Results 1 - 29 of 29
Project Persons Year Tags
Aeolia (Nottingham Trent University ) body, protoype, three-dimensional, weaving
This project explores the nature of space and place and will examine the concept of a bodily connection with the land through sketch prototyping of stretch sensors in sculptural textile forms. The resulting series of woven pieces for the body will be remotely connected to three-dimensional forms in the Scottish landscape, combining information from each to create unique low frequency feedback to be experienced by the wearer. this project is a collaboration between many people from different disciplines, most of them working at Nottingham Trent University.
AMFI Marco Mossinkoff (Amsterdam Fashion Institute-AMFI) workshops, guest lectures, international excursions, exchanges, traineeships, courses, students, institute, fashion, research, development
The Amsterdam Fashion Institute is part of the Hogeschool van Amsterdam (University of Professional Education in Amsterdam - HvA). The four-year higher vocational bachelor programme is intended for young people with the ambition to develop their innovative skills in preparation for a leading management position in the fashion sector. The Amsterdam Fashion Institute is unique in the Netherlands and trains students for all key positions - from designer to buyer. After a joint first year course, the students have a choice of three specialisations: Fashion & Management, Fashion & Design and Fashion & Branding.
BEE's Susana Soares 2007 ecology, technology, designer, biology
Bees have a phenomenal odor perception. They can be trained within minutes using Pavlov ̕ s reflex to target a specific odor. BEE ̕ S explores how we might co-habit with natural biological systems and use their potential to increase our perceptive abilities. The aim of this project is to develop collaborative relations between scientific and technological research, beekeepers and design, among others, translating the outcome into systems and objects that people can understand and use, engendering significant adjustments. The object depicted provides a diagnosis using bees to detect general health through breath.
CHI 2010 (CHI 2010) 2010 human experience, human computer interaction, computing systems, human factors, conference, community
CHI (ACM Conference on Human Factors in Computing Systems) is the premier international conference for the field of human-computer interaction. CHI 2010 looks outward to the human experience of computing in the world. ìWe are HCIî challenges our community to embrace the diversity of HCI in the world and to exclaim our commitment as a profession to empower people from all walks of life. 10-15 April 2010 Atlanta, GA, USA
CRAFT (O'Reilly Media, Inc.) 2005 social, people, tools, community, materials, magazine, crafts, diy, informationm entertain, research, art, new techniques, crafting projects
CRAFT is dedicated to the renaissance that's occurring within the world of crafts. Celebrating the DIY spirit, CRAFT's goal is to unite, inspire, inform, and entertain a growing community of highly imaginative and resourceful people who are transforming traditional art and crafts with unconventional, unexpected, and even renegade techniques, materials, and tools; people who undertake amazing crafting projects in their homes and communities.
Design Interactions Department (Royal College of Art ) school, art, college, student, conceptual, critical
The course provides a creative and intellectually stimulating environment where students and staff can explore relationships between people, design and emerging technologies in different contexts of practice (industry, design studios, think tanks and research labs), through different design approaches (practical, experimental, conceptual and critical), and by tackling different design roles (maker, strategist and critic).
Electric Fashion Design Kouji Hikawa next generation, fashion designer, product designer, wearable electronic fashion
Kouji is product designer and fashion designer, focused on next generation wearable electric fashion. He worked at Ricoh from 1966-2003 and has won numerous Competitions awards like the Bicycle , the Camera , Audio machine, the YKK Fastening Awards and Space couture Award in 2006. He started to lecture at the Bunka Woman's University in 2004.Kouji is interested in the commonness of the space suit and Global warming and attendance on old people.
Fabrican (Fabrican Ltd.) spray-on, company, research, science, design, manufacturer
Our technology can be used across many industries, positively impacting the lives of millions of people as well as the environment. From Spray-on clothes, to Spray-on medicine patches, to Spray-on hygiene wipes, to Spray-on pollutant removal (plus many more uses!), Fabrican is developing products with real benefits. Fabrican Ltd. is a company exploiting inter-disciplinary research which links the subjects of science and design. Our team is dedicated to meeting the needs of consumers with creative ideas and innovative products, through the development of new applications for Spray-on Fabric technology.
Feel The Vibe Stoffel Kuenen 2002 biofeedback, social, interaction
once you become a b/wearer first you get a feel for what the subtle signals from cellipus tell you when there are no other people around (biofeedback) second you get a feel for how the signals behave when you are with other people third you get a feel for what the subtle signals mean when the cellipi around enable you to feel the signals from cellipi of other b/wearers (social-biofeedback) finally, your awareness of the psycho-physiological interactions in a social setting has been raised and cellipus becomes redundant
Front 3.0 Ralph Borland, Jessica Findley, Margot Jacobs (Millefiori Effect) suit, inflatable, audio, voice, sound
The project "Front" consists of 2 symbiotic, voice-activated, inflatable conflict suits. Front is a sort of an endless game of vocal battle between two people who wear suits equipped with fans which inflate when they yell. Each suit has two types of inflation sacks - aggressive and defensive - which inflate depending on who is making sound. The suits are to be worn by the public.
High-Low Tech Leah Buechley (MIT Media Lab) manufacturing processes, physical materials, intersection of computation, future of technology, new cultural, building technologies, design, cultures, processes, high and low technological materials, MIT Media Lab, group, traditional crafts, electronic applications, wearable, tools, interaction design, people, students
The High-Low Tech group integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.
Hotspot Bloom Karen Lee (Parsons School of Design) school, wifi, network
The idea for Hotspot Bloom began as a portable sculpture for open parks around Manhattan. When I first started this project, I found there was little physical demarcation for open wi-fi networks. Most people didn't even realize that free wi-fi could be found in many of the parks around NYC.
ITP (Tisch School of the Arts ) school, graduate program, art
ITP is a two-year graduate program located in the Tisch School of the Arts whose mission is to explore the imaginative use of communications technologies ó how they might augment, improve, and bring delight and art into people's lives. Perhaps the best way to describe us is as a Center for the Recently Possible.
Kelly Dobson Kelly Dobson MIT, art, engineering, people, machines
Working in the realms of art, design, engineering, psychology and society, Kelly explores the relationships between people and machines, and has received a Master of Science degree from MIT's Visual Studies Program and another from the MIT Media Lab.
Maastricht Instruments (Maastricht Instruments b.v.) precision engineering products, life sciences, medical technology, innovative instruments, design, development, team of people, software, innovations, tailor-made solutions
MI develops, designs and realises innovative instruments, machinery and software for various applications, with a strong focus on medical technology and life sciences. The mission of MI is: ìMarketing innovative instruments and developments with potentialî Together with IDEE MI wants to establish itself within the South-East Netherlands and the Euregion as a knowledge centre / a think-tank for technological issues.
Making is Connecting David Gauntlett DIY, media, book, textile
In Making is Connecting, David Gauntlett argues that through making things, people engage with the world and create connections with each other. Both online and offline, we see that people want to make their mark on the world, and to make connections. During the previous century, the production of culture became dominated by professional elite producers. But today, a vast array of people are making and sharing their own ideas, videos, and other creative material online, as well as engaging in real-world crafts, art projects, and hands-on experiences. Gauntlett argues that we are seeing a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture'. People are rejecting traditional teaching and television, and making their own learning and entertainment instead. Drawing on evidence from psychology, politics, philosophy, and economics, he shows how this shift is necessary and essential for the happiness and survival of modern societies.
Mediamatic (Mediamatic) screenings in public space, lectures, new technologies, cultural developments, crew, atelier, magazine, events, salons, people, news, workshops, presentations, exhibitions, community, software, art projects, mediamatic lab, social software applications, internships, blog
We are interested in the cultural developments that go hand in hand with new technologies and in new technologies that cause cultural development. We organize exhibitions, salons, lectures, workshops, screenings in public space and develop software and art projects, and we used to publish the magazine Mediamatic Off-Line.
META (Making Electronic Thingies in Amsterdam) electronics, make, create, DIY
Meta (Making Electronic Thingies in Amsterdam) is sort of a self-help group for artists, designers & other (normal) people with an interest in electronics.
MIT-Media Lab (MIT-Media Lab) 1985 researcher group, atelier, scientists, artists, engineers, lab designers, human capabilities, transform, everyday life, emerging technologies, research, MIT, doing, developing technologies, social, design, interaction, new possibilities
The MIT Media Lab applies an unorthodox research approach to envision the impact of emerging technologies on everyday lifeótechnologies that promise to fundamentally transform our most basic notions of human capabilities. Unconstrained by traditional disciplines, Lab designers, engineers, artists, and scientists work atelier-style in close to 30 research groups conducting more than 400 projects that range from neuroengineering, to how children learn, to developing the city car of the future. Lab researchers foster a unique culture of learning by doing, developing technologies that empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities.
Philips Lorna Goulden (Philips Design-Research) cultural spheres, smart material, technology, collaborations, products, Multi-sensorial, research, design, technology, innovation
Royal Philips Electronics of the Netherlands is a diversified Health and Well-being company, focused on improving peopleís lives through timely innovations. As a world leader in healthcare, lifestyle and lighting, Philips integrates technologies and design into people-centric solutions, based on fundamental customer insights and the brand promise of ìsense and simplicityî.
Physical Computing: Sensing and Controlling the Physical World with Computers Tom Igoe, Dan O'Sullivan 2004 theory, book
The computer revolution has made it easy for people with little to no technical training to use a computer for such everyday tasks as typing a letter, saving files, or recording data. But what about more imaginative purposes such as starting your car, opening a door, or tracking the contents of your refrigerator? "Physical Computing" will not only change the way you use your computer, it will change the way you think about your computeróhow you view its capabilities, how you interact with it, and how you put it to work for you. Itís time to bridge the gap between the physical and the virtualótime to use more than just your fingers to interact with your computer. Step outside of the confines of the basic computer and into the broader world of computing.
Platforms Norene Leddy (The Aphrodite Project Team) 2000 social sculpture, wearable, shoes, sex, DIY, platform, community
Platforms, the latest series of work in the ongoing Aphrodite Project, is a social sculpture: an interactive, wearable device that is a conceptual homage to the cult of the Greek goddess of love, Aphrodite, a practical object for contemporary sex workers, and a vehicle for public dialogue. An integrated system of shoes and online services, Platforms draws on innovations made by venerated courtesans from antiquity to improve conditions of 21st century women. Despite advances in culture and technology, sex workers are now perceived to be outlaws by trade and are vulnerable to surveillance and violence. Platforms empowers people by providing tools they need to stay safe.
PopGadget Mia Kim, Hoyum Kim, Jenna Park, Chrissie Brodigan Blog, news, technology, gadget, women, health and fitness, beauty and fashion, home, family, focus on products, innovations, personal tech, innovative lifestyle for women
Technology magazines ignore women and women's magazines ignore technology. Popgadget is a lifestyle magazine that embraces technology as a regular and essential part of women's lives. We cover topics traditionally seen in women's magazines, such as health and fitness, beauty and fashion, home, family, and entertainment, but with a unique focus on the products and people that bring exciting innovations to those aspects of our lives. But if you're looking for a bikini-clad model straddling a Power Mac G5, you won't see it here
Richard Etter Richard Etter technology, selection of work, designer
My name is Richard Etter, I am passionate about technology. Technology that is essential for people and truly excites them. This website contains a selection of my recent works.
Seven mile boots L. BELOFF, E.BERGER, M.PICHLMAIR 2003 interactive, shoes, audio
The project SEVEN MILE BOOTS is a pair of interactive shoes with audio. One can wear the boots, walk around as a flaneur simultaneousy in the physical world and in the literal world of the internet. By walking in the physical world one may suddenly encounter a group of people chatting in real time in the virtual world. The chats are heard as a spoken text coming from the boots. Wherever you are with the boots, the physical and the virtual worlds will merge together.
SparkFun (SparkFun) online shop, buy, company, electronic parts, components, yarn
SparkFun was founded in 2003 by Nathan Seidle, then a University of Colorado - Boulder engineering student. From meager beginnings (Nathan's college apartment), the company now employs over 60 people in an office in the outskirts of Boulder, Colorado. The SparkFun crew works in various departments such as engineering, marketing, production, shipping, and keg replenishment, all united in one common goal - Sharing Ingenuity.
Superflux Anab Jain, Jon Ardern, Liam Young, Chris Hand (Superflux) technology, people, company, design
Superflux is a small "think-and-do" design company. We work at the intersection of people and technology to create opportunities that lead us towards new, desirable futures.
The T-Shirt Issue Linda Kostowski, Mashallah Design 2008 lasercutter, wearable, geometric garment, personal expression, formal-poetic garment, unconventional t-shirt
Three people are portrayed digitally by scanning their bodies. The output of this scan is a 3d file, which resolution is defined by the amount of polygons, similiar to pixels in a bitmap grafic. Linked with their biographical memories a digital twin of the body is thus created, which expands and personifies the garment in a formal-poetic way. The 3d data is turned into 2d sewing patterns by the use of the unfolding function which is a common tool in industrial design process to make paper models with, the single fabric pieces and the inner interface which defines the edges are cut out by the help of a lasercutter.
Yala Sofa Elliat Rich Design Laminex, plywood, digital print, Thermochromatic ink, stainless steel components
The Yala sofa was inspired by watching how local aboriginal people engage and enjoy each other's company whilst digging up the Yala bush potato, a rich source of bush food for the people living in the harsh central desert of Australia. The social opportunities afforded by the activity are celebratory and indicated by the plant's flowering. After leaving the Yala sofa, remnant warmth of the body activates images of glowing Ipomoea flowers as a reminder of intimacy and comfort. They become a symbol for empathy reflecting a connectedness with the Pintupi people who share similar company.