Results 421 - 450 of 453
Project Persons Year Tags
Virtueel Platform (Virtueel Platform) economic innovation, social, innovations, institute, e-culture, communication technologies, productions, products, culture, arts, new media
Virtueel Platform is the sector institute for e-culture in the Netherlands. E-culture refers to the ever-evolving relationship between information and communication technologies and the production and consumption of culture and the arts. New media act as catalysts for change in the ways we live, work, and entertain ourselves. Culture and the arts are a key source of innovation in these shifts. We believe e-culture can, in turn, make an essential contribution to social and economic innovation.
Voiceprints Pierre Proske interactive, audio, visual installation, print, textile, pattern
VOICEPRINTS is an interactive audio visual installation. A person speaks into a microphone, their voice is analysed for frequency content, and then a number of small similar textile patterns are re-arranged in an abstract representation of the personís vocal frequency print. These patterns are either projected onto a surface or displayed on a large screen and eventually turn translucent and then fade away. The person's voice becomes a playful and intuitive interface to the visual display.
VT E-Textile Lab Mark Jones, Tom Martin (Virginia Tech) employ extensive simulation, physical prototypes, e-textile, computing research issues, textile lab, textile design
We are attempting to address the computing research issues that arise in the successful realization of e-textiles. Our approach to this process is to build physical prototypes and employ extensive simulation to explore the vast design space in e-textiles. Towards that end, we are constructing a modeling and simulation environment to explore that space.
Waag Society (Waag Society) social innovations, artists, performance, media art, research, develops concepts, acts, cultural, public, interaction, private, parties, fablab
Waag Society develops creative technology for social innovation. The foundation researches, develops concepts, pilots and prototypes and acts as an intermediate between the arts, science and the media. Waag Society cooperates with cultural, public and private parties.
Walk! Stefan Zwegers, TU/e (TU/e, Adidas) 2009 adidas innovations team, female user, t shirt, pedometer, active lifestyle, wearable electronic concept, sportwear, brand, collaborations, student, tu/e, thermochromic ink
Stefan Zwegers has a innovative, motivational proposal in from of his wearable electronic concept which is currently exhibited at the Dutch Design Week in Eindhoven, The Netherlands. Walk! is a shirt developed for women who want an active lifestyle. In the morning a pedometer module is attached to the shirt, which registers the amount of steps that are taken during the day.
Warning Jacket Philip Worthington (Royal College of Art ) 2005 electromagnetic, field, shock, jacket
Strips of fur become electrostatically charged and stand on end, rather like a cat, when the wearer is threatened. If someone comes closer they will feel the electromagnetic field and too close and they will get a 100,000 volt static shock.
We make money not art Regine Debatty blog, media, website, art, technology
Regine Debatty studied Classics in Belgium and England, worked as a teacher of Latin and ancient Greek, then moved to media, working as a documentary director for the Belgian national TV, as a reporter for the radio Onda Cero in Spain then as a consultant for the MEDIA programme of the European Commission in Italy. She now writes about the intersection between art, design and technology on her blog we-make-money-not-art.com as well as on several European design and art magazines. She curates art shows and speaks at conferences and festivals about the way artists, hackers and interaction designers (mis)use technology.
Wearable Computing Lab (ETH Zurich) wearable computing group, digital electronics, high density packaging, smart textile, signal processing, wearable computers capable of smart assistance
The interdisciplinary Wearable Computing Group which is headed by Prof. Gerhard Trˆster consists of 2 PostDocs, 15 PhD students and 2 technicians. Our core expertise lies in miniaturized digital electronics, high density packaging and smart textile, as well as signal processing. We capitalize on this expertise in designing wearable computers capable of smart assistance.
Wearable Technologies Blog (NaviSpace) 2009 trends, website, communication and entertainment, blog, news, wearable technology, smart energy solutions, sensors, materials
Where fashion meets technology WT offers a trailblazing platform for networking and market-ready products: - online through the extensive exhibitor database and up-to-date newsletters - on paper through the trade journal WTnews - offline at various trade shows and at dedicated conferences
Wearable Technology Ines Petiz blog, website, wearable technology, student
Estudante do 2.º ano no Mestrado de Som e Imagem, Especialização em Artes Digitais, da Universidade Católica Portuguesa.
Wearable Technology- Powered Art and Fashion Design 2009 (Netherlands Media Art Institute) 2009 sensors, textiles, social life, fashion design, technologicallt clothing, netherlands media art institute, university, courses, expressive, performative garments, everyday experience
"Wearable Technology & Powered Art and Fashion Design" presents latest developments in the area of technologically augmented clothing. The program crosses the disciplines of fashion design, performance art, wearable computing and interaction design. The selected pieces envision a future in which our second skin, our clothes, become relevant element in our social life, in our communication and interaction with others. This is achieved by embedding electronics seamlessly into the textiles. After the miniaturisation of processors, sensors and batteries designers can now use these to create expressive and performative garments beyond the everyday experience.
Weber Metaux (Weber Metaux) fibre, optic, thread, shop, buy, company, store
Depuis 1889, WEBER METAUX distribue et vend aux particuliers et aux professionnels
toutes sortes de métaux et plastiques dans ses 3 magasins et exporte dans le monde entier. Nous commercialisons toutes formes et dimensions, à la coupe et au détail, de métaux purs, précieux, nickel, alliage, invar, non ferreux, aluminium, cuivres, ainsi que de nombreux plastiques, composites et élastomères.
Wheeler Street Design (Wheeler Street Design) web development, company
Wheeler Street Design, LLC is a web development firm based in the San Francisco Bay Area. Our work incorporates emerging technologies and diverse development environments into custom, usable applications for clients ranging from high profile technology firms and educational institutions to small businesses and non-profits.
Wifi Jacket, Intimate Controllers Jenny L Chowdhury Arduino micro-controller, LED, fun, hacked WiFi detector, designer, apparel, wearable researcher, geek style, technological decoration, changing colors, cyber world, physical computing
-Wifi jacket: While I was orignally working with basic light stripes, I ultimately decided to integrate them with a flower motif. This design choice was made to recount the age old story of borrowing from the environment to decorate garments - think floral and animal print patterns. Since Wi-Fi is so prevalent in the environment now, I thought it would be interesting to integrate this representation of a man-made part of our environment into a garment in that same way. In the end design, flowers referencing our natural environment are juxtaposed with technology from the synthetic environment. -'Intimate Controllers' is a platform where video games are played by couples touching each other. The platform consists of two controllers, a bra for the female player and boxer shorts for the male player. Each controller is embedded with 6 sensors placed with varying degrees of intimacy in relation to the body part with which they correspond. Players must pass game levels together and in doing so, game play results in increasingly intimate positioning. The goal of this project was to research and create objects that challenge the traditional notions and orientation of video game play.
Wild: Fashion Untamed Andrew Bolton, Shannon Bell-Price (Contributor), Elyssa Schram Da Cruz 2004 Yohji Yamamoto, Thierry Mugler, Alexander McQueen, Jean Paul Gaultier, John Galliano for Christian Dior, Dolce and Gabbana, Roberto Cavalli, Azzedine AlaÔa, metropolitan of art, book, haute couture, catwalk
An extensive exploration of manís ongoing obsession with animalism as expressed through fashion. Since prehistoric times, furs and feathers have been used not only for warmth and protection but also for display and adornment. Offering lively insights into the decorative possibilities of pelts and plumes, WILD: Fashion Untamed examines furís ability to announce the wealth and status of the wearer by looking at the clothing of Renaissance aristocrats as well as that of contemporary Hip-Hop performers such as P. Diddy and Missy Elliott.
Willem de Kooning academie (Hogeschool Rotterdam) haute couture, ready to wear, fashion design, conceptualised collections, physical garments, design, academy, school, students, university, master
Alongside exclusive ëhaute coutureí, ready-to-wear commercial collections for larger or smaller target groups are nowadays becoming increasingly more important in fashion design. Ready-to-wear commercial collections enable consumer groups to communicate their own identities. In their work, fashion designers apply their creative and critical vision to reflect on current developments in their profession and in society at large.
WIRAD (WIRAD (Wales Institute for Research in Art & Design) art, design, research, institute
WIRAD's vision is to become Wales' premier Art & Design research institution with an internationally reputation for cutting edge research in the field. The Institute may eventually become a jointly owned independent entity of its own. By so doing, it will not only serve Wales through stimulation to creative and cultural practices, but also make very evident at an international level the high standing of research in Wales. Research may be commissioned on the contribution Wales might play in the development of pure and applied research within the Art and Design fields; aiming to ensure that the Institute is outward-looking and responsive, serving Wales by serving Europe and beyond.
Wireless Sensor Networks Marco Zennaro, Claro Noda, Muneeb Ali, Antonio Ruzzelli events, sensor, wireless, wearable technology, sensor, news, blog, conferences, networks
This is a blog on Wireless Sensor Networks. We will cover new products, the latest papers, new books, applications of wsn, conferences.
Wiring Hernando Barrag·n (Wiring) programming, prototyping
Wiring is both a programming environment and an electronics prototyping input/output board for exploring the electronic arts and tangible media. It can also be used to teach and learn computer programming and prototyping with electronics. It illustrates the concept of programming with electronics and the physical realm of hardware control which are necessary to explore physical interaction design and tangible media aspects in the design and arts disciplines. The Wiring software and the hardware designs of the Wiring electronic input/output board are freely available for download on the Web. Users have access to the Wiring electronic input/output board as well.
WOW Gabrielle Hervey (World of Wearable Art Awards Show (WOW)) costume, art, wearable, catalogue, event, extravagant
The World of Wearable Art Awards Show is a series of six spectacular shows combining choreography, sound and light as a backdrop to the display of amazing garments. An international line-up of top artists and designers put their creations on show in this iconic event, introducing the latest in imaginative couture and accessories. Extraordinary lighting and special effects heighten the sense of drama in each of the two-hour shows. These theatrical experiences attract up-and-coming designers, celebrities, hosts of the fashion-conscious, and others wishing to witness the cutting edge of the wearable art scene.
XS labs Joanna Berzowska (XS labs) lab, innovation, electronic textiles, reactive garments, interactions, design research studio, complex textile-based surfaces, transitive properties
Joanna Berzowska's XS Labs is a design research studio with a focus on innovation in the fields of electronic textiles and reactive garments: "second skins" that can enable computationally-mediated interactions with the environment and the individual. We are equally inspired by the technical and cultural history of how textiles have been made for generations (weaving, stitching, embroidery, knitting, beading, quilting) and by new and emerging materials with different electro-mechanical properties. This enables us to construct complex textile-based surfaces, substrates, and structures with "transitive" properties.
Xtreme Fashion Courtenay Smith, Sean Topham 2005 Daniele Buetti, Alicia Framis, Vexed Generation, Freddie Robins, Moreno Ferrari, artists, designers, urban conditions, fashion starts, fashinating text, photos, environment, fashion world, book, Lucy Orta, Hussein Chalayan, clothing, human body
In Xtreme Fashion authors Courtenay Smith and Sean Topham turn their attention to the fashion world, where haute couture is taking a backseat to serious concerns about the environment, personal safety, and privacy. Featuring more than 300 color photos and fascinating text, the authors show how real fashion starts on the streets, born of urban conditions from gang culture to teenybopper worship. They showcase the works of designers, artists, and other creative individuals such as Moreno Ferrari, Freddie Robins, Vexed Generation, Alicia Framis, Daniele Buetti, Lucy Orta, and Hussein Chalayan to illustrate the demand for clothing that can protect, extend, alter, mark or mask the human body.
XYinteraction-Textile Interface Maurin Donneaud, Vincent Roudaut flexibility, texture, size, choreographic movements, playing electronic music, tactile interface, interactive textile, trasparency, body, musical interpretation
The XY interactive textile is a large tactile interface for playing electronic music. The performer plays it simply by the movement of his/her hand on it's surface. This textile interface allows users to compose and interpret electronic music by choreographic movements. By its size, its texture, its flexibility and its transparency, this textile interface involves the whole body in the musical interpretation.
Yala Sofa Elliat Rich Design Laminex, plywood, digital print, Thermochromatic ink, stainless steel components
The Yala sofa was inspired by watching how local aboriginal people engage and enjoy each other's company whilst digging up the Yala bush potato, a rich source of bush food for the people living in the harsh central desert of Australia. The social opportunities afforded by the activity are celebratory and indicated by the plant's flowering. After leaving the Yala sofa, remnant warmth of the body activates images of glowing Ipomoea flowers as a reminder of intimacy and comfort. They become a symbol for empathy reflecting a connectedness with the Pintupi people who share similar company.
Zane Berzina Zane Berzina artist, soft technologies, designer, researcher, interdisciplinary projects, science, technology, design, art, active and interactive textiles, new materials, biomimetic practies
Artist, designer and researcher Dr. Zane Berzina, originally from Latvia, is involved in interdisciplinary projects across the fields of science, technology, design and art. Her studio practice and research evolves around responsive, active and interactive textiles, soft technologies, new materials and processes as well as biomimetic practices.
Zeroes and Ones: Digital Women and the New Technoculture Sadie Plant 1997 book, digital, computers, women, craft
In this bold manifesto on the relationship between women and machines, Sadie Plant explores the networks and connections implicit in nonlinear systems and digital machines. Shattering the myth that women are victims of technological change, Zeros + Ones shows how women and women's work in particular--weaving and typing, computing and telecommunicating--have been tending the machinery of the digital age for generations, the very technologies that are now revolutionizing the Western world.
Zizi the affectionate couch (Twenty121) couch, support, physical, emotional, response, experiment, human computer interface
Zizi is a couch that supports you not only physically but also emotionally. She is a mixture of a shaved poodle, a fluffy cat and an exotic sea slug. Zizi growls when sat upon, purrs when touched and groans with delight when you stroke her fur. If left alone, she mews for attention. Inspired by the fluffy flight deck on board Barbarella: Queen of the Galaxy's space-ship, Zizi the affectionate couch is an experiment in human computer interface, making a move away from the screen and mouse based interactives that are the dominant paradigm in media art works. Zizi's reactions are triggered by motion sensors that activate nine vibrating audio devices to simulate purring. Digital signal processing and behavioural algorithms determine her responses.
Ztretch music controller Joe Paradiso, Dave Merrill (MIT Media Lab) 2006 MIT, electronic textiles, audio
There has been much prior research on integrating electronics into textiles. However, I felt that many of these projects did not take into account the usability and interactivity of the fabric. Much of the prior work is focused on rigid, exact places for touching the fabric, rather than supporting the many actions our hands and bodies can create. Thus, I wanted to make a device that could capture the richness of active touch interactions. These haptic interactions could be used to create expressive music.
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