Results 1 - 25 of 25
Project Persons Year Tags
Apparel Design (College of Design-University of Minnesota) college, school, apparel, design, students, textile
In the apparel design program students develop an understanding of the textile and clothing product development process, including design, production, and marketing. Students are challenged to integrate knowledge of the product with consumer needs and business constraints.
christienmeindertsma Christien Meindertsma artist, nature, procuct cycle, production
Christien Meindertsma explores the life of products and raw materials. For her first book, Checked Baggage (2004), Christien purchased a container filled with a week's worth of objects confiscated at security checkpoints in Schiphol Airport after 9/11. She meticulously categorized all 3267 items and photographed them on a white seamless background. Christien’s second book, PIG 05049 (2007), is an extensive collection of photographic images that documents an astounding array of products that different parts of an anonymous pig called 05049 could support. With this book, Christien reveals lines that link raw materials with producers, products and consumers that have become so invisible in an increasingly globalized world.
e-t+t Zane Berzina (ETT=Electronic-Text+Textiles) print, interdisciplinary, platform, cloth, electronic technologies.
e-text+textiles (e-t+t) is a non-governmental non-profit organization with its physical office in Riga, Latvia. e-t+t is an interdisciplinary platform facilitating artistic investigation and production in the fields of literature, language, textiles, and material culture, promoting expression at the intersections of print, cloth, and electronic technologies.
Eyebeam (Eyebeam) no-profit center, art and technology, new technologies, media arts, new media, cultural, social
Eyebeam is the leading not-for-profit art and technology center in the United States. Founded in 1996 and incorporated in 1997, Eyebeam was conceived as a non-profit art and technology center dedicated to exposing broad and diverse audiences to new technologies and media arts, while simultaneously establishing and demonstrating new media as a significant genre of cultural production
Fab Lab (MIT) 2006 computer controlled tools, MIT, concepts, technological art, DIY, fashionable technology, wearable, workshop, design tools, circuits and microcontrollers, 3D Printing and Scanning Machines
A Fab Lab (fabrication laboratory) is a small-scale workshop with an array of computer controlled tools that cover several different length scales and various materials, with the aim to make "almost anything". This includes technology-enabled products generally perceived as limited to mass production. While Fab Labs have yet to compete with mass production and its associated economies of scale in fabricating widely distributed products, they have already shown the potential to empower individuals to create smart devices for themselves. These devices can be tailored to local or personal needs in ways that are not practical or economical using mass production.
FASHION-able. hacktivism and engaged fashion design Otto von Busch (School of Design and Crafts (HDK) Faculty of Fine, Applied and Performing Arts University of Gothenburg) 2008 open source fashion, hacktivism, reverse engineering, book
Thesis: This thesis consists of a series of extensive projects which aim to explore a new designer role for fashion. It is a role that experiments with how fashion can be reverse engineered, hacked, tuned and shared among many participants as a form of social activism. This social design practice can be called the hacktivism of fashion. It is an engaged and collective process of enablement, creative resistance and DIY practice, where a community share methods and experiences on how to expand action spaces and develop new forms of craftsmanship. In this practice, the designer engages participants to reform fashion from a phenomenon of dictations and anxiety to a collective experience of empowerment, in other words, to make them become fashion-able. As its point of departure, the research takes the practice of hands-on exploration in the DIY upcycling of clothes through “open source” fashion “cookbooks”. By means of hands-on processes, the projects endeavour to create a complementary understanding of the modes of production within the field of fashion design. The artistic research projects have ranged from DIY-kits released at an international fashion week, fashion experiments in galleries, collaborative “hacking” at a shoe factory, engaged design at a rehabilitation centre as well as combined efforts with established fashion brands. Using parallels from hacking, heresy, fan fiction, small change and professional-amateurs, the thesis builds a non-linear framework by which the reader can draw diagonal interpretations through the artistic research projects presented. By means of this alternative reading new understandings may emerge that can expand the action spaces available for fashion design. This approach is not about subverting fashion as much as hacking and tuning it, and making its sub-routines run in new ways, or in other words, bending the current while still keeping the power on.
Flare Dress Stijn Ossevoort electronic engineering, user interface research, product design, material research, technical project management, production management, microprocessor programming, graphic design, 3D visualization
This little LED number called Flare is the sustainable party girl’s answer to looking beautiful and technically tailored. Imagine showing up at the company holiday party aglow in the Stijn Ossevoort creation! In spite of all the buzz from the gadget geeks proclaiming the wonders of wearing something as fashion-forward as Flare, one question keeps flashing like a red light: What if it gets wet? No worries. The Flare dress runs on wind energy which means if worn correctly (read: walk really fast) the dandelions will light up from your personally generated breezes.
Flexmet (Flexmet BVBA) shape memory alloy, company, business
Development and production of shape memory alloy products
LABoral Benjamin Weil (LABoral Centro de Arte y Creación Industrial) art, exhibition centre, industrial design
LABoral Art and Industrial Creation Centre is an exhibition centre for art, science, technology and advanced visual industries. But it is also a venue for artistic and technological production, research and training; and for the dissemination of new forms of art and industrial creation. To fulfil these goals, laboral will be a space for exchange between different art disciplines; a multidisciplinary and interdisciplinary centre and a dynamic environment for creators / works / researchers / teachers / audiences.
London College of Fashion (University of the Art-London-Central St Martins) technology, fashion production, fashion marketing, textile design, consultancy, research, fashion education, students, arts, college, school, creativity, clothing, collections
London College of Fashion is the only college in the UK to specialise in fashion education, research and consultancy. We offer a unique portfolio of courses that aim to reflect the breadth of opportunity available in this vibrant industry.
Luminex (Luminex s.p.a.) textile, light, new fabrics, non reflective, emit own light, different colours, luminous fibres, opting, sparkling, illuminate materials, integrated electronics, intelligent material, clothes, interior, accessories, innovations, leader
After numerous attempts and experiments, it has finally been possible to integrate a luminous fibre into a fabric, giving its own brilliance. Luminex is a new fabric that can emit its own light. Itís the result of a close collaboration between a highly technological electronics company like CAEN spa, which is in fact the worldís leading company in the planning and production of electronic equipment for use in Nuclear physics experiments, and two companies operating in textiles sector FIT spa in Prato and the Swiss company STABIO sa.
Making is Connecting David Gauntlett DIY, media, book, textile
In Making is Connecting, David Gauntlett argues that through making things, people engage with the world and create connections with each other. Both online and offline, we see that people want to make their mark on the world, and to make connections. During the previous century, the production of culture became dominated by professional elite producers. But today, a vast array of people are making and sharing their own ideas, videos, and other creative material online, as well as engaging in real-world crafts, art projects, and hands-on experiences. Gauntlett argues that we are seeing a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture'. People are rejecting traditional teaching and television, and making their own learning and entertainment instead. Drawing on evidence from psychology, politics, philosophy, and economics, he shows how this shift is necessary and essential for the happiness and survival of modern societies.
Missmoun Mouna Andraos wearables, electronics, mobile, web, varius media, interaction designer, art, electronic, intimacy
Mouna Andraos an R&D OpenLab Fellow, is an interaction designer in various media including web, mobile, electronics and wearables, while applying ideas of softness, intimacy and uniqueness to the electronic spaces and objects that are increasingly inhabiting our personal environments. Her work for a Montreal-based interactive production studio has won recognition ranging from a Best of Show & Best of Art at the South by South West web awards to a cyberLion in Cannes. She recently completed her master's degree at the Interactive Telecommunications Program (ITP), Tisch School of the Arts, New York University.
News Knitter Ebru Kurbak & Mahir Mustafa Yavuz data visualization, knitting, garments, computer, design
News Knitter is a data visualization project which focuses on knitted garments as an alternative medium to visualize large scale data. The production of knitted garments is a highly complex process which involves computer support at various steps starting with the designs of both the fabric and the shape of garments until they are ready-to-wear. In recent years, technical innovations in machine knitting have especially focused on the patterning facilities. The patterns are designed by individuals generally depending on the current trends of fashion and the intended target markets and multiplied through mass production. News Knitter translates this individual design process into a world-wide collaboration by utilizing live data streams as a base for pattern generation. Due to the dynamic nature of live data streams, the system generates patterns with unpredictable visuality.
Novanex Alexandra Baum (Novanex) lifestyle, fashion, interior, automative, healtcare, medicine, sports, military, workwear, project management, material screening, workshop, electronics, marketing, research, product development, trendsetting technologies, design company, innovative textile products, promotions, event, trade fairs, promotion apparel, Concept and design of individual outfits, Development of colour and design concepts, Sample production
Novanex is a design company specialised in design, product development and manufacture of innovative textile products. Our objective is to combine intelligent design and trendsetting technologies optimally with one another. The sustainability issue also plays a very important role here.
Smart clothes and Wearable Technology J. McCaan, D. Bryson 2009 textile, fashion, wearable technology, smart clothes, book, electronics, smart materials
Smart clothes and wearable technology is a relatively novel and emerging area of interdisciplinary research within the fashion, textile, electronics and related industries. This book provides a comprehensive review of the end-userís requirements and the technologies and materials available for the design and production of smart clothing.
SparkFun (SparkFun) online shop, buy, company, electronic parts, components, yarn
SparkFun was founded in 2003 by Nathan Seidle, then a University of Colorado - Boulder engineering student. From meager beginnings (Nathan's college apartment), the company now employs over 60 people in an office in the outskirts of Boulder, Colorado. The SparkFun crew works in various departments such as engineering, marketing, production, shipping, and keg replenishment, all united in one common goal - Sharing Ingenuity.
Stone Island Carlo Rivetti (Stone Island/C.P. Company) 1982 classic, high tech material, sport style, fashion, brand, wearable, fibres, fabrics, garments, textile
Since the label was born in 1982, the aim of Stone Island has been to design innovative top line collections in the sportswear panorama, with a high concern in function and use of the garments. Stone Island has undertaken innovative research into fibres and textiles never previously used in the clothing industry. The production procedures are often adapted from completely different industrial sectors and when applied to clothing, instead of standardizing production they produce unrepeatable garments.
textil{e}tronics Deborah Hustic exhibition, blog, wearables, guerilla knitting
textil{e} – founded in 2012 by Deborah Hustić aka body pixel as a project for curating, workshops, lectures and production in the field of intermedia art.
The Montreal Centre for Contemporary Textiles (The Montreal Centre for Contemporary Textiles) artists, researcher, network, computer assisted, embroidery, non- profit organizations, developing textile, creations, design, education, training, consulting, research, production, equipment rental, exhibition, textile creation, high tech, weaving, knitting, students, international
A non-profit organization dedicated to developing textile creation in QuÈbec by providing top rate services in education, training, consulting, research, production, equipment rental, exhibition and sales. Textile creation using the most advanced technology available in weaving, knitting, embroidery and computer-assisted design. A staff composed of practising professionals who are experts in many different techniques and materials for textile production. A network of internationally leading artists and organizations. Consulted by researchers, artists and students from around the world.
The Textile Institute Vanessa Knowles (The Textile Institute) textile institute, school, professionalism, textile industries, worldwide, management, art, design, fashion, economics, science, engineering, research, production, marketing, selling, retailing, education, training, commercial operations, fibre production
The mission of The Textile Institute is to promote professionalism in all areas associated with the textile industries worldwide. It is an association of men and women throughout the world which unites those with an interest in textiles. The individual professional expertise of members is diverse: it includes management, art, design, fashion, economics, science, engineering, research, production, marketing, selling, retailing, education and training. These skills relate to the totality of industrial and commercial operations from fibre production to the use of products by individual and corporate consumers.
ttmrossi (Tessitura Tele Metalliche Rossi Oliviero & C. S.r.l. ) iron, aluminium, industry, wire mesh, nets, wire mesh and welded nets with stainless steel, special alloys, galvanized, copper, bronze, brass, titanium, synthetic threads
From 1959 Tessitura Tele Metalliche Rossi Oliviero is a production company specialized in wire mesh weaved with threads from 0,035 to 2,00 millimetres. Always placing the technological search and the experimentation of new solutions to the first place it produces, trades and exports nets, wire mesh and welded nets with stainless steel, special alloys, galvanized, copper, bronze, brass, aluminium, iron, titanium and synthetic threads or ropes.
Unravel @ siggraph 2006 tech, wearable, exhibition, show, fashion
Unravel: the SIGGRAPH2006 Fashion Show presents a runway show of innovative and experimental works in computational and conceptual couture, fashion with a social agenda, science-inspired form, and new technologies of material fabrication. Unravel brings together the work of designers and artists from the US, Canada, Europe, and Asia who are seeking to redefine the notion of ‘wearable.’ In the increasingly mobile nature of contemporary life, it has become important to contemplate how the devices we carry and the garments we wear converge into a ‘secondary skin’ which function as an extension of ourselves, in both ability and perception. By using fashion, a medium which has always been associated with self-expression and personal identity, these designers seek to demonstrate how the use (or misuse) of technology and its modes of production have the power to stimulate, delight, and inspire in ways as yet untapped in the fashion world. Gone are the stereotypical bulky cyborg devices; what emerged are garments of beauty, subtlety and elegance in form. Some bring to light important social issues — redefining our notions of personal space, networked environments, and issues of privacy and protection. Others relish in pure delight, reminding us how technology also has the power to enhance our personal relationships and celebrate fantasy and play as part of the human condition.
V2_Lab Piem Wirtz (V2_Institute for Unstable Media) fields of art and culture, technical solutions, artistic research, projects, artists, wearable technology
V2_Lab is a place for artistic research and development (aRt&D). V2_Lab develops generic technical solutions that are relevant to the fields of art and culture. The results are published and made available under open-source licenses whenever possible. In V2_ projects, artists, technicians and scientists work together to develop technology for specific artworks. Additionally, V2_Lab offers technical and productional support to artists working with new technologies. An artist-in-residence program is one means of achieving this.
Virtueel Platform (Virtueel Platform) economic innovation, social, innovations, institute, e-culture, communication technologies, productions, products, culture, arts, new media
Virtueel Platform is the sector institute for e-culture in the Netherlands. E-culture refers to the ever-evolving relationship between information and communication technologies and the production and consumption of culture and the arts. New media act as catalysts for change in the ways we live, work, and entertain ourselves. Culture and the arts are a key source of innovation in these shifts. We believe e-culture can, in turn, make an essential contribution to social and economic innovation.