Results 1 - 11 of 11
Project Persons Year Tags
(Re)connect Kate Hartman video, new media, artist
Kate Hartman is a video and new media artist who lives in New York City. She received a degree in Film and Electronic Arts from Bard College and is currently pursuing her Masters at New York Universityís Interactive Telecommunications Program. This blog chronicles her current class work at ITP. For additional information on her projects, please visit www.katehartman.com.
Hussein Chalayan Monography Caroline Evans, Suzy Menkes, Bradley Quinn 2005 book, hussein chalayan, haute couture, fashion designer, catwalk, artist
This book will be the first in-depth monograph on his work, celebrating Chalayan's tenth anniversary in fashion. It does not simply document the highlights from ten years of fashion design, but also includes his installations and video projects. Besides an essay on Chalayan's work by leading fashion critic Caroline Evans (author of Fashion at the Edge), other authors, including Suzy Menkes (fashion editor for the International Herald Tribune) and Bradley Quinn (author of Techno Fashion), shed light on his work from various angles and disciplines.
Hysterical Bubble Anja Hertenberger photo, drawing, man-machine interaction, control, power, surveillance, identity with media, performance, installations, video-collages, artist, video, computer, programming, electronic, embroidery
Lives and works in Amsterdam, Netherlands.In her video-collages, installations and performances she is researching identity in relation to media, surveillance, power, control and man-machine interaction. She works in different media like drawing, photo, video, computer programming, electronic and embroidery.
Laura Beloff Laura Beloff wearable objects, networked installations, artist
With acclaimed international reputation as an artist, the Finnish-born Laura Beloff's artistic works can be described as peculiar wearable objects, programmed structures and participatory, networked installations. In her pieces she combines technology fluently with various mediums ranging from video to textile, from sound to sculptural and organic materials. Many of her works deal with individuals in the global society trying to adapt to highly complex technologically enhanced world, which is becoming increasingly mobile. Collaboration with other artists, musicians and computer scientists has been one of the features typical for her working methods.
LED Kimono Miya Masaoka 2009 traditional kimono patterns, musical, light emitting diodes, handmade, prototype, light sound instrument, art, LED, interactive instrument, dress, wearable
The LED KIMONO PROJECT is a new light/sound instrument designed and fabricated by composer Miya Masaoka. This prototype consists of a single handmade sleeve, embroidered with 444 LEDís (light emitting diodes that respond to musical and physical conditions and act at times as a low-resolution monitor interpreting live video.
LoVid Tali Hinkis, Kyle Lapidus patchworks, digital prints, sculptures, live video installations, artist, interdisciplinary, media projects, performances, video recordings
LoVid is an interdisciplinary artist duo composed of Tali Hinkis and Kyle Lapidus. Our work includes live video installations, sculptures, digital prints, patchworks, media projects, performances, and video recordings. We combine many opposing elements in our work, contrasting hard electronics with soft patchworks, analog and digital, or handmade and machine produced objects. This multidirectional approach is also reflected in the content of our work: romantic and aggressive, wireless and wire-full. We are interested in the ways in which the human body and mind observe, process, and respond to both natural and technological environments, and in the preservation of data, signals, and memory.
Making is Connecting David Gauntlett DIY, media, book, textile
In Making is Connecting, David Gauntlett argues that through making things, people engage with the world and create connections with each other. Both online and offline, we see that people want to make their mark on the world, and to make connections. During the previous century, the production of culture became dominated by professional elite producers. But today, a vast array of people are making and sharing their own ideas, videos, and other creative material online, as well as engaging in real-world crafts, art projects, and hands-on experiences. Gauntlett argues that we are seeing a shift from a 'sit-back-and-be-told culture' to a 'making-and-doing culture'. People are rejecting traditional teaching and television, and making their own learning and entertainment instead. Drawing on evidence from psychology, politics, philosophy, and economics, he shows how this shift is necessary and essential for the happiness and survival of modern societies.
Medulla Intimata Tina Gonsalves, Tom Donaldson 2004 public intervention, ewellery, fashion, performance, bio-metrics, technology, moving image
MEDULLA INTIMATA is a hybrid new media work mixing public intervention with jewellery, fashion, performance, bio-metrics, technology and moving image. It is a collaboration between award winning Australian video and installation artist Tina Gonsalves , and London based artist/engineer, Tom Donaldson. MEDULLA INTIMATA is a necklace that contains a video screen and biometric sensors. The sensors (using analysis of speech and tonal range of conversaton) monitor the wearer's emotions to guide real-time video-generation that evokes a sense of seeing beneath the surface of the skin, exposing the emotional and physical inner body. Video is displayed on the screen embedded in the jewellery.
MoCo Loco Harry Wakefield blog, web magazine, contemporary design, architecture, residential architecture, interior design, furniture, accessories, lighting, floorcoverings, wallcoverings, books, websites, audio-video, online & retail stores, news, info, reviews
MoCoLoco is a web magazine dedicated to everything related to modern contemporary design and architecture, including; residential architecture, interior design, furniture, accessories, lighting, floorcoverings, wallcoverings, books, websites, audio-video, online & retail stores and more. Our design-savvy audience stops by frequently to check out the latest news, reviews and recommendations for products and services.
Piezing Dress, Muk Luk Flux Amanda Parkes 2008 mechanisms for working prototypes of Tangible User Interfaces, electronics, developing software, Human-Computer Interaction, journals, conferences, mechanical engineering, electrical engineering, computer programming, students, hard-working, technically competent, creative, interactions, digital information, surfaces, physical objects, designing human interfaces, Tangible Bits vision, electrical /mechanical engineering skills, design aesthetics, installations, video performance, wearable technology, creativity
-Amanda Parkes' Piezing generates power using the natural gestures of the human body in motion. Around the joints of the elbows and hips of the garment is piezoelectric material that generates electricity in response to applied mechanical stress. The electricity is then stored as voltage in a centralized small battery and later can be discharged for use. - Muk Lux Flux boots change shape depending on the speed and motion of the wearer.
Wifi Jacket, Intimate Controllers Jenny L Chowdhury Arduino micro-controller, LED, fun, hacked WiFi detector, designer, apparel, wearable researcher, geek style, technological decoration, changing colors, cyber world, physical computing
-Wifi jacket: While I was orignally working with basic light stripes, I ultimately decided to integrate them with a flower motif. This design choice was made to recount the age old story of borrowing from the environment to decorate garments - think floral and animal print patterns. Since Wi-Fi is so prevalent in the environment now, I thought it would be interesting to integrate this representation of a man-made part of our environment into a garment in that same way. In the end design, flowers referencing our natural environment are juxtaposed with technology from the synthetic environment. -'Intimate Controllers' is a platform where video games are played by couples touching each other. The platform consists of two controllers, a bra for the female player and boxer shorts for the male player. Each controller is embedded with 6 sensors placed with varying degrees of intimacy in relation to the body part with which they correspond. Players must pass game levels together and in doing so, game play results in increasingly intimate positioning. The goal of this project was to research and create objects that challenge the traditional notions and orientation of video game play.