Results 1 - 23 of 23
Project Persons Year Tags
3lectromode Valerie Lamontagne blog, lab, fashion tech
3lectromode is a Montreal-based fashion-tech studio invested in developing wearables combining cutting-edge technology with current fashion trends. The 3lectromode platform has created a series of market-ready interactive fashion products such as LED-embedded dresses and bags which are sold as kits of ready-mades. 3lectromode continues to research within the field of wearable technologies to bring you the most aesthetic, democratized and performative fashion tech.
Arduino (SmartProjects, SparkFun Electronics, Gravitech) open-source electronics prototyping platform, flexible, easy to use, hardware, software, interactive objects, environments, built by hand, controlling lights and motors, diy
Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators.
Bagir Group Israel Pollack (Bagir Group) wearing experience, hight quality tailored fashions, manufacturing, developing, group, multinational, fashion, confort, performance
A global innovative tailoring provider, Bagir Group specializes in developing, manufacturing and marketing of high quality men and womenís tailored fashions. Bagir Group leverages their Global Presence, Vertical Structure & Innovation in order to provide consumers with the ultimate wearing experience combing fashion, comfort, performance and value. At Bagir Group, focus on excellence and innovation throughout the entire value chain is a fundamental platform for achieving their goals.
Caché Nadya Peek 2009 interaction, MIT media lab, fab-lab, sensor, dress, wearable, interactive clothing, e-textile, social, student, workshop
Nadya Peek, a first year grad student at the MIT Media Lab created a unique interactive dress to close the gap between our presents in the physical and virtual world. The scenario: a Netcitizenís photo on his/her social network platform indicates ëclickableí areas on the personís clothing. By clicking on these areas on the Website the information will be transmitted via smartphone and bluetooth to the piezo speaker in the garment indicating via a click sound someone clicked on the image letting the wearer know he/she feels close right now.
Creative factory Leo van Loon (Creative Factory) business, research, creative, magazine, platform, studio
Innovativiteit, ambitie en klantgerichtheid vormt de rode draad van de Creative Factory bedrijven. Ze zijn onderverdeeld in vijf clusters: media, ontwerp, muziek & events, mode en zakelijke dienstverlening.
e-t+t Zane Berzina (ETT=Electronic-Text+Textiles) print, interdisciplinary, platform, cloth, electronic technologies.
e-text+textiles (e-t+t) is a non-governmental non-profit organization with its physical office in Riga, Latvia. e-t+t is an interdisciplinary platform facilitating artistic investigation and production in the fields of literature, language, textiles, and material culture, promoting expression at the intersections of print, cloth, and electronic technologies.
E-Textile Workspace Piem Wirtz, Melissa Coleman (V2_) makers, community, platform, discussion, workshop, workspace, e-textile,
The E-Textile Workspace offers an informal setting for critical discussion around wearable technology. It aims to open a space where practice is intertwined with knowledge sharing, feedback exchange among the invited participants and with critical reflection on the state-of-the-art in wearable technology.
Fashion Fianchettos Otto von Busch code, draping, algebraic, fashion, experiment, workshop, paper
Design workshop at Gallery Room 103 in Auckland in Spring 2009, called Fashion Fianchettos. The workshop used live draping and algebraic topology to experiment with new ways of disseminating fashion, as a set of mathematical functions and minimal codes of new drapings that could be sent between fashionistas. With a handful of bandage clips and an oversized t-shirt, the workshop provided an experimental platform for algebraic notated fashion, as well as a laboratory connecting academic text, social media and practical draping.
Fibre2fashion (Fibre2fashion) sourcing & marketing requirements, fashion industry, texile apparel, platforms, company, business, innovative brand
Established in 2000, Fibre2fashion is an ISO 9001:2001 company. It is amongst the worldís largest B2B platforms for the global Textile-Apparel and Fashion industry, unbiased and committed to serving the demands of the entire value chain. We are not only an e-trade platform facilitating the sourcing & marketing requirements but also a provider of first-hand information on various aspects of textile, apparel and fashion industries, 24x7, globally. Fibre2fashion also helps small, medium and large business houses from across the globe to capture and increase their market share by providing cost effective and innovative brand promotion solutions for reaching to the largest international target audience in the shortest time.
Getting Started with Arduino Massimo Banzi 2008 open-source electronichs, diy, arduino, ebook, book, examples
This valuable little book offers a thorough introduction to the open-source electronics prototyping platform that's taking the design and hobbyist world by storm. Getting Started with Arduino gives you lots of ideas for projects and helps you get going on them right away. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED. This 128-page book is a greatly expanded follow-up to the author's original short PDF that's available on the Arduino website.
Illutron (Illutron artists cooperative) fire, music, installation art, event platform, worshop, culture house, art, artist cooperative, light, dance, film
illutron artists cooperative runs the art ship illutron - a floating culture house, workshop and event platform for installation art, music, fire, light, dance, film and more. The former entrepreneur platform, 480 tons of steel and 4 levels with a total 800 m2 of space, was bought in 2007 by the artists behind Half Machine. It is located at Teglholmen, Copenhagen South Harbour.
ISPO China (Messe Munchen) 2010 media, designers, distributors, brand labelers, industrial festival, innovations, new trends, annual sporting goods industry forum, 113 countries, world's largest sports trade show, athletes, international sports, exibithion, brands, news, new technology, new materials
ispo, originated from Germany, is held once a year in Munich. ispo is the world's largest sports trade show with a reputation for excellence among exhibitors and visitors from 113 countries. Backed by 40 years of success, ispo is THE annual sporting goods industry forum to showcase the state-of-the-art in sports equipment and fashion - while looking ahead into the future with new trends and innovations. ispo china tries to draw the world attention to emerging Asian sports goods market and bring in international brands while showing local professional brands. Launched 5 years ago, ispo china developed quickly into the leading professional sporting goods business platform for the whole Asian Pacific Rim.
Locast (MIT Media Lab) MIT Media Lab, platform, web and mobile applications, interaction design, urban space, social, users
Locast is a flexible and cutting-edge location-based platform that combines distributed Web and Mobile applications that create hyperlocal and highly-connected experiences. Locast superimposes layers of collectively generated information within the physical space. This augmentation of urban space is democratically operated by Locast users, in real time, as they participate in the content-generation process.
Material ConneXion (Material ConneXion) Military, Packaging, Marketing, Materials Science, manufacturing solutions, material scientists, material solutions, multinational, network, Aerospace, Apparel/athletic shoes, Architectural interiors, Automotive, Branding, Building and construction, Chemical engineering, Chemicals/plastics, Consumer electronics, Consumer Insight, Consumer products, Durable goods, Fiber optic, Furniture, Industrial Design, Interior Design, Interior Fittings and Hardware, Personal Care, Retail, Sporting Goods, Textiles, Toys
Material ConneXion is the leading global platform for material solutions and innovations. Built on the belief that Every Idea has a Material Solutionô, we are the trusted advisor for Fortune 500's, smaller forward-thinking companies, and government agencies seeking a creative or competitive edge through strategic material selections. With offices in New York, Bangkok, Cologne, Daegu and Milan, Material ConneXion's international network of material specialists provide a global, cross-industry perspective on materials, sustainable alternatives, and their potential uses
MIThril Human Design (MIT Media Lab) MIT, platform, research, wearables, human computer interaction
MIThril is a next-generation wearables research platform developed by researchers at the MIT Media Lab. The goal of the MIThril project is the development and prototyping of new techniques of human-computer interaction for body-worn applications. Through the application of human factors, machine learning, hardware engineering, and software engineering, the MIThril team is constructing a new kind of computing environment and developing prototype applications for health, communications, and just-in-time information delivery
Platforms Norene Leddy (The Aphrodite Project Team) 2000 social sculpture, wearable, shoes, sex, DIY, platform, community
Platforms, the latest series of work in the ongoing Aphrodite Project, is a social sculpture: an interactive, wearable device that is a conceptual homage to the cult of the Greek goddess of love, Aphrodite, a practical object for contemporary sex workers, and a vehicle for public dialogue. An integrated system of shoes and online services, Platforms draws on innovations made by venerated courtesans from antiquity to improve conditions of 21st century women. Despite advances in culture and technology, sex workers are now perceived to be outlaws by trade and are vulnerable to surveillance and violence. Platforms empowers people by providing tools they need to stay safe.
Talk2myShirt Eric Zainzinger (E-textile) 2006 garment, fibers, LED, textile, interactive clothing, DIY, blog, electronic, wearable, fashion, research, news
This site is dedicated to Wearable Electronics in the purest sense: Textile based, Clothing and Fashion Accessories. Thatís all. If a new product claims to be Wearable (Electronics) but does not meet this criteria, it will not be included in this site. Portable (Electronics) does not mean Wearable (Electronics). Talk2myShirt wants to be a platform to bring together the consumer and the designer of Wearable Electronic products. This site is connecting with Plug and Wear and is always updated.
Textile futures (MA Design for Textile Futures-Central Saint Martins School of Art and Design) news, students, blog, school
Welcome to the Textile Futures website! The site uses a collaborative platform created and regularly updated by the staff and students of the MA Design for Textile Futures at Central Saint Martins School of Art and Design in London, UK.
TEXTILE Kaunas Biennial Chief Executive: Virginija Vitkienė (, Project administrator Gintarė Dūdėnaitė, (Kaunas Biennial, Kaunas Biennial Board E-mail: biennial, fall discursive textile culture, textile art, exhibition
We seek to make Kaunas biennial TEXTILE the most significant event for contemporary textile art in Europe, which reflects analytically the art processes currently taking place all over the world, by bringing up the priorities of creative collaboration, openness and democratic relationships in the processes of art creation and its perception. Kaunas Biennial is a platform and a real opportunity for - artists’ debates and the realisation of innovative ideas, - collaboration among artists and visitors, - the enhancement of the sense of community through creative activities, - interdisciplinary artistic and academic practices, - international and intercontinental partnerships and - the creation of a discursive textile culture.
Transstudio Tom Neilssen (Transstudio) creative laboratory, materials, research, architect, innovation
Transstudio is a creative laboratory dedicated to emergent materials research and the development of material-focused architecture and design applications. Created by architect, materials researcher, and sustainable building advisor Blaine Brownell, Transstudio promotes the positive transformation of the constructed environment via synergistic intersections between sustainability, technology, and design innovation. The Transstudio platform seeks to make change through multiple channelsópromoting awareness, providing resources, and offering tangible solutionsóin order to connect disruptive technologies with concomitant design approaches.
Virtueel Platform (Virtueel Platform) economic innovation, social, innovations, institute, e-culture, communication technologies, productions, products, culture, arts, new media
Virtueel Platform is the sector institute for e-culture in the Netherlands. E-culture refers to the ever-evolving relationship between information and communication technologies and the production and consumption of culture and the arts. New media act as catalysts for change in the ways we live, work, and entertain ourselves. Culture and the arts are a key source of innovation in these shifts. We believe e-culture can, in turn, make an essential contribution to social and economic innovation.
Wearable Technologies Blog (NaviSpace) 2009 trends, website, communication and entertainment, blog, news, wearable technology, smart energy solutions, sensors, materials
Where fashion meets technology WT offers a trailblazing platform for networking and market-ready products: - online through the extensive exhibitor database and up-to-date newsletters - on paper through the trade journal WTnews - offline at various trade shows and at dedicated conferences
Wifi Jacket, Intimate Controllers Jenny L Chowdhury Arduino micro-controller, LED, fun, hacked WiFi detector, designer, apparel, wearable researcher, geek style, technological decoration, changing colors, cyber world, physical computing
-Wifi jacket: While I was orignally working with basic light stripes, I ultimately decided to integrate them with a flower motif. This design choice was made to recount the age old story of borrowing from the environment to decorate garments - think floral and animal print patterns. Since Wi-Fi is so prevalent in the environment now, I thought it would be interesting to integrate this representation of a man-made part of our environment into a garment in that same way. In the end design, flowers referencing our natural environment are juxtaposed with technology from the synthetic environment. -'Intimate Controllers' is a platform where video games are played by couples touching each other. The platform consists of two controllers, a bra for the female player and boxer shorts for the male player. Each controller is embedded with 6 sensors placed with varying degrees of intimacy in relation to the body part with which they correspond. Players must pass game levels together and in doing so, game play results in increasingly intimate positioning. The goal of this project was to research and create objects that challenge the traditional notions and orientation of video game play.