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3D experience cereal box
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Dassault Systemes
(nesquick) |
2009 |
interactive non-linear narrative, reacts to box position, flat small field of view, single-user, generative animation, videofeed, marker, shape recognition, desktop, any computer with webcam, ARvertising, cereal, kids, game
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AR Particle Beam
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James Alliban
|
2009 |
desktop, graphic image recognition, marker logo, animation, single-user, small field of view, reactive to marker position, linear narrative starts with marker recognition, in front of any computer with webcam, Papervision3D, particles
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|
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AR Scratching
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Todd Vanderlin
|
2009 |
shape recognition, image recognition, marker, sound and image, single-user, 180 small field of view, reactive to marker position, generative non-linear narrative, used on any desktop computer with webcam, music, vinyl, openframeworks
|
|
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Art of Defense
|
Augmented Environments Lab
(Georgia Institute of Technology) |
2009 |
Smartphone, shape recognition, tilt sensor, graphic playing board, generative animation, multi-user, 360 small field of view, reactive to hand position, interactive linear narrative, on any suface, game, novel, phone
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|
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Augmented Reality
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Sorin Volcu
(Spienza Universita di Roma) |
2008 |
output free video, video edit, library, mixed-media video, multi-user, to watch on a screen, linear narrative, watchable anywhere, concept video, research, science-fiction
|
|
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Augmented Sculpture Series
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Pablo Valbuena
|
2007 |
spacial Projection, videomapping, sculpture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific for sculpture, ars electronica, projection mapping
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|
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Augmented Shadow
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Joon Moon
|
2010 |
Table screen, shape recognition, markers, generative animation, multi-user, 180 large field of view, interactive non-linear narrative, anywhere, shadows, openframeworks, ISMAR, table
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|
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Augmented Trashcan
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Eric Paulos, Tom Jenkins
|
2005 |
spacial projection, fotographs, street, animated images of trash, multi user, small field of view, no perspective control, non-linear narrative, could be placed on any trashcan, trash, environment
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|
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Bamzooki
|
Jason Garbett, Rupert Harris
(BBC) |
2010 |
television, 'Free-D' marker recognition, video, marker, generative animation, sound, multi-user, small field of view, game show, linear narrative, on any television, television, game, show, entertainment
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|
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Body Paint
|
Mehmet Akten
|
2009 |
spacial projection, motion tracking, bodies, generative animation, multi-user, large field of view, human live performance, interaction with public, live, generative, non-linear narrative, any stage, live, dance, motion tracking, real-time
|
|
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Bricks 3D
|
Fabian Gronbach
|
2010 |
desktop, shape recognition, markers, generative animation, single-user, 180 small field of view, interactive non-linear narrative, used on any desktop computer with webcam, Tetris, game, papervision 3D
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|
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Cashback
|
Camille Scherrer, Vincent Jacquier
(EPFL CVLab) |
2009 |
desktop, graphic image recognition, graphic images, banknotes, animation, multi/single user, small field of view, reactive to object position, linear narrative, in front of any computer with webcam, money, banknotes, provocative, markerless
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|
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Curious Displays
|
Julia Yu Tsao
|
2010 |
Spacial Projection, video mapping, model livingroom, animation, sound, multi-user, 180 large field of view, linear narrative, model of living room could be placed anywhere, concept video, projection mapping, research, science-fiction
|
|
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De Pong Game
|
Arjan Westerdiep, Benjamin Gaulon
(Recyclism) |
2005 |
projection, projectionmapping, architecture, generative animation, sound, multi-user, 180 large field of view, interactive non linear narrative, on any building, long setup, Ososphere festival, Art Rock festival, Hansaflux festival, Superflux festiva, DEAF festival Dublin, Lightwave festival
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Displacements
|
Michael Naimark
|
2005 |
spacial projection, filmed video-mapping, white room, people, video, multi/single user, small field of view, linear narrative, specific for that white room, projection mapping, installation
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Domestic Robocop
|
Keiichi Matsuda
|
2010 |
output free video, video edit, kitchen, mixed-media video, multi-user, to watch on a screen, linear narrative, watchable anywhere, concept video, research, science-fiction
|
|
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Doritos sweet chilly
|
(Cubocc) |
2009 |
desktop, shape recognition, marker, animation, single-user, flat small field of view, reacts to marker position, linear narrative, any computer with webcam, ARtvertising, packaging
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|
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Eurocopter Exhibition
|
(Total Immersion, ) |
2008 |
handheld binoculars, shape recognition, inside cockpit, animation, single user, 360 large field of view, linear narrative, choice of what to reveal, specific for that cockpit, helicopter, exhibition
|
|
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Extension Series
|
Pablo Valbuena
|
2009 |
spacial Projection, videomapping, indoors architecture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific, vooruit, projection mapping, almost cinema
|
|
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Grote Kerk
|
Yannick Jacquet, Joanie Lemercier, Olivier Ratsi, Romain Tardi
(AntiVJ) |
2009 |
Spacial Projection, video mapping, organ, animation, sound, multi-user, 180 large field of view, linear narrative, space-specific, live performance, organ, music, projection mapping
|
|
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GRrrrrridWAVE
|
EXYZ, Boris Edelstein,1024
|
2006 |
Spacial Projection, video mapping, Metavilla installation, animation, multi-user, 360 large field of view, linear narrative, space-specific, Architecture Biennale, installation
|
|
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Hand From Above
|
Chris O’Shea
(Abandon Normal Devices, Liverpool City Council, BBC) |
2009 |
moving billboard, video tracking, people on the square, video and animation, multi-user, large field of view, reacts on human presence, non-linear narrative, any square, Leicester Comedy Festival
|
|
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HoloCubtile
|
(Immersion, ANR) |
2009 |
sculpture and mirror, motion and tactile sensors, human gestures, generative animation, multi-user, 180 large field of view, reacts to hand gestures, interactive non-linear narrative, could be placed anywhere indoors, long setup time required, tactile, cube, light, mirror, hologram, Laval Virtual
|
|
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Horizon Zero AR Bridge
|
Anita Fontaine, Geoff Lillemon, Aaron Meyers
(Champagne Valentine) |
2010 |
desktop, graphic image recognition, marker logo's, generative animation, sound, single-user, small field of view, reactive to marker position, generative, non-linear narrative, in front of any computer with webcam, code1, oscillator, DIY
|
|
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Its my time
|
Fabrica
(Benetton Group) |
2010 |
Desktop, shape recognition, marker, Video, videofeed, single-user, small field of view, reactive to marker position, linear narrative, any desktop, ARvertizement, fashion, casting, competition
|
|
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Les Animaux du Futur
|
(Total Immersion) |
2008 |
handheld binoculars, sensor bracelet, sensor bracelet, video, video, decor, interactive animation, multi-user, 180 choice of perspective, large field of view, reactive to head and hand position, interactive linear narrative, space-specific, futuroscope, the future is wild, amusement park
|
|
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Living Sasquatch
|
(Carmichael Lynch, Jack Link's) |
2009 |
desktop, shape recognition, marker, generative animation, single-user, flat small field of view, reacts to marker position, interactive non-linear narrative, any computer with webcam, ARtvertising, brand
|
|
|
Livingroom2
|
Jan Torpus, Roderick Galantay, Bennet Uk
(Swiss National Science Foundation, plug.in, iart) |
2007 |
headmounted display, tracking sensors, videofeed, animation, single-user, 360 large field of view, reactive to head position, interactive non-linear narrative, anywhere indoors, long setup, science-fiction, design, decoration
|
|
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Long Chair
|
Palnoise, !COODI
|
2008 |
projection, videomapping, chair, animation, multi-user, 180 large field of view, linear narrative, the chair can be paced anywhere, design, interior design
|
|
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MagicBook
|
Mark Billinghurst , Raphael Grasset , Julian Looser , Hartmut Seichter , Andreas Duenser
(HITlabNZ) |
2008 |
handheld glaces, shape recognition, marker, animation, multi-user, 360 large field of view, reactive to hand, marker position, linear narrative, on any surface, books, collaboration
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