Results 1 - 10 of 10
Project Persons Year Tags
ARflashmob Sander Veenhof / SNDRV 2010 flashmob, event, Smartphone, shape recognition, marker, 3d still, multi-user, 360 small field of view, statue, Amsterdam, reactive to hand position, no narrative, Dam square
Every square in every major city in the world knows the 'human statue' phenomenon. On the Dam square in Amsterdam we've the following set of characters: a Darth Vader, a superman, a gladiator and some undecipherable sort of gothic characters. Even though they have nothing to do with the city of Amsterdam, people go and have their picture taken with them on and off. But not on the 24th of April! Then, the majority of people will be photographing the empty space beside Darth. Because that space will be occupied by virtual 'human sculptures', brought alive by Augmented Reality applications on iPhones and Android devices!
ARhrrrr Augmented Environments Lab (GVU) 2009 handheld phone, graphic image recognition, image, map, generative animation, sound, single-user, 360 choice of perspective, small field of view, reactive to hand position, physical objects, first person shootergame, conscious choice about narrative, phisical objects trigger events, any surface, anywhere, quick setup, skittles, game, zombies
ARhrrrr is an augmented reality shooter for mobile camera-phones. The phone provides a window into a 3d town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in a helicopter overhead, you must shoot the zombies to clear the path for the civilians to get out. You can use Skittles as tangible inputs to the game, placing one on the board and shooting it to trigger an explosion.
Art of Defense Augmented Environments Lab (Georgia Institute of Technology) 2009 Smartphone, shape recognition, tilt sensor, graphic playing board, generative animation, multi-user, 360 small field of view, reactive to hand position, interactive linear narrative, on any suface, game, novel, phone
Art of Defense (AoD) is a novel AR game for a commodity phone (the Nokia N95). The goal of Art Of Defense is to explore game design and interaction techniques that are well suited to mobile AR on a small screen device. One principle guiding AoD is to uses the phones limitations as part of the game itself; in this case, designing assuming the player has a limited view of a larger game space.
ibutterfly DentsuLondon 2010 Smartphone, X Motion Sensor X GPS X Coupon, video, gerative animation, single-user, small field of view, reactive to hand position and movement, interactive, no narrative, anywhere, game, iphone, fun, collaborative
"iButterfly" is an entertaining iPhone application using AR, motion sensor, and GPS functions to collect coupons. Through the iButterfly, we will deliver not only coupons but also diverse information and contents as well.
Market Hall Rotterdam Layar (NAI) 2009 Smartphone, Motion Sensor, GPS, video, still, single user, 360 small field of view, reactive to hand position, still, specific for the markthal construction site, architecture, NAI, informational, future
A 3-dimensional model of the Market Hall ("Markthal") in Rotterdam, The Netherlands, displayed on top of its construction site, through the Layar Reality browser. Rotterdam is the Dutch capital of modern architecture. The latest eyecatching project by Provast is the construction of the Market hall, a U-shaped building designed by renowned architects MVRDV. Completion is planned for 2014, but visitors and inhabitants can already see how the Market Hall looks like, simply by pointing their phone at its construction site. The 3D model enables the visitor to walk around the building and look inside - as if it was already there.
N Building Teradadesign+Qosmo 2009 handheld display, phone, graphic image recognition, marker facade, twitter feed, animation, multi-user, 180 small field of view, reactive to hand position, non-linear real-time metadata, space-specific, informational, see trough, building, twitter
N Building is a commercial structure located near Tachikawa station amidst a shopping district. Being a commercial building signs or billboards are typically attached to its facade which we feel undermines the structures' identity. As a solution we thought to use a QR Code as the facade itself. By reading the QR Code with your mobile device you will be taken to a site which includes up to date shop information. In this manner we envision a cityscape unhindered by ubiquitous signage and also an improvement to the quality and accuracy of the information itself.
Put a spell Ogmento (arballoon_ we ar) 2010 Smartphone, Shape recognition, graphic image, video, generative animation, single-user, small field of view, reactive to hand position, screen touch and images, interactive, no narrative, on any surface, children, education, informational, game, Iphone
Ogmento is hard at work reinventing reality. We are currently focused on developing mobile augmented reality games and applications for the iPhone. Put A Spell Features Dubi Panda a 3D hologram on your iPhone, Will challenge your child to spell, Grab real cards and drop in blank spaces, Recognizes and pronounces letters, Designed with literacy experts
The Artvertiser Julian Oliver 2009 handheld binoculars, phone, graphic image recognition, image, advertisement, video, still image, single-user, 180 choice of perspective, large field of view, reactive to hand position, linear narrative, still image, dependent on input content, anywhere where a specific advertisement is, Transmediale 10, Linux
The Artvertiser is an urban, hand-held Improved Reality project that re-purposes street advertisements as a surface for exhibiting art. The project was initiated by Julian Oliver in February 2008 and is being developed in collaboration with Clara Boj, Diego Diaz and Damian Stewart.
The Robotics Lab Georg Klein (University of Oxford) 2009 handheld screen, envoirenment mapping, video, still image, semi multi-user due to large screen, 360 choice of perspective, small field of view, reactive to hand position, still, after mapping, space-specific, robots, science fiction, science
A user enters the robotics lab. In this room five maps have been made with their own AR. As the user explores the room the maps are automatically detected and the appropriate AR is shown. The user can explore the room freely and view the maps in any order.
Triceratops Georg Klein (University of Oxford) 2009 handheld screen, envoirenment mapping, video, still image, semi multi-user due to large screen, 360 choice of perspective, small field of view, reactive to hand position, still, informational about the physical object, after mapping, space-specific, natural museum oxford, museum, education, informational
University of Oxford Natural History Museum Augmented Reality Tour. A map is made around a triceratops skull in the museum and an AR model is added. This work extends Georg Klein's Parallel Tracking and Mapping system to allow it to use multiple independent cameras and multiple maps. This allows maps of multiple workspaces to be made and individual augmented reality applications associated with each. As the user explores the world the system is able to automatically relocalize into previously mapped areas.