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ARhrrrr
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Augmented Environments Lab
(GVU) |
2009 |
handheld phone, graphic image recognition, image, map, generative animation, sound, single-user, 360 choice of perspective, small field of view, reactive to hand position, physical objects, first person shootergame, conscious choice about narrative, phisical objects trigger events, any surface, anywhere, quick setup, skittles, game, zombies
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Audio Space
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Theo Watson
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2005 |
headphones, microphone, voice sound, deformed sound, single-user, reactive to head position, filles the whole room, unconscious choice of narrative by movement, anywhere indoors, environment, sound, sonic
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Body Paint
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Mehmet Akten
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2009 |
spacial projection, motion tracking, bodies, generative animation, multi-user, large field of view, human live performance, interaction with public, live, generative, non-linear narrative, any stage, live, dance, motion tracking, real-time
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Film Museum - Augmented Sand Sculpture
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Theo Watson, Emily Gobeille
(Film Museum Amsterdam) |
2009 |
spacial projection, videomapping, sand sculpture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear 2 minute animation, space-specific, projection mapping, sculpture, architecture
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Laser Tag
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Theo Watson
(Eyebeam's Graffiti Research Lab) |
2007 |
spacial projection, laser, hand-drawn graphic, generative abstract graphics, multi-user, 180 large field of view, natural eye movement, non-linear graphics generated by the public, anywhere, quick setup, laser, outdoors, generative, graffiti, projection, architecture
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Nuits Sonores
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Yannick Jacquet, Joanie Lemercier, Olivier Ratsi, Romain Tardy
(AntiVJ) |
2009 |
Spacial Projection, video mapping, sculpture, animation, sound, multi-user, 180 large field of view, linear narrative, space-specific, Nuits Sonores festival, live performance, club, VJ, projection mapping
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OUT/IN
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Nikita Tsymbal, Anna Abalikhina, Sergei Komarov, Maria Smirnova
(Asymmetrique Answer performance group) |
2009 |
spacial projection, motion tracking, body dancer, generative animation, multi-user, large field of view, human live performance, live, generative, non-linear narrative, any stage, live, dance, motion tracking, real-time
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ScavengAR
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(Porter Noveilli, Metaio) |
2010 |
smart phone, gprs geo tag, compass, graphic image recognition, graphic markers, animation, multi-user, walk trough the city, multi-player hunt game, points can be earned, pictures and texts can be placed, space specific in the city of Austin, game, quest, twitter
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Second Life visits The Hague
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Sander Veenhof / SNDRV
(TAG) |
2008 |
Laptop, GPS, audio, location user, audio, virtual location, avatar, multi-user, 360 small field of view, reactive to phisical position, interactive non linear narrative, city of The Hague, second life, game, citywalk, TAG
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Tag und Nacht
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Till Botterweck, Nagehan Kurali
(Urbanscreen) |
2009 |
spacial projection, videomapping, Schürstabhaus, animation, sound, multi-user, large field of view, linear narrative, space-specific, projection mapping, performence, video
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Tetra Tennis
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Fred Viktor, Benoit REBUS, MANGANELLI
(FFT) |
2008 |
Spacial Projection, video mapping, tennis court, animation, multi-user, 360 large field of view, linear narrative, space-specific, sports, tennis
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The Amazing Cinemagician
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Helen Papagiannis
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2009 |
spacial projection, graphic image recognition, paying cards, animation on fogscreen, multi-user, 360 large field of view, natural eye movement, non-linear narrative triggered by user, anywhere indoors, Georges Méliès, fog, spacial
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U-Raging Standstill
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CREW
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2007 |
head-mounted display and headphones, camera, performers, pre recorded and live videofeed and sound, videofeed and sound, single-user, 360 large field of view, linear narrative chosen by the performers, could be set up anywhere, long setup, theatre, choreography, video, performance
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