Results 31 - 53 of 53
Project Persons Year Tags
Psycho52 Geoffrey Alan Rhodes 2009 desktop, shape recognition, markers, video, multi-user, 180 large field of view, reacts to marker position, no narrative, used on any desktop computer with webcam, SnapDragonAR, MaxMsp, ISEA, RIT
The 52 Card Cinema project is an exemplar of the unique architecture of cinematic pieces mapped on to the real world, made possible by AR technology. The medium of the animated image, in its wedding with the real world, loses the privileged linearity of the screen, and gives the opportunity to re-perceive cinema as the juxtaposition of its parts.
RE: Bram Snijders, Carolien Teunisse (HKU) 2010 Spacial Projection, video mapping, projector, animation, multi-user, 360 large field of view, linear narrative, anywhere, long set-up, media, projector, reflection
3 mirrors and a projector has been used to project on itself. A virtual reality is updated by a confrontation with our everyday physical reality.
ScavengAR (Porter Noveilli, Metaio) 2010 smart phone, gprs geo tag, compass, graphic image recognition, graphic markers, animation, multi-user, walk trough the city, multi-player hunt game, points can be earned, pictures and texts can be placed, space specific in the city of Austin, game, quest, twitter
Players open up the junaio application available on the iPhone App Store and tune into the ScavengAR channel. Player's camera is on live view. This view will display a range of pre-set geo/AR tags created for the game within about 30 feet. Tags first appear as question marks. When close enough to the tags, players click question mark Geo/AR marker to collect the clue and score points.
Second Life visits The Hague Sander Veenhof / SNDRV (TAG) 2008 Laptop, GPS, audio, location user, audio, virtual location, avatar, multi-user, 360 small field of view, reactive to phisical position, interactive non linear narrative, city of The Hague, second life, game, citywalk, TAG
Using a virtual to real-world conversion mechanism, the location of Second Life avatars is converted to locations on the map of The Hague.
Sgraffito in 3D Joachim Rotteveel (AR+RFID LAB) 2008 desktop, graphic image recognition, marker logo's, still, multi-user, small field of view, reactive to marker position, still, in front of any computer with camera, museum, informative, educational, history
rom October 25, 2008 until January 4, 2009 the Museum Boijmans van Beuningen in Rotterdam was exhibiting its wonderful collection of sgraffito objects from the period 1450-1550. Sgraffito is an ancient decorative technique in which patterns are scratched into the wet clay. The Dutch plates, bowls and cooking pots are part of the Van Beuningen-De Vriese collection. The artist Joachim Rotteveel has made this archaeological collection accessible in a spectacular way using 3D reconstruction techniques from the worlds of medicine and industry, including AR application provided by the AR+RFID Lab.
Solo-exhibition Michael Guidetti Michael Guidetti 2009 projection, video-mapping, painting, graphic animation, multi-user, 180 choice of perspective, large field of view, linear narrative, specific for that painting, painting, exhibition, museum, mixed media
Bounce Room 1 & 2 are 2 paintings by Michael Guidetti. They’re not just normal paintings, I would call them augmented paintings. Together with the paintings come projectors which add animation to the sceneries.
Songdo Yannick Jacquet, Joanie, Lemercier, Olivier Ratsi (AntiVJ) 2009 Spacial Projection, video mapping, architecture, animation, sound, multi-user, 180 large field of view, linear narrative, space-specific, Songdo City, modern architecture
The importance of technology, the coexistence of the ancient and the new and the presence of the sea as both a calming and menacing elements seem to be the fundamental ideas to the creation and development of this model-city. The city of Songdo is a challenge to human’s ability to plan a large scale construction work and, most of all, it will reflect on how urban society can be organized for people to interconnect, network and live with each other in such controlled and optimized environment. AntiVJ’s will present a visual+sonic piece exploring these ideas.
Tag und Nacht Till Botterweck, Nagehan Kurali (Urbanscreen) 2009 spacial projection, videomapping, Schürstabhaus, animation, sound, multi-user, large field of view, linear narrative, space-specific, projection mapping, performence, video
"Tag und Nacht" is an architectural projection on the Schürstabhaus in the historic center of Nuremberg. It was performed in May 2009 at the "Blaue Nacht" festival. Tag und Nacht basically was inspired by the astronomer Nicolaus Copernicus, who published his main work in Nuremberg in the 15th century. We used videomapping technique to establish the facade as an active player, marking the boundarys between heliocentric system and copernican system.
Tetra Tennis Fred Viktor, Benoit REBUS, MANGANELLI (FFT) 2008 Spacial Projection, video mapping, tennis court, animation, multi-user, 360 large field of view, linear narrative, space-specific, sports, tennis
For the Paris Bercy Masters, the French Tennis Federation asked us to submit a project that would stage the entrance of the tennis players on the court.TETRA Tennis was our answer. It is video-mapping set-up, projected directly on the tennis court. Once the lights dim out, the show consists of redrawing the lines of the court in interaction with the music.Controlled with a joystick, the visual sequences can be remodeled live : the lines can vibrate, be deformed, tremble, rotate, create depth…
The Amazing Cinemagician Helen Papagiannis 2009 spacial projection, graphic image recognition, paying cards, animation on fogscreen, multi-user, 360 large field of view, natural eye movement, non-linear narrative triggered by user, anywhere indoors, Georges Méliès, fog, spacial
The project “The Amazing Cinemagician” is based on a card-trick, using physical playing cards as an interface to interact with the FogScreen. RFID tags are hidden within each physical playing card. (Part of the magic and illusion of this project was to disguise the RFID tag as a normal object, out of the viewer’s sight.) Each of these tags corresponds to a short film clip by Méliès, which is projected on to the FogScreen once a selected card is placed atop the RFID tag reader.
The Hague City Hall Pablo Valbuena 2008 spacial Projection, videomapping, City Hall, animation, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific, today's art, projection mapping, architectural space
In the past Pablo Valbuena has worked for several international videogame and film studios investigating spatial concepts applied to virtual environments and digital architecture as a concept designer. This project focuses on the temporary quality of space, investigating space-time not only as a three dimensional environment, but as space in transformation. By using geometric forms and light, Valbuena alters multiple dimensions of space-time, creating an astounding visual experience.
The Robotics Lab Georg Klein (University of Oxford) 2009 handheld screen, envoirenment mapping, video, still image, semi multi-user due to large screen, 360 choice of perspective, small field of view, reactive to hand position, still, after mapping, space-specific, robots, science fiction, science
A user enters the robotics lab. In this room five maps have been made with their own AR. As the user explores the room the maps are automatically detected and the appropriate AR is shown. The user can explore the room freely and view the maps in any order.
Tour Des Convoyeurs Olivier Ratsi, Joanie Lemercier, Thomas Vaquié (AntiVJ) 2009 spacial projection, videomapping, Old Port’s Conveyors’ Tower, abstract animation, sound, multi-user, large field of view, linear narrative, space-specific, specially created for Mutek Festival, projectionmapping, light
For the occasion of MUTEK_10, the Old Port’s Conveyors’ Tower becomes the object of AntiVJ’s attentions, as they bring the structure back to life with mapping projections.
Triceratops Georg Klein (University of Oxford) 2009 handheld screen, envoirenment mapping, video, still image, semi multi-user due to large screen, 360 choice of perspective, small field of view, reactive to hand position, still, informational about the physical object, after mapping, space-specific, natural museum oxford, museum, education, informational
University of Oxford Natural History Museum Augmented Reality Tour. A map is made around a triceratops skull in the museum and an AR model is added. This work extends Georg Klein's Parallel Tracking and Mapping system to allow it to use multiple independent cameras and multiple maps. This allows maps of multiple workspaces to be made and individual augmented reality applications associated with each. As the user explores the world the system is able to automatically relocalize into previously mapped areas.
Unmakeablelove Sarah Kenderdine, Jeffrey Shaw (Museum Victoria, UNSW iCinema Centre, EPIDEMIC.) 2008 round screen, infrared light, the viewers, filmed and virtual imagery, multi-user, 180 large field of view, no narrative, anywhere, long set up, torch, flash-light
To explicitly articulate the conjunction between the real and virtual spaces in this work, the viewer’s virtual torch beams penetrate through the container and illuminate other viewers who are standing opposite them on other sides of the installation. This augmented reality is achieved using infra-red cameras that are positioned on each screen pointing at its respective torch operators, and the video images are rendered in real time onto each viewer’s screen so as to create the semblance of illuminating the persons opposite them. The resulting ambiguity experienced between the actual and rendered reality of the viewers’ presences in this installation, reinforce the perceptual and psychological tensions between ‘self’ and ‘other’.
Virtual Cable Chris Grabowski, Tom Zamojdo (Making Virtual Solid) 2001 human-machine interface, GPRS data, navigation information, graphic animation, multi-user, large field of view, reacts to the car position, non-linear informational narrative, can be built in every vehicle, car navigation, informational
Virtual Cable is an augmented reality (AR) application for automotive navigation. The system presents a fully stereoscopic 3D wayfinding line visible right through the windshield; following the contours of the road, presenting the information as a natural part of the landscape.
Watershed Augmented Reality Mural Dan Cohen, Gabe Shaughnessy, Travis McCann 2009 Projection, videomapping, painting, animation and sound, multi-user, 180 large field of view, interactive live generated narrative, specific for that painting, mural, painting, installation
his is the documentation of an interactive art installation at Symbiosis Gathering 2009, held in Camp Mather, California, Adjacent to Yosemite National Park.The installation was a mural that participants used a custom built midi controller. The mural uses augmented reality, a technique where digital information is projected onto a real world surface, in this case a painting. The painting is colored with projected light, and using photoshop, vdmx ad particle illusion software, the mural becomes interactive.
We The Citizens Paul Lincoln (Multimedia Art Asia Pacific) 2004 handheld display, desktop, shape recognition, Markers, animation, multi-user, 360 small field of view, reacts to hand position, linear narrative, space-specific, MAAP, conditioning, installation
A visual allegory for existence in Singapore, this installation thematically revolves around air conditioning, a physical condition noted for it's importance in Singapore's great economic development through the conditioning of ambient temperature. 'We the citizens' is about us, Singaporeans and endeavors to confront the audience with issues of our comfort and meanings of unity under the comfort of government. "We the citizens" utilises Mixed Reality Technology
Why Cinema Now Thorsten Bauer (Urbanscreen) 2009 spacial projection, videomapping, picturehouse Olympion, animation, sound, multi-user, large field of view, linear narrative, space-specific, projection mapping, International Film Festival, facade
This facade projection was produced for the 50th Thessaloniki International Film Festival (www.filmfestival.gr). It was projected on the traditional picturehouse Olympion from the 11th until 22nd November of 2009. In addition the projection was part of the opening ceremony in the Olympion via life broadcast. The story based on the festivals theme "WHY CINEMA NOW" which referred to prospective forms, functions and responsibilities of contemporary cinema.
Wie is er bang voor rood groen en geel? Moniek Merkx (HKU, Tweetakt festival) 2010 spacial projection, projectionmapping, decor, video, multi-user, 180 large field of view, linear narrative, decor could be placed in any theatre, theatre, mappingprojection
3 studenten DVTG, twee afgestudeerde vormgevers, 6 derdejaars acteurs en Moniek Merkx zijn bezig gehouden met de voorstelling “Wie is er bang voor Rood, Blauw en Geel”. Deze voorstelling voor 6+ gaat over een meisje (Kort-Jakje) dat op zoek gaat naar de zon en in haar zoektocht talloze verwonderlijke avonturen beleeft. Onze rol hierin was het onmogelijke mogelijk maken. De voorstelling voorzien van speciale effecten en immersive, geometrie wegblazende projecties die de bezoeker meetrekt in de droomwereld van Kort-Jakje en Moniek.
[syn]aesthetics_09 Halvor Høgset 2009 handheld display, shape recognition, markers, videofeed, animation and sound, multi-user, 360 small field of view, reacts to hands position, linear narrative, anywhere indoors, long setup, XGA, Galleri ROM
The installation uses the whole exhibition space, and consists of 3 handheld monitors (1 cordless and 2 with cable) equipped with progressive XGA video cameras, headphones and buttons for interaction. Through these monitors the users explore the space, augmented with digital structures and spatialized sounds, and interact with them in a real-time experience.
? sculpture, animation, sound, multi-user, 360 large field of view, linear narrative, anywhere indoors, long set-up, synesthetic, abstract, Passagen
? video mapping, sculpture, animation, sound, multi-user, 360 large field of view, live set, non-linear narrative, any club, live, preformence, music, club