Results 1 - 30 of 99
Project Persons Year Tags
12th International Conference on Human-Computer Interaction with Mobile Devices and Services (Faculdade de CiÍncias da Universidade de Lisboa ) conference, forum, human computer interaction
from September 7th-10th 2010 The MobileHCI series provides a forum for academics and practitioners to discuss the challenges and potential solutions for effective interaction with mobile devices and services. It covers the design, evaluation and application of techniques and approaches for all mobile and wearable computing devices and services.
3lectromode Valerie Lamontagne blog, lab, fashion tech
3lectromode is a Montreal-based fashion-tech studio invested in developing wearables combining cutting-edge technology with current fashion trends. The 3lectromode platform has created a series of market-ready interactive fashion products such as LED-embedded dresses and bags which are sold as kits of ready-mades. 3lectromode continues to research within the field of wearable technologies to bring you the most aesthetic, democratized and performative fashion tech.
AVALON Prof. Dr. Thomas Fischer (AVALON) research, textile, hybrid, technology, shape memory alloy, sma,
Principle objective of the AVALON project is the cross-sectoral development of novel hybrid textile structures integrating multifunctional Shape Memory Alloys (SMAs) and the related processing techniques as well as design, simulation and organisational methodologies. They will enable the integration of such textile structures into novel high performance products in the fields of smart wearable systems and textile reinforcements for technical applications. The broader aim is to create new market perspectives in the textile sector by introducing emerging and highly promising non-textile technologies.
Body Pixel Deborah Hustic technology, interviews, wearable, blog, artist, beta
Deborah Hustic aka body pixel – artist, blogger, web dreamer… working with analogue and digital media. Holds MA in Comparative Literature and Ethnology, thesis on the topic of Butoh. Trained in graphic design; workshops in the fields of photography, dance, computer arts, semantic web, podcasts, textile arts, dance criticism, wearable technology, etc. For 15 years involved in new media. Interested in interactive performance and motion, wearable technology and the usage of new media art in performative context, DIY and free culture movement.
Caché Nadya Peek 2009 interaction, MIT media lab, fab-lab, sensor, dress, wearable, interactive clothing, e-textile, social, student, workshop
Nadya Peek, a first year grad student at the MIT Media Lab created a unique interactive dress to close the gap between our presents in the physical and virtual world. The scenario: a Netcitizenís photo on his/her social network platform indicates ëclickableí areas on the personís clothing. By clicking on these areas on the Website the information will be transmitted via smartphone and bluetooth to the piezo speaker in the garment indicating via a click sound someone clicked on the image letting the wearer know he/she feels close right now.
Chanel Light Bulb Heels Karl Lagerfeld (Chanel) 2008 haute couture, light bulb, fashion, wearable, shoes, garments, luxury brand, expencive
The shoes are made out of goat skin sprinkled with sequin and the lightbulb heels can unscrew and are battery operated so they can be used over and over again. The shoes are a part of the Chanel Pre-Fall 2008 collection.
Click Sneacks Despina Papadopoulos (Studio 5050) 2005 social, non verbal communication, sound, design, textile, fashion, fashionable technology, studio, interaction design, personal expression in wearable technology
The ClickSneaks were conceived in the most pedestrian manner. Walking down a cobblestone street, wearing a comfortable pair of sneakers next to a friend wearing a stunning pair of high heels. The sound of the heels echoed through the night, each step producing a rich aural environment
Climate Dress Michel Guglielmi, Hanne Louise Johannesen (Diffus Studio) 2009 wearable, Arduino Lilypad, light, LED, interaction, social
The Climate Dress is made of conductive embroidery, over hundred of tiny LED lights inserted into the embroidery, a CO2 sensor and an Arduino Lilypad microprocessor. The LEDs visualize the level of CO2 in the nearby surroundings and are powered trough the embroidery.
Clothing + (Clothing +) 1998 sport applications, company, fibers, wearable, clothing, textiles, sensor system, healthcare applications
Clothing+ vision is to implement comfortable sensor systems for potential application areas like sports, wellbeing, and healthcare. By this step of evolution, sensor systems become comfortable, invisible, and reliable.
Costume Choreography I Michel Guglielmi, Hanne Louise Johannesen (Diffus Studio) 2007 garments, choreography, Electroluminescent, light, wearable, social, theatre
By the use of electric leading material, light, heath and sensor based circuits of information it is possible to make costumes or scenography an active player in the theatre space. CC is based on the use of Electroluminescent wires and films cut into variable shapes . Those EL materials are either embedded into fabric like organza and felt ormerged into a translucid membrane.
Costume Choreography II Michel Guglielmi, Hanne Louise Johannesen (Diffus Studio) 2008 garments, choreography, Electroluminescent, light, wearable, social, theatre
As a continuum of Costume Choreography and as a result of a fruitful workshop connected to the art and technology festival a-m-b-e-r (www.a-m-b-e-r.net) we created a performance with textiles, interaction, movements, light and sound. Two dancers are wearing ultrasound devices which allow to measure the evolving distance between the two performers.
Crafting the wearable computer: design process and user experience Sarah Kettley craft, making, thesis, book
Doctoral thesis on craft, design, wearable computing, female friendship groups and meaning making. Methodology and analysis tools for desgning innovative products. This volume contains the main body of the thesis with abstract, chapters, references and appendices. Volume 2 is the published papers only.
CuteCircuit Francesca Rosella, Ryan Genz (CuteCircuit) 2004 workshop, smart textile, fashion, wearable technology, interactive clothing, company, interaction, social, circuit
CuteCircuit is a fashion company based in London that designs interactive clothing. CuteCircuit products are innovative intelligent clothing that integrate new functionalities into fashion through the use of smart textiles and micro electronics. CuteCircuit is the first company to merge wearable and telecommunication technology to create emotionally rich experiences for users in the fashion, sport and communication industries.
Digital Skins Body Atmospheres Nancy Tilbury future visions of clothing, wearable tech
Studio Nancy Tilbury is launching a new website www.studionancytilbury.com Studio Nancy Tilbury is also part of the formation of a new innovative fashioning technology brand called Studio_XO
E-Textile Workspace Piem Wirtz, Melissa Coleman (V2_) makers, community, platform, discussion, workshop, workspace, e-textile,
The E-Textile Workspace offers an informal setting for critical discussion around wearable technology. It aims to open a space where practice is intertwined with knowledge sharing, feedback exchange among the invited participants and with critical reflection on the state-of-the-art in wearable technology.
Electric Fashion Design Kouji Hikawa next generation, fashion designer, product designer, wearable electronic fashion
Kouji is product designer and fashion designer, focused on next generation wearable electric fashion. He worked at Ricoh from 1966-2003 and has won numerous Competitions awards like the Bicycle , the Camera , Audio machine, the YKK Fastening Awards and Space couture Award in 2006. He started to lecture at the Bunka Woman's University in 2004.Kouji is interested in the commonness of the space suit and Global warming and attendance on old people.
Electronic Textiles: Wearable Computers, Reactive Fashion, and Soft Computation Joanna Berzowska (Xs Lab) 2004 electronic, textiles, smart fabrics, fashionable
Electronic textiles, also referred to as smart fabrics, are quite fashionable right now. Their close relationship with the field of computer wearables gives us many diverging research directions and possible definitions.
emily crane Emily Crane beta textiles, bio wear, edible, artist
A new breed of designer who is pushing the boundaries of design through materials and process; growing, cultivating and forming new hybrid materials for fashion futures. Borrowing skills from molecular cooking, she is envisioning a future where fast fashion has to respond to a more sustainable future. Setting up a lab in her kitchen, she is growing and freezing bubbles to create a form of bio lace that is both wearable and edible. Micro-Nutrient Couture is a sensory world of transient fashion where no one but the individual will ever wear the same dress again.
Fab Lab (MIT) 2006 computer controlled tools, MIT, concepts, technological art, DIY, fashionable technology, wearable, workshop, design tools, circuits and microcontrollers, 3D Printing and Scanning Machines
A Fab Lab (fabrication laboratory) is a small-scale workshop with an array of computer controlled tools that cover several different length scales and various materials, with the aim to make "almost anything". This includes technology-enabled products generally perceived as limited to mass production. While Fab Labs have yet to compete with mass production and its associated economies of scale in fabricating widely distributed products, they have already shown the potential to empower individuals to create smart devices for themselves. These devices can be tailored to local or personal needs in ways that are not practical or economical using mass production.
Fashionable Technology Sabine Seymour 2008 Hussein Chalayan, New York University, XS Labs, MIT Media Lab, Burton, Philips, companies and artists, research institutes, clothing, fabrics, fashion design, wearables, electronic textile, book, Cute Circuit, fashionable technology, projects, conceps, schools, prototypes
Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.
Fashioning Technology Syuzi Pakhchyan 2008 collaborations, research, projects, fashion world, news, arduino, wearable technology, diy, workshop, book, blog, events, conference, free, crafts, trends
Syuzi Pakhchyan is an User Experience Designer, robotics instructor, writer, blogger and a seasoned tinkerer working and residing in Los Angeles, CA. Her work explores the intersection of culture and technology through the research, investigation and design of technological systems and interactions for a range of cultural contexts.
Fashioning the future Suzanne Lee 2005 textile art, textile and smart technology, new matrials, new technology, creative exploration, innovative directions, tomorrow's wardrobe, Emergent technologies, Future Fashion, book, fashion history, design, accessories, wearable technology
Fashioning the Future is a visionary and creative exploration of where fashion and clothing are heading, the very first guide to the future wardrobe and the emergent technologies making it possible. Ten major themes embrace all kinds of clothing, from The Spray-On Dress to The Talking T-Shirt, all accompanied by Warren du Preez and Nick Thornton Joness distinctive images. Both a unique visual journey and an inspirational research tool, this book is aimed at the entire fashion world, design students and global marketeers.
Grado Zero Espace Pagliai Filippo (Grado Zero Espace) new technology, new material, leader, innovations, lobaratory test, prototyping, design, engineering, medical equipment, safety equipment, sport equipment, nautical, automotive, clothing, furnishing, wearable technology, textile structures, accessories, interior, smart material, research, company, nanotubes, fibers, fabrics, composite textile structures, limited edition, European Space Agency Ttp, oricalco fabric
The mission of the company is to develop and commercialize new materials and technologies for industry transfer to create new products with the aim to improve quality of life, work and environment. The company acts as a go-between among many industrial branches and research fields, in particular: nanotubes, fibers, fabrics, composite textile structures, extreme sport equipments and safe equipments, new performing materials and technologies for furnishing / automotive / nautical / medical areas.
HearWear Younghui Kim (Absurdee) amplitude in clothing, scale of lights, sound levels, wearable visual reflection, accessories, louder, apparel, lights up
HearWear: The Fashion of Environmental Noise Display is a wearable visual reflection of your auditory surroundings. It perceives sound levels and uses a scale of lights to reflect amplitude in clothing or accessories. The level of light depends on the level of sound; the louder it is, the more your apparel lights up.
High-Low Tech Leah Buechley (MIT Media Lab) manufacturing processes, physical materials, intersection of computation, future of technology, new cultural, building technologies, design, cultures, processes, high and low technological materials, MIT Media Lab, group, traditional crafts, electronic applications, wearable, tools, interaction design, people, students
The High-Low Tech group integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.
How To Get What You Want Mika Satomi and Hannah Perner-Wilson (Kobakant) 2007 DIY, fabric, LED, workshop, wearable technology, sensor, social
The site documents the range of wearable technology and soft circuit solutions that we have developed for our own practice since 2007. Many interesting techniques and possibilities never make it into a finished project. The site also contains collections of material and tool resources and example projects that explain the integration of individual solutions for smaller projects, aimed at showcasing what is possible and how it is possible.
IndossaMe: design and wearable electronics Marita Canina 2010 product design, fashion, style, rules, politecnico di milano, book, teacher
The book is targeted towards designers and extensively analyzes the apparent knowledge gaps. Thanks to the contribution of different experts the book tries to address the specific areas involved, presenting the biomedical, electronics and psychological states of art.
Inflatable Dress Diana Eng 2003 diy, interaction, wearable, no hide electronics, change shape and colours, dress, cloth accessories tech, social
Diana Eng, in collaboration with Emily Albinski, created this gorgeous dress way back in 2003, which ended up making its way on the cover of ID Magazine. The designers used this project to explore how they could use electronics to change the shape and color of a gown. The dress inflates to allow you to change itís shape. Pump up the back or the sides to change its silhouette. The designers made no attempt to hide the electronics, rather, they exposed the spaghetti-ball of wires and components as the main aesthetic.
Interactive Wear (Interactive Wear) Solar and other mobile power systems, Garment heating systems, Entertainment and communication systems, new applications, innovative products, garment industry, solutions, Electronics textiles, collaborations, research, company, Lighting solutions, Textile interconnection components, wearable electronics, sports, healthcare, workwear
Interactive Wear AG was founded in May 2005. The company headquarters are located in Starnberg near Munich, Germany. The company emerged from the complete acquisition of Infineon Technologies AG's wearable electronics activities.
Intimacy Daan Roosegaarde (V2_, Studio Roosegaarde) 2009 smart foils, electronic art, fashion, wireless, wearable, garments, social, interaction
Intimacy, developed by Studio Roosegaarde and V2_Lab, is a project that straddles the world of fashion, wearables and the electronic arts, while exploring the relation between technology and intimacy in contemporary tech-society. The project consists of high-tech garments made with wireless, interactive technologies and smart foils, which can become transparent.