Results 1 - 4 of 4
Project Persons Year Tags
Audio Space Theo Watson 2005 headphones, microphone, voice sound, deformed sound, single-user, reactive to head position, filles the whole room, unconscious choice of narrative by movement, anywhere indoors, environment, sound, sonic
Audio Space is a 3D augmented aural space. A user wearing a headset can leave messages at any point within the room and hear all the sounds left by everyone before them spatialised as if the people were really still there. It has been exhibited at ICHIM 05 in Paris, the 2006 Eyebeam Summer Exhibition in New York, Netherlands Institute for Media Art Amsterdam 2007 and TAG The Hague 2008. Later version transform the voice into sonic structures that create a rich and layered sonic environment.
U-Raging Standstill CREW 2007 head-mounted display and headphones, camera, performers, pre recorded and live videofeed and sound, videofeed and sound, single-user, 360 large field of view, linear narrative chosen by the performers, could be set up anywhere, long setup, theatre, choreography, video, performance
The visitor of'U'becomes the protagonist in his own story. A story where he partly loses himself and eventually finds himself almost physically.
[syn]aesthetics_09 Halvor Høgset 2009 handheld display, shape recognition, markers, videofeed, animation and sound, multi-user, 360 small field of view, reacts to hands position, linear narrative, anywhere indoors, long setup, XGA, Galleri ROM
The installation uses the whole exhibition space, and consists of 3 handheld monitors (1 cordless and 2 with cable) equipped with progressive XGA video cameras, headphones and buttons for interaction. Through these monitors the users explore the space, augmented with digital structures and spatialized sounds, and interact with them in a real-time experience.
?
In this narrative by Saskia De Coster the central themes are regression, dementia and the loss of self. Equiped with videogoggles and headphones, the protagonist walks out of the memory of himself...