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3D experience cereal box
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Dassault Systemes
(nesquick) |
2009 |
interactive non-linear narrative, reacts to box position, flat small field of view, single-user, generative animation, videofeed, marker, shape recognition, desktop, any computer with webcam, ARvertising, cereal, kids, game
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AR Scratching
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Todd Vanderlin
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2009 |
shape recognition, image recognition, marker, sound and image, single-user, 180 small field of view, reactive to marker position, generative non-linear narrative, used on any desktop computer with webcam, music, vinyl, openframeworks
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Augmented Shadow
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Joon Moon
|
2010 |
Table screen, shape recognition, markers, generative animation, multi-user, 180 large field of view, interactive non-linear narrative, anywhere, shadows, openframeworks, ISMAR, table
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Augmented Trashcan
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Eric Paulos, Tom Jenkins
|
2005 |
spacial projection, fotographs, street, animated images of trash, multi user, small field of view, no perspective control, non-linear narrative, could be placed on any trashcan, trash, environment
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Body Paint
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Mehmet Akten
|
2009 |
spacial projection, motion tracking, bodies, generative animation, multi-user, large field of view, human live performance, interaction with public, live, generative, non-linear narrative, any stage, live, dance, motion tracking, real-time
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Bricks 3D
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Fabian Gronbach
|
2010 |
desktop, shape recognition, markers, generative animation, single-user, 180 small field of view, interactive non-linear narrative, used on any desktop computer with webcam, Tetris, game, papervision 3D
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Coraline Interactive Store Front
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(Total Immersion, Inwindow Outdoor) |
2008 |
screen, shape recognition, video, still, multi-user, small field of view, reactive to head position, non-linear, any shopping window, ARvertising, movie, hologram, shopping window
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Eye pet
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Nicolas Doucet
(playstation) |
2009 |
tv screen, motion detection, user, generative animation, multi-user, flat small field of view, non-linear interactive narrative, any tv with playstation, playstation3, game, kids
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Hand From Above
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Chris O’Shea
(Abandon Normal Devices, Liverpool City Council, BBC) |
2009 |
moving billboard, video tracking, people on the square, video and animation, multi-user, large field of view, reacts on human presence, non-linear narrative, any square, Leicester Comedy Festival
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HoloCubtile
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(Immersion, ANR) |
2009 |
sculpture and mirror, motion and tactile sensors, human gestures, generative animation, multi-user, 180 large field of view, reacts to hand gestures, interactive non-linear narrative, could be placed anywhere indoors, long setup time required, tactile, cube, light, mirror, hologram, Laval Virtual
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Horizon Zero AR Bridge
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Anita Fontaine, Geoff Lillemon, Aaron Meyers
(Champagne Valentine) |
2010 |
desktop, graphic image recognition, marker logo's, generative animation, sound, single-user, small field of view, reactive to marker position, generative, non-linear narrative, in front of any computer with webcam, code1, oscillator, DIY
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Laser Tag
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Theo Watson
(Eyebeam's Graffiti Research Lab) |
2007 |
spacial projection, laser, hand-drawn graphic, generative abstract graphics, multi-user, 180 large field of view, natural eye movement, non-linear graphics generated by the public, anywhere, quick setup, laser, outdoors, generative, graffiti, projection, architecture
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Living Sasquatch
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(Carmichael Lynch, Jack Link's) |
2009 |
desktop, shape recognition, marker, generative animation, single-user, flat small field of view, reacts to marker position, interactive non-linear narrative, any computer with webcam, ARtvertising, brand
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Livingroom2
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Jan Torpus, Roderick Galantay, Bennet Uk
(Swiss National Science Foundation, plug.in, iart) |
2007 |
headmounted display, tracking sensors, videofeed, animation, single-user, 360 large field of view, reactive to head position, interactive non-linear narrative, anywhere indoors, long setup, science-fiction, design, decoration
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Museum AR Kiosk
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(Total Immersion, Exhibit Engineering) |
2008 |
desktop, graphic image recognition, marker, still, single user, small field of view, reactive to marker position, non-linear, informational, anywhere indoors, anatomy, human body
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N Building
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Teradadesign+Qosmo
|
2009 |
handheld display, phone, graphic image recognition, marker facade, twitter feed, animation, multi-user, 180 small field of view, reactive to hand position, non-linear real-time metadata, space-specific, informational, see trough, building, twitter
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Night Lights
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Joel Gethin Lewis, Zach Lieberman, Pete Hellicar, Kyle McDonald, Todd Vanderlin w/ Daito
(The Electric Canvas, YesYesNo, Inside Out, The Church ) |
2009 |
spacial projection, projection mapping, motion tracking, building, live video feed of people, generative video, multi-user, 180 large field of view, uses body outlines, generative non-linear narrative, mapped on the ferry building, projectionmapping, phone, movement, openframeworks
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OUT/IN
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Nikita Tsymbal, Anna Abalikhina, Sergei Komarov, Maria Smirnova
(Asymmetrique Answer performance group) |
2009 |
spacial projection, motion tracking, body dancer, generative animation, multi-user, large field of view, human live performance, live, generative, non-linear narrative, any stage, live, dance, motion tracking, real-time
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Physics Distorter
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Jan van Nuenen
|
|
spacial projection, videomapping, globe, NIMK building, abstract generative animation, multi/single user, 180 large field of view, natural eye movement, user can influence projection with globe interface, non-linear graphics influenced by the public, anywhere, long setup, arduinio, processing, projection mapping, architecture
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Rockpaperscissors t-shirt
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(T-Post,Moment 77 ) |
2009 |
desktop, graphic image recognition, marker logo, generated animation, single-user, small field of view, reactive to object position, non-linear game, in front of any computer with webcam, t-shirt, fashion
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The Amazing Cinemagician
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Helen Papagiannis
|
2009 |
spacial projection, graphic image recognition, paying cards, animation on fogscreen, multi-user, 360 large field of view, natural eye movement, non-linear narrative triggered by user, anywhere indoors, Georges Méliès, fog, spacial
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The Whisper Deck
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Craig Kapp
|
2009 |
headmounted display, marker recognition, marker, generative animation, single-user, 360 large field of view, reacts to head position, non-linear informational narrative defined by user, any suface, Flicker, Google, search, informational, voice
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Virtual Cable
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Chris Grabowski, Tom Zamojdo
(Making Virtual Solid) |
2001 |
human-machine interface, GPRS data, navigation information, graphic animation, multi-user, large field of view, reacts to the car position, non-linear informational narrative, can be built in every vehicle, car navigation, informational
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Wrigleys 5 Gum Music Mixer
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Boffswana, Exposure
(Wrigley) |
2009 |
desktop, shape recognition, markers, generative sound and animation, single-user, 180 small field of view, interactive non-linear narrative, used on any desktop computer with webcam, ARvertising, music, gum
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?
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|
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video mapping, sculpture, animation, sound, multi-user, 360 large field of view, live set, non-linear narrative, any club, live, preformence, music, club
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