Results 1 - 5 of 5
Project Persons Year Tags
Augmented Sculpture Lichtfront, Grosse8 2010 Spacial Projection, video mapping
Augmented Sculpture is a physical installation made by LICHTFRONT and GROSSE8 for Passagen 2010.The installation consists of geometrical forms located in an interior space with projection mapping cycling through various textures highlighting sharp physical elements, sometime one at the time.The argument still remains, why distort a solid when you can manipulate and ever change somethings perceived form through augmentation? Is augmentation going to be the downfall of our constructive creativity, supplemented purely for productivity?
Augmented Sculpture Series Pablo Valbuena 2007 spacial Projection, videomapping, sculpture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific for sculpture, ars electronica, projection mapping
This project is focused on the temporary quality of space, investigating space-time not only as a three dimensional environment, but as space in transformation. For this purpose two layers are produced that explore different aspects of the space-time reality. On the one hand the physical layer, which controls the real space and shapes the volumetric base that serves as support for the next level. The second level is a virtual projected layer that allows controlling the transformation and sequentiality of space-time. These ideas come to life in an abstract and geometric envelope, enhanced with synesthetic audio elements and establishing a dialogue with the observer.
Nuits Sonores Yannick Jacquet, Joanie Lemercier, Olivier Ratsi, Romain Tardy (AntiVJ) 2009 Spacial Projection, video mapping, sculpture, animation, sound, multi-user, 180 large field of view, linear narrative, space-specific, Nuits Sonores festival, live performance, club, VJ, projection mapping
We've been asked to do the stage design for one room of the festival, so we combined ideas discovered in previous projects (Light sculptures and light painting) to do a minimal and geometric setup.This was the perfect opportunity to test the latest version of our mapping software in live condition, and it worked really well: it only took a few minutes to map the 3D dj booth, and then many visuals and loops were already ready to play, when it usually took a couple of hours to produce basic animations.Here are a few pictures and videos found on internet, and we'll do a video report shortly, with more visuals and details about the project.
Sculpture Jeffrey Shaw 1981 mounted display, non, real space, different stills, single-user, 180 large field of view, no narrative, anywhere, simple, geometric, Melkweg
For this installation an augmented-reality apparatus was made where the viewer could rotate and tilt an optical system attached to a monitor, so that various simple computer-generated objects could be seen floating in different locations in the real space.
The Hague City Hall Pablo Valbuena 2008 spacial Projection, videomapping, City Hall, animation, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific, today's art, projection mapping, architectural space
In the past Pablo Valbuena has worked for several international videogame and film studios investigating spatial concepts applied to virtual environments and digital architecture as a concept designer. This project focuses on the temporary quality of space, investigating space-time not only as a three dimensional environment, but as space in transformation. By using geometric forms and light, Valbuena alters multiple dimensions of space-time, creating an astounding visual experience.