
|
(Mediamatic) |
|
screenings in public space, lectures, new technologies, cultural developments, crew, atelier, magazine, events, salons, people, news, workshops, presentations, exhibitions, community, software, art projects, mediamatic lab, social software applications, internships, blog
|
|
|
Medulla Intimata
|
Tina Gonsalves, Tom Donaldson
|
2004 |
public intervention, ewellery, fashion, performance, bio-metrics, technology, moving image
|
|
|
Megan Lee Galbraith
|
Megan Lee Galbraith
(MIT Media Lab) |
|
computer science, wearable technology, graphic designer
|
|
|
Missmoun
|
Mouna Andraos
|
|
wearables, electronics, mobile, web, varius media, interaction designer, art, electronic, intimacy
|
|
|
MIT Media Laboratory Aesthetics + Computation Group
|
(MIT Media Lab) |
|
computation, laboratory, MIT
|
|
|
MIT-Media Lab
|
(MIT-Media Lab) |
1985 |
researcher group, atelier, scientists, artists, engineers, lab designers, human capabilities, transform, everyday life, emerging technologies, research, MIT, doing, developing technologies, social, design, interaction, new possibilities
|
|
|
MIThril Human Design
|
(MIT Media Lab) |
|
MIT, platform, research, wearables, human computer interaction
|
|
|
Motion Response Sportswear
|
Kerri Wallace
|
|
designer, thermo-chromic liquid crystals, research, new material, printed textiles, fashion sportwear, smart media, smart printing processes, textile, smart wearable garments, clothing, responsive technology, thermo chromic ink, leucodye microcapsules, color changing
|
|
|
NIMk
|
(NIMk-The Netherlands Media Art Institute) |
|
collection, research, presentation, media art, visual arts, technologies, application, institute, cultural, social
|
|
|
No-Contact Jacket
|
Adam Whiton, Yolita Nugent
|
2006 |
pain, high voltage, exo-electric, electic current pulses, 80.000 volts, activated by the wearer, protection from violence, women, jacket, garment, non-lethal, critical life saving
|
|
|
Piet Zwart Instituut
|
Florian Cramer
(Hogeschool Rotterdam) |
|
moving image billboards displays, database film technologies, DVDs, cross-media narratives combining feature film and game projects, mobile-phone movies, gallery installations, Streaming media, digital work, wdka, design, craft, digital media, academy, master, site-specific projection projects, students, critical research, development new technical approaches, sustained project work
|
|
|
Popkalab
|
Ricardo Nascimento
|
|
artist, multimedia, body, environment
|
|
|
Power Plastic
|
(Konarka) |
|
electricity, light, photovoltaic, plastic, solar panel
|
|
|
Rapture: Art's Seduction by Fashion Since 1970
|
Chris Townsend
|
2002 |
haute couture, advertising, mass media, soho, original, creative, young artists, images, vogue, kate moss, photography, book, designer, fashion, model, art, new mix
|
|
|
Re:live
|
Leonardo/ISAST
|
2006 |
performance, nano arts, computer science, architecture, anthropology, virtual art, media art history, conference, photography, pop culture, visual culture
|
|
|
Re:skin
|
ANAT, CNMA, Craft Australia
(Reskin) |
2007 |
ANAT, media art, textile, sound design, jewellery, university, group
|
|
|
Robot Girl vs Simple Girl
|
Anouk Wipprecht
|
|
smart textiles, circuits, fashion tech, wearable electronics, fashion designer, interaction design, realising prototypes
|
|
|
School of Design-bachelor of Design Innovations
|
(Victoria University of Wellington) |
2009 |
school, design, university, innovation, Culture, Context, Industrial and Media
|
|
|
sensoree
|
Kristin Neidlinger
|
2011 - ongoing |
tech lab, smart textiles, future fabric
|
|