Results 91 - 120 of 200
Project Persons Year Tags
Maastricht Instruments (Maastricht Instruments b.v.) precision engineering products, life sciences, medical technology, innovative instruments, design, development, team of people, software, innovations, tailor-made solutions
MI develops, designs and realises innovative instruments, machinery and software for various applications, with a strong focus on medical technology and life sciences. The mission of MI is: ìMarketing innovative instruments and developments with potentialî Together with IDEE MI wants to establish itself within the South-East Netherlands and the Euregion as a knowledge centre / a think-tank for technological issues.
Maggie Orth Maggie Orth artist, interactive, physical interfaces, wearable computing, electronic textiles, interactive textile musical instruments
Maggie Orth is an artist and technologist who designs and invents interactive textiles in Seattle, WA. She is the founder and Chief Executive Officer of International Fashion Machines, Inc. Orth received her Phd. in Media Arts and Sciences from the Massachusetts Institute of Technology, Media Lab in June 2001. Her academic work at the Media Lab (1997-2001) included patents, research, publications and design in new physical interfaces, wearable computing, electronic textiles, and interactive textile musical instruments.
MAKE (O'Reilly Media, Inc.) 2005 magazine, book, community, craft, DIY
MAKE Magazine brings the do-it-yourself mindset to all the technology in your life. MAKE is loaded with exciting projects that help you make the most of your technology at home and away from home. We celebrate your right to tweak, hack, and bend any technology to your own will.
Making Things (Making Things) 1998 online store, Design/architecture and implementation of desktop, diy, embedded system, Analog and digital circuit design, web applications, Art & Technology, schematic capture, parts sourcing & design for manufacture, PCB layout, mesh networking, Sensor, sensor networks, relay, motor, interface and integration., Physics and Electrical Engineering, Architecture, Product & Industrial Design, Music Technology, Interaction Design & Rapid Prototyping, Wireless device development
in 1998 by a talented design & engineering duo, and surrounded by an experienced team of developers and project managers, MakingThings specializes in the rapid prototyping and development of digital devices, exhibits and environments. We're particularly adept at building, and helping others to build, complex projects that combine software with electronics and that integrate a wide variety input and output devices (such as sensors, motors, and more).
Margarita Benitez Margarita Benitez solo show, designer, installations, diy, materials, technology, interactive textiles, critical media, data sonifications, group show, internationally
Her current studio investigations are in interactive installations, DIY culture, experiments with materials and technology to create works that combine high/low tech, wearables and interactive textiles as critical media and data sonifications (with Markus Vogl). Her work has been exhibited in solo and group shows internationally.
Marktek (Marktek Inc) 1994 high-quality, EMI shielding, high-tech, fibers, company, radar absorptive materials, conductive resistive materials, shop online, fabrics, felts, fillers, meshes, gaskets, tape, textile
Marktek's specialty materials include a broad variety of high-quality conductive, resistive, and microwave-absorptive fabrics, fibers, foams, felts, fillers, meshes, gaskets and tape. Marktek Inc. carries fabrics that possess surface resistivities ranging from
Material Beliefs (Interaction research Studio, Department of Design at Goldsmiths, University of London) biomedical, cybernetic, public space, body, Goldsmiths
Material Beliefs takes emerging biomedical and cybernetic technology out of labs and into public spaces. The project focuses on technologies which blur the boundaries between our bodies and materials, and how design as a tool for public engagement can be used to stimulate discussion about the value of these forms of hybridity
Mediamatic (Mediamatic) screenings in public space, lectures, new technologies, cultural developments, crew, atelier, magazine, events, salons, people, news, workshops, presentations, exhibitions, community, software, art projects, mediamatic lab, social software applications, internships, blog
We are interested in the cultural developments that go hand in hand with new technologies and in new technologies that cause cultural development. We organize exhibitions, salons, lectures, workshops, screenings in public space and develop software and art projects, and we used to publish the magazine Mediamatic Off-Line.
Medulla Intimata Tina Gonsalves, Tom Donaldson 2004 public intervention, ewellery, fashion, performance, bio-metrics, technology, moving image
MEDULLA INTIMATA is a hybrid new media work mixing public intervention with jewellery, fashion, performance, bio-metrics, technology and moving image. It is a collaboration between award winning Australian video and installation artist Tina Gonsalves , and London based artist/engineer, Tom Donaldson. MEDULLA INTIMATA is a necklace that contains a video screen and biometric sensors. The sensors (using analysis of speech and tonal range of conversaton) monitor the wearer's emotions to guide real-time video-generation that evokes a sense of seeing beneath the surface of the skin, exposing the emotional and physical inner body. Video is displayed on the screen embedded in the jewellery.
Megan Lee Galbraith Megan Lee Galbraith (MIT Media Lab) computer science, wearable technology, graphic designer
I am an experienced graphic designer and computer programmer. My work spans the fields of mathematics, computer science, and the arts. I conduct research in wearable technology, computer interface design, interaction design, and web design.
Minty Monkey Elise Co technology and computation fashion design, fashion, design, technology, computer science, designer, body expression, communication, new garment, beautiful
Elise developed interests in computer science and technology alongside her architectural training; this simultaneous focus on design and computation led her to the ACG. As a PhD student, Elise's particular interest is in fashion, and in the ways that technology and computation can expand the notions of fashion, relationships to the body, expression, and communication. This involves creating new garment paradigms, not of "wearable computing" cyborgs, but of carefully-designed pieces that are responsive, reconfigurable, and beautiful.
MIT-Media Lab (MIT-Media Lab) 1985 researcher group, atelier, scientists, artists, engineers, lab designers, human capabilities, transform, everyday life, emerging technologies, research, MIT, doing, developing technologies, social, design, interaction, new possibilities
The MIT Media Lab applies an unorthodox research approach to envision the impact of emerging technologies on everyday lifeótechnologies that promise to fundamentally transform our most basic notions of human capabilities. Unconstrained by traditional disciplines, Lab designers, engineers, artists, and scientists work atelier-style in close to 30 research groups conducting more than 400 projects that range from neuroengineering, to how children learn, to developing the city car of the future. Lab researchers foster a unique culture of learning by doing, developing technologies that empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities.
MIThril Human Design (MIT Media Lab) MIT, platform, research, wearables, human computer interaction
MIThril is a next-generation wearables research platform developed by researchers at the MIT Media Lab. The goal of the MIThril project is the development and prototyping of new techniques of human-computer interaction for body-worn applications. Through the application of human factors, machine learning, hardware engineering, and software engineering, the MIThril team is constructing a new kind of computing environment and developing prototype applications for health, communications, and just-in-time information delivery
Moondial-Fashionable Technology Sabine Seymour 1998 technology, prototypes, intelligent clothing, research, workshop, branding, wireless technologies in clothing, fashion design, networking, wearable products
In 1998 Sabine found Moondial Inc in New York, which resulted from her research and role as an educator, and her previous engagements with Razorfish, R/GA, and Hewlett-Packard. Projects focus on fashion, design, branding, and technology. They include prototypes for intelligent clothing, concepts and creative direction for online or networked environments, strategies for the integration of wireless technologies in clothing and equipment, go-to-market strategies for wearable products, and trend scouting. Since 2005 Moondial is based in Vienna with an office in New York
Moritz Waldemeyer Moritz Waldemeyer catwalk, choreography, LED, collaborations, fashion, art, technology, innovative, stylist, designer, Hussein Chalayan, wearable technology, visionary
Widely recognised as one of the most innovative and exciting designers of his generation Waldemeyer, aged 34, was born in East Germany. He moved to London thirteen years ago where he trained as an engineer at Kings College and completed his Masters degree in 2001. Since then, he has collaborated with many of the worldís top architects and fashion designers including Ron Arad, Zaha Hadid and Hussein Chalayan. His work is a fusion of technology, art, fashion and design.
Motion Response Sportswear Kerri Wallace designer, thermo-chromic liquid crystals, research, new material, printed textiles, fashion sportwear, smart media, smart printing processes, textile, smart wearable garments, clothing, responsive technology, thermo chromic ink, leucodye microcapsules, color changing
Kerri is a textile designer from the United Kingdom currently challenging the potential of wearable display technologies in textile design. Prior to her MA in Design for Textile Futures, Kerri graduated from Chelsea College of Art & Design in BA Textiles, 2005 where she specialised in recycled materials for the body and home, and sustainable solutions for interior and exterior spaces. This exploration included textile manipulation and mixed media approaches, printed techniques, and a related written paper. Kerri is both a conscientious and dynamic designer whos skills include silk-screen and digital print design, constructed textiles, fine art and communication design.
Nano Force (Nano Force) nano, technology, polymers, particles, nano tubes, carbon, company, research
Nanoforce Technology is a spin-out company from the Department of Materials, Queen Mary University of London. It was set up as a part of the Micro and Nanotechnology Network funded by the Department of Trade and Industry (now the Technology Strategy Board-TSB) and the London Development Agency. Its remit is to exploit micro and nano technology and to disseminate the results to industry and academia for the development of products and processes.
Nano Mates (Universitá degli studi di Salerno) 2007 research centre, university, nano technology
The Research Centre NANO_MATES (Research Centre for NANOMAterials and nanoTEchnology at University of Salerno) was established in August 2007. It is a research network within the University Campus aiming at accomplishing a strong synergy between scientists active in nanoscience and nanotechnology at the 8 Departements joining in the Centre.
NATO ASI PROTECTIVE TEXTILES 2010 Ir. Els Van der Burght (NATO OTAN) 2010 wearability, confort, electronic processor, wearable sensor, nanotechnology, high level, protective textile, protective apparel, chemical, biological, nuclear, ballistic, clothing, intelligent textile, defense, study institute, textile materials, design, manufacturing, New dress concepts, Department of Textiles/ UGent
Modern protective clothing needs to meet a variety of multifunctional requirements and offer a very high level of protection as well as remarkable comfort and wearability, influencing the wearerís physical performance which puts it far beyond usual definitions of comfort. The demand for multifunctional properties makes it necessary to develop and improve fibre and textile materials and structures (suits, uniforms, Ö). Introduction of nanotechnology and the use of a variety of (wearable) sensors / embedded electronics and processors turn traditional protection into a value added market posing ever increasing challenges to researchers and engineers at universities, institutes and industry. Design and manufacturing of sophisticated interactive protective textiles and clothing, meeting very tight specifications, has to be done taking into account cost-effectiveness, environmental issues and even the need to be applied to military as well as civil purposes.
News Knitter Ebru Kurbak & Mahir Mustafa Yavuz data visualization, knitting, garments, computer, design
News Knitter is a data visualization project which focuses on knitted garments as an alternative medium to visualize large scale data. The production of knitted garments is a highly complex process which involves computer support at various steps starting with the designs of both the fabric and the shape of garments until they are ready-to-wear. In recent years, technical innovations in machine knitting have especially focused on the patterning facilities. The patterns are designed by individuals generally depending on the current trends of fashion and the intended target markets and multiplied through mass production. News Knitter translates this individual design process into a world-wide collaboration by utilizing live data streams as a base for pattern generation. Due to the dynamic nature of live data streams, the system generates patterns with unpredictable visuality.
NIMk (NIMk-The Netherlands Media Art Institute) collection, research, presentation, media art, visual arts, technologies, application, institute, cultural, social
The Netherlands Media Art Institute (NIMk) promotes the wide development, application and distribution of, and reflection on new technologies in the visual arts. The Netherlands Media Art Institute supports media art in three core areas: presentation, research and collection, and through its facilities provides extensive services for artists and art institutions. Associated with this are educational programmes, which are developed for all activities. The NIMk is supported by the Ministry of Education, Culture and Science and the city of Amsterdam
Nottingham Trent University Phillip Breedon (Nottingham Trent University) point of sale/marketing/retail/exhibition designers and design engineers, product designers, packaging designers, design technology, school, CAD, web designers, innovations
The School brings you challenging courses that launch careers in product and furniture design, architecture, construction, surveying, civil engineering and property investment, development and management. Youíll develop the knowledge and skills to shape the modern world we live in.
Novanex Alexandra Baum (Novanex) lifestyle, fashion, interior, automative, healtcare, medicine, sports, military, workwear, project management, material screening, workshop, electronics, marketing, research, product development, trendsetting technologies, design company, innovative textile products, promotions, event, trade fairs, promotion apparel, Concept and design of individual outfits, Development of colour and design concepts, Sample production
Novanex is a design company specialised in design, product development and manufacture of innovative textile products. Our objective is to combine intelligent design and trendsetting technologies optimally with one another. The sustainability issue also plays a very important role here.
Numetrex (Textronics) heart rate, monitoring, smart fabrics, apparel
The NuMetrex line of heart rate monitoring athletic apparel uses innovative "smart fabrics" technology that incorporates special sensing fibers directly into the fabric of its garments. Replacing the hard plastic chest straps that rub and chafe against the skin, NuMetrex offers a comfortable alternative with form-fitting shirts and sports bras that sense your pulse and transmit it to a compatible wristwatch or exercise machine.
O'Neill Brecht Swanenberg (O'Neill) apparel, new material, youthlifestyle, boardriding coulture, innovations, innovative products, lifestyle, sport, brand, garment, clothing, integrate technology, microcontroller
Today, OíNeill can be found the world over. In touch with its rich heritage and the universal stoke of boardriding culture, OíNeill will always be committed to progressing that evolution and growing its reputation as one of the worldís leading youth lifestyle brands Brecht Swanenberg is innovation manager at O'Neill
Oled Dress Gareth Pugh 2009 OLEDs, organics LEDs, light display, plastic electronics technology, printed circuits, wearable, garment, dress, special fabric, flexible layer, microcontroller, changes color, coating textiles, smart textile, designer, new concept
English fashion designer Gareth Pugh has fashioned a dress made from OLEDs (organic LEDs) panels. OLEDs entry into the market promises a more light efficient display technology compared to traditional LEDs.
Philips Lorna Goulden (Philips Design-Research) cultural spheres, smart material, technology, collaborations, products, Multi-sensorial, research, design, technology, innovation
Royal Philips Electronics of the Netherlands is a diversified Health and Well-being company, focused on improving peopleís lives through timely innovations. As a world leader in healthcare, lifestyle and lighting, Philips integrates technologies and design into people-centric solutions, based on fundamental customer insights and the brand promise of ìsense and simplicityî.
Physical Computing: Sensing and Controlling the Physical World with Computers Tom Igoe, Dan O'Sullivan 2004 theory, book
The computer revolution has made it easy for people with little to no technical training to use a computer for such everyday tasks as typing a letter, saving files, or recording data. But what about more imaginative purposes such as starting your car, opening a door, or tracking the contents of your refrigerator? "Physical Computing" will not only change the way you use your computer, it will change the way you think about your computeróhow you view its capabilities, how you interact with it, and how you put it to work for you. Itís time to bridge the gap between the physical and the virtualótime to use more than just your fingers to interact with your computer. Step outside of the confines of the basic computer and into the broader world of computing.
Piet Zwart Instituut Florian Cramer (Hogeschool Rotterdam) moving image billboards displays, database film technologies, DVDs, cross-media narratives combining feature film and game projects, mobile-phone movies, gallery installations, Streaming media, digital work, wdka, design, craft, digital media, academy, master, site-specific projection projects, students, critical research, development new technical approaches, sustained project work
This Masters programme will be a stimulating and supportive context for your development as an innovative creator of distinctive moving and still images. The courseís mixture of critical research, development of new technical approaches, and sustained project work is designed to give you the opportunity to develop the original portfolio of work you will need to succeed in todayís highly competitive media environments.
Piezing Dress, Muk Luk Flux Amanda Parkes 2008 mechanisms for working prototypes of Tangible User Interfaces, electronics, developing software, Human-Computer Interaction, journals, conferences, mechanical engineering, electrical engineering, computer programming, students, hard-working, technically competent, creative, interactions, digital information, surfaces, physical objects, designing human interfaces, Tangible Bits vision, electrical /mechanical engineering skills, design aesthetics, installations, video performance, wearable technology, creativity
-Amanda Parkes' Piezing generates power using the natural gestures of the human body in motion. Around the joints of the elbows and hips of the garment is piezoelectric material that generates electricity in response to applied mechanical stress. The electricity is then stored as voltage in a centralized small battery and later can be discharged for use. - Muk Lux Flux boots change shape depending on the speed and motion of the wearer.