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AR Scratching
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Todd Vanderlin
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2009 |
shape recognition, image recognition, marker, sound and image, single-user, 180 small field of view, reactive to marker position, generative non-linear narrative, used on any desktop computer with webcam, music, vinyl, openframeworks
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ARhrrrr
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Augmented Environments Lab
(GVU) |
2009 |
handheld phone, graphic image recognition, image, map, generative animation, sound, single-user, 360 choice of perspective, small field of view, reactive to hand position, physical objects, first person shootergame, conscious choice about narrative, phisical objects trigger events, any surface, anywhere, quick setup, skittles, game, zombies
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Audio Space
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Theo Watson
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2005 |
headphones, microphone, voice sound, deformed sound, single-user, reactive to head position, filles the whole room, unconscious choice of narrative by movement, anywhere indoors, environment, sound, sonic
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Augmented Sculpture Series
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Pablo Valbuena
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2007 |
spacial Projection, videomapping, sculpture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific for sculpture, ars electronica, projection mapping
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Bamzooki
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Jason Garbett, Rupert Harris
(BBC) |
2010 |
television, 'Free-D' marker recognition, video, marker, generative animation, sound, multi-user, small field of view, game show, linear narrative, on any television, television, game, show, entertainment
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Curious Displays
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Julia Yu Tsao
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2010 |
Spacial Projection, video mapping, model livingroom, animation, sound, multi-user, 180 large field of view, linear narrative, model of living room could be placed anywhere, concept video, projection mapping, research, science-fiction
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De Pong Game
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Arjan Westerdiep, Benjamin Gaulon
(Recyclism) |
2005 |
projection, projectionmapping, architecture, generative animation, sound, multi-user, 180 large field of view, interactive non linear narrative, on any building, long setup, Ososphere festival, Art Rock festival, Hansaflux festival, Superflux festiva, DEAF festival Dublin, Lightwave festival
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Exercise in Immersion 4
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Marnix de Nijs
(V2_) |
2007 |
head-mounted display, sensors, microphone, video, sound, video, generative abstract animation, sound, single-user, 360 choice of perspective, large field of view, reactive to head position, game with unknown goal, unconscious choices about narrative, indoors, anywhere, long setup, game, art-game, Deaf 07, crash suit
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Extension Series
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Pablo Valbuena
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2009 |
spacial Projection, videomapping, indoors architecture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear narrative, space-specific, vooruit, projection mapping, almost cinema
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Film Museum - Augmented Sand Sculpture
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Theo Watson, Emily Gobeille
(Film Museum Amsterdam) |
2009 |
spacial projection, videomapping, sand sculpture, animation, sound, multi-user, 180 large field of view, natural eye movement, linear 2 minute animation, space-specific, projection mapping, sculpture, architecture
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Grazing Jellies
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Neil Mendonza, Hudson-Powell
(Abandon Normal Devices festival) |
2010 |
desktop screen, 3D mapping, forrest, generative animation, multi-user, 180 small field of view, reacts to body movement and sound, generative non-liear narrative, space specific, nature, forrest
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Grote Kerk
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Yannick Jacquet, Joanie Lemercier, Olivier Ratsi, Romain Tardi
(AntiVJ) |
2009 |
Spacial Projection, video mapping, organ, animation, sound, multi-user, 180 large field of view, linear narrative, space-specific, live performance, organ, music, projection mapping
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Heartbreak Warfare
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Blitz
(Adobe) |
2009 |
desktop, image recognition, marker logo, animation, sound, single-user, small field of view, reactive to object position, linear videoclip, in front of any computer with webcam, videpclip. john mayer
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Horizon Zero AR Bridge
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Anita Fontaine, Geoff Lillemon, Aaron Meyers
(Champagne Valentine) |
2010 |
desktop, graphic image recognition, marker logo's, generative animation, sound, single-user, small field of view, reactive to marker position, generative, non-linear narrative, in front of any computer with webcam, code1, oscillator, DIY
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Nuits Sonores
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Yannick Jacquet, Joanie Lemercier, Olivier Ratsi, Romain Tardy
(AntiVJ) |
2009 |
Spacial Projection, video mapping, sculpture, animation, sound, multi-user, 180 large field of view, linear narrative, space-specific, Nuits Sonores festival, live performance, club, VJ, projection mapping
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Out of the Blue
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Marina de Haas, Wim van Eck and Alwin de Rooij
(AR+RFID LAB) |
2007 |
headmounted, graphic image recognition, marker logo's, animation, sound, single-user, 360 choice of perspective, large field of view, reactive to head position, looped linear narrative, anywhere indoors, Today's art, balls
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Songdo
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Yannick Jacquet, Joanie, Lemercier, Olivier Ratsi
(AntiVJ) |
2009 |
Spacial Projection, video mapping, architecture, animation, sound, multi-user, 180 large field of view, linear narrative, space-specific, Songdo City, modern architecture
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Tag und Nacht
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Till Botterweck, Nagehan Kurali
(Urbanscreen) |
2009 |
spacial projection, videomapping, Schürstabhaus, animation, sound, multi-user, large field of view, linear narrative, space-specific, projection mapping, performence, video
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Tour Des Convoyeurs
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Olivier Ratsi, Joanie Lemercier, Thomas Vaquié
(AntiVJ) |
2009 |
spacial projection, videomapping, Old Port’s Conveyors’ Tower, abstract animation, sound, multi-user, large field of view, linear narrative, space-specific, specially created for Mutek Festival, projectionmapping, light
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U-Raging Standstill
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CREW
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2007 |
head-mounted display and headphones, camera, performers, pre recorded and live videofeed and sound, videofeed and sound, single-user, 360 large field of view, linear narrative chosen by the performers, could be set up anywhere, long setup, theatre, choreography, video, performance
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Watershed Augmented Reality Mural
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Dan Cohen, Gabe Shaughnessy, Travis McCann
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2009 |
Projection, videomapping, painting, animation and sound, multi-user, 180 large field of view, interactive live generated narrative, specific for that painting, mural, painting, installation
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Why Cinema Now
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Thorsten Bauer
(Urbanscreen) |
2009 |
spacial projection, videomapping, picturehouse Olympion, animation, sound, multi-user, large field of view, linear narrative, space-specific, projection mapping, International Film Festival, facade
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Wrigleys 5 Gum Music Mixer
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Boffswana, Exposure
(Wrigley) |
2009 |
desktop, shape recognition, markers, generative sound and animation, single-user, 180 small field of view, interactive non-linear narrative, used on any desktop computer with webcam, ARvertising, music, gum
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[syn]aesthetics_09
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Halvor Høgset
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2009 |
handheld display, shape recognition, markers, videofeed, animation and sound, multi-user, 360 small field of view, reacts to hands position, linear narrative, anywhere indoors, long setup, XGA, Galleri ROM
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?
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sculpture, animation, sound, multi-user, 360 large field of view, linear narrative, anywhere indoors, long set-up, synesthetic, abstract, Passagen
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?
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?
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video mapping, sculpture, animation, sound, multi-user, 360 large field of view, live set, non-linear narrative, any club, live, preformence, music, club
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?
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