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3D experience cereal box
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Dassault Systemes
(nesquick) |
2009 |
interactive non-linear narrative, reacts to box position, flat small field of view, single-user, generative animation, videofeed, marker, shape recognition, desktop, any computer with webcam, ARvertising, cereal, kids, game
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AR Slotmachine
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(Total Immersion, Nike) |
2008 |
desktop, graphic shape recognition, marker logo's, generative animation, single user, small field of view, reactive to marker position, linear slot machine game, in front of any computer with webcam, ARvertising, slot-machine, game, gamble, nike, prizes
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AR Sneaker Experience
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Sid Lee
(Metaio, Adidas) |
2010 |
desktop, graphic image recognition, marker logo's, generated animation, single-user, small field of view, reactive to object position, first-person shooter game, conscious choice about narrative, in front of any computer with webcam, ARvertising, game, mARketing, fashion
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Coraline Interactive Store Front
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(Total Immersion, Inwindow Outdoor) |
2008 |
screen, shape recognition, video, still, multi-user, small field of view, reactive to head position, non-linear, any shopping window, ARvertising, movie, hologram, shopping window
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Digital Box
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(Metaio, LEGO) |
2008 |
desktop, image recognition, Lego Box, still, single-user, smaal field of view, reacts to box position, no narrative, the kiosk can be placed in any store, ARvertising, LEGO, toys
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Puma Lift
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(Droga5, Puma) |
2009 |
recorded projection, filmed video-mapping, white room, people, video, animation, multi/single user, small field of view, linear story, played on any computer, ARvertising, puma, ad, commercial
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Wrigleys 5 Gum Music Mixer
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Boffswana, Exposure
(Wrigley) |
2009 |
desktop, shape recognition, markers, generative sound and animation, single-user, 180 small field of view, interactive non-linear narrative, used on any desktop computer with webcam, ARvertising, music, gum
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